(ce6f2672e) Additional verbose logging
This commit is contained in:
@@ -894,6 +894,75 @@ namespace Barotrauma
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return configFile;
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}
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private static IEnumerable<string> characterConfigFiles;
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private static IEnumerable<string> CharacterConfigFiles
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{
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#if SERVER
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if (GameMain.Server != null && IsRemotePlayer)
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{
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if (characterConfigFiles == null)
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{
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case InputType.Left:
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return !(dequeuedInput.HasFlag(InputNetFlags.Left)) && (prevDequeuedInput.HasFlag(InputNetFlags.Left));
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case InputType.Right:
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return !(dequeuedInput.HasFlag(InputNetFlags.Right)) && (prevDequeuedInput.HasFlag(InputNetFlags.Right));
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case InputType.Up:
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return !(dequeuedInput.HasFlag(InputNetFlags.Up)) && (prevDequeuedInput.HasFlag(InputNetFlags.Up));
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case InputType.Down:
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return !(dequeuedInput.HasFlag(InputNetFlags.Down)) && (prevDequeuedInput.HasFlag(InputNetFlags.Down));
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case InputType.Run:
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return !(dequeuedInput.HasFlag(InputNetFlags.Run)) && (prevDequeuedInput.HasFlag(InputNetFlags.Run));
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case InputType.Crouch:
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return !(dequeuedInput.HasFlag(InputNetFlags.Crouch)) && (prevDequeuedInput.HasFlag(InputNetFlags.Crouch));
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case InputType.Select:
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return dequeuedInput.HasFlag(InputNetFlags.Select); //TODO: clean up the way this input is registered
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case InputType.Deselect:
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return dequeuedInput.HasFlag(InputNetFlags.Deselect);
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case InputType.Health:
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return dequeuedInput.HasFlag(InputNetFlags.Health);
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case InputType.Grab:
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return dequeuedInput.HasFlag(InputNetFlags.Grab);
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case InputType.Use:
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return !(dequeuedInput.HasFlag(InputNetFlags.Use)) && (prevDequeuedInput.HasFlag(InputNetFlags.Use));
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case InputType.Shoot:
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return !(dequeuedInput.HasFlag(InputNetFlags.Shoot)) && (prevDequeuedInput.HasFlag(InputNetFlags.Shoot));
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case InputType.Ragdoll:
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return !(dequeuedInput.HasFlag(InputNetFlags.Ragdoll)) && (prevDequeuedInput.HasFlag(InputNetFlags.Ragdoll));
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default:
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return false;
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}
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return characterConfigFiles;
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}
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}
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/// <summary>
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/// Searches for a character config file from all currently selected content packages,
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/// or from a specific package if the contentPackage parameter is given.
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/// </summary>
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public static string GetConfigFile(string speciesName, ContentPackage contentPackage = null)
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{
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string configFile = null;
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if (contentPackage == null)
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{
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configFile = GameMain.Instance.GetFilesOfType(ContentType.Character)
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.FirstOrDefault(c => Path.GetFileName(c).ToLowerInvariant() == $"{speciesName.ToLowerInvariant()}.xml");
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}
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else
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{
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configFile = contentPackage.GetFilesOfType(ContentType.Character)?
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.FirstOrDefault(c => Path.GetFileName(c).ToLowerInvariant() == $"{speciesName.ToLowerInvariant()}.xml");
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}
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#endif
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if (configFile == null)
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{
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DebugConsole.ThrowError($"Couldn't find a config file for {speciesName} from the selected content packages!");
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DebugConsole.ThrowError($"(The config file must end with \"{speciesName}.xml\")");
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return string.Empty;
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}
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return configFile;
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}
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private static IEnumerable<string> characterConfigFiles;
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private static IEnumerable<string> CharacterConfigFiles
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{
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@@ -627,6 +627,8 @@ namespace Barotrauma
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ic.OnItemLoaded();
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}
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}
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DebugConsole.Log("Created " + Name + " (" + ID + ")");
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}
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partial void InitProjSpecific();
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@@ -122,6 +122,8 @@ namespace Barotrauma
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GapList.Add(this);
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InsertToList();
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DebugConsole.Log("Created gap (" + ID + ")");
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}
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public override MapEntity Clone()
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@@ -242,6 +242,8 @@ namespace Barotrauma
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WaterVolume = 0.0f;
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InsertToList();
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DebugConsole.Log("Created hull (" + ID + ")");
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}
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public static Rectangle GetBorders()
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@@ -1274,6 +1274,8 @@ namespace Barotrauma
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}
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}
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DebugConsole.Log("Generating level resources...");
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for (int i = 0; i < generationParams.ItemCount; i++)
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{
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var selectedPrefab = ToolBox.SelectWeightedRandom(
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@@ -1286,6 +1288,7 @@ namespace Barotrauma
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var selectedEdge = selectedCell.Edges.GetRandom(e => e.IsSolid && !e.OutsideLevel, Rand.RandSync.Server);
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if (selectedEdge == null) continue;
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float edgePos = Rand.Range(0.0f, 1.0f, Rand.RandSync.Server);
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Vector2 selectedPos = Vector2.Lerp(selectedEdge.Point1, selectedEdge.Point2, edgePos);
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Vector2 edgeNormal = selectedEdge.GetNormal(selectedCell);
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@@ -1306,6 +1309,8 @@ namespace Barotrauma
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#endif
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}
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}
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DebugConsole.Log("Level resources generated");
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}
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public Vector2 GetRandomItemPos(PositionType spawnPosType, float randomSpread, float minDistFromSubs, float offsetFromWall = 10.0f)
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@@ -57,6 +57,8 @@ namespace Barotrauma
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linkedToID = new List<ushort>();
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InsertToList();
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DebugConsole.Log("Created linked submarine (" + ID + ")");
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}
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public static LinkedSubmarine CreateDummy(Submarine mainSub, Submarine linkedSub)
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@@ -355,6 +355,15 @@ namespace Barotrauma
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}
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InsertToList();
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DebugConsole.Log("Created " + Name + " (" + ID + ")");
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}
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partial void InitProjSpecific();
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public override string ToString()
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{
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return Name;
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}
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partial void InitProjSpecific();
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@@ -125,6 +125,8 @@ namespace Barotrauma
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InsertToList();
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WayPointList.Add(this);
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DebugConsole.Log("Created waypoint (" + ID + ")");
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currentHull = Hull.FindHull(WorldPosition);
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}
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