(13b4e32e2) Added a method that can be used to add punctuation between strings, while taking into account special rules in some languages (e.g. a breaking space before a colon in French). Removed colons from a bunch of menu labels where they're not necessary.
This commit is contained in:
@@ -121,90 +121,7 @@ namespace Barotrauma
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MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
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MainLimb.PullJointEnabled = true;
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}
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character.SelectedConstruction = character.MemState[0].SelectedItem;
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}
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if (character.MemState[0].Animation == AnimController.Animation.CPR)
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{
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character.AnimController.Anim = AnimController.Animation.CPR;
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}
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else if (character.AnimController.Anim == AnimController.Animation.CPR)
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{
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character.AnimController.Anim = AnimController.Animation.None;
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}
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Vector2 newVelocity = Collider.LinearVelocity;
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Vector2 newPosition = Collider.SimPosition;
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float newRotation = Collider.Rotation;
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float newAngularVelocity = Collider.AngularVelocity;
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Collider.CorrectPosition(character.MemState, out newPosition, out newVelocity, out newRotation, out newAngularVelocity);
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newVelocity = newVelocity.ClampLength(100.0f);
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if (!MathUtils.IsValid(newVelocity)) { newVelocity = Vector2.Zero; }
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overrideTargetMovement = newVelocity.LengthSquared() > 0.01f ? newVelocity : Vector2.Zero;
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Collider.LinearVelocity = newVelocity;
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Collider.AngularVelocity = newAngularVelocity;
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float distSqrd = Vector2.DistanceSquared(newPosition, Collider.SimPosition);
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float errorTolerance = character.AllowInput ? 0.01f : 0.2f;
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if (distSqrd > errorTolerance)
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{
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if (distSqrd > 10.0f || !character.AllowInput)
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{
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Collider.TargetRotation = newRotation;
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SetPosition(newPosition, lerp: distSqrd < 5.0f, ignorePlatforms: false);
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}
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else
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{
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Collider.TargetRotation = newRotation;
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Collider.TargetPosition = newPosition;
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Collider.MoveToTargetPosition(true);
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}
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}
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//unconscious/dead characters can't correct their position using AnimController movement
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// -> we need to correct it manually
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if (!character.AllowInput)
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{
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float mainLimbDistSqrd = Vector2.DistanceSquared(MainLimb.PullJointWorldAnchorA, Collider.SimPosition);
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float mainLimbErrorTolerance = 0.1f;
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//if the main limb is roughly at the correct position and the collider isn't moving (much at least),
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//don't attempt to correct the position.
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if (mainLimbDistSqrd > mainLimbErrorTolerance || Collider.LinearVelocity.LengthSquared() > 0.05f)
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{
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MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
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MainLimb.PullJointEnabled = true;
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}
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}
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}
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character.MemLocalState.Clear();
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}
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else
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{
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//remove states with a timestamp (there may still timestamp-based states
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//in the list if the controlled character switches from timestamp-based interpolation to ID-based)
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character.MemState.RemoveAll(m => m.Timestamp > 0.0f);
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for (int i = 0; i < character.MemLocalState.Count; i++)
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{
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if (character.Submarine == null)
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{
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//transform in-sub coordinates to outside coordinates
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if (character.MemLocalState[i].Position.Y > lowestSubPos)
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{
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character.MemLocalState[i].TransformInToOutside();
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}
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}
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else if (currentHull?.Submarine != null)
