WIP dockingport/multisub saving in single player mode

This commit is contained in:
Regalis
2016-07-02 14:59:49 +03:00
parent 17197a442d
commit cafeceb6d2
8 changed files with 402 additions and 200 deletions

View File

@@ -144,7 +144,7 @@
<Compile Include="Source\Map\Lights\LightSource.cs" />
<Compile Include="Source\Map\Map\LocationType.cs" />
<Compile Include="Source\Map\SubmarineBody.cs" />
<Compile Include="Source\Map\SubmarineLink.cs" />
<Compile Include="Source\Map\LinkedSubmarine.cs" />
<Compile Include="Source\Map\TransitionCinematic.cs" />
<Compile Include="Source\Networking\BanList.cs" />
<Compile Include="Source\Networking\ChatMessage.cs" />

View File

@@ -53,7 +53,7 @@ namespace Barotrauma
endShiftButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 220, 20, 200, 25), "End shift", Alignment.TopLeft, GUI.Style);
endShiftButton.Font = GUI.SmallFont;
endShiftButton.OnClicked = EndShift;
endShiftButton.OnClicked = TryEndShift;
for (int i = 0; i < 3; i++)
{
@@ -236,6 +236,39 @@ namespace Barotrauma
Submarine.Unload();
}
private bool TryEndShift(GUIButton button, object obj)
{
int subsNotDocked = Submarine.Loaded.Count(s => s != Submarine.MainSub && !s.DockedTo.Contains(Submarine.MainSub));
if (subsNotDocked > 0)
{
string msg = "";
if (subsNotDocked == 1)
{
msg = "One of of your vessels hasn't been docked to " + Submarine.MainSub.Name
+ ". If you leave now, you will permanently lose it."
+ " Do you want to leave the vessel behind?";
}
else
{
msg = "Some of of your vessels hasn't been docked to " + Submarine.MainSub.Name
+ ". If you leave now, you will permanently lose them."
+ " Do you want to leave the vessels behind?";
}
var msgBox = new GUIMessageBox("Warning", msg, new string[] {"Yes", "No"});
msgBox.Buttons[0].OnClicked += EndShift;
msgBox.Buttons[0].OnClicked += msgBox.Close;
msgBox.Buttons[1].OnClicked += msgBox.Close;
}
else
{
EndShift(button, obj);
}
return true;
}
private bool EndShift(GUIButton button, object obj)
{
isRunning = false;

View File

@@ -17,7 +17,7 @@ namespace Barotrauma.Items.Components
class DockingPort : ItemComponent, IDrawableComponent
{
private static List<DockingPort> list = new List<DockingPort>();
public static List<DockingPort> list = new List<DockingPort>();
private Sprite overlaySprite;
@@ -124,7 +124,7 @@ namespace Barotrauma.Items.Components
if (adjacentPort != null) Dock(adjacentPort);
}
private void Dock(DockingPort target)
public void Dock(DockingPort target)
{
if (dockingTarget != null)
{
@@ -133,9 +133,15 @@ namespace Barotrauma.Items.Components
PlaySound(ActionType.OnUse, item.WorldPosition);
item.linkedTo.Add(target.item);
if (!target.item.Submarine.DockedTo.Contains(item.Submarine)) target.item.Submarine.DockedTo.Add(item.Submarine);
if (!item.Submarine.DockedTo.Contains(target.item.Submarine)) item.Submarine.DockedTo.Add(target.item.Submarine);
dockingTarget = target;
dockingTarget.dockingTarget = this;
docked = true;
dockingTarget.Docked = true;
if (Character.Controlled != null &&
@@ -296,6 +302,11 @@ namespace Barotrauma.Items.Components
PlaySound(ActionType.OnUse, item.WorldPosition);
dockingTarget.item.Submarine.DockedTo.Remove(item.Submarine);
item.Submarine.DockedTo.Remove(dockingTarget.item.Submarine);
item.linkedTo.Clear();
docked = false;
dockingTarget.Undock();
@@ -432,6 +443,17 @@ namespace Barotrauma.Items.Components
list.Remove(this);
}
public override void OnMapLoaded()
{
if (!item.linkedTo.Any()) return;
Item linkedItem = item.linkedTo.First() as Item;
if (linkedItem == null) return;
DockingPort port = linkedItem.GetComponent<DockingPort>();
if (port != null) Dock(port);
}
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item sender, float power = 0.0f)
{
switch (connection.Name)

