- clients see the submarines that the host has instead of their own subs in server lobby

- possible to vote for subs the client doesn't have
- fixed the "votes required" slider moving when re-opening the server settings
- WIP method for sending missing subs to clients before the round starts (atm the clients won't have time to request a sub file that was chosen by voting)
This commit is contained in:
Regalis
2016-05-22 01:39:10 +03:00
parent c2f1a1a383
commit e6b073f872
10 changed files with 202 additions and 74 deletions

View File

@@ -15,6 +15,8 @@ namespace Barotrauma
private float barSize;
private float barScroll;
private float step;
private bool enabled;
public delegate bool OnMovedHandler(GUIScrollBar scrollBar, float barScroll);
@@ -33,29 +35,42 @@ namespace Barotrauma
public float BarScroll
{
get { return barScroll; }
get { return step == 0.0f ? barScroll : MathUtils.RoundTowardsClosest(barScroll, step); }
set
{
barScroll = MathHelper.Clamp(value, 0.0f, 1.0f);
int newX = bar.Rect.X - frame.Rect.X, newY = bar.Rect.Y - frame.Rect.Y;
float newScroll = step == 0.0f ? barScroll : MathUtils.RoundTowardsClosest(barScroll, step);
if (isHorizontal)
{
newX = (int)(barScroll *(frame.Rect.Width - bar.Rect.Width));
newX = Math.Max(newX, 0);
newX = Math.Min(newX, frame.Rect.Width - bar.Rect.Width);
newX = (int)(newScroll * (frame.Rect.Width - bar.Rect.Width));
newX = MathHelper.Clamp(newX, 0, frame.Rect.Width - bar.Rect.Width);
}
else
{
newY = (int)(barScroll * (frame.Rect.Height- bar.Rect.Height));
newY = Math.Max(newY, 0);
newY = Math.Min(newY, frame.Rect.Height - bar.Rect.Height);
newY = (int)(newScroll * (frame.Rect.Height - bar.Rect.Height));
newY = MathHelper.Clamp(newY, 0, frame.Rect.Height - bar.Rect.Height);
}
bar.Rect = new Rectangle(newX + frame.Rect.X, newY + frame.Rect.Y, bar.Rect.Width, bar.Rect.Height);
}
}
public float Step
{
get
{
return step;
}
set
{
step = MathHelper.Clamp(value, 0.0f, 1.0f);
}
}
public float BarSize
{
get { return barSize; }
@@ -158,25 +173,35 @@ namespace Barotrauma
//if (barSize == 1.0f) return false;
int newX = bar.Rect.X - frame.Rect.X, newY = bar.Rect.Y - frame.Rect.Y;
int moveAmount;
float moveAmount;
if (isHorizontal)
{
moveAmount = (int)PlayerInput.MouseSpeed.X;
newX = Math.Min(Math.Max(newX + moveAmount, 0), frame.Rect.Width - bar.Rect.Width);
moveAmount = PlayerInput.MouseSpeed.X;
barScroll += moveAmount / (frame.Rect.Width - bar.Rect.Width);
//newX = Math.Min(Math.Max(newX + moveAmount, 0), frame.Rect.Width - bar.Rect.Width);
barScroll = (float)newX / ((float)frame.Rect.Width - (float)bar.Rect.Width);
//barScroll = (float)newX / ((float)frame.Rect.Width - (float)bar.Rect.Width);
}
else
{
moveAmount = (int)PlayerInput.MouseSpeed.Y;
newY = Math.Min(Math.Max(newY+moveAmount, 0), frame.Rect.Height - bar.Rect.Height);
moveAmount = PlayerInput.MouseSpeed.Y;
barScroll += moveAmount / (frame.Rect.Height - bar.Rect.Height);
//newY = Math.Min(Math.Max(newY+moveAmount, 0), frame.Rect.Height - bar.Rect.Height);
barScroll = (float)newY / ((float)frame.Rect.Height - (float)bar.Rect.Height);
//barScroll = (float)newY / ((float)frame.Rect.Height - (float)bar.Rect.Height);
}
if (moveAmount != 0 && OnMoved != null) OnMoved(this, barScroll);
if (moveAmount != 0)
{
int asdf = 1;
}
bar.Rect = new Rectangle(newX + frame.Rect.X, newY + frame.Rect.Y, bar.Rect.Width, bar.Rect.Height);
BarScroll = barScroll;
if (moveAmount != 0 && OnMoved != null) OnMoved(this, BarScroll);
//bar.Rect = new Rectangle(newX + frame.Rect.X, newY + frame.Rect.Y, bar.Rect.Width, bar.Rect.Height);
}

