Commit Graph

445 Commits

Author SHA1 Message Date
Regalis cd3ecd36e8 Merge branch 'multisub'
Conflicts:
	.gitignore
	Subsurface/Source/Characters/Animation/HumanoidAnimController.cs
	Subsurface/Source/Items/Components/Holdable/RepairTool.cs
	Subsurface_Solution.v12.suo
2016-07-04 17:42:31 +03:00
Regalis e74d5adef4 Subs that aren't docked to the main sub aren't saved 2016-07-04 17:31:07 +03:00
Regalis cafeceb6d2 WIP dockingport/multisub saving in single player mode 2016-07-02 14:59:49 +03:00
Regalis 17197a442d Water can flow through vertical docking ports 2016-06-30 18:37:10 +03:00
Regalis aae24b2b2c Better logic for determining which convex hulls are in the range of a lightsource (separate convexhull lists for each sub) 2016-06-30 17:50:02 +03:00
Regalis 73ff859f33 Added .suo files to gitignore 2016-06-29 17:29:04 +03:00
Regalis 34c6569313 Server can inflict impact damage on clients, character oxygen level syncing bugfix, hulls send a networkevent when oxygen level changes by >=5%, limb velocities aren't reset when receiving a network update 2016-06-29 17:26:26 +03:00
Regalis 3e3ec5a2ef Fixed fire extinquishers 2016-06-27 18:38:11 +03:00
Regalis 38c5251005 Vertical docking port, docking sounds, water flows properly between horizontally docked hulls, falseoutput of signal check components can be changed, lighting and FOW works between hulls (todo: some logic for determining when to update light.HullsInRange when two subs are moving relative to each other) 2016-06-27 17:48:20 +03:00
Regalis b04e204dc3 - multiple submarines can be "merged" into one file (to be used as escape vessels etc)
- WIP docking ports
2016-06-26 14:31:00 +03:00
Regalis 296c5a14ed - host can respawn
- respawn info texts
- camera clamped to the the upper edge of the level
- fixed submarinebody being generated from all walls (and not just the ones belonging to that specific sub)
2016-06-23 18:23:20 +03:00
Regalis 325332c0af Fixed "queue empty" exception in GameServer.WaitForPlayersReady 2016-06-20 18:31:43 +03:00
Regalis dc7956274c - camera follows the closest sub
- WIP "respawn shuttle"
- submarine size affects its mass
- electricity fixes
2016-06-18 14:46:40 +03:00
Regalis cf822cfae6 Submarine saving fixes, impact damage in sub-sub collisions, submarine ambient sounds 2016-06-12 14:23:08 +03:00
Regalis 495a0f4124 - teleporting from sub to another works now
- repairtool fix
- submarines collide with each other
- every submarine is updated (so MainSub isn't the only one that can move)
- submarinebody vertex generation fix
2016-06-11 17:55:47 +03:00
Regalis ee2d817e6b "Shifting" entity IDs to prevent them from overlapping between different subs, loading another submarine now works without crashing 2016-06-10 20:53:35 +03:00
Regalis 7349cdd310 Progress (compiles now) 2016-06-09 22:15:50 +03:00
Regalis11 c9fd599276 Merge branch 'master' of https://bitbucket.org/Regalis11/barotrauma into multisub
Conflicts:
	Subsurface/Source/GUI/GUI.cs
2016-06-09 18:39:54 +03:00
Regalis11 41569675f3 Started refactoring the submarine class in order to make it possible to add multiple submarines (or other movable structures) 2016-06-09 18:34:43 +03:00
Regalis d520c00dc9 - stunned characters don't move their hands behind their back when cuffed (caused the characters to flail around when someone grabs them)
- characters can run while grabbing/dragging someone
- inventory and chatbox are hidden when stunned
- turret rotation is reset between minRotation and maxRotation when changing the rotation limits
- fixed explosion damage being applied to simPositions of the limbs instead of worldpositions
2016-06-09 16:54:30 +03:00
Regalis 37336095bd v4.1.6 2016-06-08 17:46:36 +03:00
Regalis 14c809b2f2 Debug text tweaking, guiframe for relay component, spears loaded into a harpoon gun don't float in the air, some new names 2016-06-07 20:41:32 +03:00
Regalis bd4292c3e5 - PowerContainer capacity is initialized before charge to allow setting the charge higher than default capacity
- soundplayer doesn't crash the game if it can't stream a music clip
- some new structure prefabs
- more effective corrigodone (health med)
2016-06-07 18:24:23 +03:00
Regalis 8f8f1ed7dc - fixed submarine selection resetting when switching to netlobbyscreen
- fixed EntityGrid IndexOutOfRangeException
- fixed AssignJobs() ignoring the highest job preference
2016-06-07 16:57:58 +03:00
Regalis 9689ef070d Vote kick settings 2016-06-07 14:13:12 +03:00
Regalis 0e24eab5e3 Re-enabled vote kicking, with some improvements: chat messages notifying about votes, kick button is disabled for the host's character or if already voted 2016-06-03 15:00:36 +03:00
Regalis 57abce298d Fixed projectile velocity being reset in Item.Drop() after launch 2016-06-03 14:58:01 +03:00