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{
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//transform outside coordinates to in-sub coordinates
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if (character.MemLocalState[i].Position.Y < lowestSubPos)
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{
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character.MemLocalState[i].TransformOutToInside(currentHull.Submarine);
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}
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}
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}
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character.MemLocalState.Clear();
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}
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@@ -766,6 +766,8 @@ namespace Barotrauma
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private GUILayoutGroup subPreviewContainer;
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private GUILayoutGroup subPreviewContainer;
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private GUIButton loadGameButton;
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public Action<Submarine, string, string> StartNewGame;
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@@ -808,16 +810,16 @@ namespace Barotrauma
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columnContainer.Recalculate();
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// New game left side
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.02f), leftColumn.RectTransform) { MinSize = new Point(0, 20) }, TextManager.Get("SaveName") + ":");
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.02f), leftColumn.RectTransform) { MinSize = new Point(0, 20) }, TextManager.Get("SaveName"));
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saveNameBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform) { MinSize = new Point(0, 20) }, string.Empty)
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{
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textFilterFunction = (string str) => { return ToolBox.RemoveInvalidFileNameChars(str); }
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};
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.02f), leftColumn.RectTransform) { MinSize = new Point(0, 20) }, TextManager.Get("MapSeed") + ":");
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.02f), leftColumn.RectTransform) { MinSize = new Point(0, 20) }, TextManager.Get("MapSeed"));
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seedBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform) { MinSize = new Point(0, 20) }, ToolBox.RandomSeed(8));
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.02f), leftColumn.RectTransform) { MinSize = new Point(0, 20) }, TextManager.Get("SelectedSub") + ":");
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.02f), leftColumn.RectTransform) { MinSize = new Point(0, 20) }, TextManager.Get("SelectedSub"));
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var filterContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), leftColumn.RectTransform), isHorizontal: true)
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{
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Stretch = true
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@@ -652,9 +652,14 @@ namespace Barotrauma
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var creatorHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), content.RectTransform)) { IsHorizontal = true, Stretch = true };
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), creatorHolder.RectTransform), TextManager.Get("WorkshopItemCreator") + ": " + EnsureUTF8(item.OwnerName), textAlignment: Alignment.BottomLeft, wrap: true);
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new GUITextBlock(new RectTransform(new Vector2(0.3f, 0.0f), creatorHolder.RectTransform),
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TextManager.Get("WorkshopItemCreator"), textAlignment: Alignment.TopLeft, wrap: true);
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new GUIButton(new RectTransform(new Vector2(0.5f, 1.0f), creatorHolder.RectTransform, Anchor.BottomRight), TextManager.Get("WorkshopShowItemInSteam"), style: null)
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new GUITextBlock(new RectTransform(new Vector2(0.3f, 0.0f), creatorHolder.RectTransform),
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EnsureUTF8(item.OwnerName), textAlignment: Alignment.TopRight, wrap: true);
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new GUIButton(new RectTransform(new Vector2(0.3f, 1.0f), creatorHolder.RectTransform, Anchor.BottomRight), TextManager.Get("WorkshopShowItemInSteam"), style: null)
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{
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Color = new Color(38, 86, 38, 75),
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HoverColor = new Color(85, 203, 99, 50),
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@@ -698,7 +703,7 @@ namespace Barotrauma
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{
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RelativeSpacing = 0.02f
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};
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new GUITextBlock(new RectTransform(new Vector2(0.2f, 0.0f), scoreContainer.RectTransform), TextManager.Get("WorkshopItemScore") + ": ");
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new GUITextBlock(new RectTransform(new Vector2(0.2f, 0.0f), scoreContainer.RectTransform), TextManager.Get("WorkshopItemScore"));
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int starCount = (int)Math.Round(item.Score * 5);
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for (int i = 0; i < 5; i++)
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{
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@@ -712,7 +717,7 @@ namespace Barotrauma
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{
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Stretch = true
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};
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new GUITextBlock(new RectTransform(new Vector2(0.2f, 1.0f), tagContainer.RectTransform), TextManager.Get("WorkshopItemTags")+": ");
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new GUITextBlock(new RectTransform(new Vector2(0.2f, 1.0f), tagContainer.RectTransform), TextManager.Get("WorkshopItemTags"));
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if (!item.Tags.Any(t => !string.IsNullOrEmpty(t)))
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{
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new GUITextBlock(new RectTransform(new Vector2(0.2f, 1.0f), tagContainer.RectTransform), TextManager.Get("None"));
