Merge branch 'master' of https://bitbucket.org/Regalis11/barotrauma into multisub
Conflicts: Subsurface/Source/GUI/GUI.cs
This commit is contained in:
@@ -769,6 +769,9 @@
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
<SubType>Designer</SubType>
|
||||
</Content>
|
||||
<Content Include="Content\Map\structures2.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Map\waypointIcons.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
|
||||
@@ -1,19 +1,25 @@
|
||||
Albertine
|
||||
Alexia
|
||||
Alfredia
|
||||
Alice
|
||||
Alita
|
||||
Alla
|
||||
Alta
|
||||
Althea
|
||||
Alyce
|
||||
Amee
|
||||
Amira
|
||||
Annette
|
||||
Ara
|
||||
Arcelia
|
||||
Arie
|
||||
Armanda
|
||||
Aryanna
|
||||
Ashley
|
||||
Ashly
|
||||
Astrid
|
||||
Avril
|
||||
Azul
|
||||
Barbra
|
||||
Beaulah
|
||||
Bell
|
||||
@@ -22,13 +28,17 @@ Bettyann
|
||||
Beverley
|
||||
Bridgett
|
||||
Candace
|
||||
Cara
|
||||
Carie
|
||||
Carla
|
||||
Carmen
|
||||
Cathleen
|
||||
Cathy
|
||||
Cecille
|
||||
Christiana
|
||||
Christine
|
||||
Cinda
|
||||
Claire
|
||||
Cleopatra
|
||||
Codi
|
||||
Corinne
|
||||
@@ -46,19 +56,26 @@ Doria
|
||||
Dorthy
|
||||
Eleanor
|
||||
Elinor
|
||||
Eliza
|
||||
Elliana
|
||||
Emerald
|
||||
Emilee
|
||||
Erica
|
||||
Erline
|
||||
Ethel
|
||||
Eugenia
|
||||
Fanny
|
||||
Fernanda
|
||||
Fiona
|
||||
Glenda
|
||||
Gloria
|
||||
Hortensia
|
||||
Ilene
|
||||
Ina
|
||||
Inga
|
||||
Iris
|
||||
Jacquline
|
||||
Jaida
|
||||
Janee
|
||||
Janessa
|
||||
Janie
|
||||
@@ -75,30 +92,37 @@ Karyn
|
||||
Katerina
|
||||
Katherina
|
||||
Kathy
|
||||
Katrina
|
||||
Kellie
|
||||
Kenna
|
||||
Keri
|
||||
Kizzie
|
||||
Kristeen
|
||||
Kristie
|
||||
Larissa
|
||||
Larita
|
||||
Lauren
|
||||
Laurie
|
||||
Laurinda
|
||||
Lavinia
|
||||
Leanne
|
||||
Leila
|
||||
Lelah
|
||||
Lena
|
||||
Leola
|
||||
Lily
|
||||
Lindy
|
||||
Liza
|
||||
Lola
|
||||
Lora
|
||||
Lorriane
|
||||
Lorrie
|
||||
Macey
|
||||
Mafalda
|
||||
Maira
|
||||
Majorie
|
||||
Marcy
|
||||
Margaret
|
||||
Margeret
|
||||
Mariela
|
||||
Marin
|
||||
@@ -110,19 +134,25 @@ Masako
|
||||
Maudie
|
||||
Maybell
|
||||
Mechelle
|
||||
Megan
|
||||
Melany
|
||||
Melba
|
||||
Michele
|
||||
Mikaela
|
||||
Mila
|
||||
Miranda
|
||||
Muoi
|
||||
Natalia
|
||||
Natashia
|
||||
Nicole
|
||||
Nola
|
||||
Noriko
|
||||
Page
|
||||
Pamela
|
||||
Paula
|
||||
Peggie
|
||||
Phoenix
|
||||
Priscilla
|
||||
Randi
|
||||
Reatha
|
||||
Renata
|
||||
@@ -146,9 +176,13 @@ Sherita
|
||||
Sherry
|
||||
Shin
|
||||
Shirlee
|
||||
Siena
|
||||
Socorro
|
||||
Sophie
|
||||
Stefany
|
||||
Stella
|
||||
Stephane
|
||||
Summer
|
||||
Susy
|
||||
Synthia
|
||||
Tania
|
||||
@@ -168,4 +202,5 @@ Vanessa
|
||||
Velma
|
||||
Yahaira
|
||||
Zandra
|
||||
Zoe
|
||||
Zoe
|
||||
Zoey
|
||||
@@ -1,17 +1,20 @@
|
||||
Abe
|
||||
Adam
|
||||
Adan
|
||||
Ahmed
|
||||
Alan
|
||||
Aldo
|
||||
Allan
|
||||
Alonso
|
||||
Alton
|
||||
Alvaro
|
||||
Alvin
|
||||
Andres
|
||||
Anton
|
||||
Antony
|
||||
Arkadi
|
||||
Arron
|
||||
Arthur
|
||||
Arturo
|
||||
Austin
|
||||
Avery
|
||||
@@ -22,6 +25,7 @@ Ben
|
||||
Bennie
|
||||
Bertram
|
||||
Bill
|
||||
Bo
|
||||
Boyce
|
||||
Boyd
|
||||
Brady
|
||||
@@ -41,14 +45,15 @@ Christoper
|
||||
Chuck
|
||||
Claude
|
||||
Coleman
|
||||
Cuck
|
||||
Dan
|
||||
Darius
|
||||
Darrin
|
||||
Darwin
|
||||
David
|
||||
Delbert
|
||||
Devin
|
||||
Dewey
|
||||
Devin
|
||||
Dewitt
|
||||
Dimitry
|
||||
Dominick
|
||||
@@ -61,6 +66,7 @@ Elmer
|
||||
Erich
|
||||
Erik
|
||||
Ernie
|
||||
Esteban
|
||||
Everette
|
||||
Ezequiel
|
||||
Filiberto
|
||||
@@ -70,6 +76,8 @@ Freeman
|
||||
Fritz
|
||||
Garrett
|
||||
Gerard
|
||||
Glenn
|
||||
