- head sprites can be given "tags", and body is chosen from sprites with the same tag
- black character sprites
This commit is contained in:
@@ -374,6 +374,21 @@
|
||||
<Content Include="Content\Characters\Fractalguardian\fractalguardian.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Characters\Human\fhead7[black].png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Characters\Human\ftorso[black].png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Characters\Human\head7[black].png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Characters\Human\head8[black].png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Characters\Human\torso[black].png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="Content\Characters\Husk\DivingSuit.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
|
||||
BIN
Subsurface/Content/Characters/Human/fhead7[black].png
Normal file
BIN
Subsurface/Content/Characters/Human/fhead7[black].png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.1 KiB |
BIN
Subsurface/Content/Characters/Human/ftorso[black].png
Normal file
BIN
Subsurface/Content/Characters/Human/ftorso[black].png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 6.4 KiB |
BIN
Subsurface/Content/Characters/Human/head7[black].png
Normal file
BIN
Subsurface/Content/Characters/Human/head7[black].png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.0 KiB |
BIN
Subsurface/Content/Characters/Human/head8[black].png
Normal file
BIN
Subsurface/Content/Characters/Human/head8[black].png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 1.9 KiB |
@@ -1,5 +1,5 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<Character name ="human" humanoid="true" needsair="true" genders="true" maleheadid="1,6" femaleheadid="1,6" drowningtime="30">
|
||||
<Character name ="human" humanoid="true" needsair="true" genders="true" maleheadid="1,8" femaleheadid="1,7" drowningtime="30">
|
||||
|
||||
<name firstname="Content/Characters/Human/[GENDER]firstnames.txt" lastname="Content/Characters/Human/lastnames.txt" />
|
||||
|
||||
|
||||
BIN
Subsurface/Content/Characters/Human/torso[black].png
Normal file
BIN
Subsurface/Content/Characters/Human/torso[black].png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 6.7 KiB |
@@ -179,7 +179,7 @@ namespace Barotrauma
|
||||
new Vector2(GameMain.GraphicsWidth / damageOverlay.size.X, GameMain.GraphicsHeight / damageOverlay.size.Y));
|
||||
}
|
||||
|
||||
if (character.IsUnconscious)
|
||||
if (character.IsUnconscious && !character.IsDead)
|
||||
{
|
||||
if (suicideButton == null)
|
||||
{
|
||||
|
||||
@@ -2,6 +2,8 @@
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Barotrauma
|
||||
@@ -45,6 +47,12 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public List<string> SpriteTags
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
public int HeadSpriteId
|
||||
{
|
||||
get { return headSpriteId; }
|
||||
@@ -92,6 +100,8 @@ namespace Barotrauma
|
||||
|
||||
pickedItems = new List<ushort>();
|
||||
|
||||
SpriteTags = new List<string>();
|
||||
|
||||
//ID = -1;
|
||||
|
||||
XDocument doc = ToolBox.TryLoadXml(file);
|
||||
@@ -171,8 +181,30 @@ namespace Barotrauma
|
||||
|
||||
spritePath = spritePath.Replace("[GENDER]", (this.gender == Gender.Female) ? "f" : "");
|
||||
spritePath = spritePath.Replace("[HEADID]", HeadSpriteId.ToString());
|
||||
|
||||
headSprite = new Sprite(spriteElement, "", spritePath);
|
||||
|
||||
string fileName = Path.GetFileNameWithoutExtension(spritePath);
|
||||
|
||||
//go through the files in the directory to find a matching sprite
|
||||
var files = Directory.GetFiles(Path.GetDirectoryName(spritePath)).ToList();
|
||||
foreach (string file in files)
|
||||
{
|
||||
string fileWithoutTags = Path.GetFileNameWithoutExtension(file);
|
||||
fileWithoutTags = fileWithoutTags.Split('[', ']').First();
|
||||
|
||||
if (fileWithoutTags != fileName) continue;
|
||||
|
||||
headSprite = new Sprite(spriteElement, "", file);
|
||||
|
||||
//extract the tags out of the filename
|
||||
SpriteTags = file.Split('[', ']').Skip(1).ToList();
|
||||
if (SpriteTags.Any())
|
||||
{
|
||||
SpriteTags.RemoveAt(SpriteTags.Count-1);
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -8,6 +8,8 @@ using Microsoft.Xna.Framework.Graphics;
|
||||
using Barotrauma.Items.Components;
|
||||
using System.Collections.Generic;
|
||||
using Barotrauma.Lights;
|
||||
using System.Linq;
|
||||
using System.IO;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
@@ -273,14 +275,34 @@ namespace Barotrauma
|
||||
case "sprite":
|
||||
string spritePath = subElement.Attribute("texture").Value;
|
||||
|
||||
if (character.Info!=null)
|
||||
string spritePathWithTags = spritePath;
|
||||
|
||||
if (character.Info != null)
|
||||
{
|
||||
spritePath = spritePath.Replace("[GENDER]", (character.Info.Gender == Gender.Female) ? "f" : "");
|
||||
spritePath = spritePath.Replace("[HEADID]", character.Info.HeadSpriteId.ToString());
|
||||
|
||||
if (character.Info.HeadSprite != null && character.Info.SpriteTags.Any())
|
||||
{
|
||||
string tags = "";
|
||||
character.Info.SpriteTags.ForEach(tag => tags += "[" + tag + "]");
|
||||
|
||||
spritePathWithTags = Path.Combine(
|
||||
Path.GetDirectoryName(spritePath),
|
||||
Path.GetFileNameWithoutExtension(spritePath) + tags + Path.GetExtension(spritePath));
|
||||
}
|
||||
}
|
||||
|
||||
if (File.Exists(spritePathWithTags))
|
||||
{
|
||||
sprite = new Sprite(subElement, "", spritePathWithTags);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
sprite = new Sprite(subElement, "", spritePath);
|
||||
}
|
||||
|
||||
sprite = new Sprite(subElement, "", spritePath);
|
||||
break;
|
||||
case "damagedsprite":
|
||||
string damagedSpritePath = subElement.Attribute("texture").Value;
|
||||
|
||||
Reference in New Issue
Block a user