WIP dockingport/multisub saving in single player mode
This commit is contained in:
@@ -144,7 +144,7 @@
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<Compile Include="Source\Map\Lights\LightSource.cs" />
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<Compile Include="Source\Map\Map\LocationType.cs" />
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<Compile Include="Source\Map\SubmarineBody.cs" />
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<Compile Include="Source\Map\SubmarineLink.cs" />
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<Compile Include="Source\Map\LinkedSubmarine.cs" />
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<Compile Include="Source\Map\TransitionCinematic.cs" />
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<Compile Include="Source\Networking\BanList.cs" />
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<Compile Include="Source\Networking\ChatMessage.cs" />
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@@ -53,7 +53,7 @@ namespace Barotrauma
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endShiftButton = new GUIButton(new Rectangle(GameMain.GraphicsWidth - 220, 20, 200, 25), "End shift", Alignment.TopLeft, GUI.Style);
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endShiftButton.Font = GUI.SmallFont;
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endShiftButton.OnClicked = EndShift;
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endShiftButton.OnClicked = TryEndShift;
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for (int i = 0; i < 3; i++)
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{
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@@ -236,6 +236,39 @@ namespace Barotrauma
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Submarine.Unload();
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}
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private bool TryEndShift(GUIButton button, object obj)
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{
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int subsNotDocked = Submarine.Loaded.Count(s => s != Submarine.MainSub && !s.DockedTo.Contains(Submarine.MainSub));
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if (subsNotDocked > 0)
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{
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string msg = "";
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if (subsNotDocked == 1)
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{
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msg = "One of of your vessels hasn't been docked to " + Submarine.MainSub.Name
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+ ". If you leave now, you will permanently lose it."
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+ " Do you want to leave the vessel behind?";
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}
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else
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{
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msg = "Some of of your vessels hasn't been docked to " + Submarine.MainSub.Name
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+ ". If you leave now, you will permanently lose them."
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+ " Do you want to leave the vessels behind?";
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}
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var msgBox = new GUIMessageBox("Warning", msg, new string[] {"Yes", "No"});
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msgBox.Buttons[0].OnClicked += EndShift;
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msgBox.Buttons[0].OnClicked += msgBox.Close;
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msgBox.Buttons[1].OnClicked += msgBox.Close;
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}
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else
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{
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EndShift(button, obj);
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}
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return true;
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}
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private bool EndShift(GUIButton button, object obj)
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{
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isRunning = false;
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@@ -17,7 +17,7 @@ namespace Barotrauma.Items.Components
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class DockingPort : ItemComponent, IDrawableComponent
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{
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private static List<DockingPort> list = new List<DockingPort>();
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public static List<DockingPort> list = new List<DockingPort>();
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private Sprite overlaySprite;
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@@ -124,7 +124,7 @@ namespace Barotrauma.Items.Components
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if (adjacentPort != null) Dock(adjacentPort);
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}
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private void Dock(DockingPort target)
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public void Dock(DockingPort target)
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{
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if (dockingTarget != null)
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{
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@@ -133,9 +133,15 @@ namespace Barotrauma.Items.Components
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PlaySound(ActionType.OnUse, item.WorldPosition);
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item.linkedTo.Add(target.item);
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if (!target.item.Submarine.DockedTo.Contains(item.Submarine)) target.item.Submarine.DockedTo.Add(item.Submarine);
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if (!item.Submarine.DockedTo.Contains(target.item.Submarine)) item.Submarine.DockedTo.Add(target.item.Submarine);
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dockingTarget = target;
