(9c4e324eb) Fixed chat messages going slightly off-frame on top of the in-game chat box.

This commit is contained in:
Joonas Rikkonen
2019-05-16 07:04:27 +03:00
parent 851e6f76cd
commit ce05d50a2b
10 changed files with 216 additions and 72 deletions

View File

@@ -108,6 +108,61 @@ namespace Barotrauma
}
}
//unconscious/dead characters can't correct their position using AnimController movement
// -> we need to correct it manually
if (!character.AllowInput)
{
float mainLimbDistSqrd = Vector2.DistanceSquared(MainLimb.PullJointWorldAnchorA, Collider.SimPosition);
float mainLimbErrorTolerance = 0.1f;
//if the main limb is roughly at the correct position and the collider isn't moving (much at least),
//don't attempt to correct the position.
if (mainLimbDistSqrd > mainLimbErrorTolerance || Collider.LinearVelocity.LengthSquared() > 0.05f)
{
MainLimb.PullJointWorldAnchorB = Collider.SimPosition;
MainLimb.PullJointEnabled = true;
}
character.SelectedConstruction = character.MemState[0].SelectedItem;
}
if (character.MemState[0].Animation == AnimController.Animation.CPR)
{
character.AnimController.Anim = AnimController.Animation.CPR;
}
else if (character.AnimController.Anim == AnimController.Animation.CPR)
{
character.AnimController.Anim = AnimController.Animation.None;
}
Vector2 newVelocity = Collider.LinearVelocity;
Vector2 newPosition = Collider.SimPosition;
float newRotation = Collider.Rotation;
float newAngularVelocity = Collider.AngularVelocity;
Collider.CorrectPosition(character.MemState, out newPosition, out newVelocity, out newRotation, out newAngularVelocity);
newVelocity = newVelocity.ClampLength(100.0f);
if (!MathUtils.IsValid(newVelocity)) { newVelocity = Vector2.Zero; }
overrideTargetMovement = newVelocity.LengthSquared() > 0.01f ? newVelocity : Vector2.Zero;
Collider.LinearVelocity = newVelocity;
Collider.AngularVelocity = newAngularVelocity;
float distSqrd = Vector2.DistanceSquared(newPosition, Collider.SimPosition);
float errorTolerance = character.AllowInput ? 0.01f : 0.2f;
if (distSqrd > errorTolerance)
{
if (distSqrd > 10.0f || !character.AllowInput)
{
Collider.TargetRotation = newRotation;
SetPosition(newPosition, lerp: distSqrd < 5.0f, ignorePlatforms: false);
}
else
{
Collider.TargetRotation = newRotation;
Collider.TargetPosition = newPosition;
Collider.MoveToTargetPosition(true);
}
}
//unconscious/dead characters can't correct their position using AnimController movement
// -> we need to correct it manually
if (!character.AllowInput)
@@ -151,32 +206,34 @@ namespace Barotrauma
}
}
if (character.MemLocalState.Count > 120) character.MemLocalState.RemoveRange(0, character.MemLocalState.Count - 120);
character.MemState.Clear();
character.MemLocalState.Clear();
}
}
partial void ImpactProjSpecific(float impact, Body body)
{
float volume = MathHelper.Clamp(impact - 3.0f, 0.5f, 1.0f);
if (body.UserData is Limb limb && character.Stun <= 0f)
else
{
if (impact > 3.0f) { PlayImpactSound(limb); }
}
else if (body.UserData is Limb || body == Collider.FarseerBody)
{
if (!character.IsRemotePlayer && impact > ImpactTolerance)
//remove states with a timestamp (there may still timestamp-based states
//in the list if the controlled character switches from timestamp-based interpolation to ID-based)
character.MemState.RemoveAll(m => m.Timestamp > 0.0f);
for (int i = 0; i < character.MemLocalState.Count; i++)
{
SoundPlayer.PlayDamageSound("LimbBlunt", strongestImpact, Collider);
if (character.Submarine == null)
{
//transform in-sub coordinates to outside coordinates
if (character.MemLocalState[i].Position.Y > lowestSubPos)
{
character.MemLocalState[i].TransformInToOutside();
}
}
else if (currentHull?.Submarine != null)
{
//transform outside coordinates to in-sub coordinates
if (character.MemLocalState[i].Position.Y < lowestSubPos)
{
character.MemLocalState[i].TransformOutToInside(currentHull.Submarine);
}
}
}
}
if (Character.Controlled == character)
{
GameMain.GameScreen.Cam.Shake = Math.Min(Math.Max(strongestImpact, GameMain.GameScreen.Cam.Shake), 3.0f);
}
}
if (character.MemState.Count < 1) return;