Gregor
|
||||
Hal
|
||||
Harlan
|
||||
Harris
|
||||
@@ -77,6 +85,7 @@ Harry
|
||||
Hector
|
||||
Herman
|
||||
Hobert
|
||||
Igor
|
||||
Irwin
|
||||
Ivan
|
||||
Jackie
|
||||
@@ -94,12 +103,15 @@ Jerrell
|
||||
Jerrod
|
||||
Jess
|
||||
Joe
|
||||
Joel
|
||||
John
|
||||
Johny
|
||||
Jonathan
|
||||
Josef
|
||||
Joseph
|
||||
Joshua
|
||||
Jude
|
||||
Julius
|
||||
Keith
|
||||
Kendall
|
||||
Keneth
|
||||
@@ -114,7 +126,9 @@ Lanny
|
||||
Lee
|
||||
Len
|
||||
Lenny
|
||||
Leo
|
||||
Lionel
|
||||
Lucas
|
||||
Lynn
|
||||
Lynwood
|
||||
Malcom
|
||||
@@ -131,6 +145,7 @@ Mauricio
|
||||
Mckinley
|
||||
Mechislav
|
||||
Merrill
|
||||
Messiah
|
||||
Micheal
|
||||
Milton
|
||||
Minh
|
||||
@@ -143,11 +158,14 @@ Mose
|
||||
Murray
|
||||
Neal
|
||||
Neil
|
||||
Nick
|
||||
Nolan
|
||||
Norman
|
||||
Omari
|
||||
Orval
|
||||
Oscar
|
||||
Owen
|
||||
Pedro
|
||||
Pete
|
||||
Peter
|
||||
Quincy
|
||||
@@ -165,6 +183,7 @@ Rob
|
||||
Roderick
|
||||
Roland
|
||||
Romeo
|
||||
Ronnie
|
||||
Rosendo
|
||||
Roy
|
||||
Rupert
|
||||
@@ -176,14 +195,17 @@ Sergei
|
||||
Seth
|
||||
Shelby
|
||||
Sidney
|
||||
Simon
|
||||
Son
|
||||
Sonny
|
||||
Steve
|
||||
Stevie
|
||||
Sylvester
|
||||
Tad
|
||||
Tate
|
||||
Terrance
|
||||
Terrell
|
||||
The
|
||||
Timur
|
||||
Tod
|
||||
Todd
|
||||
@@ -193,14 +215,16 @@ Travis
|
||||
Tyler
|
||||
Tyson
|
||||
Ulof
|
||||
Virgil
|
||||
Virgilio
|
||||
Waldo
|
||||
Walker
|
||||
Warner
|
||||
Vasili
|
||||
Wilford
|
||||
Will
|
||||
Williams
|
||||
Willie
|
||||
Willy
|
||||
Winston
|
||||
Virgil
|
||||
Virgilio
|
||||
Zachary
|
||||
@@ -1,9 +1,15 @@
|
||||
Aguilar
|
||||
Aker
|
||||
Angles
|
||||
Ashley
|
||||
Atterbury
|
||||
Avery
|
||||
Bailey
|
||||
Banks
|
||||
Bartolomeo
|
||||
Basnett
|
||||
Baumgardner
|
||||
Beltran
|
||||
Bergman
|
||||
Berlin
|
||||
Berner
|
||||
@@ -13,121 +19,207 @@ Boman
|
||||
Bonham
|
||||
Books
|
||||
Box
|
||||
Bradley
|
||||
Brady
|
||||
Breeki
|
||||
Buckley
|
||||
Burke
|
||||
Bushman
|
||||
Callahan
|
||||
Callanan
|
||||
Carey
|
||||
Carroll
|
||||
Case
|
||||
Castillo
|
||||
Castro
|
||||
Celina Ryder
|
||||
Chandler
|
||||
Chaney
|
||||
Chaney
|
||||
Chapman
|
||||
Chiu
|
||||
Clements
|
||||
Clothier
|
||||
Cluck
|
||||
Cobble
|
||||
Collins
|
||||
Colpitts
|
||||
Combs
|
||||
Connors
|
||||
Cork
|
||||
Cortese
|
||||
Craig
|
||||
Cuevas
|
||||
Danko
|
||||
Day
|
||||
Day
|
||||
Delange
|
||||
Deloney
|
||||
Deras
|
||||
Dews
|
||||
Dimauro
|
||||
Dollinger
|
||||
Donovan
|
||||
Dorado
|
||||
Dudley
|
||||
Duplantier
|
||||
Dyer
|
||||
Eastman
|
||||
Elliott
|
||||
Ellison
|
||||
Escobar
|
||||
Feinberg
|
||||
Feinman
|
||||
Fesler
|
||||
Fleig
|
||||
Flowers
|
||||
Fonte
|
||||
Freeman
|
||||
Frye
|
||||
Gadberry
|
||||
Gallagher
|
||||
Gallardo
|
||||
Gay
|
||||
Gears
|
||||
Geist
|
||||
Gomez
|
||||
Gonzales
|
||||
Goodin
|
||||
Gordon
|
||||
Gould
|
||||
Graves
|
||||
Graves
|
||||
Green
|
||||
Gregory
|
||||
Gumbs
|
||||
Hajek
|
||||
Hallett
|
||||
Hampton
|
||||
Hardy
|
||||
Harp
|
||||
Hebert
|
||||
Hedrick
|
||||
Hefner
|
||||
Hernandez
|
||||
Heuer
|
||||
Higgins
|
||||
Hillard
|
||||
Hines
|
||||
Hinton
|
||||
Hocker
|
||||
Hoffman
|
||||
Holter
|
||||
House
|
||||
Huber
|
||||
Huber
|
||||
Hurley
|
||||
Hutchinson
|
||||
Huynh
|
||||
Jack
|
||||
James
|
||||
Jones
|
||||
Keller
|
||||
Kidd
|
||||
Kinney
|
||||
Klein
|
||||
Knowles
|
||||
Krall
|
||||
Kramer
|
||||
Lane
|
||||
Larsen
|
||||
Larsen
|
||||
Lavey
|
||||
Lawrence
|
||||
Lawson
|
||||
Lee
|
||||
Leonard
|
||||
Lester
|
||||
Linares
|
||||
Little
|
||||
Lowe
|
||||
Lozano
|
||||
Lucas
|
||||
Lyons
|
||||
Malone
|
||||
Mansfield
|
||||
Marchi
