- Fixed creature disable list only taking config files in the Content/Characters folder into account (making it impossible to disable spawning of custom monsters outside the folder)

- Removed hard-coded ruin structure, particle & decal config paths and moved them to content package (custom ones can be added now without modifying the original files).
This commit is contained in:
Joonas Rikkonen
2018-02-25 15:03:29 +02:00
parent e02a1dc6ae
commit 9e2966e9cb
8 changed files with 68 additions and 57 deletions

View File

@@ -313,9 +313,9 @@ namespace Barotrauma
yield return CoroutineStatus.Running;
ParticleManager = new ParticleManager("Content/Particles/ParticlePrefabs.xml", GameScreen.Cam);
ParticleManager = new ParticleManager(GameScreen.Cam);
ParticleManager.LoadPrefabs();
DecalManager = new DecalManager("Content/Particles/DecalPrefabs.xml");
DecalManager = new DecalManager();
yield return CoroutineStatus.Running;
LocationType.Init();

View File

@@ -8,22 +8,25 @@ namespace Barotrauma.Particles
{
private Dictionary<string, DecalPrefab> prefabs;
public DecalManager(string configFile)
public DecalManager()
{
XDocument doc = XMLExtensions.TryLoadXml(configFile);
if (doc == null || doc.Root == null) return;
prefabs = new Dictionary<string, DecalPrefab>();
foreach (XElement element in doc.Root.Elements())
foreach (string configFile in GameMain.Config.SelectedContentPackage.GetFilesOfType(ContentType.Decals))
{
if (prefabs.ContainsKey(element.Name.ToString()))
XDocument doc = XMLExtensions.TryLoadXml(configFile);
if (doc == null || doc.Root == null) continue;
foreach (XElement element in doc.Root.Elements())
{
DebugConsole.ThrowError("Error in " + configFile + "! Each decal prefab must have a unique name.");
continue;
if (prefabs.ContainsKey(element.Name.ToString()))
{
DebugConsole.ThrowError("Error in " + configFile + "! Each decal prefab must have a unique name.");
continue;
}
prefabs.Add(element.Name.ToString(), new DecalPrefab(element));
}
prefabs.Add(element.Name.ToString(), new DecalPrefab(element));
}
}
public Decal CreateDecal(string decalName, float scale, Vector2 worldPosition, Hull hull)

View File

@@ -14,7 +14,6 @@ namespace Barotrauma.Particles
class ParticleManager
{
public readonly string ConfigFile;
public static int particleCount;
private const int MaxOutOfViewDist = 500;
@@ -26,9 +25,8 @@ namespace Barotrauma.Particles
private Camera cam;
public ParticleManager(string configFile, Camera cam)
public ParticleManager(Camera cam)
{
ConfigFile = configFile;
this.cam = cam;
particles = new Particle[MaxParticles];
@@ -36,20 +34,22 @@ namespace Barotrauma.Particles
public void LoadPrefabs()
{
XDocument doc = XMLExtensions.TryLoadXml(ConfigFile);
if (doc == null || doc.Root == null) return;
prefabs = new Dictionary<string, ParticlePrefab>();
foreach (XElement element in doc.Root.Elements())
foreach (string configFile in GameMain.Config.SelectedContentPackage.GetFilesOfType(ContentType.Particles))
{
if (prefabs.ContainsKey(element.Name.ToString()))
XDocument doc = XMLExtensions.TryLoadXml(configFile);
if (doc == null || doc.Root == null) continue;
foreach (XElement element in doc.Root.Elements())
{
DebugConsole.ThrowError("Error in " + ConfigFile + "! Each particle prefab must have a unique name.");
continue;
if (prefabs.ContainsKey(element.Name.ToString()))
{
DebugConsole.ThrowError("Error in " + configFile + "! Each particle prefab must have a unique name.");
continue;
}
prefabs.Add(element.Name.ToString(), new ParticlePrefab(element));
}
prefabs.Add(element.Name.ToString(), new ParticlePrefab(element));
}
}
}
public Particle CreateParticle(string prefabName, Vector2 position, float angle, float speed, Hull hullGuess = null)