View File

@@ -0,0 +1,308 @@
using Barotrauma.Items.Components;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Linq;
namespace Barotrauma
{
class LinkedSubmarinePrefab : MapEntityPrefab
{
public readonly Submarine mainSub;
public LinkedSubmarinePrefab(Submarine submarine)
{
this.mainSub = submarine;
}
protected override void CreateInstance(Rectangle rect)
{
System.Diagnostics.Debug.Assert(Submarine.MainSub != null);
LinkedSubmarine.Create(Submarine.MainSub, mainSub.FilePath, rect.Location.ToVector2());
}
}
class LinkedSubmarine : MapEntity
{
private List<Vector2> wallVertices;
private string filePath;
private Submarine sub;
private XElement saveElement;
public override bool IsLinkable
{
get
{
return true;
}
}
public LinkedSubmarine(Submarine submarine)
: base(null, submarine)
{
linkedTo = new System.Collections.ObjectModel.ObservableCollection<MapEntity>();
linkedToID = new List<ushort>();
InsertToList();
}
public static LinkedSubmarine Create(Submarine mainSub, string filePath, Vector2 position)
{
LinkedSubmarine sl = new LinkedSubmarine(mainSub);
sl.filePath = filePath;
XDocument doc = Submarine.OpenFile(filePath);
if (doc == null || doc.Root == null) return null;
sl.GenerateWallVertices(doc.Root);
//for (int i = 0; i < sl.wallVertices.Count; i++)
//{
// sl.wallVertices[i] = sl.wallVertices[i] += position;
//}
sl.Rect = new Rectangle(
(int)sl.wallVertices.Min(v => v.X + position.X),
(int)sl.wallVertices.Max(v => v.Y + position.Y),
(int)sl.wallVertices.Max(v => v.X + position.X),
(int)sl.wallVertices.Min(v => v.Y + position.Y));
sl.rect = new Rectangle(sl.rect.X, sl.rect.Y, sl.rect.Width - sl.rect.X, sl.rect.Y - sl.rect.Height);
return sl;
}
public override bool IsMouseOn(Vector2 position)
{
return Vector2.Distance(position, WorldPosition) < 50.0f;
}
public override void Draw(SpriteBatch spriteBatch, bool editing, bool back = true)
{
if (!editing || wallVertices == null) return;
Color color = (isHighlighted) ? Color.Orange : Color.Green;
if (isSelected) color = Color.Red;
Vector2 pos = new Vector2(rect.X + rect.Width/2, rect.Y - rect.Height/2);
for (int i = 0; i < wallVertices.Count; i++)
{
Vector2 startPos = wallVertices[i] + pos;
startPos.Y = -startPos.Y;
Vector2 endPos = wallVertices[(i + 1) % wallVertices.Count] + pos;
endPos.Y = -endPos.Y;
GUI.DrawLine(spriteBatch,
startPos,
endPos,
color, 0.0f, 5);
}
pos.Y = -pos.Y;
GUI.DrawLine(spriteBatch, pos + Vector2.UnitY * 50.0f, pos - Vector2.UnitY * 50.0f, color, 0.0f, 5);
GUI.DrawLine(spriteBatch, pos + Vector2.UnitX * 50.0f, pos - Vector2.UnitX * 50.0f, color, 0.0f, 5);
foreach (MapEntity e in linkedTo)
{
GUI.DrawLine(spriteBatch,
new Vector2(WorldPosition.X, -WorldPosition.Y),
new Vector2(e.WorldPosition.X, -e.WorldPosition.Y),
Color.Red * 0.3f);
}
}
public override void DrawEditing(SpriteBatch spriteBatch, Camera cam)
{
if (editingHUD == null || editingHUD.UserData as LinkedSubmarine != this)
{
editingHUD = CreateEditingHUD();
}
editingHUD.Draw(spriteBatch);
editingHUD.Update((float)Physics.step);
if (!PlayerInput.LeftButtonClicked() || !PlayerInput.KeyDown(Keys.Space)) return;
Vector2 position = cam.ScreenToWorld(PlayerInput.MousePosition);
foreach (MapEntity entity in mapEntityList)
{
if (entity == this || !entity.IsHighlighted || !(entity is Item) || !entity.IsMouseOn(position)) continue;
if (((Item)entity).GetComponent<DockingPort>() == null) continue;
if (linkedTo.Contains(entity))
{
linkedTo.Remove(entity);
}
else
{
linkedTo.Add(entity);
}
}
}
private GUIComponent CreateEditingHUD(bool inGame = false)
{
int width = 450;
int x = GameMain.GraphicsWidth / 2 - width / 2, y = 10;
