- Fixed creature disable list only taking config files in the Content/Characters folder into account (making it impossible to disable spawning of custom monsters outside the folder)
- Removed hard-coded ruin structure, particle & decal config paths and moved them to content package (custom ones can be added now without modifying the original files).
This commit is contained in:
@@ -313,9 +313,9 @@ namespace Barotrauma
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yield return CoroutineStatus.Running;
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ParticleManager = new ParticleManager("Content/Particles/ParticlePrefabs.xml", GameScreen.Cam);
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ParticleManager = new ParticleManager(GameScreen.Cam);
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ParticleManager.LoadPrefabs();
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DecalManager = new DecalManager("Content/Particles/DecalPrefabs.xml");
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DecalManager = new DecalManager();
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yield return CoroutineStatus.Running;
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LocationType.Init();
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@@ -8,22 +8,25 @@ namespace Barotrauma.Particles
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{
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private Dictionary<string, DecalPrefab> prefabs;
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public DecalManager(string configFile)
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public DecalManager()
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{
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XDocument doc = XMLExtensions.TryLoadXml(configFile);
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if (doc == null || doc.Root == null) return;
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prefabs = new Dictionary<string, DecalPrefab>();
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foreach (XElement element in doc.Root.Elements())
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foreach (string configFile in GameMain.Config.SelectedContentPackage.GetFilesOfType(ContentType.Decals))
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{
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if (prefabs.ContainsKey(element.Name.ToString()))
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XDocument doc = XMLExtensions.TryLoadXml(configFile);
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if (doc == null || doc.Root == null) continue;
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foreach (XElement element in doc.Root.Elements())
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{
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DebugConsole.ThrowError("Error in " + configFile + "! Each decal prefab must have a unique name.");
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continue;
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if (prefabs.ContainsKey(element.Name.ToString()))
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{
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DebugConsole.ThrowError("Error in " + configFile + "! Each decal prefab must have a unique name.");
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continue;
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}
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prefabs.Add(element.Name.ToString(), new DecalPrefab(element));
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}
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prefabs.Add(element.Name.ToString(), new DecalPrefab(element));
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}
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}
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public Decal CreateDecal(string decalName, float scale, Vector2 worldPosition, Hull hull)
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@@ -14,7 +14,6 @@ namespace Barotrauma.Particles
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class ParticleManager
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{
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public readonly string ConfigFile;
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public static int particleCount;
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private const int MaxOutOfViewDist = 500;
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@@ -26,9 +25,8 @@ namespace Barotrauma.Particles
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private Camera cam;
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public ParticleManager(string configFile, Camera cam)
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public ParticleManager(Camera cam)
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{
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ConfigFile = configFile;
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this.cam = cam;
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particles = new Particle[MaxParticles];
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@@ -36,20 +34,22 @@ namespace Barotrauma.Particles
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public void LoadPrefabs()
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{
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XDocument doc = XMLExtensions.TryLoadXml(ConfigFile);
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if (doc == null || doc.Root == null) return;
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prefabs = new Dictionary<string, ParticlePrefab>();
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foreach (XElement element in doc.Root.Elements())
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foreach (string configFile in GameMain.Config.SelectedContentPackage.GetFilesOfType(ContentType.Particles))
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{
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if (prefabs.ContainsKey(element.Name.ToString()))
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XDocument doc = XMLExtensions.TryLoadXml(configFile);
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if (doc == null || doc.Root == null) continue;
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foreach (XElement element in doc.Root.Elements())
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{
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DebugConsole.ThrowError("Error in " + ConfigFile + "! Each particle prefab must have a unique name.");
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continue;
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if (prefabs.ContainsKey(element.Name.ToString()))
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{
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DebugConsole.ThrowError("Error in " + configFile + "! Each particle prefab must have a unique name.");
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continue;
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}
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prefabs.Add(element.Name.ToString(), new ParticlePrefab(element));
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}
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prefabs.Add(element.Name.ToString(), new ParticlePrefab(element));
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}
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}
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}
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public Particle CreateParticle(string prefabName, Vector2 position, float angle, float speed, Hull hullGuess = null)
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@@ -162,29 +162,31 @@ namespace Barotrauma
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private void SerializeAll()
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{
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XDocument doc = XMLExtensions.TryLoadXml(GameMain.ParticleManager.ConfigFile);
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if (doc == null || doc.Root == null) return;
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var prefabList = GameMain.ParticleManager.GetPrefabList();
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foreach (ParticlePrefab prefab in prefabList)
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foreach (string configFile in GameMain.Config.SelectedContentPackage.GetFilesOfType(ContentType.Particles))
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{
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foreach (XElement element in doc.Root.Elements())
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XDocument doc = XMLExtensions.TryLoadXml(configFile);
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if (doc == null || doc.Root == null) continue;
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var prefabList = GameMain.ParticleManager.GetPrefabList();
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foreach (ParticlePrefab prefab in prefabList)
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{
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if (element.Name.ToString().ToLowerInvariant() != prefab.Name.ToLowerInvariant()) continue;
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SerializableProperty.SerializeProperties(prefab, element, true);