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dockingTarget.dockingTarget = this;
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docked = true;
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dockingTarget.Docked = true;
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if (Character.Controlled != null &&
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@@ -296,6 +302,11 @@ namespace Barotrauma.Items.Components
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PlaySound(ActionType.OnUse, item.WorldPosition);
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dockingTarget.item.Submarine.DockedTo.Remove(item.Submarine);
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item.Submarine.DockedTo.Remove(dockingTarget.item.Submarine);
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item.linkedTo.Clear();
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docked = false;
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dockingTarget.Undock();
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@@ -432,6 +443,17 @@ namespace Barotrauma.Items.Components
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list.Remove(this);
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}
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public override void OnMapLoaded()
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{
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if (!item.linkedTo.Any()) return;
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Item linkedItem = item.linkedTo.First() as Item;
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if (linkedItem == null) return;
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DockingPort port = linkedItem.GetComponent<DockingPort>();
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if (port != null) Dock(port);
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}
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public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item sender, float power = 0.0f)
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{
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switch (connection.Name)
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308
Subsurface/Source/Map/LinkedSubmarine.cs
Normal file
308
Subsurface/Source/Map/LinkedSubmarine.cs
Normal file
@@ -0,0 +1,308 @@
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using Barotrauma.Items.Components;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Xml.Linq;
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namespace Barotrauma
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{
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class LinkedSubmarinePrefab : MapEntityPrefab
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{
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public readonly Submarine mainSub;
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public LinkedSubmarinePrefab(Submarine submarine)
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{
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this.mainSub = submarine;
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}
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protected override void CreateInstance(Rectangle rect)
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{
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System.Diagnostics.Debug.Assert(Submarine.MainSub != null);
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LinkedSubmarine.Create(Submarine.MainSub, mainSub.FilePath, rect.Location.ToVector2());
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}
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}
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class LinkedSubmarine : MapEntity
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{
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private List<Vector2> wallVertices;
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private string filePath;
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private Submarine sub;
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private XElement saveElement;
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public override bool IsLinkable
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{
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get
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{
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return true;
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}
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}
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public LinkedSubmarine(Submarine submarine)
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: base(null, submarine)
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{
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linkedTo = new System.Collections.ObjectModel.ObservableCollection<MapEntity>();
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linkedToID = new List<ushort>();
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InsertToList();
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}
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public static LinkedSubmarine Create(Submarine mainSub, string filePath, Vector2 position)
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{
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LinkedSubmarine sl = new LinkedSubmarine(mainSub);
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sl.filePath = filePath;
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XDocument doc = Submarine.OpenFile(filePath);
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if (doc == null || doc.Root == null) return null;
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sl.GenerateWallVertices(doc.Root);
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//for (int i = 0; i < sl.wallVertices.Count; i++)
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//{
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// sl.wallVertices[i] = sl.wallVertices[i] += position;
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//}
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sl.Rect = new Rectangle(
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(int)sl.wallVertices.Min(v => v.X + position.X),
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(int)sl.wallVertices.Max(v => v.Y + position.Y),
