(a73e09604) Fixed inventory locking up when rewiring items with a Controller component (e.g. periscopes). Don't open the health interface by clicking on the healthbar when using a controller.
This commit is contained in:
@@ -152,6 +152,32 @@ namespace Barotrauma
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}
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if (character.MemLocalState.Count > 120) character.MemLocalState.RemoveRange(0, character.MemLocalState.Count - 120);
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character.MemState.Clear();
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}
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}
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partial void ImpactProjSpecific(float impact, Body body)
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{
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float volume = MathHelper.Clamp(impact - 3.0f, 0.5f, 1.0f);
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if (body.UserData is Limb limb && character.Stun <= 0f)
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{
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if (impact > 3.0f) { PlayImpactSound(limb); }
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}
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else if (body.UserData is Limb || body == Collider.FarseerBody)
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{
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if (!character.IsRemotePlayer && impact > ImpactTolerance)
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{
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SoundPlayer.PlayDamageSound("LimbBlunt", strongestImpact, Collider);
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}
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}
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if (Character.Controlled == character)
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{
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GameMain.GameScreen.Cam.Shake = Math.Min(Math.Max(strongestImpact, GameMain.GameScreen.Cam.Shake), 3.0f);
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}
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}
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if (character.MemState.Count < 1) return;
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overrideTargetMovement = Vector2.Zero;
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@@ -86,7 +86,7 @@ namespace Barotrauma
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if (character.Inventory != null)
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{
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if (!character.LockHands && character.Stun < 0.1f &&
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(character.SelectedConstruction == null || character.SelectedConstruction.GetComponent<Controller>() == null))
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(character.SelectedConstruction == null || character.SelectedConstruction?.GetComponent<Controller>()?.User != character))
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{
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character.Inventory.Update(deltaTime, cam);
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}
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@@ -321,7 +321,7 @@ namespace Barotrauma
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}
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if (character.Inventory != null && !character.LockHands)
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{
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character.Inventory.Locked = (character.SelectedConstruction != null && character.SelectedConstruction.GetComponent<Controller>() != null);
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character.Inventory.Locked = (character.SelectedConstruction?.GetComponent<Controller>()?.User == character);
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character.Inventory.DrawOwn(spriteBatch);
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character.Inventory.CurrentLayout = CharacterHealth.OpenHealthWindow == null && character.SelectedCharacter == null ?
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CharacterInventory.Layout.Default :
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@@ -463,7 +463,7 @@ namespace Barotrauma
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return;
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}
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}
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bool forceAfflictionContainerUpdate = false;
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if (updateDisplayedAfflictionsTimer > 0.0f)
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{
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@@ -505,7 +505,7 @@ namespace Barotrauma
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Math.Min(healthShadowSize + deltaTime, healthBar.BarSize) :
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Math.Max(healthShadowSize - deltaTime, healthBar.BarSize);
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}
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dropItemArea.Visible = !Character.IsDead;
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float blurStrength = 0.0f;
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@@ -733,7 +733,9 @@ namespace Barotrauma
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Rectangle.Union(HUDLayoutSettings.AfflictionAreaLeft, HUDLayoutSettings.HealthBarAreaLeft) :
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Rectangle.Union(HUDLayoutSettings.AfflictionAreaRight, HUDLayoutSettings.HealthBarAreaRight);
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if (Character.AllowInput && UseHealthWindow && hoverArea.Contains(PlayerInput.MousePosition) && Inventory.SelectedSlot == null)
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if (Character.AllowInput && UseHealthWindow &&
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Character.SelectedConstruction?.GetComponent<Controller>()?.User != Character &&
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hoverArea.Contains(PlayerInput.MousePosition) && Inventory.SelectedSlot == null)
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{
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healthBar.State = GUIComponent.ComponentState.Hover;
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if (PlayerInput.LeftButtonClicked())
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@@ -74,17 +74,12 @@ namespace Barotrauma
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public CrewManager(XElement element, bool isSinglePlayer)
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: this(isSinglePlayer)
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{
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if (GameMain.Client != null)
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if (!isSinglePlayer)
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{
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//let the server create random conversations in MP
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DebugConsole.ThrowError("Cannot add messages to single player chat box in multiplayer mode!\n" + Environment.StackTrace);
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return;
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}
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List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
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c.AIController is HumanAIController &&
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!c.IsDead &&
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c.SpeechImpediment <= 100.0f);
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pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
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}
