Re-enabled vote kicking, with some improvements: chat messages notifying about votes, kick button is disabled for the host's character or if already voted
This commit is contained in:
@@ -834,24 +834,22 @@ namespace Barotrauma.Networking
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Character character = obj as Character;
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if (character == null) return false;
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//if (character != myCharacter)
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//{
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// var kickButton = new GUIButton(new Rectangle(0, 0, 120, 20), "Vote to Kick", Alignment.BottomLeft, GUI.Style, characterFrame);
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// kickButton.UserData = character;
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// kickButton.OnClicked += VoteForKick;
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//}
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if (character != myCharacter)
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{
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var client = GameMain.NetworkMember.ConnectedClients.Find(c => c.Character == character);
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if (client != null)
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{
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var kickButton = new GUIButton(new Rectangle(0, 0, 120, 20), "Vote to Kick", Alignment.BottomLeft, GUI.Style, characterFrame);
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if (GameMain.NetworkMember.ConnectedClients != null)
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{
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kickButton.Enabled = !client.HasKickVoteFromID(myID);
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}
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//if (GameMain.NetworkMember.ConnectedClients != null)
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//{
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// var client = GameMain.NetworkMember.ConnectedClients.Find(c => c.Character == character);
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// if (client != null && client.KickVoteCount>0)
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// {
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// new GUITextBlock(
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// new Rectangle(0, 0, 100, 20),
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// client.KickVoteCount + "/" + GameMain.NetworkMember.ConnectedClients,
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// GUI.Style, Alignment.BottomRight, Alignment.TopLeft, characterFrame);
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// }
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//}
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kickButton.UserData = character;
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kickButton.OnClicked += VoteForKick;
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}
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}
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return true;
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}
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@@ -933,11 +931,16 @@ namespace Barotrauma.Networking
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public bool VoteForKick(GUIButton button, object userdata)
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{
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var votedClient = otherClients.Find(c => c.Character == userdata);
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if (votedClient == null) return false;
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votedClient.AddKickVote(new Client(name, ID));
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if (votedClient == null) return false;
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Vote(VoteType.Kick, votedClient);
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button.Enabled = false;
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return true;
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}
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@@ -1070,15 +1073,14 @@ namespace Barotrauma.Networking
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return character;
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}
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public override void SendChatMessage(string message)
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public override void SendChatMessage(string message, ChatMessageType? type = null)
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{
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//AddChatMessage(message);
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if (client.ServerConnection == null) return;
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var type = ChatMessageType.Default;
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type = ChatMessageType.Default;
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if (Screen.Selected == GameMain.GameScreen && (myCharacter == null || myCharacter.IsDead))
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{
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type = ChatMessageType.Dead;
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@@ -1092,7 +1094,7 @@ namespace Barotrauma.Networking
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var chatMessage = ChatMessage.Create(
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gameStarted && myCharacter != null ? myCharacter.Name : name,
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message, type, gameStarted ? myCharacter : null);
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message, (ChatMessageType)type, gameStarted ? myCharacter : null);
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ReliableMessage msg = reliableChannel.CreateMessage();
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msg.InnerMessage.Write((byte)PacketTypes.Chatmessage);
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@@ -1492,12 +1492,15 @@ namespace Barotrauma.Networking
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}
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}
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public override void SendChatMessage(string message)
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public override void SendChatMessage(string message, ChatMessageType? type = null)
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{
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List<Client> recipients = new List<Client>();
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Client targetClient = null;
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ChatMessageType type = gameStarted && myCharacter != null ? ChatMessageType.Default : ChatMessageType.Server;
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if (type == null)
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{
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type = gameStarted && myCharacter != null ? ChatMessageType.Default : ChatMessageType.Server;
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}
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string command = ChatMessage.GetChatMessageCommand(message, out message).ToLowerInvariant();
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@@ -1536,12 +1539,17 @@ namespace Barotrauma.Networking
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var chatMessage = ChatMessage.Create(
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gameStarted && myCharacter != null ? myCharacter.Name : name,
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message, type, gameStarted ? myCharacter : null);
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message, (ChatMessageType)type, gameStarted ? myCharacter : null);
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AddChatMessage(chatMessage);
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if (!server.Connections.Any()) return;
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SendChatMessage(chatMessage, recipients);
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}
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public void SendChatMessage(ChatMessage chatMessage, List<Client> recipients)
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{
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foreach (Client c in recipients)
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{
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ReliableMessage msg = c.ReliableChannel.CreateMessage();
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@@ -1552,8 +1560,7 @@ namespace Barotrauma.Networking
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chatMessage.WriteNetworkMessage(msg.InnerMessage);
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c.ReliableChannel.SendMessage(msg, c.Connection);
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}
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}
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}
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private void ReadCharacterData(NetIncomingMessage message)
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@@ -1844,6 +1851,7 @@ namespace Barotrauma.Networking
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get { return kickVoters.Count; }
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}
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public Client(NetPeer server, string name, byte ID)
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: this(name, ID)
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{
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@@ -1890,6 +1898,11 @@ namespace Barotrauma.Networking
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{
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kickVoters.Remove(voter);
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}
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public bool HasKickVoteFromID(int id)
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{
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return kickVoters.Any(k => k.ID == id);
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}
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public static void UpdateKickVotes(List<Client> connectedClients)
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@@ -300,7 +300,7 @@ namespace Barotrauma.Networking
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GUI.PlayUISound(soundType);
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}
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public virtual void SendChatMessage(string message) { }
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public virtual void SendChatMessage(string message, ChatMessageType? type = null) { }
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public virtual void Update(float deltaTime)
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{
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@@ -103,6 +103,13 @@ namespace Barotrauma
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kicked.AddKickVote(sender);
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if (GameMain.Server != null)
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{
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GameMain.Server.SendChatMessage(
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ChatMessage.Create("", sender.name + " has voted to kick " + kicked.name, ChatMessageType.Server, null),
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GameMain.Server.ConnectedClients);
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}
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break;
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}
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