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(int)sl.wallVertices.Max(v => v.X + position.X),
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(int)sl.wallVertices.Min(v => v.Y + position.Y));
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sl.rect = new Rectangle(sl.rect.X, sl.rect.Y, sl.rect.Width - sl.rect.X, sl.rect.Y - sl.rect.Height);
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return sl;
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}
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public override bool IsMouseOn(Vector2 position)
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{
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return Vector2.Distance(position, WorldPosition) < 50.0f;
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}
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public override void Draw(SpriteBatch spriteBatch, bool editing, bool back = true)
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{
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if (!editing || wallVertices == null) return;
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Color color = (isHighlighted) ? Color.Orange : Color.Green;
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if (isSelected) color = Color.Red;
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Vector2 pos = new Vector2(rect.X + rect.Width/2, rect.Y - rect.Height/2);
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for (int i = 0; i < wallVertices.Count; i++)
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{
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Vector2 startPos = wallVertices[i] + pos;
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startPos.Y = -startPos.Y;
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Vector2 endPos = wallVertices[(i + 1) % wallVertices.Count] + pos;
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endPos.Y = -endPos.Y;
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GUI.DrawLine(spriteBatch,
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startPos,
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endPos,
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color, 0.0f, 5);
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}
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pos.Y = -pos.Y;
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GUI.DrawLine(spriteBatch, pos + Vector2.UnitY * 50.0f, pos - Vector2.UnitY * 50.0f, color, 0.0f, 5);
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GUI.DrawLine(spriteBatch, pos + Vector2.UnitX * 50.0f, pos - Vector2.UnitX * 50.0f, color, 0.0f, 5);
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foreach (MapEntity e in linkedTo)
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{
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GUI.DrawLine(spriteBatch,
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new Vector2(WorldPosition.X, -WorldPosition.Y),
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new Vector2(e.WorldPosition.X, -e.WorldPosition.Y),
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Color.Red * 0.3f);
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}
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}
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public override void DrawEditing(SpriteBatch spriteBatch, Camera cam)
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{
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if (editingHUD == null || editingHUD.UserData as LinkedSubmarine != this)
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{
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editingHUD = CreateEditingHUD();
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}
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editingHUD.Draw(spriteBatch);
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editingHUD.Update((float)Physics.step);
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if (!PlayerInput.LeftButtonClicked() || !PlayerInput.KeyDown(Keys.Space)) return;
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Vector2 position = cam.ScreenToWorld(PlayerInput.MousePosition);
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foreach (MapEntity entity in mapEntityList)
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{
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if (entity == this || !entity.IsHighlighted || !(entity is Item) || !entity.IsMouseOn(position)) continue;
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if (((Item)entity).GetComponent<DockingPort>() == null) continue;
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if (linkedTo.Contains(entity))
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{
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linkedTo.Remove(entity);
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}
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else
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{
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linkedTo.Add(entity);
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}
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}
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}
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private GUIComponent CreateEditingHUD(bool inGame = false)
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{
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int width = 450;
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int x = GameMain.GraphicsWidth / 2 - width / 2, y = 10;
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editingHUD = new GUIFrame(new Rectangle(x, y, width, 100), GUI.Style);
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editingHUD.Padding = new Vector4(10, 10, 0, 0);
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editingHUD.UserData = this;
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new GUITextBlock(new Rectangle(0, 0, 100, 20), "Linked submarine", GUI.Style,
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Alignment.TopLeft, Alignment.TopLeft, editingHUD, false, GUI.LargeFont);
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y += 20;
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if (!inGame)
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{
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new GUITextBlock(new Rectangle(0, 0, 0, 20), "Hold space to link to a docking port",