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@@ -726,15 +731,15 @@ namespace Barotrauma
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new GUITextBlock(new RectTransform(new Vector2(0.15f, 1.0f), tagContainer.RectTransform, Anchor.Center), tag, style: "ListBoxElement");
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}
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var fileSize = new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.0f), content.RectTransform), TextManager.Get("WorkshopItemFileSize") + ": ");
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var fileSize = new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.0f), content.RectTransform), TextManager.Get("WorkshopItemFileSize"));
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new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.0f), fileSize.RectTransform, Anchor.TopRight), MathUtils.GetBytesReadable(item.Installed ? (long)item.Size : item.DownloadSize), textAlignment: Alignment.TopRight);
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//var dateContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.0f), content.RectTransform), isHorizontal: true);
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var creationDate = new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.0f), content.RectTransform), TextManager.Get("WorkshopItemCreationDate") +": ");
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var creationDate = new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.0f), content.RectTransform), TextManager.Get("WorkshopItemCreationDate"));
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new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.0f), creationDate.RectTransform, Anchor.CenterRight), item.Created.ToString("dd.MM.yyyy"), textAlignment: Alignment.TopRight);
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var modificationDate = new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.0f), content.RectTransform), TextManager.Get("WorkshopItemModificationDate") + ": ");
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var modificationDate = new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.0f), content.RectTransform), TextManager.Get("WorkshopItemModificationDate"));
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new GUITextBlock(new RectTransform(new Vector2(0.5f, 0.0f), modificationDate.RectTransform, Anchor.CenterRight), item.Modified.ToString("dd.MM.yyyy"), textAlignment: Alignment.TopRight);
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}
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@@ -89,6 +89,21 @@ namespace Barotrauma
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}
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}
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public override void Update(float deltaTime)
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{
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if (objectiveManager.CurrentObjective == this)
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{
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if (randomTimer > 0)
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{
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randomTimer -= deltaTime;
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}
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else
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{
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SetRandom();
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}
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}
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}
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public override bool IsCompleted() => false;
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public override bool CanBeCompleted => true;
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@@ -933,6 +933,10 @@ namespace Barotrauma
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{
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isCompleted = true;
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}
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if (component.AIOperate(deltaTime, character, this))
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{
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isCompleted = true;
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}
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}
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else
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{
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@@ -1145,24 +1145,6 @@ namespace Barotrauma
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SmoothedCursorPosition = cursorPosition - smoothedCursorDiff;
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}
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if (!(this is AICharacter) || Controlled == this || IsRemotePlayer)
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{
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//apply some smoothing to the cursor positions of remote players when playing as a client
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//to make aiming look a little less choppy
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Vector2 smoothedCursorDiff = cursorPosition - SmoothedCursorPosition;
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smoothedCursorDiff = NetConfig.InterpolateCursorPositionError(smoothedCursorDiff);
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SmoothedCursorPosition = cursorPosition - smoothedCursorDiff;
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}
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if (!(this is AICharacter) || Controlled == this || IsRemotePlayer)
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{
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//apply some smoothing to the cursor positions of remote players when playing as a client
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//to make aiming look a little less choppy
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Vector2 smoothedCursorDiff = cursorPosition - SmoothedCursorPosition;
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smoothedCursorDiff = NetConfig.InterpolateCursorPositionError(smoothedCursorDiff);
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SmoothedCursorPosition = cursorPosition - smoothedCursorDiff;
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}
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if (!(this is AICharacter) || Controlled == this || IsRemotePlayer)
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{
