Joonas Rikkonen
e61dc5ae5f
Option to log debug console output to a file. Closes #318
2018-04-20 20:11:01 +03:00
Joonas Rikkonen
c6f3d0c1b8
Attempt to fix characters occasionally getting launched out of the sub at lightspeed when the sub crashes into something (even if the impact doesn't appear to be that hard): impacts don't increase the velocity of the characters above 20 units/s.
2018-04-18 17:24:10 +03:00
Joonas Rikkonen
edf5bacc89
Fixed EndRound music looping forever. Closes #334
2018-04-18 11:02:58 +03:00
Joonas Rikkonen
9a8f13140e
Cherry-picked [ab78991]: Rendering tiled sprites with scaling works correctly now (I think?), added option to edit the offset of structure textures
2018-04-17 14:06:40 +03:00
Joonas Rikkonen
607acb6e8a
Fixed wall sections being rendered incorrectly if texture scale is changed, fixed gaps between tiles due to the width/height of the tile being rounded down as a result of texture scaling
2018-04-10 22:28:14 +03:00
Joonas Rikkonen
8c4531188b
Fixed scrollable area of GUIListBoxes not changing when children are hidden (e.g. when filtering messages in the server log), fixed new log messages appearing in the server log even if the type of message has been filtered out.
2018-04-09 17:31:03 +03:00
Joonas Rikkonen
324b7f8edd
Fixed background fish not being rendered, added scale parameter to bg fish and made them a little smaller and faster. Closes #362
2018-04-09 16:01:38 +03:00
itchyOwl
a34a024f58
Revert to the old tiling logic. Insert texture scale logic in between. Turn the silhouette code block into a separate method.
2018-04-09 09:54:26 +03:00
itchyOwl
22c3af6af6
Enable editing of the texture scale of the structures.
2018-04-06 16:07:17 +03:00
itchyOwl
9fc65298e8
Reduce duplicate code in Sprite constructors.
2018-04-06 15:56:32 +03:00
itchyOwl
1d30cbfac7
Add a null check. Simplify.
2018-04-06 15:11:04 +03:00
itchyOwl
061c7d17f1
Clean up a bit.
2018-04-06 14:21:29 +03:00
itchyOwl
b86b8cd377
Use a single method with optional parameters for drawing tiled textures.
2018-04-06 11:54:41 +03:00
itchyOwl
d7d69616e3
Simplify checks and casts, use pattern matching. Add a todo note.
2018-04-06 11:50:54 +03:00
Joonas Rikkonen
807ec87694
Fixed items in cloned/copypasted inventories not being saved. Closes #342 and #38
2018-04-05 13:45:21 +03:00
itchyOwl
b599206294
Add a GUI slider for setting the auto ban duration. Define the max auto ban length in the server settings. (Issue #128 )
2018-03-27 11:29:36 +03:00
Joonas Rikkonen
3f8ead6ad2
Name tag and healthpor positions are clamped inside the hull a character is inside. Closes #158
2018-03-09 19:16:38 +02:00
juanjp600
82dcbc3ae8
Light sources now follow the direction of parent Turrets + changed Controller's output signal and Turret's input signal to an angle
2018-03-07 22:53:28 -03:00
Joonas Rikkonen
3bcf7a849b
Fix LOS effect on linux. Not sure why the parameter names are different in the OpenGL shader but this seems to work ¯\_(ツ)_/¯
2018-03-07 20:40:00 +02:00
Joonas Rikkonen
dd701e981e
Fixed MP round summary always showing the game over text if the sub didn't progress to the next location. Closes #314
2018-03-06 17:26:58 +02:00
Joonas Rikkonen
10ce4bd20d
Fixed messageboxes opened by the mp campaign setup UI not being shown until the UI is closed (e.g. shuttle & incompatible content package warnings), renamed MultiplayerCampaign -> MultiPlayerCampaign for consistency. See #315
2018-03-06 16:43:36 +02:00
Joonas Rikkonen
dda8854b58
Fixed campaign view button staying visible in the server lobby after the campaign has been exited. (See #315 )
2018-03-06 15:44:15 +02:00
Joonas Rikkonen
366d57b98d
Crash reports & main menu show a "debug build" text in debug builds
2018-03-06 14:35:09 +02:00
Joonas Rikkonen
08ade1dc6f
Fixed clients not being notified when a campaign is exited and a new one started, causing them to think they still have up-to-date save files for the new campaign and get kicked out due to desync as soon as a round starts. (See #315 )
2018-03-06 14:18:37 +02:00
Joonas Rikkonen
8c04722385
Lighting optimization: lightsources mark convex hulls that are within range but not visible as hidden and don't recalculate the light volume when these convex hulls change (= e.g. when opening/closing a door, only the lightsources that cast light to the door have to recalculated).
2018-03-05 23:22:28 +02:00
Joonas Rikkonen
d57102271d
Fixed exceptions when trying to render LOS with no convex hulls within the view
2018-03-05 18:16:51 +02:00
Joonas Rikkonen
4f32a90e62
Fixed mouserects of the back and tab buttons being clamped in mp campaign UI. Closes #305
2018-03-05 11:26:34 +02:00
Joonas Rikkonen
a04842705a
Fixed crashing when clicking the "refreshing server list" text. Closes #312
2018-03-04 21:24:17 +02:00
Joonas Rikkonen
da7ea779b7
LOS effect optimization/changes:
...
- Rendering the shadows instead of light volumes to avoid the expensive raycasts needed to calculate the light volume.