|
||||
Marquez
|
||||
Mason
|
||||
Maxwell
|
||||
Maynard
|
||||
Maynes
|
||||
Mcclure
|
||||
Mcdowell
|
||||
McLeroy
|
||||
McNeal
|
||||
Mcneil
|
||||
Mead
|
||||
Meals
|
||||
Meisner
|
||||
Mell
|
||||
Mendel
|
||||
Mendez
|
||||
Meza
|
||||
Molina
|
||||
Monroe
|
||||
Mooney
|
||||
Moran
|
||||
Moses
|
||||
Moses
|
||||
Mosley
|
||||
Mulford
|
||||
Mungo
|
||||
Navarro
|
||||
Newton
|
||||
Nicolosi
|
||||
Nunez
|
||||
Ordway
|
||||
Ouellette
|
||||
Palmieri
|
||||
Parchman
|
||||
Parker
|
||||
Parks
|
||||
Patel
|
||||
Pearson
|
||||
Petersen
|
||||
Phillips
|
||||
Phoenix
|
||||
Pickett
|
||||
Planck
|
||||
Pollard
|
||||
Pool
|
||||
Poole
|
||||
Preston
|
||||
Price
|
||||
Proctor
|
||||
Quinn
|
||||
Radebaugh
|
||||
Radice
|
||||
Ram
|
||||
Ramos
|
||||
Rangel
|
||||
Reeves
|
||||
Reynolds
|
||||
Rhymer
|
||||
Riddle
|
||||
Riles
|
||||
Rios
|
||||
Rivera
|
||||
Robertson
|
||||
Rolfe
|
||||
Roman
|
||||
Rosewood
|
||||
Rowe
|
||||
Sacks
|
||||
Santillan
|
||||
Santistevan
|
||||
Saunders
|
||||
Sawyer
|
||||
Schmitt
|
||||
Serrano
|
||||
Severance
|
||||
Sexton
|
||||
Shah
|
||||
Simpson
|
||||
Smith
|
||||
Southworth
|
||||
Sparks
|
||||
@@ -135,6 +227,8 @@ Stalvey
|
||||
Stanley
|
||||
Stein
|
||||
Stogner
|
||||
Suarez
|
||||
Summers
|
||||
Summitt
|
||||
Sunderland
|
||||
Swanger
|
||||
@@ -142,16 +236,21 @@ Swanson
|
||||
Sykes
|
||||
Tamashiro
|
||||
Tate
|
||||
Terry
|
||||
Thompkins
|
||||
Tootle
|
||||
Tseng
|
||||
Tyson
|
||||
Ulrich
|
||||
Walls
|
||||
Vaughn
|
||||
Vazquez
|
||||
Veach
|
||||
Weaver
|
||||
Velazquez
|
||||
Welden
|
||||
Wheeling
|
||||
Whitely
|
||||
Wiley
|
||||
Williams
|
||||
Williams
|
||||
Zhang
|
||||
@@ -220,7 +220,9 @@
|
||||
|
||||
<Sprite texture="signalcomp.png" depth="0.8" sourcerect="48,16,16,16"/>
|
||||
|
||||
<RelayComponent canbeselected = "true"/>
|
||||
<RelayComponent canbeselected = "true">
|
||||
<GuiFrame rect="0,0,200,160" alignment="Center" color="0.0,0.0,0.0,0.6"/>
|
||||
</RelayComponent>
|
||||
|
||||
<fixrequirement name="Reset fuse">
|
||||
<skill name="Electrical Engineering" level="30"/>
|
||||
|
||||
@@ -148,7 +148,7 @@
|
||||
</ItemComponent>
|
||||
|
||||
<Holdable slots="Any,RightHand,LeftHand">
|
||||
<StatusEffect type="OnUse" target="Character" Health="2.0" duration="5.0">
|
||||
<StatusEffect type="OnUse" target="Character" Health="3.0" duration="5.0">
|
||||
<RequiredItem name="Medical Syringe" type="Container"/>
|
||||
</StatusEffect>
|
||||
</Holdable>
|
||||
|
||||
@@ -49,7 +49,7 @@
|
||||
<RequiredSkill name="Weapons" level="30"/>
|
||||
</RangedWeapon>
|
||||
|
||||
<ItemContainer itempos="27,10" iteminterval="0,-8" hideitems="false">
|
||||
<ItemContainer itempos="27,10" iteminterval="0,-4" hideitems="false">
|
||||
<Containable name="Spear"/>
|
||||
</ItemContainer>
|
||||
</Item>
|
||||
|
||||
@@ -119,7 +119,12 @@
|
||||
|
||||
<PipesBackground sprite="Content/Map/testroom.png" sourcerect="381,795,192,192" depth = "1.0"
|
||||
width="64" height="64" resizehorizontal="true" resizevertical="true"/>
|
||||
|
||||
|
||||
<SlopeForward sprite="Content/Map/structures2.png" sourcerect="0,0,224,64"
|
||||
width="16" height="16" resizehorizontal="true" resizevertical="true" depth = "0.95"/>
|
||||
|
||||
<SlopeBack sprite="Content/Map/structures2.png" sourcerect="0,64,224,64"
|
||||
width="16" height="16" resizehorizontal="true" resizevertical="true" depth = "0.95"/>
|
||||
|
||||
<stairsright sprite="Content/Map/testroom.png" sourcerect="100,667,256,320"
|
||||
width="256" height="320" depth = "0.1" stairdirection="Right"/>
|
||||
|
||||
BIN
Subsurface/Content/Map/structures2.png
Normal file
BIN
