(375481a35) Write save times as unix time values and display them using the system's current date format
This commit is contained in:
@@ -152,6 +152,32 @@ namespace Barotrauma
|
||||
|
||||
}
|
||||
|
||||
if (character.MemLocalState.Count > 120) character.MemLocalState.RemoveRange(0, character.MemLocalState.Count - 120);
|
||||
character.MemState.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
partial void ImpactProjSpecific(float impact, Body body)
|
||||
{
|
||||
float volume = MathHelper.Clamp(impact - 3.0f, 0.5f, 1.0f);
|
||||
|
||||
if (body.UserData is Limb limb && character.Stun <= 0f)
|
||||
{
|
||||
if (impact > 3.0f) { PlayImpactSound(limb); }
|
||||
}
|
||||
else if (body.UserData is Limb || body == Collider.FarseerBody)
|
||||
{
|
||||
if (!character.IsRemotePlayer && impact > ImpactTolerance)
|
||||
{
|
||||
SoundPlayer.PlayDamageSound("LimbBlunt", strongestImpact, Collider);
|
||||
}
|
||||
}
|
||||
if (Character.Controlled == character)
|
||||
{
|
||||
GameMain.GameScreen.Cam.Shake = Math.Min(Math.Max(strongestImpact, GameMain.GameScreen.Cam.Shake), 3.0f);
|
||||
}
|
||||
}
|
||||
|
||||
if (character.MemState.Count < 1) return;
|
||||
|
||||
overrideTargetMovement = Vector2.Zero;
|
||||
|
||||
@@ -284,10 +284,15 @@ namespace Barotrauma
|
||||
{
|
||||
if (Font == null) return Vector2.Zero;
|
||||
|
||||
if (string.IsNullOrEmpty(text))
|
||||
{
|
||||
return Font.MeasureString(" ");
|
||||
}
|
||||
|
||||
Vector2 size = Vector2.Zero;
|
||||
while (size == Vector2.Zero)
|
||||
{
|
||||
try { size = Font.MeasureString((text == "") ? " " : text); }
|
||||
try { size = Font.MeasureString(string.IsNullOrEmpty(text) ? " " : text); }
|
||||
catch { text = text.Substring(0, text.Length - 1); }
|
||||
}
|
||||
|
||||
|
||||
@@ -780,6 +780,8 @@ namespace Barotrauma
|
||||
|
||||
private GUILayoutGroup subPreviewContainer;
|
||||
|
||||
private GUILayoutGroup subPreviewContainer;
|
||||
|
||||
private GUIButton loadGameButton;
|
||||
|
||||
public Action<Submarine, string, string> StartNewGame;
|
||||
@@ -1105,6 +1107,12 @@ namespace Barotrauma
|
||||
}
|
||||
subName = doc.Root.GetAttributeString("submarine", "");
|
||||
saveTime = doc.Root.GetAttributeString("savetime", "");
|
||||
|
||||
if (long.TryParse(saveTime, out long unixTime))
|
||||
{
|
||||
DateTime time = ToolBox.Epoch.ToDateTime(unixTime);
|
||||
saveTime = time.ToString();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -74,36 +74,6 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime)
|
||||
{
|
||||
if (objectiveManager.CurrentObjective == this)
|
||||
{
|
||||
if (randomTimer > 0)
|
||||
{
|
||||
randomTimer -= deltaTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
SetRandom();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime)
|
||||
{
|
||||
if (objectiveManager.CurrentObjective == this)
|
||||
{
|
||||
if (randomTimer > 0)
|
||||
{
|
||||
randomTimer -= deltaTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
SetRandom();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override bool IsCompleted() => false;
|
||||
public override bool CanBeCompleted => true;
|
||||
|
||||
|
||||
@@ -961,6 +961,10 @@ namespace Barotrauma
|
||||
{
|
||||
isCompleted = true;
|
||||
}
|
||||
if (component.AIOperate(deltaTime, character, this))
|
||||
{
|
||||
isCompleted = true;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
@@ -1145,6 +1145,15 @@ namespace Barotrauma
|
||||
SmoothedCursorPosition = cursorPosition - smoothedCursorDiff;
|
||||
}
|
||||
|
||||
if (!(this is AICharacter) || Controlled == this || IsRemotePlayer)
|
||||
{
|
||||
//apply some smoothing to the cursor positions of remote players when playing as a client
|
||||
//to make aiming look a little less choppy
|
||||
Vector2 smoothedCursorDiff = cursorPosition - SmoothedCursorPosition;
|
||||
smoothedCursorDiff = NetConfig.InterpolateCursorPositionError(smoothedCursorDiff);
|
||||
SmoothedCursorPosition = cursorPosition - smoothedCursorDiff;
|
||||
}
|
||||
|
||||
if (!(this is AICharacter) || Controlled == this || IsRemotePlayer)
|
||||
{
|
||||
if (speedMultipliers.Count == 0) return 1f;
|
||||
|
||||
@@ -351,7 +351,7 @@ namespace Barotrauma
|
||||
new XElement("Gamesession"));
|
||||
|
||||
var now = DateTime.Now;
|
||||
doc.Root.Add(new XAttribute("savetime", now.ToShortTimeString() + ", " + now.ToShortDateString()));
|
||||
doc.Root.Add(new XAttribute("savetime", ToolBox.Epoch.NowLocal));
|
||||
doc.Root.Add(new XAttribute("submarine", Submarine == null ? "" : Submarine.Name));
|
||||
