Added camera zoom value to debug hud

This commit is contained in:
Joonas Rikkonen
2018-02-23 10:33:59 +02:00
parent 19579f02ca
commit 8b07e91d2c

View File

@@ -447,7 +447,7 @@ namespace Barotrauma
if (Screen.Selected.Cam != null)
{
DrawString(spriteBatch, new Vector2(10, 55),
"Camera pos: " + Screen.Selected.Cam.Position.ToPoint(),
"Camera pos: " + Screen.Selected.Cam.Position.ToPoint() + ", zoom: " + Screen.Selected.Cam.Zoom,
Color.White, Color.Black * 0.5f, 0, SmallFont);
}
@@ -462,13 +462,13 @@ namespace Barotrauma
{
Color clr = Color.White;
string soundStr = i+": ";
string soundStr = i + ": ";
var playingSound = Sounds.SoundManager.GetPlayingSound(i);
if (playingSound == null)
{
soundStr+= "none";
soundStr += "none";
clr *= 0.5f;
}
else
@@ -482,7 +482,7 @@ namespace Barotrauma
}
}
GUI.DrawString(spriteBatch, new Vector2(200, i * 15), soundStr, clr, Color.Black * 0.5f, 0, GUI.SmallFont);
GUI.DrawString(spriteBatch, new Vector2(300, i * 15), soundStr, clr, Color.Black * 0.5f, 0, GUI.SmallFont);
}
}