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if (string.IsNullOrEmpty(text)) { return; }
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var characterInfo = new CharacterInfo(subElement);
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characterInfos.Add(characterInfo);
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@@ -95,6 +90,7 @@ namespace Barotrauma
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break;
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}
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}
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ChatBox.AddMessage(ChatMessage.Create(senderName, text, messageType, sender));
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}
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partial void InitProjectSpecific()
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@@ -242,24 +238,27 @@ namespace Barotrauma
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public IEnumerable<Character> GetCharacters()
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{
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if (characterInfos.Contains(characterInfo))
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{
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DebugConsole.ThrowError("Tried to add the same character info to CrewManager twice.\n" + Environment.StackTrace);
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return;
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}
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if (character?.Inventory == null) return null;
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characterInfos.Add(characterInfo);
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var radioItem = character.Inventory.Items.FirstOrDefault(it => it != null && it.GetComponent<WifiComponent>() != null);
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if (radioItem == null) return null;
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if (requireEquipped && !character.HasEquippedItem(radioItem)) return null;
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return radioItem.GetComponent<WifiComponent>();
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}
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public IEnumerable<CharacterInfo> GetCharacterInfos()
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{
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if (character == null)
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if (GameMain.Client != null)
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{
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DebugConsole.ThrowError("Tried to remove a null character from CrewManager.\n" + Environment.StackTrace);
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//let the server create random conversations in MP
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return;
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}
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characters.Remove(character);
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if (removeInfo) characterInfos.Remove(character.Info);
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List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
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c.AIController is HumanAIController &&
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!c.IsDead &&
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c.SpeechImpediment <= 100.0f);
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pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
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}
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public void AddCharacter(Character character)
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@@ -633,183 +632,9 @@ namespace Barotrauma
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{
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characterListBox.BarScroll = roundedPos;
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}
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var characterArea = new GUIButton(new RectTransform(new Point(characterInfoWidth, frame.Rect.Height), frame.RectTransform, Anchor.CenterLeft), style: "GUITextBox")
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{
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UserData = character,
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Color = frame.Color,
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SelectedColor = frame.SelectedColor,
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HoverColor = frame.HoverColor,
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ToolTip = characterToolTip
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};
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var soundIcon = new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
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"GUISoundIcon")
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{
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UserData = "soundicon",
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CanBeFocused = false,
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Visible = true
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};
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soundIcon.Color = new Color(soundIcon.Color, 0.0f);
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new GUIImage(new RectTransform(new Point((int)(characterArea.Rect.Height * 0.5f)), characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(5, 0) },
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"GUISoundIconDisabled")
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{
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UserData = "soundicondisabled",
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CanBeFocused = true,
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Visible = false
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};
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if (isSinglePlayer)
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{
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characterArea.OnClicked = CharacterClicked;
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}
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else
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{
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characterArea.CanBeFocused = false;
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characterArea.CanBeSelected = false;
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}
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var characterImage = new GUICustomComponent(new RectTransform(new Point(characterArea.Rect.Height), characterArea.RectTransform, Anchor.CenterLeft),
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onDraw: (sb, component) => character.Info.DrawIcon(sb, component.Rect.Center.ToVector2(), targetAreaSize: component.Rect.Size.ToVector2()))
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{
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CanBeFocused = false,
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HoverColor = Color.White,
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SelectedColor = Color.White,
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ToolTip = characterToolTip
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};
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var characterName = new GUITextBlock(new RectTransform(new Point(characterArea.Rect.Width - characterImage.Rect.Width - soundIcon.Rect.Width - 10, characterArea.Rect.Height),
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characterArea.RectTransform, Anchor.CenterRight) { AbsoluteOffset = new Point(soundIcon.Rect.Width + 10, 0) },
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character.Name, textColor: frame.Color, font: GUI.SmallFont, wrap: true)
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{
