Fixed items held in left hand taking the sprite depth from the left arm instead of the hand

This commit is contained in:
Joonas Rikkonen
2018-03-02 10:38:10 +02:00
parent 10189254b5
commit cc41f0cd9e

View File

@@ -108,7 +108,7 @@ namespace Barotrauma
}
else if (holdable.Picker.SelectedItems[1] == this)
{
Limb holdLimb = holdable.Picker.AnimController.GetLimb(LimbType.LeftArm);
Limb holdLimb = holdable.Picker.AnimController.GetLimb(LimbType.LeftHand);
depth = holdLimb.sprite.Depth - 0.000001f;
foreach (WearableSprite wearableSprite in holdLimb.WearingItems)
{