Subsurface/Content/Map/structures2.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 41 KiB |
@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
|
||||
// You can specify all the values or you can default the Build and Revision Numbers
|
||||
// by using the '*' as shown below:
|
||||
// [assembly: AssemblyVersion("1.0.*")]
|
||||
[assembly: AssemblyVersion("0.4.1.3")]
|
||||
[assembly: AssemblyFileVersion("0.4.1.3")]
|
||||
[assembly: AssemblyVersion("0.4.1.6")]
|
||||
[assembly: AssemblyFileVersion("0.4.1.6")]
|
||||
|
||||
@@ -156,6 +156,13 @@ namespace Barotrauma
|
||||
}
|
||||
strongestImpact = 0.0f;
|
||||
|
||||
|
||||
if (stunTimer > 0)
|
||||
{
|
||||
stunTimer -= deltaTime;
|
||||
return;
|
||||
}
|
||||
|
||||
if (character.LockHands)
|
||||
{
|
||||
var leftHand = GetLimb(LimbType.LeftHand);
|
||||
@@ -185,15 +192,13 @@ namespace Barotrauma
|
||||
//rightHand.pullJoint.Enabled = true;
|
||||
//rightHand.pullJoint.WorldAnchorB = midPos;
|
||||
}
|
||||
|
||||
if (stunTimer > 0)
|
||||
else
|
||||
{
|
||||
stunTimer -= deltaTime;
|
||||
return;
|
||||
}
|
||||
|
||||
if (Anim != Animation.UsingConstruction) ResetPullJoints();
|
||||
|
||||
if (Anim != Animation.UsingConstruction) ResetPullJoints();
|
||||
|
||||
}
|
||||
|
||||
if (SimplePhysicsEnabled)
|
||||
{
|
||||
UpdateStandingSimple();
|
||||
@@ -287,7 +292,7 @@ namespace Barotrauma
|
||||
float slowdownFactor = (float)limbsInWater / (float)Limbs.Count();
|
||||
|
||||
float maxSpeed = Math.Max(TargetMovement.Length() - slowdownFactor, 1.0f);
|
||||
if (character.SelectedCharacter!=null) maxSpeed = Math.Min(maxSpeed, 1.0f);
|
||||
// if (character.SelectedCharacter!=null) maxSpeed = Math.Min(maxSpeed, 1.0f);
|
||||
|
||||
TargetMovement = Vector2.Normalize(TargetMovement) * maxSpeed;
|
||||
}
|
||||
@@ -933,10 +938,11 @@ namespace Barotrauma
|
||||
{
|
||||
pullLimb.pullJoint.Enabled = true;
|
||||
pullLimb.pullJoint.WorldAnchorB = targetLimb.SimPosition;
|
||||
pullLimb.pullJoint.MaxForce = 100.0f;
|
||||
pullLimb.pullJoint.MaxForce = 10000.0f;
|
||||
|
||||
targetLimb.pullJoint.Enabled = true;
|
||||
targetLimb.pullJoint.WorldAnchorB = pullLimb.SimPosition;
|
||||
targetLimb.pullJoint.MaxForce = 10000.0f;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -1030,6 +1030,12 @@ namespace Barotrauma
|
||||
PressureTimer = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
if (controlled == this)
|
||||
{
|
||||
Lights.LightManager.ViewTarget = this;
|
||||
CharacterHUD.Update(deltaTime, this);
|
||||
}
|
||||
|
||||
if (IsUnconscious)
|
||||
{
|
||||
@@ -1039,8 +1045,6 @@ namespace Barotrauma
|
||||
|
||||
if (controlled == this)
|
||||
{
|
||||
Lights.LightManager.ViewTarget = this;
|
||||
CharacterHUD.Update(deltaTime,this);
|
||||
ControlLocalPlayer(deltaTime, cam);
|
||||
}
|
||||
|
||||
|
||||
@@ -82,7 +82,7 @@ namespace Barotrauma
|
||||
|
||||
DrawStatusIcons(spriteBatch, character);
|
||||
|
||||
if (!character.IsUnconscious)
|
||||
if (!character.IsUnconscious && character.Stun <= 0.0f)
|
||||
{
|
||||
if (character.Inventory != null && !character.LockHands &&
|
||||
character.Stun >= -0.1f) character.Inventory.DrawOwn(spriteBatch, Vector2.Zero);
|
||||
@@ -193,7 +193,10 @@ namespace Barotrauma
|
||||
|
||||
suicideButton.OnClicked = (button, userData) =>
|
||||
{
|
||||
character.Kill(character.CauseOfDeath);
|
||||
if (Character.Controlled != null)
|
||||
{
|
||||
Character.Controlled.Kill(Character.Controlled.CauseOfDeath);
|
||||
}
|
||||
return true;
|
||||
};
|
||||
}
|
||||
|
||||
@@ -398,27 +398,27 @@ namespace Barotrauma
|
||||
|
||||
if (GameMain.DebugDraw)
|
||||
{
|
||||
spriteBatch.DrawString(Font,