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Color = frame.Color,
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HoverColor = Color.Transparent,
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SelectedColor = Color.Transparent,
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CanBeFocused = false,
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ToolTip = characterToolTip,
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AutoScale = true
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};
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//---------------- order buttons ----------------
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var orderButtonFrame = new GUILayoutGroup(new RectTransform(new Point(100, frame.Rect.Height), frame.RectTransform)
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{ AbsoluteOffset = new Point(characterInfoWidth + spacing, 0) },
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isHorizontal: true, childAnchor: Anchor.CenterLeft)
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{
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AbsoluteSpacing = (int)(10 * GUI.Scale),
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UserData = "orderbuttons",
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CanBeFocused = false
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};
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//listbox for holding the orders inappropriate for this character
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//(so we can easily toggle their visibility)
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var wrongOrderList = new GUIListBox(new RectTransform(new Point(50, orderButtonFrame.Rect.Height), orderButtonFrame.RectTransform), isHorizontal: true, style: null)
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{
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ScrollBarEnabled = false,
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ScrollBarVisible = false,
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Enabled = false,
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Spacing = spacing,
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ClampMouseRectToParent = false
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};
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wrongOrderList.Content.ClampMouseRectToParent = false;
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for (int i = 0; i < orders.Count; i++)
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{
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var order = orders[i];
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if (order.TargetAllCharacters) continue;
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RectTransform btnParent = (i >= correctOrderCount + neutralOrderCount) ?
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wrongOrderList.Content.RectTransform :
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orderButtonFrame.RectTransform;
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var btn = new GUIButton(new RectTransform(new Point(iconSize, iconSize), btnParent, Anchor.CenterLeft),
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style: null)
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{
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UserData = order
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};
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new GUIFrame(new RectTransform(new Vector2(1.5f), btn.RectTransform, Anchor.Center), "OuterGlow")
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{
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Color = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.8f,
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HoverColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 1.0f,
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PressedColor = Color.Lerp(order.Color, frame.Color, 0.5f) * 0.6f,
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UserData = "selected",
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CanBeFocused = false,
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Visible = false
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};
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var img = new GUIImage(new RectTransform(Vector2.One, btn.RectTransform), order.Prefab.SymbolSprite);
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img.Scale = iconSize / (float)img.SourceRect.Width;
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img.Color = Color.Lerp(order.Color, frame.Color, 0.5f);
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img.ToolTip = order.Name;
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img.HoverColor = Color.Lerp(img.Color, Color.White, 0.5f);
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btn.OnClicked += (GUIButton button, object userData) =>
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{
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if (Character.Controlled == null || Character.Controlled.SpeechImpediment >= 100.0f) return false;
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if (btn.GetChildByUserData("selected").Visible)
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{
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SetCharacterOrder(character, Order.PrefabList.Find(o => o.AITag == "dismissed"), null, Character.Controlled);
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}
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else
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{
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if (order.ItemComponentType != null || order.ItemIdentifiers.Length > 0 || order.Options.Length > 1)
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{
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CreateOrderTargetFrame(button, character, order);
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}
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else
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{
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SetCharacterOrder(character, order, null, Character.Controlled);
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}
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}
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return true;
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};
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btn.UserData = order;
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btn.ToolTip = order.Name;
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//divider between different groups of orders
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if (i == correctOrderCount - 1 || i == correctOrderCount + neutralOrderCount - 1)
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{
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//TODO: divider sprite
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new GUIFrame(new RectTransform(new Point(8, iconSize), orderButtonFrame.RectTransform), style: "GUIButton");
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}
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}
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var toggleWrongOrderBtn = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
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"", style: "UIToggleButton")
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{
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UserData = "togglewrongorder",
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CanBeFocused = false
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};
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wrongOrderList.RectTransform.NonScaledSize = new Point(
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wrongOrderList.Content.Children.Sum(c => c.Rect.Width + wrongOrderList.Spacing),
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wrongOrderList.RectTransform.NonScaledSize.Y);