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if (speedMultipliers.Count == 0) return 1f;
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@@ -275,9 +275,10 @@ namespace Barotrauma
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if (!(GameMode is TutorialMode))
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{
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GUI.AddMessage("", Color.Transparent, 3.0f, playSound: false);
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GUI.AddMessage(level.Biome.Name, Color.Lerp(Color.CadetBlue, Color.DarkRed, level.Difficulty / 100.0f), 5.0f, playSound: false);
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GUI.AddMessage(TextManager.Get("Destination") + ": " + EndLocation.Name, Color.CadetBlue, playSound: false);
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GUI.AddMessage(TextManager.Get("Mission") + ": " + (Mission == null ? TextManager.Get("None") : Mission.Name), Color.CadetBlue, playSound: false);
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//TODO: re-enable when biome names have been translated
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//GUI.AddMessage(level.Biome.Name, Color.Lerp(Color.CadetBlue, Color.DarkRed, level.Difficulty / 100.0f), 5.0f, playSound: false);
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GUI.AddMessage(TextManager.AddPunctuation(':', TextManager.Get("Destination"), EndLocation.Name), Color.CadetBlue, playSound: false);
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GUI.AddMessage(TextManager.AddPunctuation(':', TextManager.Get("Mission"), (Mission == null ? TextManager.Get("None") : Mission.Name)), Color.CadetBlue, playSound: false);
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}
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#endif
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@@ -810,6 +810,25 @@ namespace Barotrauma.Items.Components
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}
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}
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if (targetItem.Prefab.DeconstructItems.Any())
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{
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inputContainer.Inventory.RemoveItem(targetItem);
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Entity.Spawner.AddToRemoveQueue(targetItem);
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MoveInputQueue();
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PutItemsToLinkedContainer();
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}
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else
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{
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if (outputContainer.Inventory.Items.All(i => i != null))
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{
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targetItem.Drop(dropper: null);
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}
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else
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{
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outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
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}
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}
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if (targetItem.Prefab.DeconstructItems.Any())
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{
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inputContainer.Inventory.RemoveItem(targetItem);
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@@ -144,17 +144,6 @@ namespace Barotrauma.Items.Components
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}
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}
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public Vector2 SteeringInput
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{
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get { return steeringInput; }
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set
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{
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if (!MathUtils.IsValid(value)) return;
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steeringInput.X = MathHelper.Clamp(value.X, -100.0f, 100.0f);
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steeringInput.Y = MathHelper.Clamp(value.Y, -100.0f, 100.0f);
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}
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}
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public SteeringPath SteeringPath
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{
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if (!CanBeSelected) return false;
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@@ -175,6 +164,12 @@ namespace Barotrauma.Items.Components
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set { posToMaintain = value; }
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}
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public Vector2? PosToMaintain
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{
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get { return posToMaintain; }
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set { posToMaintain = value; }
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}
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struct ObstacleDebugInfo
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{
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public Vector2 Point1;
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@@ -1139,70 +1139,6 @@ namespace Barotrauma
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}
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}
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public void UpdateTransform()
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{
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Submarine prevSub = Submarine;
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FindHull();
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if (Submarine == null && prevSub != null)
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{
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body.SetTransform(body.SimPosition + prevSub.SimPosition, body.Rotation);
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}
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else if (Submarine != null && prevSub == null)
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{
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body.SetTransform(body.SimPosition - Submarine.SimPosition, body.Rotation);
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}