|
||||
spriteBatch.DrawString(SmallFont,
|
||||
"FPS: " + (int)GameMain.FrameCounter.AverageFramesPerSecond,
|
||||
new Vector2(10, 10), Color.White);
|
||||
|
||||
spriteBatch.DrawString(Font,
|
||||
spriteBatch.DrawString(SmallFont,
|
||||
"Physics: " + GameMain.World.UpdateTime,
|
||||
new Vector2(10, 20), Color.White);
|
||||
|
||||
spriteBatch.DrawString(SmallFont,
|
||||
"Bodies: " + GameMain.World.BodyList.Count + " (" + GameMain.World.BodyList.FindAll(b => b.Awake && b.Enabled).Count + " awake)",
|
||||
new Vector2(10, 30), Color.White);
|
||||
|
||||
spriteBatch.DrawString(Font,
|
||||
"Bodies: " + GameMain.World.BodyList.Count + " (" + GameMain.World.BodyList.FindAll(b => b.Awake && b.Enabled).Count + " awake)",
|
||||
new Vector2(10, 50), Color.White);
|
||||
|
||||
spriteBatch.DrawString(Font,
|
||||
"Camera pos: " + GameMain.GameScreen.Cam.Position,
|
||||
new Vector2(10, 70), Color.White);
|
||||
spriteBatch.DrawString(SmallFont,
|
||||
"Camera pos: " + GameMain.GameScreen.Cam.Position.ToPoint(),
|
||||
new Vector2(10, 40), Color.White);
|
||||
|
||||
if (Submarine.MainSub != null)
|
||||
{
|
||||
spriteBatch.DrawString(Font,
|
||||
"Sub pos: " + Submarine.MainSub.Position,
|
||||
new Vector2(10, 90), Color.White);
|
||||
spriteBatch.DrawString(SmallFont,
|
||||
"Sub pos: " + Submarine.MainSub.Position.ToPoint(),
|
||||
new Vector2(10, 50), Color.White);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -36,6 +36,13 @@ namespace Barotrauma.Items.Components
|
||||
get { return maxOutput; }
|
||||
}
|
||||
|
||||
[HasDefaultValue(10.0f, true), Editable]
|
||||
public float Capacity
|
||||
{
|
||||
get { return capacity; }
|
||||
set { capacity = Math.Max(value, 1.0f); }
|
||||
}
|
||||
|
||||
[Editable, HasDefaultValue(0.0f, true)]
|
||||
public float Charge
|
||||
{
|
||||
@@ -47,13 +54,6 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
[HasDefaultValue(10.0f, true), Editable]
|
||||
public float Capacity
|
||||
{
|
||||
get { return capacity; }
|
||||
set { capacity = Math.Max(value, 1.0f); }
|
||||
}
|
||||
|
||||
[HasDefaultValue(10.0f, true), Editable]
|
||||
public float RechargeSpeed
|
||||
{
|
||||
|
||||
@@ -67,6 +67,8 @@ namespace Barotrauma.Items.Components
|
||||
Vector2 vector = ToolBox.ParseToVector2(value);
|
||||
minRotation = MathHelper.ToRadians(vector.X);
|
||||
maxRotation = MathHelper.ToRadians(vector.Y);
|
||||
|
||||
rotation = (minRotation + maxRotation) / 2;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -813,6 +813,9 @@ namespace Barotrauma
|
||||
|
||||
if (prefab.sprite != null)
|
||||
{
|
||||
float depth = Sprite.Depth;
|
||||
depth += (ID % 255) * 0.000001f;
|
||||
|
||||
if (body == null)
|
||||
{
|
||||
if (prefab.ResizeHorizontal || prefab.ResizeVertical)
|
||||
@@ -821,7 +824,7 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
prefab.sprite.Draw(spriteBatch, new Vector2(DrawPosition.X, -DrawPosition.Y), color);
|
||||
prefab.sprite.Draw(spriteBatch, new Vector2(DrawPosition.X, -DrawPosition.Y), color, 0.0f, 1.0f, SpriteEffects.None, depth);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -830,7 +833,6 @@ namespace Barotrauma
|
||||
var holdable = GetComponent<Holdable>();
|
||||
if (holdable!=null && holdable.Picker !=null)
|
||||
{
|
||||
float depth = Sprite.Depth;
|
||||
if (holdable.Picker.SelectedItems[0]==this)
|
||||
{
|
||||
depth = holdable.Picker.AnimController.GetLimb(LimbType.RightHand).sprite.Depth + 0.000001f;
|
||||
@@ -844,7 +846,7 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
body.Draw(spriteBatch, prefab.sprite, color);
|
||||