editingHUD = new GUIFrame(new Rectangle(x, y, width, 100), GUI.Style);
editingHUD.Padding = new Vector4(10, 10, 0, 0);
editingHUD.UserData = this;
new GUITextBlock(new Rectangle(0, 0, 100, 20), "Linked submarine", GUI.Style,
Alignment.TopLeft, Alignment.TopLeft, editingHUD, false, GUI.LargeFont);
y += 20;
if (!inGame)
{
new GUITextBlock(new Rectangle(0, 0, 0, 20), "Hold space to link to a docking port",
GUI.Style, Alignment.TopRight, Alignment.TopRight, editingHUD).Font = GUI.SmallFont;
y += 25;
}
return editingHUD;
}
private void GenerateWallVertices(XElement rootElement)
{
List<Vector2> points = new List<Vector2>();
var wallPrefabs =
MapEntityPrefab.list.FindAll(mp => (mp is StructurePrefab) && ((StructurePrefab)mp).HasBody);
foreach (XElement element in rootElement.Elements())
{
if (element.Name != "Structure") continue;
string name = ToolBox.GetAttributeString(element, "name", "");
if (!wallPrefabs.Any(wp => wp.Name == name)) continue;
var rect = ToolBox.GetAttributeVector4(element, "rect", Vector4.Zero);
points.Add(new Vector2(rect.X, rect.Y));
points.Add(new Vector2(rect.X + rect.Z, rect.Y));
points.Add(new Vector2(rect.X, rect.Y - rect.W));
points.Add(new Vector2(rect.X + rect.Z, rect.Y - rect.W));
}
wallVertices = MathUtils.GiftWrap(points);
}
public override XElement Save(XElement parentElement)
{
XElement saveElement = null;
if (sub == null)
{
var doc = Submarine.OpenFile(filePath);
saveElement = doc.Root;
saveElement.Name = "LinkedSubmarine";
saveElement.Add(new XAttribute("filepath", filePath));
var linkedPort = linkedTo.FirstOrDefault(lt => (lt is Item) && ((Item)lt).GetComponent<DockingPort>() != null);
if (linkedPort != null)
{
saveElement.Add(new XAttribute("linkedto", linkedPort.ID));
}
}
else
{
saveElement = new XElement("LinkedSubmarine");
sub.SaveToXElement(saveElement);
}
saveElement.Add(new XAttribute("pos", ToolBox.Vector2ToString(Position - Submarine.HiddenSubPosition)));
parentElement.Add(saveElement);
return saveElement;
}
public static void Load(XElement element, Submarine submarine)
{
Vector2 pos = ToolBox.GetAttributeVector2(element, "pos", Vector2.Zero);
LinkedSubmarine linkedSub = null;
if (Screen.Selected == GameMain.EditMapScreen)
{
string filePath = ToolBox.GetAttributeString(element, "filepath", "");
linkedSub = Create(submarine, filePath, pos);
}
else
{
linkedSub = new LinkedSubmarine(submarine);
linkedSub.saveElement = element;
linkedSub.rect.Location = pos.ToPoint();
}
string linkedToString = ToolBox.GetAttributeString(element, "linkedto", "");
if (linkedToString != "")
{
string[] linkedToIds = linkedToString.Split(',');
for (int i = 0; i < linkedToIds.Length; i++)
{
linkedSub.linkedToID.Add((ushort)int.Parse(linkedToIds[i]));
}
}
}
public override void OnMapLoaded()
{
if (saveElement == null) return;
sub = Submarine.Load(saveElement, false);
sub.SetPosition(WorldPosition - Submarine.WorldPosition);
sub.Submarine = Submarine;
var linkedItem = linkedTo.FirstOrDefault(lt => (lt is Item) && ((Item)lt).GetComponent<DockingPort>() != null);
if (linkedItem != null)
{
var linkedPort = ((Item)linkedItem).GetComponent<DockingPort>();
DockingPort myPort = null;
float closestDistance = 0.0f;
foreach (DockingPort port in DockingPort.list)
{
if (port.Item.Submarine != sub || port.IsHorizontal != linkedPort.IsHorizontal) continue;
float dist = Vector2.Distance(port.Item.WorldPosition, linkedPort.Item.WorldPosition);
if (myPort == null || dist < closestDistance)
{
myPort = port;
closestDistance = dist;
}
}
if (myPort != null)
{
myPort.Dock(linkedPort);
}
}
}
}
}