View File

@@ -138,7 +138,7 @@ namespace Barotrauma
public IEnumerable<object> DoLoading(IEnumerable<object> loader)
{
drawn = false;
LoadState = null;
LoadState = null;
while (!drawn)
{

View File

@@ -355,6 +355,7 @@ namespace Barotrauma
{
waitForKeyHit = waitKeyHit;
titleScreenOpen = true;
TitleScreen.LoadState = null;
CoroutineManager.StartCoroutine(TitleScreen.DoLoading(loader));
}

View File

@@ -164,10 +164,13 @@ namespace Barotrauma
GameMain.LobbyScreen.Select();
}
GUIFrame summaryFrame = shiftSummary.CreateSummaryFrame(endMessage);
GUIMessageBox.MessageBoxes.Enqueue(summaryFrame);
var okButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Ok", Alignment.BottomRight, GUI.Style, summaryFrame.children[0]);
okButton.OnClicked = (GUIButton button, object obj) => { GUIMessageBox.MessageBoxes.Dequeue(); return true; };
if (shiftSummary!=null)
{
GUIFrame summaryFrame = shiftSummary.CreateSummaryFrame(endMessage);
GUIMessageBox.MessageBoxes.Enqueue(summaryFrame);
var okButton = new GUIButton(new Rectangle(0, 0, 100, 30), "Ok", Alignment.BottomRight, GUI.Style, summaryFrame.children[0]);
okButton.OnClicked = (GUIButton button, object obj) => { GUIMessageBox.MessageBoxes.Dequeue(); return true; };
}
TaskManager.EndShift();

View File

@@ -187,7 +187,7 @@ namespace Barotrauma
//constructors & generation ----------------------------------------------------
public Submarine(string filePath, string hash = "") : base(null)
public Submarine(string filePath, string hash = "", bool tryLoad = true) : base(null)
{
this.filePath = filePath;
try
@@ -196,7 +196,7 @@ namespace Barotrauma
}
catch (Exception e)
{
DebugConsole.ThrowError("Error loading map " + filePath + "!", e);
DebugConsole.ThrowError("Error loading submarine " + filePath + "!", e);
}
if (hash != "")
@@ -204,17 +204,22 @@ namespace Barotrauma
this.hash = new Md5Hash(hash);
}
XDocument doc = OpenDoc(filePath);
if (doc != null && doc.Root != null)
if (tryLoad)
{
Description = ToolBox.GetAttributeString(doc.Root, "description", "");
XDocument doc = OpenDoc(filePath);
if (doc != null && doc.Root != null)
{
Description = ToolBox.GetAttributeString(doc.Root, "description", "");
}
}
ID = ushort.MaxValue;
base.Remove();
}
//drawing ----------------------------------------------------
public static void Draw(SpriteBatch spriteBatch, bool editing = false)
@@ -607,7 +612,7 @@ namespace Barotrauma
SavedSubmarines.Add(new Submarine(path));
}
if (GameMain.NetLobbyScreen!=null) GameMain.NetLobbyScreen.UpdateSubList();
//if (GameMain.NetLobbyScreen!=null) GameMain.NetLobbyScreen.UpdateSubList(Submarine.SavedSubmarines);
}
private XDocument OpenDoc(string file)

