Merge branch 'master' of https://gitlab.com/poe.regalis/barotrauma
# Conflicts: # Subsurface/Source/GameSession/GameSession.cs
This commit is contained in:
@@ -627,7 +627,7 @@ namespace Barotrauma
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var wire = item.GetComponent<Wire>();
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if (wire == null) continue;
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if (wire.Nodes.Any() && !wire.Connections.Any(c => c != null))
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if (wire.GetNodes().Count > 0 && !wire.Connections.Any(c => c != null))
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{
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wire.Item.Drop(null);
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DebugConsole.NewMessage("Dropped wire (ID: "+wire.Item.ID+") - attached on wall but no connections found", Color.Orange);
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@@ -362,6 +362,8 @@ namespace Barotrauma
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public void AddToGUIUpdateList()
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{
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if (CrewManager != null) CrewManager.AddToGUIUpdateList();
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if (gameMode != null) gameMode.AddToGUIUpdateList();
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infoButton.AddToGUIUpdateList();
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@@ -56,8 +56,7 @@ namespace Barotrauma.Items.Components
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static Sprite wireSprite;
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public List<Vector2> Nodes;
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private List<Vector2> nodes;
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private List<WireSection> sections;
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Connection[] connections;
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@@ -83,7 +82,7 @@ namespace Barotrauma.Items.Components
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wireSprite.Depth = 0.85f;
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}
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Nodes = new List<Vector2>();
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nodes = new List<Vector2>();
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sections = new List<WireSection>();
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connections = new Connection[2];
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@@ -159,17 +158,17 @@ namespace Barotrauma.Items.Components
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if (newConnection.Item.Submarine == null) continue;
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if (Nodes.Count > 0 && Nodes[0] == newConnection.Item.Position - newConnection.Item.Submarine.HiddenSubPosition) break;
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if (Nodes.Count > 1 && Nodes[Nodes.Count-1] == newConnection.Item.Position - newConnection.Item.Submarine.HiddenSubPosition) break;
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if (nodes.Count > 0 && nodes[0] == newConnection.Item.Position - newConnection.Item.Submarine.HiddenSubPosition) break;
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if (nodes.Count > 1 && nodes[nodes.Count-1] == newConnection.Item.Position - newConnection.Item.Submarine.HiddenSubPosition) break;
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if (i == 0)
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{
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Nodes.Insert(0, newConnection.Item.Position - newConnection.Item.Submarine.HiddenSubPosition);
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nodes.Insert(0, newConnection.Item.Position - newConnection.Item.Submarine.HiddenSubPosition);
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}
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else
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{
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Nodes.Add(newConnection.Item.Position - newConnection.Item.Submarine.HiddenSubPosition);
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nodes.Add(newConnection.Item.Position - newConnection.Item.Submarine.HiddenSubPosition);
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}
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@@ -192,7 +191,7 @@ namespace Barotrauma.Items.Components
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CleanNodes();
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}
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Drawable = Nodes.Any();
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Drawable = nodes.Any();
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if (!loading) Item.NewComponentEvent(this, true, true);
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@@ -225,7 +224,7 @@ namespace Barotrauma.Items.Components
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public override void Update(float deltaTime, Camera cam)
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{
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if (Nodes.Count == 0) return;
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if (nodes.Count == 0) return;
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Submarine sub = null;
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if (connections[0] != null && connections[0].Item.Submarine != null) sub = connections[0].Item.Submarine;
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@@ -234,7 +233,6 @@ namespace Barotrauma.Items.Components
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if (item.Submarine != sub && Screen.Selected != GameMain.EditMapScreen)
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{
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ClearConnections();
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Nodes.Clear();
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return;
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}
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@@ -245,9 +243,9 @@ namespace Barotrauma.Items.Components
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{