body.Draw(spriteBatch, prefab.sprite, color, depth);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -40,9 +40,9 @@ namespace Barotrauma
|
||||
return;
|
||||
}
|
||||
|
||||
for (int x = Math.Max(indices.X, 0); x <= Math.Min(indices.Width, entities.GetLength(0)); x++)
|
||||
for (int x = Math.Max(indices.X, 0); x <= Math.Min(indices.Width, entities.GetLength(0)-1); x++)
|
||||
{
|
||||
for (int y = Math.Max(indices.Y,0); y <= Math.Min(indices.Height, entities.GetLength(1)); y++)
|
||||
for (int y = Math.Max(indices.Y,0); y <= Math.Min(indices.Height, entities.GetLength(1)-1); y++)
|
||||
{
|
||||
entities[x, y].Add(entity);
|
||||
}
|
||||
|
||||
@@ -128,7 +128,7 @@ namespace Barotrauma
|
||||
|
||||
if (limb.WorldPosition == worldPosition) continue;
|
||||
|
||||
c.AddDamage(limb.SimPosition, DamageType.None,
|
||||
c.AddDamage(limb.WorldPosition, DamageType.None,
|
||||
damage / c.AnimController.Limbs.Length * distFactor, 0.0f, stun * distFactor, false);
|
||||
if (force > 0.0f)
|
||||
{
|
||||
|
||||
@@ -522,9 +522,13 @@ namespace Barotrauma
|
||||
new Rectangle(drawRect.X, -drawRect.Y, rect.Width, rect.Height),
|
||||
Color.Red*((100.0f-OxygenPercentage)/400.0f), true);
|
||||
|
||||
spriteBatch.DrawString(GUI.Font, "Pressure: " + ((int)pressure - rect.Y).ToString() +
|
||||
" - Oxygen: " + ((int)OxygenPercentage), new Vector2(drawRect.X + 10, -drawRect.Y + 10), Color.Black);
|
||||
spriteBatch.DrawString(GUI.Font, volume + " / " + FullVolume, new Vector2(drawRect.X + 10, -drawRect.Y + 30), Color.Black);
|
||||
if (GameMain.DebugDraw)
|
||||
{
|
||||
spriteBatch.DrawString(GUI.SmallFont, "Pressure: " + ((int)pressure - rect.Y).ToString() +
|
||||
" - Oxygen: " + ((int)OxygenPercentage), new Vector2(drawRect.X + 5, -drawRect.Y + 5), Color.White);
|
||||
spriteBatch.DrawString(GUI.SmallFont, volume + " / " + FullVolume, new Vector2(drawRect.X + 5, -drawRect.Y + 20), Color.White);
|
||||
|
||||
}
|
||||
|
||||
if ((isSelected || isHighlighted) && editing)
|
||||
{
|
||||
|
||||
@@ -834,7 +834,7 @@ namespace Barotrauma.Networking
|
||||
Character character = obj as Character;
|
||||
if (character == null) return false;
|
||||
|
||||
if (character != myCharacter)
|
||||
if (character != myCharacter && Voting.AllowVoteKick)
|
||||
{
|
||||
var client = GameMain.NetworkMember.ConnectedClients.Find(c => c.Character == character);
|
||||
if (client != null)
|
||||
|
||||
@@ -1725,8 +1725,9 @@ namespace Barotrauma.Networking
|
||||
Client preferredClient = null;
|
||||
foreach (Client c in clients)
|
||||
{
|
||||
int index = c.jobPreferences.FindIndex(jp => jp == job);
|
||||
if (index == 0) index = 1000;
|
||||
int index = c.jobPreferences.IndexOf(job);
|
||||
if (index == -1) index = 1000;
|
||||
|
||||
if (preferredClient == null || index < bestPreference)
|
||||
{
|
||||
bestPreference = index;
|
||||
|
||||
@@ -93,6 +93,12 @@ namespace Barotrauma.Networking
|
||||
get { return allowSpectating; }
|
||||
}
|
||||
|
||||
public bool AllowVoteKick
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public float EndVoteRequiredRatio = 0.5f;
|
||||
|
||||
public float KickVoteRequiredRatio = 0.5f;
|
||||
@@ -159,10 +165,9 @@ namespace Barotrauma.Networking
|
||||
|
||||
private void CreateSettingsFrame()
|
||||
{
|
||||
settingsFrame = new GUIFrame(new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.Black * 0.5f);
|
||||
|
||||
settingsFrame = new GUIFrame(new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.Black * 0.5f);
|
||||
|
||||
GUIFrame innerFrame = new GUIFrame(new Rectangle(0, 0, 400, 400), null, Alignment.Center, GUI.Style, settingsFrame);
|
||||
GUIFrame innerFrame = new GUIFrame(new Rectangle(0, 0, 400, 420), null, Alignment.Center, GUI.Style, settingsFrame);