View File

@@ -29,6 +29,12 @@ namespace Barotrauma.Networking
get;
private set;
}
public string FilePath
{
get;
private set;
}
public ulong FileSize
{
@@ -190,7 +196,9 @@ namespace Barotrauma.Networking
return;
}
writeStream = new FileStream(Path.Combine(downloadFolder, FileName), FileMode.Create, FileAccess.Write, FileShare.None);
FilePath = Path.Combine(downloadFolder, FileName);
writeStream = new FileStream(FilePath, FileMode.Create, FileAccess.Write, FileShare.None);
timeStarted = Environment.TickCount;
Status = FileTransferStatus.NotStarted;

View File

@@ -257,8 +257,8 @@ namespace Barotrauma.Networking
GameMain.NetLobbyScreen.ClearPlayers();
//add the names of other connected clients to the lobby screen
int existingClients = inc.ReadInt32();
for (int i = 1; i <= existingClients; i++)
int clientCount = inc.ReadByte();
for (int i = 0; i < clientCount; i++)
{
Client otherClient = new Client(inc.ReadString(), inc.ReadByte());
@@ -266,6 +266,17 @@ namespace Barotrauma.Networking
otherClients.Add(otherClient);
}
List<Submarine> submarines = new List<Submarine>();
int subCount = inc.ReadByte();
for (int i = 0; i < subCount; i++ )
{
string subName = inc.ReadString();
string subHash = inc.ReadString();
submarines.Add(new Submarine(Path.Combine(Submarine.SavePath, subName), subHash, false));
}
GameMain.NetLobbyScreen.UpdateSubList(submarines);
//add the name of own client to the lobby screen
GameMain.NetLobbyScreen.AddPlayer(name);
@@ -342,7 +353,10 @@ namespace Barotrauma.Networking
{
if (Screen.Selected != GameMain.GameScreen)
{
List<Submarine> subList = GameMain.NetLobbyScreen.GetSubList();
GameMain.NetLobbyScreen = new NetLobbyScreen();
GameMain.NetLobbyScreen.UpdateSubList(subList);
GameMain.NetLobbyScreen.Select();
}
connected = true;
@@ -819,7 +833,16 @@ namespace Barotrauma.Networking
switch (receiver.FileType)
{
case FileTransferMessageType.Submarine:
Submarine.Preload();
var textBlock = GameMain.NetLobbyScreen.SubList.children.Find(c => (c.UserData as Submarine).Name+".sub" == receiver.FileName);
if (textBlock != null)
{
Submarine.SavedSubmarines.RemoveAll(s => s.Name + ".sub" == receiver.FileName);
(textBlock as GUITextBlock).TextColor = Color.White;
var newSub = new Submarine(receiver.FilePath);
Submarine.SavedSubmarines.Add(newSub);
textBlock.UserData = newSub;
}
break;
}
}

