Commit Graph

82 Commits

Author SHA1 Message Date
Joonas Rikkonen 81dd2f3202 (0c86b4b28) Revert "Don't reset the los if there is no client (single player). Fixes los resetting between game sessions (less tedious debugging)." 2019-06-04 16:02:25 +03:00
Joonas Rikkonen edccfe223d (9a7d83a40) Fullscreen bug workarounds 2019-06-04 16:00:38 +03:00
Joonas Rikkonen f797235bfd (38d8117f7) Added: More routing of TextManager.Get().Replace -> TextManager.GetWithVariable(s), missing workshop-related localization tags to englishvanilla 2019-06-04 15:38:12 +03:00
Joonas Rikkonen 04f69dbe63 (b3c71807f) Updated to the latest version of GameAnalytics 2019-06-04 15:33:38 +03:00
Joonas Rikkonen a3e67dd40a (7163b300e) Added: Way for capitalizing / lowercasing replaced variables depending on the position in the sentence & some implementations 2019-06-04 15:32:59 +03:00
Joonas Rikkonen 78b67de866 (e9f10995d) Merge branch 'bugreporterUI' into dev 2019-05-18 17:43:00 +03:00
Joonas Rikkonen 3a2310e547 (3ac5065f5) Fixed: Rendering order for Bugreporter window, OK button position 2019-05-18 17:42:41 +03:00
Joonas Rikkonen f1d794cb39 (86c9256b3) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-05-18 17:35:10 +03:00
Joonas Rikkonen 65a914e5ed (0b29f1236) Added: Scaling to mouse cursor size 2019-05-18 17:34:53 +03:00
Joonas Rikkonen e63ffe652e (5e16139ed) Added "OrderGiver" field to AI orders, always show reports from the currently controlled character (even if the report is not targeted for the character's class) 2019-05-18 17:26:34 +03:00
Joonas Rikkonen f605651966 (683b11c00) High-res shuttle preview images + merge fix 2019-05-16 08:49:01 +03:00
Joonas Rikkonen 61c5f52441 (bf7a77e38) Fixed monster names not being translated when hovered over 2019-05-16 06:59:03 +03:00
Joonas Rikkonen 61f5ccc71d (c93eaea48) Merge branch 'human-ai' into dev 2019-05-16 06:14:43 +03:00
Joonas Rikkonen 9c964b7843 (7d7010579) Fix ai dialog about not being able to find targets. Use a higher thershold for rescue objectives when it's an order. 2019-05-16 06:14:25 +03:00
Joonas Rikkonen 5f524ddd3f (457e4ebe5) Fixed: Submarine navigation labels being translated when loading a sub in editor 2019-05-16 06:13:49 +03:00
Joonas Rikkonen ce7b9c4f52 (94ad97066) Refactor combat objective. The bots should now be able to reload and seek more ammunition. When they run out of ammunition, they first try to use another weapon and only if no other weapon is found, they seek more ammunition. Had to change the contain item and get item objectives a bit. Hopefully doesn't break things too much. 2019-05-16 06:13:15 +03:00
Joonas Rikkonen 4d3cea1aa2 (bede44974) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-05-16 06:12:40 +03:00
Joonas Rikkonen c3021b65ad (20e9d0ccb) Added the new bow and rear items into the project 2019-05-16 06:12:22 +03:00
Joonas Rikkonen f48f6b3ecf (162239460) Fixed: CharacterHUD's focused character & focused item overlays not working properly on 4k 2019-05-16 06:12:05 +03:00
Joonas Rikkonen cb83984e80 (4ca668169) Fixed: Conflict 2019-05-16 05:58:48 +03:00
Joonas Rikkonen 0a67590572 (21a808335) Added: 4k fixes 2019-05-16 05:58:32 +03:00
Joonas Rikkonen 68ced76e1b (cc26984a5) Merge remote-tracking branch 'origin/dev' into human-ai 2019-05-16 05:45:37 +03:00
Joonas Rikkonen f8090d470e (5670a7c58) Don't get stuck if cannot use the button. 2019-05-16 05:44:48 +03:00
Joonas Rikkonen 5ec107bf83 (0d96091e5) Adjusted layout spacing on Reactor to make the warning labels slightly more readable on Brazilian Portugese 2019-05-16 05:43:40 +03:00
Joonas Rikkonen de2246fe57 (e0d673b0d) Test: Don't calculate the distance to the buttons when seeking path. Instead, check the distance when checking the doors. Allows the bots to access the Remora ballast through the door where the button is a bit farther from the door than usually. 2019-05-16 05:42:51 +03:00
Joonas Rikkonen 828150e0ae (9d8f050b8) Added text wrapping to ItemInventory titles and changed pump GUI In/Out text to use a smaller font 2019-05-16 05:42:34 +03:00