|
||||
innerFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
|
||||
|
||||
new GUITextBlock(new Rectangle(0, -5, 0, 20), "Server settings", GUI.Style, innerFrame, GUI.LargeFont);
|
||||
@@ -175,6 +180,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
|
||||
y += 30;
|
||||
|
||||
var endVoteBox = new GUITickBox(new Rectangle(0, y, 20, 20), "End round by voting", Alignment.Left, innerFrame);
|
||||
endVoteBox.Selected = Voting.AllowEndVoting;
|
||||
endVoteBox.OnSelected = (GUITickBox) =>
|
||||
@@ -199,6 +205,33 @@ namespace Barotrauma.Networking
|
||||
return true;
|
||||
};
|
||||
votesRequiredSlider.OnMoved(votesRequiredSlider, votesRequiredSlider.BarScroll);
|
||||
|
||||
y += 40;
|
||||
|
||||
var voteKickBox = new GUITickBox(new Rectangle(0, y, 20, 20), "Allow vote kicking", Alignment.Left, innerFrame);
|
||||
voteKickBox.Selected = Voting.AllowVoteKick;
|
||||
voteKickBox.OnSelected = (GUITickBox) =>
|
||||
{
|
||||
Voting.AllowVoteKick = !Voting.AllowVoteKick;
|
||||
GameMain.Server.UpdateVoteStatus();
|
||||
return true;
|
||||
};
|
||||
|
||||
var kickVotesRequiredText = new GUITextBlock(new Rectangle(20, y + 20, 20, 20), "Votes required: 50 %", GUI.Style, innerFrame, GUI.SmallFont);
|
||||
|
||||
var kickVoteSlider = new GUIScrollBar(new Rectangle(150, y + 22, 100, 10), GUI.Style, 0.1f, innerFrame);
|
||||
kickVoteSlider.UserData = kickVotesRequiredText;
|
||||
kickVoteSlider.Step = 0.2f;
|
||||
kickVoteSlider.BarScroll = (KickVoteRequiredRatio - 0.5f) * 2.0f;
|
||||
kickVoteSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
|
||||
{
|
||||
GUITextBlock voteText = scrollBar.UserData as GUITextBlock;
|
||||
|
||||
KickVoteRequiredRatio = barScroll / 2.0f + 0.5f;
|
||||
voteText.Text = "Votes required: " + (int)MathUtils.Round(KickVoteRequiredRatio * 100.0f, 10.0f) + " %";
|
||||
return true;
|
||||
};
|
||||
kickVoteSlider.OnMoved(kickVoteSlider, kickVoteSlider.BarScroll);
|
||||
|
||||
y += 40;
|
||||
|
||||
|
||||
@@ -306,8 +306,8 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
if (gameStarted && Screen.Selected == GameMain.GameScreen)
|
||||
{
|
||||
//chatBox.Visible = Character.Controlled == null || !Character.Controlled.IsUnconscious;
|
||||
chatMsgBox.Visible = Character.Controlled == null || !Character.Controlled.IsUnconscious;
|
||||
chatMsgBox.Visible = Character.Controlled == null ||
|
||||
(!Character.Controlled.IsUnconscious && Character.Controlled.Stun >= 0.0f);
|
||||
|
||||
inGameHUD.Update(deltaTime);
|
||||
|
||||
|
||||
@@ -354,6 +354,7 @@ namespace Barotrauma
|
||||
|
||||
if (IsServer && GameMain.Server != null)
|
||||
{
|
||||
int prevSelected = subList.SelectedIndex;
|
||||
UpdateSubList(Submarine.SavedSubmarines);
|
||||
|
||||
modeList.OnSelected = VotableClicked;
|
||||
@@ -377,8 +378,11 @@ namespace Barotrauma
|
||||
var banListButton = new GUIButton(new Rectangle(0, 30, 100, 20), "Banned IPs", Alignment.BottomRight, GUI.Style, playerList.Parent);
|
||||
banListButton.OnClicked = GameMain.Server.BanList.ToggleBanFrame;
|
||||
banListButton.UserData = "banListButton";
|
||||
|
||||
if (subList.CountChildren > 0 && subList.Selected == null) subList.Select(0);
|
||||
|
||||
if (subList.CountChildren > 0 && subList.Selected == null)
|
||||
{
|
||||
subList.Select(Math.Max(0, prevSelected));
|
||||
}
|
||||
if (GameModePreset.list.Count > 0 && modeList.Selected == null) modeList.Select(0);
|
||||
|
||||
if (myPlayerFrame.children.Find(c => c.UserData as string == "playyourself") == null)
|
||||
|
||||
@@ -12,6 +12,8 @@ namespace Barotrauma
|
||||
{
|
||||