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GUI.Style, Alignment.TopRight, Alignment.TopRight, editingHUD).Font = GUI.SmallFont;
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y += 25;
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}
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return editingHUD;
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}
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private void GenerateWallVertices(XElement rootElement)
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{
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List<Vector2> points = new List<Vector2>();
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var wallPrefabs =
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MapEntityPrefab.list.FindAll(mp => (mp is StructurePrefab) && ((StructurePrefab)mp).HasBody);
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foreach (XElement element in rootElement.Elements())
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{
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if (element.Name != "Structure") continue;
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string name = ToolBox.GetAttributeString(element, "name", "");
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if (!wallPrefabs.Any(wp => wp.Name == name)) continue;
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var rect = ToolBox.GetAttributeVector4(element, "rect", Vector4.Zero);
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points.Add(new Vector2(rect.X, rect.Y));
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points.Add(new Vector2(rect.X + rect.Z, rect.Y));
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points.Add(new Vector2(rect.X, rect.Y - rect.W));
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points.Add(new Vector2(rect.X + rect.Z, rect.Y - rect.W));
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}
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wallVertices = MathUtils.GiftWrap(points);
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}
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public override XElement Save(XElement parentElement)
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{
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XElement saveElement = null;
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if (sub == null)
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{
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var doc = Submarine.OpenFile(filePath);
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saveElement = doc.Root;
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saveElement.Name = "LinkedSubmarine";
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saveElement.Add(new XAttribute("filepath", filePath));
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var linkedPort = linkedTo.FirstOrDefault(lt => (lt is Item) && ((Item)lt).GetComponent<DockingPort>() != null);
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if (linkedPort != null)
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{
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saveElement.Add(new XAttribute("linkedto", linkedPort.ID));
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}
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}
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else
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{
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saveElement = new XElement("LinkedSubmarine");
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sub.SaveToXElement(saveElement);
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}
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saveElement.Add(new XAttribute("pos", ToolBox.Vector2ToString(Position - Submarine.HiddenSubPosition)));
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parentElement.Add(saveElement);
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return saveElement;
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}
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public static void Load(XElement element, Submarine submarine)
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{
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Vector2 pos = ToolBox.GetAttributeVector2(element, "pos", Vector2.Zero);
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LinkedSubmarine linkedSub = null;
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if (Screen.Selected == GameMain.EditMapScreen)
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{
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string filePath = ToolBox.GetAttributeString(element, "filepath", "");
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linkedSub = Create(submarine, filePath, pos);
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}
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else
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{
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linkedSub = new LinkedSubmarine(submarine);
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linkedSub.saveElement = element;
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linkedSub.rect.Location = pos.ToPoint();
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}
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string linkedToString = ToolBox.GetAttributeString(element, "linkedto", "");
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if (linkedToString != "")
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{
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string[] linkedToIds = linkedToString.Split(',');
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for (int i = 0; i < linkedToIds.Length; i++)
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{
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linkedSub.linkedToID.Add((ushort)int.Parse(linkedToIds[i]));
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}
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}
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}
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public override void OnMapLoaded()
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{
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if (saveElement == null) return;