doc.Root.Add(new XAttribute("mapseed", Map.Seed));
|
||||
|
||||
|
||||
@@ -943,6 +943,25 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
if (targetItem.Prefab.DeconstructItems.Any())
|
||||
{
|
||||
inputContainer.Inventory.RemoveItem(targetItem);
|
||||
Entity.Spawner.AddToRemoveQueue(targetItem);
|
||||
MoveInputQueue();
|
||||
PutItemsToLinkedContainer();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (outputContainer.Inventory.Items.All(i => i != null))
|
||||
{
|
||||
targetItem.Drop(dropper: null);
|
||||
}
|
||||
else
|
||||
{
|
||||
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
|
||||
}
|
||||
}
|
||||
|
||||
if (targetItem.Prefab.DeconstructItems.Any())
|
||||
{
|
||||
inputContainer.Inventory.RemoveItem(targetItem);
|
||||
|
||||
@@ -144,6 +144,17 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2 SteeringInput
|
||||
{
|
||||
get { return steeringInput; }
|
||||
set
|
||||
{
|
||||
if (!MathUtils.IsValid(value)) return;
|
||||
steeringInput.X = MathHelper.Clamp(value.X, -100.0f, 100.0f);
|
||||
steeringInput.Y = MathHelper.Clamp(value.Y, -100.0f, 100.0f);
|
||||
}
|
||||
}
|
||||
|
||||
public SteeringPath SteeringPath
|
||||
{
|
||||
if (!CanBeSelected) return false;
|
||||
@@ -164,12 +175,6 @@ namespace Barotrauma.Items.Components
|
||||
set { posToMaintain = value; }
|
||||
}
|
||||
|
||||
public Vector2? PosToMaintain
|
||||
{
|
||||
get { return posToMaintain; }
|
||||
set { posToMaintain = value; }
|
||||
}
|
||||
|
||||
struct ObstacleDebugInfo
|
||||
{
|
||||
public Vector2 Point1;
|
||||
|
||||
@@ -1139,6 +1139,38 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateTransform()
|
||||
{
|
||||
Submarine prevSub = Submarine;
|
||||
|
||||
FindHull();
|
||||
|
||||
if (Submarine == null && prevSub != null)
|
||||
{
|
||||
body.SetTransform(body.SimPosition + prevSub.SimPosition, body.Rotation);
|
||||
}
|
||||
else if (Submarine != null && prevSub == null)
|
||||
{
|
||||
body.SetTransform(body.SimPosition - Submarine.SimPosition, body.Rotation);
|
||||
}
|
||||
else if (Submarine != null && prevSub != null && Submarine != prevSub)
|
||||
{
|
||||
body.SetTransform(body.SimPosition + prevSub.SimPosition - Submarine.SimPosition, body.Rotation);
|
||||
}
|
||||
|
||||
Vector2 displayPos = ConvertUnits.ToDisplayUnits(body.SimPosition);
|
||||
rect.X = (int)(displayPos.X - rect.Width / 2.0f);
|
||||
rect.Y = (int)(displayPos.Y + rect.Height / 2.0f);
|
||||
|
||||
if (Math.Abs(body.LinearVelocity.X) > NetConfig.MaxPhysicsBodyVelocity ||
|
||||
Math.Abs(body.LinearVelocity.Y) > NetConfig.MaxPhysicsBodyVelocity)
|
||||
{
|
||||
body.LinearVelocity = new Vector2(
|
||||
MathHelper.Clamp(body.LinearVelocity.X, -NetConfig.MaxPhysicsBodyVelocity, NetConfig.MaxPhysicsBodyVelocity),
|
||||
MathHelper.Clamp(body.LinearVelocity.Y, -NetConfig.MaxPhysicsBodyVelocity, NetConfig.MaxPhysicsBodyVelocity));
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateTransform()
|
||||
{
|
||||
Submarine prevSub = Submarine;
|
||||
|
||||
@@ -83,7 +83,24 @@ namespace Barotrauma
|
||||
|
||||
public readonly List<Gap> ConnectedGaps = new List<Gap>();
|
||||
|
||||
public readonly List<Gap> ConnectedGaps = new List<Gap>();
|
||||
private string roomName;
|
||||
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
|
||||
public string RoomName
|
||||
{
|
||||
get { return roomName; }
|
||||
set
|
||||
{
|
||||
if (roomName == value) { return; }
|
||||
roomName = value;
|
||||
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
|
||||
}
|
||||
}
|
||||
|
||||
public string DisplayName
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
private string roomName;
|
||||
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
|
||||
|
||||
@@ -43,9 +43,9 @@ namespace Barotrauma
|
||||
private static readonly DateTime epoch = new DateTime(1970, 1, 1, 0, 0, 0, DateTimeKind.Utc);
|
||||
|
||||
/// <summary>
|
||||
/// Returns the current Unix Epoch
|
||||
/// Returns the current Unix Epoch (Coordinated Universal Time )
|
||||
/// </summary>
|
||||
public static int Now
|
||||
public static int NowUTC
|
||||
{
|
||||
get
|
||||
{
|
||||
@@ -53,6 +53,17 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns the current Unix Epoch (user's current time)
|
||||
/// </summary>
|
||||
public static int NowLocal
|
||||
{
|
||||
get
|
||||
{
|
||||
return (int)(DateTime.Now.Subtract(epoch).TotalSeconds);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Convert an epoch to a datetime
|
||||
/// </summary>
|
||||
|
||||
Reference in New Issue
Block a user