private bool allowSubVoting, allowModeVoting;
|
||||
|
||||
public bool AllowVoteKick = true;
|
||||
|
||||
public bool AllowEndVoting = true;
|
||||
|
||||
public bool AllowSubVoting
|
||||
@@ -243,8 +245,9 @@ namespace Barotrauma
|
||||
{
|
||||
msg.Write((byte)voters.Count(v => v.GetVote<bool>(VoteType.EndRound)));
|
||||
msg.Write((byte)voters.Count);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
msg.Write(AllowVoteKick);
|
||||
}
|
||||
|
||||
public void ReadData(NetIncomingMessage msg)
|
||||
@@ -286,6 +289,8 @@ namespace Barotrauma
|
||||
GameMain.NetworkMember.EndVoteCount = msg.ReadByte();
|
||||
GameMain.NetworkMember.EndVoteMax = msg.ReadByte();
|
||||
}
|
||||
|
||||
AllowVoteKick = msg.ReadBoolean();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,6 +7,7 @@ using FarseerPhysics.Dynamics;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Barotrauma.Sounds;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
@@ -249,7 +250,16 @@ namespace Barotrauma
|
||||
if (currMusicVolume < 0.01f)
|
||||
{
|
||||
Sound.StopStream();
|
||||
if (targetMusic != null) Sound.StartStream(targetMusic.file, currMusicVolume);
|
||||
|
||||
try
|
||||
{
|
||||
if (targetMusic != null) Sound.StartStream(targetMusic.file, currMusicVolume);
|
||||
}
|
||||
catch (FileNotFoundException e)
|
||||
{
|
||||
DebugConsole.ThrowError("Music clip " + targetMusic.file + " not found!");
|
||||
}
|
||||
|
||||
currentMusic = targetMusic;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,3 +1,41 @@
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
v0.4.1.6
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
|
||||
- vote kicking
|
||||
- fixed reverting back to the first sub on the list after each round when using manual submarine selection
|
||||
- fixed lights "bleeding" through walls
|
||||
- fixed crashing if the submarine contains hulls far away from the rest of the submarine
|
||||
- corricodone is slightly more effective
|
||||
- battery charge can be set higher than the default capacity of 2000 (assuming the capacity is set higher)
|
||||
- job assignment bugfixes
|
||||
- head sprites can be given tags (e.g. customhead[tag].png) which will make the game select body sprites
|
||||
with a matching tag (e.g. customtorso[tag].png) for the character
|
||||
- some new head sprites
|
||||
- pathfinding errors (which may be caused by missing or incorrectly placed waypoints in custom subs)
|
||||
don't cause the debug console to pop up
|
||||
- added missing music clips to the Linux build
|
||||
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
v0.4.1.5
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
|
||||
- fixed oxygen distribution through vents not being calculated correctly
|
||||
- fixed another bug that caused ''object reference not set to an instance of object'' error messages
|
||||
when starting a new round
|
||||
- fulgurium batteries can be put in flashlights and sonars
|
||||
- more powerful oxygen generators in vanilla subs (small rooms aren't deathtraps anymore)
|
||||
|
||||
Linux version:
|
||||
- fixed ''unable to load coelanth.png'' error messages
|
||||
- fixed non-matching content packages between the Linux and Windows versions
|
||||
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
v0.4.1.4
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
|
||||
- fixed clients failing to select submarines in their "Submarines/Downloaded" folder
|
||||
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
v0.4.1.3
|
||||
---------------------------------------------------------------------------------------------------------
|
||||
|
||||
Reference in New Issue
Block a user