View File

@@ -620,7 +620,6 @@ namespace Barotrauma
foreach (ushort i in e.linkedToID)
{
MapEntity linked = FindEntityByID(i) as MapEntity;
Debug.Assert(linked.Submarine == sub);
if (linked != null) e.linkedTo.Add(linked);
}

View File

@@ -46,10 +46,12 @@ namespace Barotrauma
private SubmarineBody subBody;
public readonly List<Submarine> DockedTo;
private static Vector2 lastPickedPosition;
private static float lastPickedFraction;
Md5Hash hash;
private Md5Hash hash;
private string filePath;
private string name;
@@ -57,8 +59,7 @@ namespace Barotrauma
private Vector2 prevPosition;
private float lastNetworkUpdate;
//properties ----------------------------------------------------
public string Name
@@ -231,6 +232,8 @@ namespace Barotrauma
}
}
DockedTo = new List<Submarine>();
ID = ushort.MaxValue;
base.Remove();
@@ -538,14 +541,7 @@ namespace Barotrauma
name = System.IO.Path.GetFileNameWithoutExtension(filePath);
XDocument doc = new XDocument(new XElement("Submarine"));
doc.Root.Add(new XAttribute("name", name));
doc.Root.Add(new XAttribute("description", Description == null ? "" : Description));
foreach (MapEntity e in MapEntity.mapEntityList)
{
if (e.MoveWithLevel ||e.Submarine != this) continue;
e.Save(doc.Root);
}
SaveToXElement(doc.Root);
hash = new Md5Hash(doc);
doc.Root.Add(new XAttribute("md5hash", hash.Hash));
@@ -563,6 +559,18 @@ namespace Barotrauma
return true;
}
public void SaveToXElement(XElement element)
{
element.Add(new XAttribute("name", name));
element.Add(new XAttribute("description", Description == null ? "" : Description));
foreach (MapEntity e in MapEntity.mapEntityList)
{
if (e.MoveWithLevel || e.Submarine != this) continue;
e.Save(element);
}
}
public static bool SaveCurrent(string filePath)
{
if (Submarine.MainSub == null)
@@ -853,7 +861,7 @@ namespace Barotrauma
GameMain.LightManager.OnMapLoaded();
ID = (ushort)(ushort.MaxValue - Submarine.loaded.Count);
ID = (ushort)(ushort.MaxValue - Submarine.loaded.IndexOf(this));
}
public static Submarine Load(XElement element, bool unloadPrevious)
@@ -862,7 +870,7 @@ namespace Barotrauma
//tryload -> false
Submarine sub = new Submarine(ToolBox.GetAttributeString(element, "name", ""));
Submarine sub = new Submarine(ToolBox.GetAttributeString(element, "name", ""), "", false);
sub.Load(unloadPrevious, element);
return sub;
@@ -898,27 +906,29 @@ namespace Barotrauma
foreach (Submarine sub in loaded)
{
sub.Remove();
sub.Clear();
}
loaded.Clear();
}
private void Clear()
{
if (GameMain.GameScreen.Cam != null) GameMain.GameScreen.Cam.TargetPos = Vector2.Zero;
Entity.RemoveAll();
subBody = null;
PhysicsBody.list.Clear();
PhysicsBody.list.Clear();
Ragdoll.list.Clear();
GameMain.World.Clear();
}
public override void Remove()
{
base.Remove();
subBody = null;
DockedTo.Clear();
}
}
}