Regalis 6b6af6e72e - head sprites can be given "tags", and body is chosen from sprites with the same tag
- black character sprites
2016-06-03 14:57:22 +03:00
Regalis 50bee3da41 Wall convexhulls are split every 5 sections, convexhull edges that overlap with another convexhull are ignored (i.e. unneccessarys shadows aren't drawn where two walls meet) 2016-06-01 20:58:03 +03:00
Regalis 0621f6c9e3 Impulses aren't applied to disabled item bodies when the submarine hits something, velocities of item bodies are reset when the item is dropped, pathfinding errors don't open the debug console 2016-06-01 20:56:07 +03:00
Regalis 1828198abf More descriptive coroutine exception error messages, more null checks in Level.Unload 2016-05-30 18:33:46 +03:00
Regalis b512a7ec18 - fixed clients failing to load submarines if they're not in the root Submarine folder
- some refactoring
- temporarily disabled kicking by voting
2016-05-30 18:32:36 +03:00
Regalis 9b659f72d6 - fixed fulgurium batteries not working with flashlights or sonars and never running out in scooters 2016-05-30 18:28:42 +03:00
Regalis c77060d485 Fixed vents, more powerful oxygen generators in vanilla subs 2016-05-30 18:25:50 +03:00
Regalis c71a935de6 v0.4.1.3:
- fixed debug message height not being set correctly
- fixed submarine list not being updated if host has enabled "play yourself"
- fixed "queue empty" error when attempting to download a sub from the server
- maximum number of iterations when carving a path for a cave
2016-05-27 14:41:34 +03:00
Regalis 68870b67f5 - fractal guardians have higher impact tolerance to stop them from killing themselves by slamming at the walls
- enemies use pathfinding when inside the sub and handle platforms/stairs better
2016-05-26 18:04:25 +03:00
Regalis 2398d8aa8a - resetting the "blood overlay" when switching the controlled character
- fixed 1-section long walls being impossible to fix after their body has been destroyed
- better looking blur (small lights aren't "skewed")
2016-05-26 18:03:08 +03:00
Regalis 6a3572e1d2 ItemComponent properties that are editable in the editor are always saved 2016-05-26 16:10:24 +03:00
Regalis 7aa1b44cae Fixed flare lightcomponent staying active after the flare burns out, OnActive statuseffects are applied to lightcomponents even if the item is inside an inventory/container (= flares won't stop burning if placed back to inventory) 2016-05-26 16:08:55 +03:00
Regalis 310e85fd8c WIP kicking by voting 2016-05-26 16:05:45 +03:00
Regalis 1d06522bd8 Nitroglyserine -> nitroglycerin, fixed Mission.LoadRandom returning null if the missiontype parameter isn't set, cargo is placed at the cargo spawnpoint instead of a random position within the hull it's inside 2016-05-26 16:04:37 +03:00
Regalis da98ade77c - item sprites visible in fabricator menu
- deth charge rotation fix
- sonar tweaking (ruin walls look slightly different from cave walls)
- connector sprite positioning fix
- repairtool is active when in use
2016-05-25 16:18:02 +03:00
Regalis b4af92ace2 Small optimization: items have a list of components that have to be drawn 2016-05-24 21:17:38 +03:00
Regalis ed529052a2 - relaycomponent inherits from powertransfer, so that they're included when calculating the load/power for the grid
- deactivated powertransfer components don't carry power
- fixed reactor graph lines going over the graph if load > 10 000
2016-05-24 19:17:42 +03:00
Regalis 52f28f98a7 - server asks the clients whether they're ready to start a round, giving some time to load the selected sub before the round starts
- fixed joining clients not being informed about vote status or voting being enabled
2016-05-24 19:10:11 +03:00
Regalis 4f4c59eba3 - Changes to connectionpanel layout: less wire overlap, making it easier to select individual wires
- Highlighting selected wire and the items it's connected to works in editor
2016-05-24 19:03:07 +03:00
Regalis e6b073f872 - clients see the submarines that the host has instead of their own subs in server lobby
- possible to vote for subs the client doesn't have
- fixed the "votes required" slider moving when re-opening the server settings
- WIP method for sending missing subs to clients before the round starts (atm the clients won't have time to request a sub file that was chosen by voting)
2016-05-22 01:39:10 +03:00
Regalis c2f1a1a383 Only the largest firesource within a hull plays a sound 2016-05-22 01:32:23 +03:00
Regalis 00b1ec38e2 Some new wall sprites, wires are automatically dropped if both items they're attached to are removed, other items aren't highlighted while dragging an item in editor 2016-05-22 01:31:36 +03:00
Regalis b2f83b43f8 Attacks can apply a force to the target (i.e. monsters can throw characters around) 2016-05-22 01:28:46 +03:00