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foreach (XElement element in doc.Root.Elements())
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{
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if (element.Name.ToString().ToLowerInvariant() != prefab.Name.ToLowerInvariant()) continue;
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SerializableProperty.SerializeProperties(prefab, element, true);
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}
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}
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}
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XmlWriterSettings settings = new XmlWriterSettings();
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settings.Indent = true;
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settings.OmitXmlDeclaration = true;
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settings.NewLineOnAttributes = true;
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XmlWriterSettings settings = new XmlWriterSettings();
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settings.Indent = true;
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settings.OmitXmlDeclaration = true;
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settings.NewLineOnAttributes = true;
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using (var writer = XmlWriter.Create(GameMain.ParticleManager.ConfigFile, settings))
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{
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doc.WriteTo(writer);
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writer.Flush();
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using (var writer = XmlWriter.Create(configFile, settings))
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{
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doc.WriteTo(writer);
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writer.Flush();
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}
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}
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}
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@@ -45,8 +45,11 @@
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<Character file="Content/Characters/Tigerthresher/tigerthresher.xml" />
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<Character file="Content/Characters/Watcher/watcher.xml" />
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<Structure file="Content/Map/StructurePrefabs.xml" />
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<RuinConfig file="Content/Map/RuinConfig.xml" />
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<BackgroundCreaturePrefabs file="Content/BackgroundSprites/BackgroundCreaturePrefabs.xml"/>
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<BackgroundSpritePrefabs file="Content/BackgroundSprites/BackgroundSpritePrefabs.xml" />
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<Particles file="Content/Particles/ParticlePrefabs.xml"/>
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<Decals file="Content/Particles/DecalPrefabs.xml"/>
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<RandomEvents file="Content/randomevents.xml" />
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<LocationTypes file="Content/Map/locationTypes.xml" />
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<LevelGenerationParameters file="Content/Map/LevelGenerationParameters.xml" />
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@@ -19,7 +19,10 @@ namespace Barotrauma
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RandomEvents,
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Missions,
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BackgroundCreaturePrefabs, BackgroundSpritePrefabs,
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Sounds
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Sounds,
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RuinConfig,
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Particles,
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Decals
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}
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public class ContentPackage
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@@ -13,8 +13,6 @@ namespace Barotrauma.RuinGeneration
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class RuinStructure
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{
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const string ConfigFile = "Content/Map/RuinConfig.xml";
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private static List<RuinStructure> list;
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public readonly MapEntityPrefab Prefab;
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@@ -37,14 +35,14 @@ namespace Barotrauma.RuinGeneration
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}
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string alignmentStr = element.GetAttributeString("alignment", "Bottom");
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if (!Enum.TryParse<Alignment>(alignmentStr, true, out Alignment))
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if (!Enum.TryParse(alignmentStr, true, out Alignment))
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{
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DebugConsole.ThrowError("Error in ruin structure \"" + name + "\" - " + alignmentStr + " is not a valid alignment");
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}
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string typeStr = element.GetAttributeString("type", "");
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if (!Enum.TryParse<RuinStructureType>(typeStr, true, out Type))
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if (!Enum.TryParse(typeStr, true, out Type))
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{
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DebugConsole.ThrowError("Error in ruin structure \"" + name + "\" - " + typeStr + " is not a valid type");
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return;
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@@ -58,19 +56,21 @@ namespace Barotrauma.RuinGeneration
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private static void Load()
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{
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list = new List<RuinStructure>();
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XDocument doc = XMLExtensions.TryLoadXml(ConfigFile);
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if (doc == null || doc.Root == null) return;
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foreach (XElement element in doc.Root.Elements())
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foreach (string configFile in GameMain.Config.SelectedContentPackage.GetFilesOfType(ContentType.RuinConfig))
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{
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new RuinStructure(element);
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XDocument doc = XMLExtensions.TryLoadXml(configFile);
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if (doc == null || doc.Root == null) continue;
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foreach (XElement element in doc.Root.Elements())
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{
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new RuinStructure(element);
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}
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}
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}
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public static RuinStructure GetRandom(RuinStructureType type, Alignment alignment)
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{
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if (list==null)
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if (list == null)
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{
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DebugConsole.Log("Loading ruin structures...");
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Load();
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@@ -350,10 +350,10 @@ namespace Barotrauma.Networking
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showLogButton.Visible = SaveServerLogs;
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#endif
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List<string> monsterNames = Directory.GetDirectories("Content/Characters").ToList();
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List<string> monsterNames = GameMain.Config.SelectedContentPackage.GetFilesOfType(ContentType.Character);
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for (int i = 0; i < monsterNames.Count; i++)
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{
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monsterNames[i] = monsterNames[i].Replace("Content/Characters", "").Replace("/", "").Replace("\\", "");
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monsterNames[i] = Path.GetFileName(Path.GetDirectoryName(monsterNames[i]));
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}
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monsterEnabled = new Dictionary<string, bool>();
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foreach (string s in monsterNames)
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