Fixed dust particle texture "warping" when the movement offset wraps around

This commit is contained in:
Joonas Rikkonen
2018-02-27 20:16:12 +02:00
parent 0fa1ae6825
commit 9e298c98ab

View File

@@ -74,8 +74,8 @@ namespace Barotrauma
public void Update(float deltaTime)
{
dustOffset -= Vector2.UnitY * 10.0f * deltaTime;
while (dustOffset.Y <= -1024.0f) dustOffset.Y += 1024.0f;
dustOffset -= Vector2.UnitY * 100.0f * deltaTime;
while (dustOffset.Y <= -2048.0f) dustOffset.Y += 2048.0f;
}
public static VertexPositionColorTexture[] GetColoredVertices(VertexPositionTexture[] vertices, Color color)