View File

@@ -11,18 +11,10 @@ namespace Barotrauma
class ChatBox
{
private static Sprite radioIcon;
private GUIFrame guiFrame;
private GUIListBox chatBox;
private GUITextBox inputBox;
private GUIButton toggleButton;
private Point screenResolution;
private bool isSinglePlayer;
public bool IsSinglePlayer => isSinglePlayer;
public bool IsSinglePlayer { get; private set; }
private bool _toggleOpen = true;
public bool ToggleOpen
@@ -50,28 +42,19 @@ namespace Barotrauma
public GUITextBox.OnEnterHandler OnEnterMessage
{
get { return inputBox.OnEnterPressed; }
set { inputBox.OnEnterPressed = value; }
get { return InputBox.OnEnterPressed; }
set { InputBox.OnEnterPressed = value; }
}
public GUIFrame GUIFrame
{
get { return guiFrame; }
}
public GUITextBox InputBox
{
get { return inputBox; }
}
public GUIFrame GUIFrame { get; private set; }
public GUIButton ToggleButton
{
get { return toggleButton; }
}
public GUITextBox InputBox { get; private set; }
public GUIButton ToggleButton { get; private set; }
public ChatBox(GUIComponent parent, bool isSinglePlayer)
{
this.isSinglePlayer = isSinglePlayer;
this.IsSinglePlayer = isSinglePlayer;
if (radioIcon == null)
{
radioIcon = new Sprite("Content/UI/inventoryAtlas.png", new Rectangle(527, 952, 38, 52), null);
@@ -81,24 +64,25 @@ namespace Barotrauma
screenResolution = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
int toggleButtonWidth = (int)(30 * GUI.Scale);
guiFrame = new GUIFrame(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.ChatBoxArea, parent.RectTransform), style: null);
chatBox = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.9f), guiFrame.RectTransform), style: "ChatBox");
toggleButton = new GUIButton(new RectTransform(new Point(toggleButtonWidth, HUDLayoutSettings.ChatBoxArea.Height), parent.RectTransform),
GUIFrame = new GUIFrame(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.ChatBoxArea, parent.RectTransform), style: null);
var chatBoxHolder = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.9f), GUIFrame.RectTransform), style: "ChatBox");
chatBox = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.95f), chatBoxHolder.RectTransform, Anchor.CenterRight), style: null);
ToggleButton = new GUIButton(new RectTransform(new Point(toggleButtonWidth, HUDLayoutSettings.ChatBoxArea.Height), parent.RectTransform),
style: "UIToggleButton");
toggleButton.OnClicked += (GUIButton btn, object userdata) =>
ToggleButton.OnClicked += (GUIButton btn, object userdata) =>
{
ToggleOpen = !ToggleOpen;
return true;
};
inputBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.1f), guiFrame.RectTransform, Anchor.BottomCenter),
InputBox = new GUITextBox(new RectTransform(new Vector2(1.0f, 0.1f), GUIFrame.RectTransform, Anchor.BottomCenter),
style: "ChatTextBox")
{
Font = GUI.SmallFont,
MaxTextLength = ChatMessage.MaxLength
};
inputBox.OnDeselected += (gui, Keys) =>
InputBox.OnDeselected += (gui, Keys) =>
{
gui.Text = "";
};
@@ -210,7 +194,7 @@ namespace Barotrauma
if (!ToggleOpen)
{
var popupMsg = new GUIFrame(new RectTransform(Vector2.One, guiFrame.RectTransform), style: "GUIToolTip")
var popupMsg = new GUIFrame(new RectTransform(Vector2.One, GUIFrame.RectTransform), style: "GUIToolTip")