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sub = Submarine.Load(saveElement, false);
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sub.SetPosition(WorldPosition - Submarine.WorldPosition);
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sub.Submarine = Submarine;
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var linkedItem = linkedTo.FirstOrDefault(lt => (lt is Item) && ((Item)lt).GetComponent<DockingPort>() != null);
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if (linkedItem != null)
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{
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var linkedPort = ((Item)linkedItem).GetComponent<DockingPort>();
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DockingPort myPort = null;
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float closestDistance = 0.0f;
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foreach (DockingPort port in DockingPort.list)
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{
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if (port.Item.Submarine != sub || port.IsHorizontal != linkedPort.IsHorizontal) continue;
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float dist = Vector2.Distance(port.Item.WorldPosition, linkedPort.Item.WorldPosition);
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if (myPort == null || dist < closestDistance)
|
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{
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myPort = port;
|
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closestDistance = dist;
|
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}
|
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}
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if (myPort != null)
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{
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myPort.Dock(linkedPort);
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}
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}
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}
|
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}
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}
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@@ -620,7 +620,6 @@ namespace Barotrauma
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foreach (ushort i in e.linkedToID)
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{
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MapEntity linked = FindEntityByID(i) as MapEntity;
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Debug.Assert(linked.Submarine == sub);
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if (linked != null) e.linkedTo.Add(linked);
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}
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@@ -46,10 +46,12 @@ namespace Barotrauma
|
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private SubmarineBody subBody;
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public readonly List<Submarine> DockedTo;
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|
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private static Vector2 lastPickedPosition;
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private static float lastPickedFraction;
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Md5Hash hash;
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private Md5Hash hash;
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private string filePath;
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private string name;
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@@ -57,8 +59,7 @@ namespace Barotrauma
|
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private Vector2 prevPosition;
|
||||
|
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private float lastNetworkUpdate;
|
||||
|
||||
|
||||
|
||||
//properties ----------------------------------------------------
|
||||
|
||||
public string Name
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@@ -231,6 +232,8 @@ namespace Barotrauma
|
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}
|
||||
}
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DockedTo = new List<Submarine>();
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ID = ushort.MaxValue;
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base.Remove();
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@@ -538,14 +541,7 @@ namespace Barotrauma
|
||||
name = System.IO.Path.GetFileNameWithoutExtension(filePath);
|
||||
|
||||
XDocument doc = new XDocument(new XElement("Submarine"));
|
||||
doc.Root.Add(new XAttribute("name", name));
|
||||
doc.Root.Add(new XAttribute("description", Description == null ? "" : Description));
|
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|
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foreach (MapEntity e in MapEntity.mapEntityList)
|
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{
|
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if (e.MoveWithLevel ||e.Submarine != this) continue;
|
||||
e.Save(doc.Root);
|
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}
|
||||
SaveToXElement(doc.Root);
|
||||
|
||||
hash = new Md5Hash(doc);
|
||||
doc.Root.Add(new XAttribute("md5hash", hash.Hash));
|
||||
@@ -563,6 +559,18 @@ namespace Barotrauma
|
||||
return true;
|
||||
}
|
||||
|
||||
public void SaveToXElement(XElement element)
|
||||
{
|
||||
element.Add(new XAttribute("name", name));
|
||||
element.Add(new XAttribute("description", Description == null ? "" : Description));
|
||||
|
||||
foreach (MapEntity e in MapEntity.mapEntityList)
|
||||
{
|
||||
if (e.MoveWithLevel || e.Submarine != this) continue;
|
||||
e.Save(element);
|
||||
}
|
||||
}
|
||||
|
||||
public static bool SaveCurrent(string filePath)
|
||||
{
|
||||
if (Submarine.MainSub == null)
|
||||
@@ -853,7 +861,7 @@ namespace Barotrauma
|
||||
|
||||
GameMain.LightManager.OnMapLoaded();
|
||||
|
||||
ID = (ushort)(ushort.MaxValue - Submarine.loaded.Count);
|
||||
ID = (ushort)(ushort.MaxValue - Submarine.loaded.IndexOf(this));
|
||||
}
|
||||
|
||||
public static Submarine Load(XElement element, bool unloadPrevious)
|
||||
@@ -862,7 +870,7 @@ namespace Barotrauma
|
||||
|
||||
//tryload -> false
|
||||
|
||||
Submarine sub = new Submarine(ToolBox.GetAttributeString(element, "name", ""));
|
||||
Submarine sub = new Submarine(ToolBox.GetAttributeString(element, "name", ""), "", false);