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else if (Submarine != null && prevSub != null && Submarine != prevSub)
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{
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body.SetTransform(body.SimPosition + prevSub.SimPosition - Submarine.SimPosition, body.Rotation);
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}
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Vector2 displayPos = ConvertUnits.ToDisplayUnits(body.SimPosition);
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rect.X = (int)(displayPos.X - rect.Width / 2.0f);
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rect.Y = (int)(displayPos.Y + rect.Height / 2.0f);
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if (Math.Abs(body.LinearVelocity.X) > NetConfig.MaxPhysicsBodyVelocity ||
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Math.Abs(body.LinearVelocity.Y) > NetConfig.MaxPhysicsBodyVelocity)
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{
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body.LinearVelocity = new Vector2(
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MathHelper.Clamp(body.LinearVelocity.X, -NetConfig.MaxPhysicsBodyVelocity, NetConfig.MaxPhysicsBodyVelocity),
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MathHelper.Clamp(body.LinearVelocity.Y, -NetConfig.MaxPhysicsBodyVelocity, NetConfig.MaxPhysicsBodyVelocity));
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}
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}
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public void UpdateTransform()
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{
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Submarine prevSub = Submarine;
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FindHull();
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if (Submarine == null && prevSub != null)
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{
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body.SetTransform(body.SimPosition + prevSub.SimPosition, body.Rotation);
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}
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else if (Submarine != null && prevSub == null)
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{
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body.SetTransform(body.SimPosition - Submarine.SimPosition, body.Rotation);
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}
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else if (Submarine != null && prevSub != null && Submarine != prevSub)
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{
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body.SetTransform(body.SimPosition + prevSub.SimPosition - Submarine.SimPosition, body.Rotation);
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}
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Vector2 displayPos = ConvertUnits.ToDisplayUnits(body.SimPosition);
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rect.X = (int)(displayPos.X - rect.Width / 2.0f);
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rect.Y = (int)(displayPos.Y + rect.Height / 2.0f);
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if (Math.Abs(body.LinearVelocity.X) > NetConfig.MaxPhysicsBodyVelocity ||
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Math.Abs(body.LinearVelocity.Y) > NetConfig.MaxPhysicsBodyVelocity)
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{
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body.LinearVelocity = new Vector2(
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MathHelper.Clamp(body.LinearVelocity.X, -NetConfig.MaxPhysicsBodyVelocity, NetConfig.MaxPhysicsBodyVelocity),
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MathHelper.Clamp(body.LinearVelocity.Y, -NetConfig.MaxPhysicsBodyVelocity, NetConfig.MaxPhysicsBodyVelocity));
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}
|
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}
|
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public void UpdateTransform()
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{
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Submarine prevSub = Submarine;
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@@ -250,6 +250,25 @@ namespace Barotrauma
|
||||
}
|
||||
}
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|
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public string DisplayName
|
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{
|
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get;
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private set;
|
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}
|
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private string roomName;
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[Editable, Serialize("", true, translationTextTag: "RoomName.")]
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public string RoomName
|
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{
|
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get { return roomName; }
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set
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{
|
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if (roomName == value) { return; }
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roomName = value;
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DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
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||||
}
|
||||
}
|
||||
|
||||
public override Rectangle Rect
|
||||
{
|
||||
get
|
||||
|
||||
@@ -238,6 +238,29 @@ namespace Barotrauma
|
||||
return true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a punctuation symbol between two strings, taking into account special rules in some locales (e.g. non-breaking space before a colon in French)
|
||||
/// </summary>
|
||||
public static string AddPunctuation(char punctuationSymbol, params string[] texts)
|
||||
{
|
||||
string separator = "";
|
||||
switch (GameMain.Config.Language)
|
||||
{
|
||||
case "French":
|
||||
bool addNonBreakingSpace =
|
||||
punctuationSymbol == ':' || punctuationSymbol == ';' ||
|
||||
punctuationSymbol == '!' || punctuationSymbol == '?';
|
||||
separator = addNonBreakingSpace ?
|
||||
new string(new char[] { (char)(0xA0), punctuationSymbol, ' ' }) :
|
||||
new string(new char[] { punctuationSymbol, ' ' });
|
||||
break;
|
||||
default:
|
||||
separator = new string(new char[] { punctuationSymbol, ' ' });
|
||||
break;
|
||||
}
|
||||
return string.Join(separator, texts);
|
||||
}
|
||||
|
||||
public static List<string> GetAll(string textTag)
|
||||
{
|
||||
if (!textPacks.ContainsKey(Language))
|
||||
|
||||
Reference in New Issue
Block a user