{
Visible = false
};
@@ -264,22 +248,22 @@ namespace Barotrauma
private void SetUILayout()
{
guiFrame.RectTransform.AbsoluteOffset = Point.Zero;
guiFrame.RectTransform.RelativeOffset = new Vector2(
GUIFrame.RectTransform.AbsoluteOffset = Point.Zero;
GUIFrame.RectTransform.RelativeOffset = new Vector2(
HUDLayoutSettings.ChatBoxArea.X / (float)GameMain.GraphicsWidth,
HUDLayoutSettings.ChatBoxArea.Y / (float)GameMain.GraphicsHeight);
guiFrame.RectTransform.NonScaledSize = HUDLayoutSettings.ChatBoxArea.Size;
GUIFrame.RectTransform.NonScaledSize = HUDLayoutSettings.ChatBoxArea.Size;
int toggleButtonWidth = (int)(30 * GUI.Scale);
//make room for the toggle button
if (HUDLayoutSettings.ChatBoxAlignment == Alignment.Left)
{
guiFrame.RectTransform.AbsoluteOffset += new Point(toggleButtonWidth, 0);
GUIFrame.RectTransform.AbsoluteOffset += new Point(toggleButtonWidth, 0);
}
guiFrame.RectTransform.NonScaledSize -= new Point(toggleButtonWidth, 0);
GUIFrame.RectTransform.NonScaledSize -= new Point(toggleButtonWidth, 0);
toggleButton.RectTransform.NonScaledSize = new Point(toggleButtonWidth, HUDLayoutSettings.ChatBoxArea.Height);
toggleButton.RectTransform.AbsoluteOffset = HUDLayoutSettings.ChatBoxAlignment == Alignment.Left ?
ToggleButton.RectTransform.NonScaledSize = new Point(toggleButtonWidth, HUDLayoutSettings.ChatBoxArea.Height);
ToggleButton.RectTransform.AbsoluteOffset = HUDLayoutSettings.ChatBoxAlignment == Alignment.Left ?
new Point(HUDLayoutSettings.ChatBoxArea.X, HUDLayoutSettings.ChatBoxArea.Y) :
new Point(HUDLayoutSettings.ChatBoxArea.Right - toggleButtonWidth, HUDLayoutSettings.ChatBoxArea.Y);
}
@@ -293,7 +277,7 @@ namespace Barotrauma
prevUIScale = GUI.Scale;
}
if (ToggleOpen || (inputBox != null && inputBox.Selected))
if (ToggleOpen || (InputBox != null && InputBox.Selected))
{
openState += deltaTime * 5.0f;
//delete all popup messages when the chatbox is open
@@ -311,7 +295,7 @@ namespace Barotrauma
var popupMsg = popupMessages.Count > 0 ? popupMessages.Peek() : null;
if (popupMsg != null)
{
int offset = -popupMsg.Rect.Width - toggleButton.Rect.Width * 2 - (int)(50 * GUI.Scale) - (guiFrame.Rect.X - GameMain.GraphicsWidth);
int offset = -popupMsg.Rect.Width - ToggleButton.Rect.Width * 2 - (int)(50 * GUI.Scale) - (GUIFrame.Rect.X - GameMain.GraphicsWidth);
popupMsg.Visible = true;
//popup messages appear and disappear faster when there's more pending messages
popupMessageTimer += deltaTime * popupMessages.Count * popupMessages.Count;
@@ -336,8 +320,8 @@ namespace Barotrauma
}
}
openState = MathHelper.Clamp(openState, 0.0f, 1.0f);
int hiddenBoxOffset = guiFrame.Rect.Width + toggleButton.Rect.Width;
guiFrame.RectTransform.AbsoluteOffset =
int hiddenBoxOffset = GUIFrame.Rect.Width + ToggleButton.Rect.Width;
GUIFrame.RectTransform.AbsoluteOffset =
new Point((int)MathHelper.SmoothStep(hiddenBoxOffset * (HUDLayoutSettings.ChatBoxAlignment == Alignment.Left ? -1 : 1), 0, openState), 0);
}
}

View File

@@ -788,6 +788,8 @@ namespace Barotrauma
private GUILayoutGroup subPreviewContainer;
private GUILayoutGroup subPreviewContainer;
private GUIButton loadGameButton;
public Action<Submarine, string, string> StartNewGame;