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if (character == Character.Controlled && character.SelectedConstruction != null) return false;
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if (newNodePos!= Vector2.Zero && Nodes.Count>0 && Vector2.Distance(newNodePos, Nodes[Nodes.Count - 1]) > nodeDistance)
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if (newNodePos!= Vector2.Zero && nodes.Count>0 && Vector2.Distance(newNodePos, nodes[nodes.Count - 1]) > nodeDistance)
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{
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Nodes.Add(newNodePos);
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nodes.Add(newNodePos);
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UpdateSections();
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Drawable = true;
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@@ -259,9 +257,9 @@ namespace Barotrauma.Items.Components
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public override void SecondaryUse(float deltaTime, Character character = null)
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{
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if (Nodes.Count > 1)
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if (nodes.Count > 1)
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{
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Nodes.RemoveAt(Nodes.Count - 1);
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nodes.RemoveAt(nodes.Count - 1);
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UpdateSections();
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item.NewComponentEvent(this, true, true);
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@@ -282,11 +280,22 @@ namespace Barotrauma.Items.Components
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if (item.IsSelected) MoveNodes(amount);
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}
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public List<Vector2> GetNodes()
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{
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return new List<Vector2>(nodes);
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}
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public void SetNodes(List<Vector2> nodes)
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{
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this.nodes = new List<Vector2>(nodes);
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UpdateSections();
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}
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public void MoveNodes(Vector2 amount)
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{
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for (int i = 0; i < Nodes.Count; i++)
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for (int i = 0; i < nodes.Count; i++)
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{
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Nodes[i] += amount;
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nodes[i] += amount;
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}
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UpdateSections();
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}
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@@ -295,16 +304,16 @@ namespace Barotrauma.Items.Components
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{
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sections.Clear();
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for (int i = 0; i < Nodes.Count-1; i++)
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for (int i = 0; i < nodes.Count-1; i++)
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{
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sections.Add(new WireSection(Nodes[i], Nodes[i + 1]));
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sections.Add(new WireSection(nodes[i], nodes[i + 1]));
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}
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Drawable = sections.Count > 0;
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}
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private void ClearConnections()
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{
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Nodes.Clear();
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nodes.Clear();
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sections.Clear();
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for (int i = 0; i < 2; i++)
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@@ -348,14 +357,14 @@ namespace Barotrauma.Items.Components
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private void CleanNodes()
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{
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for (int i = Nodes.Count - 2; i > 0; i--)
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for (int i = nodes.Count - 2; i > 0; i--)
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{
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if ((Nodes[i - 1].X == Nodes[i].X || Nodes[i - 1].Y == Nodes[i].Y) &&
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(Nodes[i + 1].X == Nodes[i].X || Nodes[i + 1].Y == Nodes[i].Y))
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if ((nodes[i - 1].X == nodes[i].X || nodes[i - 1].Y == nodes[i].Y) &&
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(nodes[i + 1].X == nodes[i].X || nodes[i + 1].Y == nodes[i].Y))
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{
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if (Vector2.Distance(Nodes[i - 1], Nodes[i]) == Vector2.Distance(Nodes[i + 1], Nodes[i]))
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if (Vector2.Distance(nodes[i - 1], nodes[i]) == Vector2.Distance(nodes[i + 1], nodes[i]))
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{
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Nodes.RemoveAt(i);
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nodes.RemoveAt(i);
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}
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}
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}
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@@ -364,12 +373,12 @@ namespace Barotrauma.Items.Components