- The LOS shadows are now rendered in two passes (fully obscured + penumbra) instead of each convex hull taking up 2 passes.
TODO: fix linux
2018-03-03 21:57:36 +02:00
Joonas Rikkonen
07d3d69040
Equipped items can be swapped by double-clicking, fixed inventories getting messed up when swapping multi-slot items fails (e.g. drag a jumpsuit on an equipped diving suit).
2018-03-02 15:24:54 +02:00
Joonas Rikkonen
f1f190a997
Added a light to diving suits (requires a battery to work). Closes #233
2018-03-02 13:11:28 +02:00
Joonas Rikkonen
cc41f0cd9e
Fixed items held in left hand taking the sprite depth from the left arm instead of the hand
2018-03-02 10:38:10 +02:00
Joonas Rikkonen
10189254b5
GrabLimb type is written in character network messages as byte instead of UInt16
2018-03-01 23:43:10 +02:00
Joonas Rikkonen
cd6fc87eb4
Fixed object header issues and "trying to read past the buffer size" errors caused by NetEntityEvents for removed entities.
...
EntityEventManager sends an empty event with an ID of 0 if the entity doesn't exist anymore when writing the event. The recipient should simply skip over these messages and read the next one, but clients only did so if the event is the next unreceived one, causing the rest of the messages to be read incorrectly (which could lead to various sorts of problems in addition to the header and buffer size errors). The server didn't deal with the empty events correctly either, it increased the last received ID even if the received event was not the one the server is waiting for, potentially causing other non-empty events to be ignored.
+ Added an error message if the size of an NetEntityEvent is larger than 255 bytes. Not only is that excessively large for an event, but the length of the event is written as a byte and larger ones may again cause messages to be read incorrectly. Most events should be nowhere near 255 bytes, but now that the descriptions and tags of a spawned item are included in the item spawn messages there's the possibility that some events are too large.
2018-03-01 19:30:27 +02:00
Joonas Rikkonen
2880ca3adb
Contained items drawn by ItemContainer.Draw use the sprite color of the item. Closes #300
2018-03-01 15:57:57 +02:00
Joonas Rikkonen
55a5e9e968
Syringes are recolored according to the color of the contained medical item. Closes #256
2018-03-01 11:26:04 +02:00
Joonas Rikkonen
620a2bf374
Forgot to change dustparticle movement speed to normal after testing
2018-02-28 10:32:54 +02:00
Joonas Rikkonen
d867dd6c17
Diving suits are rendered in front of all items (diving masks, goggles, etc aren't drawn on top of the suit). Items that are being held take the depth of the wearable sprite on the hand into account. Closes #290
2018-02-27 23:04:54 +02:00
Joonas Rikkonen
9e298c98ab
Fixed dust particle texture "warping" when the movement offset wraps around
2018-02-27 20:16:12 +02:00
Joonas Rikkonen
3564abf31b
Moved a bunch of hard-coded sound paths to the sound config file.
2018-02-26 22:31:07 +02:00
Joonas Rikkonen
77940fa992
Added some debug logging, Character.Revive removes the existing AITarget from the character before creating a new one
2018-02-26 18:05:03 +02:00
Joonas Rikkonen
1c68d5a4d7
- Fixed clients using character directories to count the number of disallowed monsters, which made it possible for them to disallow incorrect monsters.
...
- Fixed MonsterEvent checking if the name of the character directory contains the name of the disallowed character directory, which could for example cause them to disallow "someMonsterAlt" if "someMonster" is disallowed.
2018-02-26 16:53:22 +02:00
Joonas Rikkonen
9e2966e9cb
- Fixed creature disable list only taking config files in the Content/Characters folder into account (making it impossible to disable spawning of custom monsters outside the folder)
...
- Removed hard-coded ruin structure, particle & decal config paths and moved them to content package (custom ones can be added now without modifying the original files).
2018-02-25 15:03:29 +02:00
Joonas Rikkonen
48757618f6
Renamed the "file" attribute of hit sounds to "tag", replaced footstep sound paths in creature configs with tags.
2018-02-24 21:13:21 +02:00
Joonas Rikkonen
eaafc022f2
Fixed Ragdoll.ImpactProjSpecific attempting to play limb/wearable hitsounds even if the sound tag is empty, wearable items can cause hit sounds to be played even if the limb has no hit sound configured. Closes #280
2018-02-24 20:55:30 +02:00
Joonas Rikkonen
127cc28af3
SoundPlayer.GetSound doesn't attempt to load the sound if a sound with a matching tag is not found, because otherwise configuring limb hit sounds and such with the file path instead of the tag will cause a new sound instance to be created every time the sound is played (and these instances are never freed). + Sound config files can be now configured in content packages.
2018-02-24 19:41:28 +02:00
Joonas Rikkonen
7044631901
Attempt to diagnose null reference exception during Ragdoll drawing (see #278 )
2018-02-23 11:09:17 +02:00
Joonas Rikkonen
8b07e91d2c
Added camera zoom value to debug hud
2018-02-23 10:33:59 +02:00
Joonas Rikkonen
83c02504ea
Fixed clients failing to select a received submarine/shuttle file, preventing them from starting a round until they rejoin the server. Closes #271
2018-02-22 14:18:06 +02:00
Joonas Rikkonen
375e135672
Made round summary scrollable (long summary texts don't overflow anymore), listbox scissorrects work correctly now on nested listboxes
2018-02-22 12:18:09 +02:00