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wrongOrderList.RectTransform.SetAsLastChild();
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new GUIFrame(new RectTransform(new Point(
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wrongOrderList.Rect.Width - toggleWrongOrderBtn.Rect.Width - wrongOrderList.Spacing * 2,
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wrongOrderList.Rect.Height), wrongOrderList.Content.RectTransform),
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style: null)
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{
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CanBeFocused = false
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};
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//scale to fit the content
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orderButtonFrame.RectTransform.NonScaledSize = new Point(
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orderButtonFrame.Children.Sum(c => c.Rect.Width + orderButtonFrame.AbsoluteSpacing),
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orderButtonFrame.RectTransform.NonScaledSize.Y);
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frame.RectTransform.NonScaledSize = new Point(
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characterInfoWidth + spacing + (orderButtonFrame.Rect.Width - wrongOrderList.Rect.Width),
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frame.RectTransform.NonScaledSize.Y);
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characterListBox.RectTransform.NonScaledSize = new Point(
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characterListBox.Content.Children.Max(c => c.Rect.Width) + wrongOrderList.Rect.Width,
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characterListBox.RectTransform.NonScaledSize.Y);
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characterListBox.Content.RectTransform.NonScaledSize = characterListBox.RectTransform.NonScaledSize;
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characterListBox.UpdateScrollBarSize();
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return frame;
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soundIcon.Visible = !muted && !mutedLocally;
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soundIconDisabled.Visible = muted || mutedLocally;
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soundIconDisabled.ToolTip = TextManager.Get(mutedLocally ? "MutedLocally" : "MutedGlobally");
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}
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private IEnumerable<object> KillCharacterAnim(GUIComponent component)
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@@ -953,12 +778,6 @@ namespace Barotrauma
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}
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return;
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}
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List<Character> availableSpeakers = Character.CharacterList.FindAll(c =>
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c.AIController is HumanAIController &&
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!c.IsDead &&
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c.SpeechImpediment <= 100.0f);
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pendingConversationLines.AddRange(NPCConversation.CreateRandom(availableSpeakers));
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}
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character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
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if (IsSinglePlayer)
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@@ -1016,23 +835,19 @@ namespace Barotrauma
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}
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}
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}
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character.SetOrder(order, option, orderGiver, speak: orderGiver != character);
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if (IsSinglePlayer)
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//only one target (or an order with no particular targets), just show options
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else
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{
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orderGiver?.Speak(
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order.GetChatMessage(character.Name, orderGiver.CurrentHull?.DisplayName, givingOrderToSelf: character == orderGiver, orderOption: option), null);
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}
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else if (orderGiver != null)
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{
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OrderChatMessage msg = new OrderChatMessage(order, option, order.TargetItemComponent?.Item, character, orderGiver);
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if (GameMain.Client != null)
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orderTargetFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.2f + order.Options.Length * 0.1f, 0.18f), GUI.Canvas)
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{ AbsoluteOffset = new Point(orderButton.Rect.Center.X, orderButton.Rect.Bottom) },
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isHorizontal: true, childAnchor: Anchor.BottomLeft)
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{
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GameMain.Client.SendChatMessage(msg);
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}
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}
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DisplayCharacterOrder(character, order);
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}
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UserData = character,
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Stretch = true
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};
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//line connecting the order button to the option buttons
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//TODO: sprite
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new GUIFrame(new RectTransform(new Vector2(0.5f, 1.0f), orderTargetFrame.RectTransform), style: null);
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/// <summary>
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/// Create the UI panel that's used to select the target and options for a given order
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@@ -198,6 +198,8 @@ namespace Barotrauma
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private GUILayoutGroup subPreviewContainer;
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private GUILayoutGroup subPreviewContainer;
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private GUIButton loadGameButton;
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public Action<Submarine, string, string> StartNewGame;
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@@ -28,6 +28,10 @@ namespace Barotrauma
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protected IndoorsSteeringManager PathSteering => HumanAIController.PathSteering;
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protected SteeringManager SteeringManager => HumanAIController.SteeringManager;
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protected HumanAIController HumanAIController => character.AIController as HumanAIController;
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protected IndoorsSteeringManager PathSteering => HumanAIController.PathSteering;
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protected SteeringManager SteeringManager => HumanAIController.SteeringManager;
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/// <summary>
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/// Run the main objective with all subobjectives concurrently?
