Joonas Rikkonen
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f8405fedb4
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(ce6f2672e) Additional verbose logging
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2019-06-13 11:45:20 +03:00 |
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Joonas Rikkonen
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adab8589da
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(f87bfac85) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-06-12 16:45:24 +03:00 |
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Joonas Rikkonen
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dce98349ea
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(23df6915f) Added: Possibility of having a status effect trigger if a requiredItem is missing
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2019-06-12 16:45:02 +03:00 |
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Joonas Rikkonen
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b598459179
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(65e2b5073) Fixed crashing when an item that requires aim to use is used by something else than a character. Not sure if there are any vanilla items that can cause this error, but can be reproduced for example by creating a projectile that RequiresAimToUse and triggers the Use method when it hits something. Closes #1602
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2019-06-12 16:44:18 +03:00 |
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Joonas Rikkonen
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e3ca616fff
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(869ac975f) Merge branch 'master' into dev
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2019-06-12 16:43:56 +03:00 |
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Joonas Rikkonen
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eaf4f6afb8
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(face37755) Fixed clients timing out when trying to connect to a server that has banned someone. Closes #1568
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2019-06-12 16:43:34 +03:00 |
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Joonas Rikkonen
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e9c8103be4
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(5a6865d0f) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-06-11 21:46:57 +03:00 |
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Joonas Rikkonen
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c30f1de8f3
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(8814bcb6b) Null checks on GUIStyle fonts
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2019-06-11 21:46:39 +03:00 |
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Joonas Rikkonen
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dd1ce8bf2f
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(df244251c) Fixed: Electric devices that are underwater and are broken by flooding being repairable forever, due to condition never staying at full condition for long enough for the repairing to stop
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2019-06-11 21:46:02 +03:00 |
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Joonas Rikkonen
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3bc52e2d95
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(b4fd73057) Reset item position update interval when a client fails to pick it up due to it being accessible (should cause the position of the item to be corrected if the client failed to pick it up due to the position not matching the server position).
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2019-06-04 16:42:57 +03:00 |
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Joonas Rikkonen
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bea7b58ff3
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(a410fd46c) Trying to help the merge script through a jungle of merges
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2019-06-04 16:37:31 +03:00 |
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Joonas Rikkonen
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81dd2f3202
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(0c86b4b28) Revert "Don't reset the los if there is no client (single player). Fixes los resetting between game sessions (less tedious debugging)."
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2019-06-04 16:02:25 +03:00 |
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Joonas Rikkonen
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edccfe223d
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(9a7d83a40) Fullscreen bug workarounds
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2019-06-04 16:00:38 +03:00 |
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Joonas Rikkonen
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f797235bfd
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(38d8117f7) Added: More routing of TextManager.Get().Replace -> TextManager.GetWithVariable(s), missing workshop-related localization tags to englishvanilla
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2019-06-04 15:38:12 +03:00 |
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Joonas Rikkonen
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04f69dbe63
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(b3c71807f) Updated to the latest version of GameAnalytics
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2019-06-04 15:33:38 +03:00 |
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Joonas Rikkonen
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a3e67dd40a
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(7163b300e) Added: Way for capitalizing / lowercasing replaced variables depending on the position in the sentence & some implementations
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2019-06-04 15:32:59 +03:00 |
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Joonas Rikkonen
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bc566ac0e7
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(bc44f3622) Fixed credits not resizing when resolution is changed
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2019-06-04 15:32:04 +03:00 |
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Joonas Rikkonen
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93e4767fb8
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(657674526) Reallow changing resolution in fullscreen/borderless. TODO: test, disable in borderless because it seems to do nothing?
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2019-06-04 15:30:32 +03:00 |
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Joonas Rikkonen
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bce99f2e6f
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(7e0adb991) Fixed legacy items failing to load if a sub is saved with a language other than English and the language then changed to something else.
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2019-06-04 15:29:55 +03:00 |
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Joonas Rikkonen
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7c67b1f164
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(57c46943d) Quick fix watchman graphics (not quite right yet, but better). Re-enable the variant 2.
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2019-05-20 21:00:11 +03:00 |
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Joonas Rikkonen
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b71adc7589
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(2e0e45e1f) Updated: Localization
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2019-05-20 20:46:21 +03:00 |
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Joonas Rikkonen
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42cf9d3368
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(da0d388a0) Fixed medical item usage occasionally failing even if the character has adequate skills to use it
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2019-05-20 20:36:18 +03:00 |
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Joonas Rikkonen
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f605651966
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(683b11c00) High-res shuttle preview images + merge fix
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2019-05-16 08:49:01 +03:00 |
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Joonas Rikkonen
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5438a65852
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(f2c7469a6) Workarounds to missing label translations: use "High pressure" for the "WARNING: High pressure" label in the tutorial outpost, use "Warning" and "Reactor temp." for "Reactor temp caution". Also made the labels a little larger to accommodate longer words in some of the translations.
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2019-05-16 07:04:47 +03:00 |
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Joonas Rikkonen
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ce05d50a2b
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(9c4e324eb) Fixed chat messages going slightly off-frame on top of the in-game chat box.
