Forgot to change dustparticle movement speed to normal after testing
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@@ -74,7 +74,7 @@ namespace Barotrauma
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public void Update(float deltaTime)
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{
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dustOffset -= Vector2.UnitY * 100.0f * deltaTime;
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dustOffset -= Vector2.UnitY * 10.0f * deltaTime;
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while (dustOffset.Y <= -2048.0f) dustOffset.Y += 2048.0f;
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}
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