View File

@@ -300,7 +300,7 @@ namespace Barotrauma.Networking
else if (autoRestart && Screen.Selected == GameMain.NetLobbyScreen && ConnectedClients.Count>0)
{
AutoRestartTimer -= deltaTime;
if (AutoRestartTimer < 0.0f)
if (AutoRestartTimer < 0.0f && GameMain.NetLobbyScreen.StartButton.Enabled)
{
StartGameClicked(null,null);
}
@@ -437,11 +437,11 @@ namespace Barotrauma.Networking
outmsg.Write((byte)PacketTypes.LoggedIn);
outmsg.Write(sender.ID);
outmsg.Write(gameStarted);
outmsg.Write(gameStarted && sender.Character!=null);
outmsg.Write(gameStarted && sender.Character != null);
outmsg.Write(allowSpectating);
//notify the client about other clients already logged in
outmsg.Write((characterInfo == null) ? ConnectedClients.Count - 1 : ConnectedClients.Count);
outmsg.Write((byte)((characterInfo == null) ? ConnectedClients.Count - 1 : ConnectedClients.Count));
foreach (Client c in ConnectedClients)
{
if (c.Connection == inc.SenderConnection) continue;
@@ -455,6 +455,14 @@ namespace Barotrauma.Networking
outmsg.Write(-1);
}
var subs = GameMain.NetLobbyScreen.GetSubList();
outmsg.Write((byte)subs.Count);
foreach (Submarine sub in subs)
{
outmsg.Write(sub.Name);
outmsg.Write(sub.MD5Hash.Hash);
}
server.SendMessage(outmsg, inc.SenderConnection, NetDeliveryMethod.ReliableUnordered, 0);
//notify other clients about the new client
@@ -854,21 +862,37 @@ namespace Barotrauma.Networking
return false;
}
if (ConnectedClients.Any(c => c.FileStreamSender != null && c.FileStreamSender.FilePath == selectedSub.FilePath))
{
new GUIMessageBox("Couldn't start a round",
"Can't start a round while sending the selected submarine to clients. Cancel the transfers or wait for them to finish before starting.", 400, 400);
return false;
}
GameMain.ShowLoading(StartGame(selectedSub, selectedMode), false);
CoroutineManager.StartCoroutine(WaitForPlayersReady(selectedSub, selectedMode), "WaitForPlayersReady");
return true;
}
private IEnumerable<object> WaitForPlayersReady(Submarine selectedSub, GameModePreset selectedMode)
{
GameMain.NetLobbyScreen.StartButton.Enabled = false;
if (Voting.AllowSubVoting) yield return new WaitForSeconds(1.0f);
while (ConnectedClients.Any(c => c.FileStreamSender != null && c.FileStreamSender.FilePath == selectedSub.FilePath))
{
if (GUIMessageBox.MessageBoxes.Peek() == null)
{
new GUIMessageBox("File transfer in progress",
"The round will be started after the submarine file has been sent to all players.", 400, 400);
}
yield return new WaitForSeconds(0.1f);
}
GameMain.ShowLoading(StartGame(selectedSub, selectedMode), false);
yield return CoroutineStatus.Success;
}
private IEnumerable<object> StartGame(Submarine selectedSub, GameModePreset selectedMode)
{
GameMain.NetLobbyScreen.StartButton.Enabled = false;
GUIMessageBox.CloseAll();
AssignJobs();
@@ -965,6 +989,7 @@ namespace Barotrauma.Networking
AddChatMessage("Press TAB to chat. Use ''r;'' to talk through the radio.", ChatMessageType.Server);
}
GameMain.NetLobbyScreen.StartButton.Enabled = true;
yield return CoroutineStatus.Success;
}

View File

@@ -146,9 +146,11 @@ namespace Barotrauma.Networking
subSelectionMode = SelectionMode.Manual;
Enum.TryParse<SelectionMode>(ToolBox.GetAttributeString(doc.Root, "SubSelection", "Manual"), out subSelectionMode);
Voting.AllowSubVoting = subSelectionMode == SelectionMode.Vote;
modeSelectionMode = SelectionMode.Manual;
Enum.TryParse<SelectionMode>(ToolBox.GetAttributeString(doc.Root, "ModeSelection", "Manual"), out modeSelectionMode);
Voting.AllowModeVoting = modeSelectionMode == SelectionMode.Vote;
FileStreamSender.MaxTransferDuration = new TimeSpan(0,0,ToolBox.GetAttributeInt(doc.Root, "MaxFileTransferDuration", 150));
}
@@ -184,12 +186,12 @@ namespace Barotrauma.Networking
var votesRequiredSlider = new GUIScrollBar(new Rectangle(150, y+22, 100, 10), GUI.Style, 0.1f, innerFrame);
votesRequiredSlider.UserData = votesRequiredText;
votesRequiredSlider.Step = 0.2f;
votesRequiredSlider.BarScroll = (EndVoteRequiredRatio - 0.5f) * 2.0f;
votesRequiredSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
{
GUITextBlock voteText = scrollBar.UserData as GUITextBlock;
scrollBar.BarScroll = MathUtils.Round(barScroll, 0.2f);
EndVoteRequiredRatio = barScroll / 2.0f + 0.5f;
voteText.Text = "Votes required: " + (int)MathUtils.Round(EndVoteRequiredRatio * 100.0f, 10.0f) + " %";
return true;
@@ -197,9 +199,7 @@ namespace Barotrauma.Networking
votesRequiredSlider.OnMoved(votesRequiredSlider, votesRequiredSlider.BarScroll);
y += 40;
var randomizeLevelBox = new GUITickBox(new Rectangle(0, y, 20, 20), "Randomize level seed between rounds", Alignment.Left, innerFrame);
randomizeLevelBox.Selected = randomizeSeed;
randomizeLevelBox.OnSelected = (GUITickBox) =>
@@ -207,8 +207,7 @@ namespace Barotrauma.Networking
randomizeSeed = GUITickBox.Selected;
return true;
};
y += 40;
var shareSubsBox = new GUITickBox(new Rectangle(0, y, 20, 20), "Share submarine files with players", Alignment.Left, innerFrame);