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do
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{
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removed = false;
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for (int i = Nodes.Count - 2; i > 0; i--)
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for (int i = nodes.Count - 2; i > 0; i--)
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{
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if ((Nodes[i - 1].X == Nodes[i].X && Nodes[i + 1].X == Nodes[i].X)
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|| (Nodes[i - 1].Y == Nodes[i].Y && Nodes[i + 1].Y == Nodes[i].Y))
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if ((nodes[i - 1].X == nodes[i].X && nodes[i + 1].X == nodes[i].X)
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|| (nodes[i - 1].Y == nodes[i].Y && nodes[i + 1].Y == nodes[i].Y))
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{
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Nodes.RemoveAt(i);
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nodes.RemoveAt(i);
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removed = true;
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}
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}
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@@ -414,11 +423,11 @@ namespace Barotrauma.Items.Components
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section.Draw(spriteBatch, item.Color, drawOffset, depth, 0.3f);
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}
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if (IsActive && Vector2.Distance(newNodePos, Nodes[Nodes.Count - 1]) > nodeDistance)
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if (IsActive && Vector2.Distance(newNodePos, nodes[nodes.Count - 1]) > nodeDistance)
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{
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WireSection.Draw(
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spriteBatch,
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new Vector2(Nodes[Nodes.Count - 1].X, Nodes[Nodes.Count - 1].Y) + drawOffset,
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new Vector2(nodes[nodes.Count - 1].X, nodes[nodes.Count - 1].Y) + drawOffset,
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new Vector2(newNodePos.X, newNodePos.Y) + drawOffset,
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item.Color * 0.5f,
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depth,
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@@ -428,9 +437,9 @@ namespace Barotrauma.Items.Components
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if (!editing || !PlayerInput.MouseInsideWindow || !GameMain.EditMapScreen.WiringMode) return;
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if (Character.Controlled != null && Character.Controlled.SelectedConstruction != null) return;
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for (int i = 0; i < Nodes.Count; i++)
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for (int i = 0; i < nodes.Count; i++)
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{
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Vector2 worldPos = Nodes[i];
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Vector2 worldPos = nodes[i];
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if (item.Submarine != null) worldPos += item.Submarine.Position + item.Submarine.HiddenSubPosition;
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worldPos.Y = -worldPos.Y;
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@@ -458,7 +467,7 @@ namespace Barotrauma.Items.Components
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}
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else if (PlayerInput.RightButtonClicked())
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{
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Nodes.RemoveAt(i);
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nodes.RemoveAt(i);
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break;
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}
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}
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@@ -483,7 +492,7 @@ namespace Barotrauma.Items.Components
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//if (item.Submarine != null) nodeWorldPos += item.Submarine.Position;
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Nodes[(int)selectedNodeIndex] = nodeWorldPos;
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nodes[(int)selectedNodeIndex] = nodeWorldPos;
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UpdateSections();
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MapEntity.SelectEntity(item);
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@@ -498,23 +507,24 @@ namespace Barotrauma.Items.Components
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public override void FlipX()
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{
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for (int i = 0; i < Nodes.Count; i++)
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for (int i = 0; i < nodes.Count; i++)
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{
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Nodes[i] = new Vector2(-Nodes[i].X, Nodes[i].Y);
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}
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nodes[i] = new Vector2(-nodes[i].X, nodes[i].Y);
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}
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UpdateSections();
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}
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public override XElement Save(XElement parentElement)
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{
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XElement componentElement = base.Save(parentElement);
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if (Nodes == null || Nodes.Count == 0) return componentElement;
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if (nodes == null || nodes.Count == 0) return componentElement;
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string[] nodeCoords = new string[Nodes.Count * 2];
