(ce6f2672e) Additional verbose logging

This commit is contained in:
Joonas Rikkonen
2019-06-13 11:45:20 +03:00
parent 45bce243bf
commit f8405fedb4
8 changed files with 93 additions and 0 deletions

View File

@@ -894,6 +894,75 @@ namespace Barotrauma
return configFile;
}
private static IEnumerable<string> characterConfigFiles;
private static IEnumerable<string> CharacterConfigFiles
{
#if SERVER
if (GameMain.Server != null && IsRemotePlayer)
{
if (characterConfigFiles == null)
{
case InputType.Left:
return !(dequeuedInput.HasFlag(InputNetFlags.Left)) && (prevDequeuedInput.HasFlag(InputNetFlags.Left));
case InputType.Right:
return !(dequeuedInput.HasFlag(InputNetFlags.Right)) && (prevDequeuedInput.HasFlag(InputNetFlags.Right));
case InputType.Up:
return !(dequeuedInput.HasFlag(InputNetFlags.Up)) && (prevDequeuedInput.HasFlag(InputNetFlags.Up));
case InputType.Down:
return !(dequeuedInput.HasFlag(InputNetFlags.Down)) && (prevDequeuedInput.HasFlag(InputNetFlags.Down));
case InputType.Run:
return !(dequeuedInput.HasFlag(InputNetFlags.Run)) && (prevDequeuedInput.HasFlag(InputNetFlags.Run));
case InputType.Crouch:
return !(dequeuedInput.HasFlag(InputNetFlags.Crouch)) && (prevDequeuedInput.HasFlag(InputNetFlags.Crouch));
case InputType.Select:
return dequeuedInput.HasFlag(InputNetFlags.Select); //TODO: clean up the way this input is registered
case InputType.Deselect:
return dequeuedInput.HasFlag(InputNetFlags.Deselect);
case InputType.Health:
return dequeuedInput.HasFlag(InputNetFlags.Health);
case InputType.Grab:
return dequeuedInput.HasFlag(InputNetFlags.Grab);
case InputType.Use:
return !(dequeuedInput.HasFlag(InputNetFlags.Use)) && (prevDequeuedInput.HasFlag(InputNetFlags.Use));
case InputType.Shoot:
return !(dequeuedInput.HasFlag(InputNetFlags.Shoot)) && (prevDequeuedInput.HasFlag(InputNetFlags.Shoot));
case InputType.Ragdoll:
return !(dequeuedInput.HasFlag(InputNetFlags.Ragdoll)) && (prevDequeuedInput.HasFlag(InputNetFlags.Ragdoll));
default:
return false;
}
return characterConfigFiles;
}
}
/// <summary>
/// Searches for a character config file from all currently selected content packages,
/// or from a specific package if the contentPackage parameter is given.
/// </summary>
public static string GetConfigFile(string speciesName, ContentPackage contentPackage = null)
{
string configFile = null;
if (contentPackage == null)
{
configFile = GameMain.Instance.GetFilesOfType(ContentType.Character)
.FirstOrDefault(c => Path.GetFileName(c).ToLowerInvariant() == $"{speciesName.ToLowerInvariant()}.xml");
}
else
{
configFile = contentPackage.GetFilesOfType(ContentType.Character)?
.FirstOrDefault(c => Path.GetFileName(c).ToLowerInvariant() == $"{speciesName.ToLowerInvariant()}.xml");
}
#endif
if (configFile == null)
{
DebugConsole.ThrowError($"Couldn't find a config file for {speciesName} from the selected content packages!");
DebugConsole.ThrowError($"(The config file must end with \"{speciesName}.xml\")");
return string.Empty;
}
return configFile;
}
private static IEnumerable<string> characterConfigFiles;
private static IEnumerable<string> CharacterConfigFiles
{

View File

@@ -627,6 +627,8 @@ namespace Barotrauma
ic.OnItemLoaded();
}
}
DebugConsole.Log("Created " + Name + " (" + ID + ")");
}
partial void InitProjSpecific();

View File

@@ -122,6 +122,8 @@ namespace Barotrauma
GapList.Add(this);
InsertToList();
DebugConsole.Log("Created gap (" + ID + ")");
}
public override MapEntity Clone()

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@@ -242,6 +242,8 @@ namespace Barotrauma
WaterVolume = 0.0f;
InsertToList();
DebugConsole.Log("Created hull (" + ID + ")");
}
public static Rectangle GetBorders()

View File

@@ -1274,6 +1274,8 @@ namespace Barotrauma
}
}
DebugConsole.Log("Generating level resources...");
for (int i = 0; i < generationParams.ItemCount; i++)
{
var selectedPrefab = ToolBox.SelectWeightedRandom(
@@ -1286,6 +1288,7 @@ namespace Barotrauma
var selectedEdge = selectedCell.Edges.GetRandom(e => e.IsSolid && !e.OutsideLevel, Rand.RandSync.Server);
if (selectedEdge == null) continue;
float edgePos = Rand.Range(0.0f, 1.0f, Rand.RandSync.Server);
Vector2 selectedPos = Vector2.Lerp(selectedEdge.Point1, selectedEdge.Point2, edgePos);
Vector2 edgeNormal = selectedEdge.GetNormal(selectedCell);
@@ -1306,6 +1309,8 @@ namespace Barotrauma
#endif
}
}
DebugConsole.Log("Level resources generated");
}
public Vector2 GetRandomItemPos(PositionType spawnPosType, float randomSpread, float minDistFromSubs, float offsetFromWall = 10.0f)

View File

@@ -57,6 +57,8 @@ namespace Barotrauma
linkedToID = new List<ushort>();
InsertToList();
DebugConsole.Log("Created linked submarine (" + ID + ")");
}
public static LinkedSubmarine CreateDummy(Submarine mainSub, Submarine linkedSub)

View File

@@ -355,6 +355,15 @@ namespace Barotrauma
}
InsertToList();
DebugConsole.Log("Created " + Name + " (" + ID + ")");
}
partial void InitProjSpecific();
public override string ToString()
{
return Name;
}
partial void InitProjSpecific();

View File

@@ -125,6 +125,8 @@ namespace Barotrauma
InsertToList();
WayPointList.Add(this);
DebugConsole.Log("Created waypoint (" + ID + ")");
currentHull = Hull.FindHull(WorldPosition);
}