|
||||
sub.Load(unloadPrevious, element);
|
||||
|
||||
return sub;
|
||||
@@ -898,27 +906,29 @@ namespace Barotrauma
|
||||
foreach (Submarine sub in loaded)
|
||||
{
|
||||
sub.Remove();
|
||||
sub.Clear();
|
||||
}
|
||||
|
||||
loaded.Clear();
|
||||
}
|
||||
|
||||
private void Clear()
|
||||
{
|
||||
if (GameMain.GameScreen.Cam != null) GameMain.GameScreen.Cam.TargetPos = Vector2.Zero;
|
||||
|
||||
Entity.RemoveAll();
|
||||
|
||||
subBody = null;
|
||||
|
||||
PhysicsBody.list.Clear();
|
||||
|
||||
PhysicsBody.list.Clear();
|
||||
|
||||
Ragdoll.list.Clear();
|
||||
|
||||
GameMain.World.Clear();
|
||||
}
|
||||
|
||||
public override void Remove()
|
||||
{
|
||||
base.Remove();
|
||||
|
||||
subBody = null;
|
||||
|
||||
DockedTo.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1,171 +0,0 @@
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
|
||||
class LinkedSubmarinePrefab : MapEntityPrefab
|
||||
{
|
||||
public readonly Submarine mainSub;
|
||||
|
||||
public LinkedSubmarinePrefab(Submarine submarine)
|
||||
{
|
||||
this.mainSub = submarine;
|
||||
}
|
||||
|
||||
protected override void CreateInstance(Rectangle rect)
|
||||
{
|
||||
System.Diagnostics.Debug.Assert(Submarine.MainSub != null);
|
||||
|
||||
LinkedSubmarine.Create(Submarine.MainSub, mainSub.FilePath, rect.Location.ToVector2());
|
||||
}
|
||||
}
|
||||
|
||||
class LinkedSubmarine : MapEntity
|
||||
{
|
||||
private List<Vector2> wallVertices;
|
||||
|
||||
private string filePath;
|
||||
|
||||
private XElement saveElement;
|
||||
|
||||
public LinkedSubmarine(Submarine submarine)
|
||||
: base(null, submarine)
|
||||
{
|
||||
InsertToList();
|
||||
}
|
||||
|
||||
public static LinkedSubmarine Create(Submarine mainSub, string filePath, Vector2 position)
|
||||
{
|
||||
LinkedSubmarine sl = new LinkedSubmarine(mainSub);
|
||||
sl.filePath = filePath;
|
||||
|
||||
XDocument doc = Submarine.OpenFile(filePath);
|
||||
if (doc == null || doc.Root == null) return null;
|
||||
|
||||
sl.GenerateWallVertices(doc.Root);
|
||||
|
||||
//for (int i = 0; i < sl.wallVertices.Count; i++)
|
||||
//{
|
||||
// sl.wallVertices[i] = sl.wallVertices[i] += position;
|
||||
//}
|
||||
|
||||
sl.Rect = new Rectangle(
|
||||
(int)sl.wallVertices.Min(v => v.X + position.X),
|
||||
(int)sl.wallVertices.Max(v => v.Y + position.Y),
|
||||
(int)sl.wallVertices.Max(v => v.X + position.X),
|
||||
(int)sl.wallVertices.Min(v => v.Y + position.Y));
|
||||
|
||||
sl.rect = new Rectangle(sl.rect.X, sl.rect.Y, sl.rect.Width - sl.rect.X, sl.rect.Y - sl.rect.Height);
|
||||
|
||||
return sl;
|
||||
}
|
||||
|
||||
public override bool IsMouseOn(Vector2 position)
|
||||
{
|
||||
return Vector2.Distance(position, WorldPosition) < 50.0f;
|
||||
}
|
||||
|
||||
public override void Draw(SpriteBatch spriteBatch, bool editing, bool back = true)
|
||||
{
|
||||
if (!editing || wallVertices == null) return;
|
||||
|
||||
Color color = (isHighlighted) ? Color.Orange : Color.Green;
|
||||
if (isSelected) color = Color.Red;
|
||||
|
||||
Vector2 pos = new Vector2(rect.X + rect.Width/2, rect.Y - rect.Height/2);
|
||||
|
||||
for (int i = 0; i < wallVertices.Count; i++)
|
||||
{
|
||||
Vector2 startPos = wallVertices[i] + pos;
|
||||
startPos.Y = -startPos.Y;
|
||||
|
||||
Vector2 endPos = wallVertices[(i + 1) % wallVertices.Count] + pos;
|
||||
endPos.Y = -endPos.Y;
|
||||
|
||||
GUI.DrawLine(spriteBatch,
|
||||
startPos,
|
||||
endPos,
|
||||
color, 0.0f, 5);
|
||||
}
|
||||
|
||||
pos.Y = -pos.Y;
|
||||
GUI.DrawLine(spriteBatch, pos + Vector2.UnitY * 50.0f, pos - Vector2.UnitY * 50.0f, color, 0.0f, 5);
|
||||
GUI.DrawLine(spriteBatch, pos + Vector2.UnitX * 50.0f, pos - Vector2.UnitX * 50.0f, color, 0.0f, 5);
|
||||
|
||||
}
|
||||
|
||||
private void GenerateWallVertices(XElement rootElement)
|
||||
{
|
||||
List<Vector2> points = new List<Vector2>();
|
||||
|
||||
var wallPrefabs =
|
||||
MapEntityPrefab.list.FindAll(mp => (mp is StructurePrefab) && ((StructurePrefab)mp).HasBody);
|
||||
|
||||
foreach (XElement element in rootElement.Elements())
|
||||
{
|
||||
if (element.Name != "Structure") continue;
|
||||
|
||||
string name = ToolBox.GetAttributeString(element, "name", "");
|
||||
if (!wallPrefabs.Any(wp => wp.Name == name)) continue;
|
||||
|
||||
var rect = ToolBox.GetAttributeVector4(element, "rect", Vector4.Zero);
|
||||
|
||||
points.Add(new Vector2(rect.X, rect.Y));
|
||||
points.Add(new Vector2(rect.X + rect.Z, rect.Y));
|
||||
points.Add(new Vector2(rect.X, rect.Y - rect.W));
|
||||
points.Add(new Vector2(rect.X + rect.Z, rect.Y - rect.W));
|
||||
}
|
||||
|
||||
wallVertices = MathUtils.GiftWrap(points);
|
||||
}
|
||||
|
||||
public override XElement Save(XElement parentElement)
|
||||
{
|
||||
var doc = Submarine.OpenFile(filePath);
|
||||
|
||||
doc.Root.Name = "LinkedSubmarine";
|
||||
|
||||
doc.Root.Add(
|
||||
new XAttribute("filepath", filePath),
|
||||
new XAttribute("pos", ToolBox.Vector2ToString(Position - Submarine.HiddenSubPosition)));
|
||||
|
||||
parentElement.Add(doc.Root);
|
||||
|
||||
return doc.Root;
|
||||
}
|
||||
|
||||
public static void Load(XElement element, Submarine submarine)
|
||||
{
|
||||
Vector2 pos = ToolBox.GetAttributeVector2(element, "pos", Vector2.Zero);
|
||||
|
||||
if (Screen.Selected == GameMain.EditMapScreen)
|
||||
{
|
||||
string filePath = ToolBox.GetAttributeString(element, "filepath", "");
|
||||
|
||||
Create(submarine, filePath, pos);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
var ls = new LinkedSubmarine(submarine);
|
||||
ls.saveElement = element;
|
||||
|
||||
ls.rect.Location = pos.ToPoint();
|
||||
}
|
||||
|
||||
public override void OnMapLoaded()
|
||||
{
|
||||
if (saveElement == null) return;
|
||||
var sub = Submarine.Load(saveElement, false);
|
||||
sub.SetPosition(WorldPosition - Submarine.WorldPosition);
|
||||
sub.Submarine = Submarine;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -23,12 +23,13 @@ namespace Barotrauma
|
||||
|
||||
string tempPath = Path.Combine(SaveFolder, "temp");
|
||||
|
||||
if (!Directory.Exists(tempPath))
|
||||
if (Directory.Exists(tempPath))
|
||||
{
|
||||
Directory.CreateDirectory(tempPath);
|
||||
Directory.Delete(tempPath, true);
|
||||
}
|
||||
Directory.CreateDirectory(tempPath);
|
||||
|
||||
try
|
||||
try
|
||||
{
|
||||
if (Submarine.MainSub != null)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user