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for (int i = 0; i < Nodes.Count; i++)
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string[] nodeCoords = new string[nodes.Count * 2];
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for (int i = 0; i < nodes.Count; i++)
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{
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nodeCoords[i * 2] = Nodes[i].X.ToString(CultureInfo.InvariantCulture);
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nodeCoords[i * 2 + 1] = Nodes[i].Y.ToString(CultureInfo.InvariantCulture);
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nodeCoords[i * 2] = nodes[i].X.ToString(CultureInfo.InvariantCulture);
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nodeCoords[i * 2 + 1] = nodes[i].Y.ToString(CultureInfo.InvariantCulture);
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}
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componentElement.Add(new XAttribute("nodes", string.Join(";", nodeCoords)));
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@@ -546,10 +556,10 @@ namespace Barotrauma.Items.Components
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}
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catch { y = 0.0f; }
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Nodes.Add(new Vector2(x, y));
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nodes.Add(new Vector2(x, y));
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}
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Drawable = Nodes.Any();
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Drawable = nodes.Any();
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}
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@@ -562,11 +572,11 @@ namespace Barotrauma.Items.Components
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public override bool FillNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetBuffer message)
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{
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message.Write((byte)Math.Min(Nodes.Count, 10));
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for (int i = 0; i < Math.Min(Nodes.Count,10); i++)
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message.Write((byte)Math.Min(nodes.Count, 10));
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for (int i = 0; i < Math.Min(nodes.Count,10); i++)
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{
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message.Write(Nodes[i].X);
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message.Write(Nodes[i].Y);
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message.Write(nodes[i].X);
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message.Write(nodes[i].Y);
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}
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return true;
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@@ -574,7 +584,7 @@ namespace Barotrauma.Items.Components
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public override void ReadNetworkData(Networking.NetworkEventType type, Lidgren.Network.NetIncomingMessage message, float sendingTime)
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{
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Nodes.Clear();
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nodes.Clear();
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List<Vector2> newNodes = new List<Vector2>();
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int nodeCount = message.ReadByte();
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@@ -585,9 +595,8 @@ namespace Barotrauma.Items.Components
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newNodes.Add(newNode);
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}
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Nodes = newNodes;
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Drawable = Nodes.Any();
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SetNodes(newNodes);
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Drawable = nodes.Any();
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}
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}
|
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}
|
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@@ -251,8 +251,7 @@ namespace Barotrauma
|
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|
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var originalWire = ((Item)entitiesToClone[i]).GetComponent<Wire>();
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cloneWire.Nodes = new List<Vector2>(originalWire.Nodes);
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cloneWire.UpdateSections();
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cloneWire.SetNodes(originalWire.GetNodes());
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for (int n = 0; n < 2; n++)
|
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{
|
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|
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@@ -1080,7 +1080,10 @@ namespace Barotrauma
|
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if (item.Submarine != this) continue;
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|
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var wire = item.GetComponent<Items.Components.Wire>();
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if (wire != null) wire.MoveNodes(-center);
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if (wire != null)
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{
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wire.MoveNodes(-center);
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}
|
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}
|
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|
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for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
|
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|
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@@ -1973,6 +1973,7 @@ namespace Barotrauma.Networking
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public override void Disconnect()
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{