View File

@@ -63,6 +63,12 @@ namespace Barotrauma
get { return playerList; }
}
public GUIButton StartButton
{
get;
private set;
}
public GUIFrame InfoFrame
{
get { return infoFrame; }
@@ -200,7 +206,7 @@ namespace Barotrauma
voteText.UserData = "subvotes";
voteText.Visible = false;
UpdateSubList();
//UpdateSubList(Submarine.SavedSubmarines);
columnX += columnWidth + 20;
@@ -340,7 +346,7 @@ namespace Barotrauma
ServerName = (GameMain.Server==null) ? "Server" : GameMain.Server.Name;
infoFrame.RemoveChild(infoFrame.children.Find(c => c.UserData as string == "startButton"));
infoFrame.RemoveChild(StartButton);
infoFrame.RemoveChild(infoFrame.children.Find(c => c.UserData as string == "settingsButton"));
infoFrame.RemoveChild(infoFrame.children.Find(c => c.UserData as string == "spectateButton"));
@@ -348,6 +354,8 @@ namespace Barotrauma
if (IsServer && GameMain.Server != null)
{
UpdateSubList(Submarine.SavedSubmarines);
modeList.OnSelected = VotableClicked;
modeList.OnSelected = SelectMode;
subList.OnSelected = VotableClicked;
@@ -359,9 +367,8 @@ namespace Barotrauma
missionTypeButtons[0].OnClicked = ToggleMissionType;
missionTypeButtons[1].OnClicked = ToggleMissionType;
GUIButton startButton = new GUIButton(new Rectangle(0, 0, 80, 30), "Start", Alignment.BottomRight, GUI.Style, infoFrame);
startButton.OnClicked = GameMain.Server.StartGameClicked;
startButton.UserData = "startButton";
StartButton = new GUIButton(new Rectangle(0, 0, 80, 30), "Start", Alignment.BottomRight, GUI.Style, infoFrame);
StartButton.OnClicked = GameMain.Server.StartGameClicked;
GUIButton settingsButton = new GUIButton(new Rectangle(-100, 0, 80, 30), "Settings", Alignment.BottomRight, GUI.Style, infoFrame);
settingsButton.OnClicked = GameMain.Server.ToggleSettingsFrame;
@@ -562,7 +569,17 @@ namespace Barotrauma
if (GameMain.Server != null) GameMain.Server.TraitorsEnabled = enabled;
(traitorProbabilityText as GUITextBlock).Text = enabled.ToString();
}
public List<Submarine> GetSubList()
{
List<Submarine> subs = new List<Submarine>();
foreach (GUIComponent component in subList.children)
{
if (component.UserData is Submarine) subs.Add((Submarine)component.UserData);
}
return subs;
}
private bool SelectSub(GUIComponent component, object obj)
@@ -583,30 +600,47 @@ namespace Barotrauma
return true;
}
public void UpdateSubList()
public void UpdateSubList(List<Submarine> submarines)
{
if (subList == null) return;
subList.ClearChildren();
if (Submarine.SavedSubmarines.Count == 0)
if (submarines.Count == 0)
{
DebugConsole.ThrowError("No saved submarines found!");
DebugConsole.ThrowError("No submarines found!");
}
foreach (Submarine sub in Submarine.SavedSubmarines)
foreach (Submarine sub in submarines)