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2019-05-16 07:04:27 +03:00 |
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Joonas Rikkonen
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851e6f76cd
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(38baa1f78) Changed tag layout in Workshop screen to prevent overflows
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2019-05-16 07:04:08 +03:00 |
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Joonas Rikkonen
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48a232533b
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(217571764) Fixed "No living players on the server and Jouer vous-même" again (TODO: note about this to the translator so it gets fixed at their end as well)
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2019-05-16 07:03:50 +03:00 |
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Joonas Rikkonen
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5ff09db449
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(eff616485) Don't show mission info in the round summary if there's no localized "mission failed" text available and there's nothing else to show. TODO: add the text to localization so this isn't needed
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2019-05-16 07:03:32 +03:00 |
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Joonas Rikkonen
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d03e1995bc
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(375481a35) Write save times as unix time values and display them using the system's current date format
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2019-05-16 07:03:15 +03:00 |
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Joonas Rikkonen
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e42a0a33a4
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(2d9e06198) Attempt to fix incorrectly displayed Chinese capture device names (haven't been able to reproduce)
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2019-05-16 07:02:57 +03:00 |
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Joonas Rikkonen
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e7d1ae2cda
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(b45ff81a1) Log an error if a client can't find the prefab for an item spawned by the server
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2019-05-16 07:02:40 +03:00 |
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Joonas Rikkonen
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1be3897197
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(68f3eb5ff) Fixed clients reading character events incorrectly if a character has selected another character, but a client doesn't know about the selected character being spawned yet.
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2019-05-16 07:02:22 +03:00 |
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Joonas Rikkonen
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761726c9b1
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(24d02be32) Revert 8e2e2526 ("Spawn multiple monsters using the same spatial and temporal spreading logic as in events". Caused entity IDs to often differ between the server and clients in monster missions, leading to all sorts of syncing issues (the most frequent being IndexOutOfRange exceptions when attempting to read data for an incorrect entity).
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2019-05-16 07:02:02 +03:00 |
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Joonas Rikkonen
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d72187bbd0
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(2a25dbfad) Wrap minimap room info texts
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2019-05-16 07:01:44 +03:00 |
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Joonas Rikkonen
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19b4caa576
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(a7fed8657) More punctuation fixes
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2019-05-16 07:01:26 +03:00 |
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Joonas Rikkonen
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c18f72e12e
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(13b4e32e2) Added a method that can be used to add punctuation between strings, while taking into account special rules in some languages (e.g. a breaking space before a colon in French). Removed colons from a bunch of menu labels where they're not necessary.
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2019-05-16 07:01:08 +03:00 |
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Joonas Rikkonen
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63af8ddac8
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(b207c589d) Translate the "privacy policy" text in the main menu (got the texts from Daedalic's privacy policy page, should be correct even though the didn't come from the translators)
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2019-05-16 07:00:50 +03:00 |
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Joonas Rikkonen
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674b845e9b
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(8c44620c0) Optimized dynamic font loading (don't get existing texture date with GetData every time a new symbol needs to be rendered, but save the pixel buffer and add to it as needed)
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2019-05-16 07:00:33 +03:00 |
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Joonas Rikkonen
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531c572216
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(f6f86c3b6) Use relative scales in store UI, gave more space to the amount input box
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2019-05-16 07:00:14 +03:00 |
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Joonas Rikkonen
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9ba7dee1d7
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(e858408c2) Use localizable "signal_out_x" text in CustomInterface elements with an empty label (TODO: disable empty elements)
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2019-05-16 06:59:56 +03:00 |
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Joonas Rikkonen
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8619135761
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(1a67da748) Made more space for the cause of death descriptions in the RoundSummary panel
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2019-05-16 06:59:39 +03:00 |
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Joonas Rikkonen
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7c61c5e179
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(ad50d7e7a) Removed a dot from the end of afflictioncauseofdeath.oxygenlow in PT-BR
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2019-05-16 06:59:21 +03:00 |
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Joonas Rikkonen
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61c5f52441
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(bf7a77e38) Fixed monster names not being translated when hovered over
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2019-05-16 06:59:03 +03:00 |
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Joonas Rikkonen
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86ddfb73d5
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(874293f6d) Fixed incorrect reward amount in the "Chemical shipment" description
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2019-05-16 06:58:45 +03:00 |
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Joonas Rikkonen
|
501c3f9ae5
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(e8cd7329b) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-16 06:58:26 +03:00 |
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Joonas Rikkonen
|
42d4b5bfcd
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(5269b5857) tweaks
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2019-05-16 06:58:09 +03:00 |
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Joonas Rikkonen
|
3fc539d373
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(935f68e00) Fix characters waiting when they shouldn't after being left uncontrolled by the player.
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2019-05-16 06:57:50 +03:00 |
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Joonas Rikkonen
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b97ecddf03
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(da82264a0) Use ISpatialEntity as the target of "go to" objective to get rid of the reaching issues. Use display units instead of sim units. Don't calculate a standing point in "fix leak" objective, because it's handled in the AIOperate method when the bot get's near enough,
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2019-05-16 06:57:32 +03:00 |
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Joonas Rikkonen
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308fe4da00
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(e2c9d8c61) disabled horizontal rescaling of fin "Tail Fin D2 p2" to fix lighting weirdness.
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2019-05-16 06:57:12 +03:00 |
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Joonas Rikkonen
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a4b0a9abc9
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(4b2d4213d) tweaks and fixes, part 777
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2019-05-16 06:56:53 +03:00 |
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