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banList.Save();
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SaveSettings();
|
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|
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if (registeredToMaster && restClient != null)
|
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{
|
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|
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@@ -189,7 +189,8 @@ namespace Barotrauma.Networking
|
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{
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get { return banList; }
|
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}
|
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|
||||
|
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[HasDefaultValue(true, true)]
|
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public bool AllowVoteKick
|
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{
|
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get;
|
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@@ -218,9 +219,16 @@ namespace Barotrauma.Networking
|
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|
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doc.Root.SetAttributeValue("SubSelection", subSelectionMode.ToString());
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doc.Root.SetAttributeValue("ModeSelection", modeSelectionMode.ToString());
|
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|
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doc.Root.SetAttributeValue("TraitorsEnabled", TraitorsEnabled.ToString());
|
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|
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doc.Root.SetAttributeValue("MaxFileTransferDuration", FileStreamSender.MaxTransferDuration.TotalSeconds);
|
||||
|
||||
|
||||
if (GameMain.NetLobbyScreen != null && GameMain.NetLobbyScreen.ServerMessage != null)
|
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{
|
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doc.Root.SetAttributeValue("ServerMessage", GameMain.NetLobbyScreen.ServerMessage.Text);
|
||||
}
|
||||
|
||||
XmlWriterSettings settings = new XmlWriterSettings();
|
||||
settings.Indent = true;
|
||||
settings.NewLineOnAttributes = true;
|
||||
@@ -253,9 +261,18 @@ namespace Barotrauma.Networking
|
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modeSelectionMode = SelectionMode.Manual;
|
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Enum.TryParse<SelectionMode>(ToolBox.GetAttributeString(doc.Root, "ModeSelection", "Manual"), out modeSelectionMode);
|
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Voting.AllowModeVoting = modeSelectionMode == SelectionMode.Vote;
|
||||
|
||||
var traitorsEnabled = TraitorsEnabled;
|
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Enum.TryParse<YesNoMaybe>(ToolBox.GetAttributeString(doc.Root, "TraitorsEnabled", "No"), out traitorsEnabled);
|
||||
TraitorsEnabled = traitorsEnabled;
|
||||
GameMain.NetLobbyScreen.SetTraitorsEnabled(traitorsEnabled);
|
||||
|
||||
FileStreamSender.MaxTransferDuration = new TimeSpan(0,0,ToolBox.GetAttributeInt(doc.Root, "MaxFileTransferDuration", 150));
|
||||
|
||||
|
||||
if (GameMain.NetLobbyScreen != null && GameMain.NetLobbyScreen.ServerMessage != null)
|
||||
{
|
||||
GameMain.NetLobbyScreen.ServerMessage.Text = ToolBox.GetAttributeString(doc.Root, "ServerMessage", "");
|
||||
}
|
||||
showLogButton.Visible = SaveServerLogs;
|
||||
|
||||
List<string> monsterNames = Directory.GetDirectories("Content/Characters").ToList();
|
||||
|
||||
@@ -343,8 +343,6 @@ namespace Barotrauma.Networking
|
||||
if (gameStarted && Screen.Selected == GameMain.GameScreen)
|
||||
{
|
||||
inGameHUD.AddToGUIUpdateList();
|
||||
|
||||
GameMain.GameSession.CrewManager.AddToGUIUpdateList();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -109,7 +109,18 @@ namespace Barotrauma.Particles
|
||||
{
|
||||
for (int i = 0; i < particleCount; i++)
|
||||
{
|
||||
if (!particles[i].Update(deltaTime)) RemoveParticle(i);
|
||||
bool remove = false;
|
||||
try
|
||||
{
|
||||
remove = !particles[i].Update(deltaTime);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError("Particle update failed", e);
|
||||
remove = true;
|
||||
}
|
||||
|
||||
if (remove) RemoveParticle(i);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -657,7 +657,7 @@ namespace Barotrauma
|
||||
|
||||
private GUIFrame CreateWiringPanel()
|
||||
{
|
||||
GUIFrame frame = new GUIFrame(new Rectangle(0,0,50,300), null, Alignment.Right | Alignment.CenterY, GUI.Style);
|
||||
GUIFrame frame = new GUIFrame(new Rectangle(0,0,65,300), null, Alignment.Right | Alignment.CenterY, GUI.Style);
|
||||
frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
|
||||
|
||||
GUIListBox listBox = new GUIListBox(Rectangle.Empty, GUI.Style, frame);
|
||||
|
||||
@@ -91,8 +91,6 @@ namespace Barotrauma
|
||||
|
||||
public override void AddToGUIUpdateList()
|
||||
{
|
||||
if (GameMain.GameSession != null) GameMain.GameSession.AddToGUIUpdateList();
|
||||
|
||||
if (Character.Controlled != null && Character.Controlled.SelectedConstruction != null)
|
||||
{
|
||||
if (Character.Controlled.SelectedConstruction == Character.Controlled.ClosestItem)
|
||||
@@ -100,6 +98,9 @@ namespace Barotrauma
|
||||
Character.Controlled.SelectedConstruction.AddToGUIUpdateList();
|
||||
}
|
||||
}
|
||||
|
||||
if (GameMain.GameSession != null) GameMain.GameSession.AddToGUIUpdateList();
|
||||
|
||||
Character.AddAllToGUIUpdateList();
|
||||
}
|
||||
|
||||
|
||||
@@ -51,6 +51,11 @@ namespace Barotrauma
|
||||
|
||||
private GUITextBox serverMessage;
|
||||
|
||||
public GUITextBox ServerMessage
|
||||
{
|
||||
get { return serverMessage; }
|
||||
}
|
||||
|
||||
public GUIListBox SubList
|
||||
{
|
||||
get { return subList; }
|
||||
@@ -600,9 +605,8 @@ namespace Barotrauma
|
||||
return true;
|
||||
}
|
||||
|
||||
private void SetTraitorsEnabled(YesNoMaybe enabled)
|
||||
public void SetTraitorsEnabled(YesNoMaybe enabled)
|
||||
{
|
||||
|
||||
if (GameMain.Server != null) GameMain.Server.TraitorsEnabled = enabled;
|
||||
(traitorProbabilityText as GUITextBlock).Text = enabled.ToString();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user