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/// If false, the main objective will continue only when all the subobjectives have been removed (done).
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@@ -32,7 +32,7 @@ namespace Barotrauma
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public override bool IsCompleted() => false;
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public override bool CanBeCompleted => true;
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public override void Update(float deltaTime)
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protected override void Act(float deltaTime)
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{
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var currentHull = character.AnimController.CurrentHull;
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if (HumanAIController.NeedsDivingGear(currentHull) && divingGearObjective == null)
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@@ -14,7 +14,7 @@ namespace Barotrauma
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public AIObjectiveFixLeaks(Character character) : base (character, "") { }
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protected override bool Filter(Gap gap)
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protected override void FindTargets()
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{
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if (character.Submarine == null) { return 0; }
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if (targets.None()) { return 0; }
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@@ -224,6 +224,8 @@ namespace Barotrauma
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targetItem = item;
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moveToTarget = rootContainer ?? item;
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}
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}
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//if searched through all the items and a target wasn't found, can't be completed
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if (currSearchIndex >= Item.ItemList.Count - 1 && targetItem == null)
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@@ -11,6 +11,8 @@ namespace Barotrauma
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private AIObjectiveFindDivingGear findDivingGear;
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private AIObjectiveFindDivingGear findDivingGear;
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private AIObjectiveFindDivingGear findDivingGear;
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private Vector2 targetPos;
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private bool repeat;
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@@ -224,5 +226,11 @@ namespace Barotrauma
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float interactionDistance = Target is Item i ? ConvertUnits.ToSimUnits(i.InteractDistance) : 0;
|
||||
CloseEnough = Math.Max(interactionDistance, CloseEnough);
|
||||
}
|
||||
|
||||
private void CalculateCloseEnough()
|
||||
{
|
||||
float interactionDistance = Target is Item i ? ConvertUnits.ToSimUnits(i.InteractDistance) : 0;
|
||||
CloseEnough = Math.Max(interactionDistance, CloseEnough);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -53,21 +53,6 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime)
|
||||
{
|
||||
if (objectiveManager.CurrentObjective == this)
|
||||
{
|
||||
if (randomTimer > 0)
|
||||
{
|
||||
randomTimer -= deltaTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
SetRandom();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override bool IsCompleted() => false;
|
||||
public override bool CanBeCompleted => true;
|
||||
|
||||
|
||||
@@ -24,6 +24,10 @@ namespace Barotrauma
|
||||
|
||||
private AIObjectiveGoTo gotoObjective;
|
||||
|
||||
private bool useController;
|
||||
|
||||
