GrabLimb type is written in character network messages as byte instead of UInt16
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@@ -29,7 +29,7 @@ namespace Barotrauma
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break;
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case NetEntityEvent.Type.Control:
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msg.WriteRangedInteger(0, 3, 3);
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msg.Write((UInt16)AnimController.GrabLimb);
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msg.Write((byte)AnimController.GrabLimb);
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break;
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}
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}
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@@ -95,7 +95,7 @@ namespace Barotrauma
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bool crouching = msg.ReadBoolean();
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keys[(int)InputType.Crouch].Held = crouching;
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keys[(int)InputType.Crouch].SetState(false, crouching);
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AnimController.GrabLimb = (LimbType)msg.ReadUInt16();
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AnimController.GrabLimb = (LimbType)msg.ReadByte();
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}
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bool hasAttackLimb = msg.ReadBoolean();
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@@ -358,7 +358,7 @@ namespace Barotrauma
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}
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break;
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case 3:
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LimbType grabLimb = (LimbType)msg.ReadUInt16();
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LimbType grabLimb = (LimbType)msg.ReadByte();
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if (c.Character != this)
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{
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#if DEBUG
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@@ -449,7 +449,7 @@ namespace Barotrauma
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if (AnimController is HumanoidAnimController)
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{
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tempBuffer.Write(((HumanoidAnimController)AnimController).Crouching);
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tempBuffer.Write((UInt16)AnimController.GrabLimb);
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tempBuffer.Write((byte)AnimController.GrabLimb);
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}
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bool hasAttackLimb = AnimController.Limbs.Any(l => l != null && l.attack != null);
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