{
new GUITextBlock(
new Rectangle(0, 0, 0, 25), sub.Name, GUI.Style,
Alignment.Left, Alignment.Left, subList)
{
Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f),
ToolTip = sub.Description,
UserData = sub
};
AddSubmarine(sub);
}
}
public void AddSubmarine(Submarine sub)
{
var subTextBlock = new GUITextBlock(
new Rectangle(0, 0, 0, 25), sub.Name, GUI.Style,
Alignment.Left, Alignment.Left, subList)
{
Padding = new Vector4(10.0f, 0.0f, 0.0f, 0.0f),
ToolTip = sub.Description,
UserData = sub
};
var matchingSub = Submarine.SavedSubmarines.Find(s => s.Name == sub.Name);
if (matchingSub == null)
{
subTextBlock.TextColor = Color.Gray;
subTextBlock.ToolTip = "Submarine not found in your submarine folder";
}
else if (matchingSub.MD5Hash.Hash != sub.MD5Hash.Hash)
{
subTextBlock.TextColor = Color.LightGray;
subTextBlock.ToolTip = "Your version of the submarine doesn't match the servers version";
}
}
public bool VotableClicked(GUIComponent component, object userData)
{
if (GameMain.Client == null) return false;
@@ -993,6 +1027,12 @@ namespace Barotrauma
//already downloading the selected sub file
if (GameMain.Client.ActiveFileTransferName == subName+".sub") return false;
var matchingListSub = subList.children.Find(c => c.UserData != null && (c.UserData as Submarine).Name == subName);
if (matchingListSub!=null)
{
subList.Select(subList.children.IndexOf(matchingListSub), true);
}
Submarine sub = Submarine.SavedSubmarines.Find(m => m.Name == subName);
if (sub == null || sub.MD5Hash.Hash != md5Hash)
{
@@ -1012,7 +1052,7 @@ namespace Barotrauma
+ "Server's MD5 hash: " + md5Hash + ". ";
}
string downloadMsg = GameMain.Client.ActiveFileTransferName == "" ?
string downloadMsg = string.IsNullOrEmpty(GameMain.Client.ActiveFileTransferName) ?
"Do you want to download the file from the server host?" :
"Do you want to download the file and cancel downloading ''" + GameMain.Client.ActiveFileTransferName + "''?";
@@ -1029,23 +1069,22 @@ namespace Barotrauma
return false;
}
subList.Select(sub, true);
return true;
}
public void WriteData(NetOutgoingMessage msg)
{
Submarine selectedMap = subList.SelectedData as Submarine;
Submarine selectedSub = subList.SelectedData as Submarine;
if (selectedMap==null)
if (selectedSub==null)
{
msg.Write(" ");
msg.Write(" ");
}
else
{
msg.Write(Path.GetFileName(selectedMap.Name));
msg.Write(selectedMap.MD5Hash.Hash);
msg.Write(Path.GetFileName(selectedSub.Name));
msg.Write(selectedSub.MD5Hash.Hash);
}
msg.Write(ServerName);
@@ -1113,7 +1152,7 @@ namespace Barotrauma
catch (Exception e)
{
DebugConsole.ThrowError("Failed to read lobby update message");
DebugConsole.ThrowError("Failed to read lobby update message ("+e.Message+")");
return;
}