Joonas Rikkonen 1d5de494cd (a185ec0cd) Don't report on broken items that have condition above the threshold. Optimize and fix. 2019-05-16 05:41:25 +03:00
Joonas Rikkonen 79d01822d2 (8015dd67d) Show a language selection prompt when launching the game for the first time (WIP) 2019-05-16 05:41:09 +03:00
Joonas Rikkonen ddd84a4f9e (c45394988) Refactor and fix button interaction and access checks in the indoors steering manager. 2019-05-16 05:40:00 +03:00
Joonas Rikkonen 704e0731c9 (a73e09604) Fixed inventory locking up when rewiring items with a Controller component (e.g. periscopes). Don't open the health interface by clicking on the healthbar when using a controller. 2019-05-16 05:39:42 +03:00
Joonas Rikkonen 3d7a113d75 (048b753e6) Merge branch 'dev' into human-ai 2019-05-16 05:20:29 +03:00
Joonas Rikkonen 108e42edb0 (b5250291f) Merge branch 'dev' into human-ai 2019-05-16 05:15:16 +03:00
Joonas Rikkonen bec7aadfa9 (af16ecdfa) Merge branch 'dev' into human-ai 2019-05-16 05:14:00 +03:00
Joonas Rikkonen 60f52375e6 (7788ec72a) Test issuing orders automatically. 2019-05-16 05:03:49 +03:00
Joonas Rikkonen fb21005258 (6f4bea467) Updated doors 2019-05-03 13:43:47 +03:00
Joonas Rikkonen fbb7daed00 (0c3442136) Merge branch 'dev' into docking-interface 2019-05-03 13:41:23 +03:00
Joonas Rikkonen b551ae7999 (c1468d39d) Overhauled docking interface (WIP) 2019-05-03 13:39:54 +03:00
Joonas Rikkonen 285ca8f78b (5cf4ab11c) Don't draw order indicators (the icons pointing towards the target item) when far away and not inside the same sub as the target. Prevents exploiting the indicators in locating the sub. Closes #1444 2019-04-29 21:18:36 +03:00
Joonas Rikkonen 67a0636470 (b21318728) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-29 21:09:50 +03:00
Joonas Rikkonen 2554e17189 (621326f05) Don't flee when taking damage if part of a swarm. 2019-04-29 21:08:32 +03:00
Joonas Rikkonen c5452048d7 (d88b2f1f7) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-29 21:08:16 +03:00
Joonas Rikkonen b3b1d1851d (eda627512) Fixed MonoKickStart files needed by the dedicated server not being copied to the output directory in release builds 2019-04-29 21:08:00 +03:00
Joonas Rikkonen 788c51143b (55f425031) Tutorial outpost visual pass 2019-04-29 21:06:26 +03:00
Joonas Rikkonen 205f808f84 (5b377538a) Adjust crawler attacks a bit. 2019-04-29 21:05:53 +03:00
Joonas Rikkonen 33747a63b0 (3340f2f90) Don't do impact damage to structures in Structure.OnWallCollision. Impact damage was disabled when a character hits the sub from the outside (implemented in SubmarineBody), but should've been done here as well. 2019-04-29 21:05:21 +03:00
Joonas Rikkonen 69c4b9a74f (8e2e25260) Spawn multiple monsters using the same spatial and temporal spreading logic as in events. 2019-04-29 21:05:06 +03:00
Joonas Rikkonen dfb664e10f (d7ca2a2a8) Lock inventory when using a controller 2019-04-29 21:04:36 +03:00
Joonas Rikkonen e83dba2959 (42d13c09f) Merge remote-tracking branch 'origin/tutorial-rework' into dev 2019-04-25 18:07:37 +03:00
Joonas Rikkonen 2eaf22683d (ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead) 2019-04-01 22:47:22 +03:00
Joonas Rikkonen ec7e23061b (38b5d9aad) Experimental changes to syncing ragdolled (unconscious/dead) characters: - Higher error tolerance when syncing the positions. It's often hard to get the main limb exactly to the same position as the collider, because the positions of the limbs aren't synced and the pose of the ragdoll may differ between the server and clients. Increasing the tolerance makes it less likely for dead/unconscious characters to "twitch" when the game attempts to force the main limb to the position of the collider. - If the position of the ragdoll differs from the position of the collider so much that CheckDistFromCollider disables limb collisions, apply an additional force to all limbs to force the ragdoll to the correct position. Otherwise the ragdoll can occasionally start "hanging" midair, clipping through solid objects, because the main limb's pull joint doesn't necessarily have enough force to pull the entire ragdoll up to the collider. 2019-04-01 22:47:03 +03:00