View File

@@ -74,6 +74,21 @@ namespace Barotrauma
}
}
public override void Update(float deltaTime)
{
if (objectiveManager.CurrentObjective == this)
{
if (randomTimer > 0)
{
randomTimer -= deltaTime;
}
else
{
SetRandom();
}
}
}
public override bool IsCompleted() => false;
public override bool CanBeCompleted => true;

View File

@@ -977,6 +977,10 @@ namespace Barotrauma
{
isCompleted = true;
}
if (component.AIOperate(deltaTime, character, this))
{
isCompleted = true;
}
}
else
{

View File

@@ -1154,6 +1154,15 @@ namespace Barotrauma
SmoothedCursorPosition = cursorPosition - smoothedCursorDiff;
}
if (!(this is AICharacter) || Controlled == this || IsRemotePlayer)
{
//apply some smoothing to the cursor positions of remote players when playing as a client
//to make aiming look a little less choppy
Vector2 smoothedCursorDiff = cursorPosition - SmoothedCursorPosition;
smoothedCursorDiff = NetConfig.InterpolateCursorPositionError(smoothedCursorDiff);
SmoothedCursorPosition = cursorPosition - smoothedCursorDiff;
}
if (!(this is AICharacter) || Controlled == this || IsRemotePlayer)
{
if (speedMultipliers.Count == 0) return 1f;

View File

@@ -1019,6 +1019,25 @@ namespace Barotrauma.Items.Components
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);

View File

@@ -144,6 +144,17 @@ namespace Barotrauma.Items.Components
}
}
public Vector2 SteeringInput
{
get { return steeringInput; }
set
{
if (!MathUtils.IsValid(value)) return;
steeringInput.X = MathHelper.Clamp(value.X, -100.0f, 100.0f);
steeringInput.Y = MathHelper.Clamp(value.Y, -100.0f, 100.0f);
}
}
public SteeringPath SteeringPath
{
if (!CanBeSelected) return false;
@@ -164,12 +175,6 @@ namespace Barotrauma.Items.Components
set { posToMaintain = value; }
}
public Vector2? PosToMaintain
{
get { return posToMaintain; }
set { posToMaintain = value; }
}
struct ObstacleDebugInfo
{
public Vector2 Point1;

View File

@@ -1171,6 +1171,38 @@ namespace Barotrauma
}
}
public void UpdateTransform()
{
Submarine prevSub = Submarine;
FindHull();
if (Submarine == null && prevSub != null)
{
body.SetTransform(body.SimPosition + prevSub.SimPosition, body.Rotation);
}
else if (Submarine != null && prevSub == null)
{
body.SetTransform(body.SimPosition - Submarine.SimPosition, body.Rotation);
}
else if (Submarine != null && prevSub != null && Submarine != prevSub)
{
body.SetTransform(body.SimPosition + prevSub.SimPosition - Submarine.SimPosition, body.Rotation);
}
Vector2 displayPos = ConvertUnits.ToDisplayUnits(body.SimPosition);
rect.X = (int)(displayPos.X - rect.Width / 2.0f);
rect.Y = (int)(displayPos.Y + rect.Height / 2.0f);
if (Math.Abs(body.LinearVelocity.X) > NetConfig.MaxPhysicsBodyVelocity ||
Math.Abs(body.LinearVelocity.Y) > NetConfig.MaxPhysicsBodyVelocity)
{
body.LinearVelocity = new Vector2(
MathHelper.Clamp(body.LinearVelocity.X, -NetConfig.MaxPhysicsBodyVelocity, NetConfig.MaxPhysicsBodyVelocity),
MathHelper.Clamp(body.LinearVelocity.Y, -NetConfig.MaxPhysicsBodyVelocity, NetConfig.MaxPhysicsBodyVelocity));
}
}
public void UpdateTransform()
{
Submarine prevSub = Submarine;

View File

@@ -83,7 +83,24 @@ namespace Barotrauma
public readonly List<Gap> ConnectedGaps = new List<Gap>();
public readonly List<Gap> ConnectedGaps = new List<Gap>();
private string roomName;
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
public string RoomName
{
get { return roomName; }
set
{
if (roomName == value) { return; }
roomName = value;
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
}
}
public string DisplayName
{
get;
private set;
}
private string roomName;
[Editable, Serialize("", true, translationTextTag: "RoomName.")]