View File

@@ -162,29 +162,31 @@ namespace Barotrauma
private void SerializeAll()
{
XDocument doc = XMLExtensions.TryLoadXml(GameMain.ParticleManager.ConfigFile);
if (doc == null || doc.Root == null) return;
var prefabList = GameMain.ParticleManager.GetPrefabList();
foreach (ParticlePrefab prefab in prefabList)
foreach (string configFile in GameMain.Config.SelectedContentPackage.GetFilesOfType(ContentType.Particles))
{
foreach (XElement element in doc.Root.Elements())
XDocument doc = XMLExtensions.TryLoadXml(configFile);
if (doc == null || doc.Root == null) continue;
var prefabList = GameMain.ParticleManager.GetPrefabList();
foreach (ParticlePrefab prefab in prefabList)
{
if (element.Name.ToString().ToLowerInvariant() != prefab.Name.ToLowerInvariant()) continue;
SerializableProperty.SerializeProperties(prefab, element, true);
foreach (XElement element in doc.Root.Elements())
{
if (element.Name.ToString().ToLowerInvariant() != prefab.Name.ToLowerInvariant()) continue;
SerializableProperty.SerializeProperties(prefab, element, true);
}
}
}
XmlWriterSettings settings = new XmlWriterSettings();
settings.Indent = true;
settings.OmitXmlDeclaration = true;
settings.NewLineOnAttributes = true;
XmlWriterSettings settings = new XmlWriterSettings();
settings.Indent = true;
settings.OmitXmlDeclaration = true;
settings.NewLineOnAttributes = true;
using (var writer = XmlWriter.Create(GameMain.ParticleManager.ConfigFile, settings))
{
doc.WriteTo(writer);
writer.Flush();
using (var writer = XmlWriter.Create(configFile, settings))
{
doc.WriteTo(writer);
writer.Flush();
}
}
}

View File

@@ -45,8 +45,11 @@
<Character file="Content/Characters/Tigerthresher/tigerthresher.xml" />
<Character file="Content/Characters/Watcher/watcher.xml" />
<Structure file="Content/Map/StructurePrefabs.xml" />
<RuinConfig file="Content/Map/RuinConfig.xml" />
<BackgroundCreaturePrefabs file="Content/BackgroundSprites/BackgroundCreaturePrefabs.xml"/>
<BackgroundSpritePrefabs file="Content/BackgroundSprites/BackgroundSpritePrefabs.xml" />
<Particles file="Content/Particles/ParticlePrefabs.xml"/>
<Decals file="Content/Particles/DecalPrefabs.xml"/>
<RandomEvents file="Content/randomevents.xml" />
<LocationTypes file="Content/Map/locationTypes.xml" />
<LevelGenerationParameters file="Content/Map/LevelGenerationParameters.xml" />

View File

@@ -19,7 +19,10 @@ namespace Barotrauma
RandomEvents,
Missions,
BackgroundCreaturePrefabs, BackgroundSpritePrefabs,
Sounds
Sounds,
RuinConfig,
Particles,
Decals
}
public class ContentPackage

View File

@@ -13,8 +13,6 @@ namespace Barotrauma.RuinGeneration
class RuinStructure
{
const string ConfigFile = "Content/Map/RuinConfig.xml";
private static List<RuinStructure> list;
public readonly MapEntityPrefab Prefab;
@@ -37,14 +35,14 @@ namespace Barotrauma.RuinGeneration
}
string alignmentStr = element.GetAttributeString("alignment", "Bottom");
if (!Enum.TryParse<Alignment>(alignmentStr, true, out Alignment))
if (!Enum.TryParse(alignmentStr, true, out Alignment))
{
DebugConsole.ThrowError("Error in ruin structure \"" + name + "\" - " + alignmentStr + " is not a valid alignment");
}
string typeStr = element.GetAttributeString("type", "");
if (!Enum.TryParse<RuinStructureType>(typeStr, true, out Type))
if (!Enum.TryParse(typeStr, true, out Type))
{
DebugConsole.ThrowError("Error in ruin structure \"" + name + "\" - " + typeStr + " is not a valid type");
return;
@@ -58,19 +56,21 @@ namespace Barotrauma.RuinGeneration
private static void Load()
{
list = new List<RuinStructure>();
XDocument doc = XMLExtensions.TryLoadXml(ConfigFile);
if (doc == null || doc.Root == null) return;
foreach (XElement element in doc.Root.Elements())
foreach (string configFile in GameMain.Config.SelectedContentPackage.GetFilesOfType(ContentType.RuinConfig))
{
new RuinStructure(element);
XDocument doc = XMLExtensions.TryLoadXml(configFile);
if (doc == null || doc.Root == null) continue;
foreach (XElement element in doc.Root.Elements())
{
new RuinStructure(element);
}
}
}
public static RuinStructure GetRandom(RuinStructureType type, Alignment alignment)
{
if (list==null)
if (list == null)
{
DebugConsole.Log("Loading ruin structures...");
Load();

View File

@@ -350,10 +350,10 @@ namespace Barotrauma.Networking
showLogButton.Visible = SaveServerLogs;
#endif
List<string> monsterNames = Directory.GetDirectories("Content/Characters").ToList();
List<string> monsterNames = GameMain.Config.SelectedContentPackage.GetFilesOfType(ContentType.Character);
for (int i = 0; i < monsterNames.Count; i++)
{
monsterNames[i] = monsterNames[i].Replace("Content/Characters", "").Replace("/", "").Replace("\\", "");
monsterNames[i] = Path.GetFileName(Path.GetDirectoryName(monsterNames[i]));
}
monsterEnabled = new Dictionary<string, bool>();
foreach (string s in monsterNames)