View File

@@ -1,171 +0,0 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Xml.Linq;
namespace Barotrauma
{
class LinkedSubmarinePrefab : MapEntityPrefab
{
public readonly Submarine mainSub;
public LinkedSubmarinePrefab(Submarine submarine)
{
this.mainSub = submarine;
}
protected override void CreateInstance(Rectangle rect)
{
System.Diagnostics.Debug.Assert(Submarine.MainSub != null);
LinkedSubmarine.Create(Submarine.MainSub, mainSub.FilePath, rect.Location.ToVector2());
}
}
class LinkedSubmarine : MapEntity
{
private List<Vector2> wallVertices;
private string filePath;
private XElement saveElement;
public LinkedSubmarine(Submarine submarine)
: base(null, submarine)
{
InsertToList();
}
public static LinkedSubmarine Create(Submarine mainSub, string filePath, Vector2 position)
{
LinkedSubmarine sl = new LinkedSubmarine(mainSub);
sl.filePath = filePath;
XDocument doc = Submarine.OpenFile(filePath);
if (doc == null || doc.Root == null) return null;
sl.GenerateWallVertices(doc.Root);
//for (int i = 0; i < sl.wallVertices.Count; i++)
//{
// sl.wallVertices[i] = sl.wallVertices[i] += position;
//}
sl.Rect = new Rectangle(
(int)sl.wallVertices.Min(v => v.X + position.X),
(int)sl.wallVertices.Max(v => v.Y + position.Y),
(int)sl.wallVertices.Max(v => v.X + position.X),
(int)sl.wallVertices.Min(v => v.Y + position.Y));
sl.rect = new Rectangle(sl.rect.X, sl.rect.Y, sl.rect.Width - sl.rect.X, sl.rect.Y - sl.rect.Height);
return sl;
}
public override bool IsMouseOn(Vector2 position)
{
return Vector2.Distance(position, WorldPosition) < 50.0f;
}
public override void Draw(SpriteBatch spriteBatch, bool editing, bool back = true)
{
if (!editing || wallVertices == null) return;
Color color = (isHighlighted) ? Color.Orange : Color.Green;
if (isSelected) color = Color.Red;
Vector2 pos = new Vector2(rect.X + rect.Width/2, rect.Y - rect.Height/2);
for (int i = 0; i < wallVertices.Count; i++)
{
Vector2 startPos = wallVertices[i] + pos;
startPos.Y = -startPos.Y;
Vector2 endPos = wallVertices[(i + 1) % wallVertices.Count] + pos;
endPos.Y = -endPos.Y;
GUI.DrawLine(spriteBatch,
startPos,
endPos,
color, 0.0f, 5);
}
pos.Y = -pos.Y;
GUI.DrawLine(spriteBatch, pos + Vector2.UnitY * 50.0f, pos - Vector2.UnitY * 50.0f, color, 0.0f, 5);
GUI.DrawLine(spriteBatch, pos + Vector2.UnitX * 50.0f, pos - Vector2.UnitX * 50.0f, color, 0.0f, 5);
}
private void GenerateWallVertices(XElement rootElement)
{
List<Vector2> points = new List<Vector2>();
var wallPrefabs =
MapEntityPrefab.list.FindAll(mp => (mp is StructurePrefab) && ((StructurePrefab)mp).HasBody);
foreach (XElement element in rootElement.Elements())
{
if (element.Name != "Structure") continue;
string name = ToolBox.GetAttributeString(element, "name", "");
if (!wallPrefabs.Any(wp => wp.Name == name)) continue;
var rect = ToolBox.GetAttributeVector4(element, "rect", Vector4.Zero);
points.Add(new Vector2(rect.X, rect.Y));
points.Add(new Vector2(rect.X + rect.Z, rect.Y));
points.Add(new Vector2(rect.X, rect.Y - rect.W));
points.Add(new Vector2(rect.X + rect.Z, rect.Y - rect.W));
}
wallVertices = MathUtils.GiftWrap(points);
}
public override XElement Save(XElement parentElement)
{
var doc = Submarine.OpenFile(filePath);
doc.Root.Name = "LinkedSubmarine";
doc.Root.Add(
new XAttribute("filepath", filePath),
new XAttribute("pos", ToolBox.Vector2ToString(Position - Submarine.HiddenSubPosition)));
parentElement.Add(doc.Root);
return doc.Root;
}
public static void Load(XElement element, Submarine submarine)
{
Vector2 pos = ToolBox.GetAttributeVector2(element, "pos", Vector2.Zero);
if (Screen.Selected == GameMain.EditMapScreen)
{
string filePath = ToolBox.GetAttributeString(element, "filepath", "");
Create(submarine, filePath, pos);
return;
}
var ls = new LinkedSubmarine(submarine);
ls.saveElement = element;
ls.rect.Location = pos.ToPoint();
}
public override void OnMapLoaded()
{
if (saveElement == null) return;
var sub = Submarine.Load(saveElement, false);
sub.SetPosition(WorldPosition - Submarine.WorldPosition);
sub.Submarine = Submarine;
}
}
}

View File

@@ -23,12 +23,13 @@ namespace Barotrauma
string tempPath = Path.Combine(SaveFolder, "temp");
if (!Directory.Exists(tempPath))
if (Directory.Exists(tempPath))
{
Directory.CreateDirectory(tempPath);
Directory.Delete(tempPath, true);
}
Directory.CreateDirectory(tempPath);
try
try
{
if (Submarine.MainSub != null)
{