private AIObjectiveGoTo gotoObjective;
|
||||
|
||||
public override bool CanBeCompleted
|
||||
{
|
||||
get
|
||||
@@ -41,6 +45,8 @@ namespace Barotrauma
|
||||
|
||||
public ItemComponent Component => component;
|
||||
|
||||
public ItemComponent Component => component;
|
||||
|
||||
public override float GetPriority(AIObjectiveManager objectiveManager)
|
||||
{
|
||||
if (gotoObjective != null && !gotoObjective.CanBeCompleted) { return 0; }
|
||||
|
||||
@@ -32,7 +32,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
private Camera cam;
|
||||
|
||||
private Character character;
|
||||
private Character user;
|
||||
|
||||
private Item focusTarget;
|
||||
private float targetRotation;
|
||||
@@ -43,6 +43,11 @@ namespace Barotrauma.Items.Components
|
||||
set { userPos = value; }
|
||||
}
|
||||
|
||||
public Character User
|
||||
{
|
||||
get { return user; }
|
||||
}
|
||||
|
||||
public Controller(Item item, XElement element)
|
||||
: base(item, element)
|
||||
{
|
||||
@@ -79,36 +84,36 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
this.cam = cam;
|
||||
|
||||
if (character == null
|
||||
|| character.Removed
|
||||
|| character.SelectedConstruction != item
|
||||
|| !character.CanInteractWith(item))
|
||||
if (user == null
|
||||
|| user.Removed
|
||||
|| user.SelectedConstruction != item
|
||||
|| !user.CanInteractWith(item))
|
||||
{
|
||||
if (character != null)
|
||||
if (user != null)
|
||||
{
|
||||
CancelUsing(character);
|
||||
character = null;
|
||||
CancelUsing(user);
|
||||
user = null;
|
||||
}
|
||||
IsActive = false;
|
||||
return;
|
||||
}
|
||||
|
||||
character.AnimController.Anim = AnimController.Animation.UsingConstruction;
|
||||
user.AnimController.Anim = AnimController.Animation.UsingConstruction;
|
||||
|
||||
if (userPos != Vector2.Zero)
|
||||
{
|
||||
Vector2 diff = (item.WorldPosition + userPos) - character.WorldPosition;
|
||||
Vector2 diff = (item.WorldPosition + userPos) - user.WorldPosition;
|
||||
|
||||
if (character.AnimController.InWater)
|
||||
if (user.AnimController.InWater)
|
||||
{
|
||||
if (diff.Length() > 30.0f)
|
||||
{
|
||||
character.AnimController.TargetMovement = Vector2.Clamp(diff*0.01f, -Vector2.One, Vector2.One);
|
||||
character.AnimController.TargetDir = diff.X > 0.0f ? Direction.Right : Direction.Left;
|
||||
user.AnimController.TargetMovement = Vector2.Clamp(diff*0.01f, -Vector2.One, Vector2.One);
|
||||
user.AnimController.TargetDir = diff.X > 0.0f ? Direction.Right : Direction.Left;
|
||||
}
|
||||
else
|
||||
{
|
||||
character.AnimController.TargetMovement = Vector2.Zero;
|
||||
user.AnimController.TargetMovement = Vector2.Zero;
|
||||
}
|
||||
}
|
||||
else
|
||||
@@ -116,27 +121,27 @@ namespace Barotrauma.Items.Components
|
||||
diff.Y = 0.0f;
|
||||
if (diff != Vector2.Zero && diff.LengthSquared() > 10.0f * 10.0f)
|
||||
{
|
||||
character.AnimController.TargetMovement = Vector2.Normalize(diff);
|
||||
character.AnimController.TargetDir = diff.X > 0.0f ? Direction.Right : Direction.Left;
|
||||
user.AnimController.TargetMovement = Vector2.Normalize(diff);
|
||||
user.AnimController.TargetDir = diff.X > 0.0f ? Direction.Right : Direction.Left;
|
||||
return;
|
||||
}
|
||||
character.AnimController.TargetMovement = Vector2.Zero;
|
||||
user.AnimController.TargetMovement = Vector2.Zero;
|
||||
}
|
||||
}
|
||||
|
||||
ApplyStatusEffects(ActionType.OnActive, deltaTime, character);
|
||||
ApplyStatusEffects(ActionType.OnActive, deltaTime, user);
|
||||
|
||||
if (limbPositions.Count == 0) return;
|
||||
|
||||
character.AnimController.Anim = AnimController.Animation.UsingConstruction;
|
||||
user.AnimController.Anim = AnimController.Animation.UsingConstruction;
|
||||
|
||||
character.AnimController.ResetPullJoints();
|
||||
user.AnimController.ResetPullJoints();
|
||||
|
||||
if (dir != 0) character.AnimController.TargetDir = dir;
|
||||
if (dir != 0) user.AnimController.TargetDir = dir;
|
||||
|
||||
foreach (LimbPos lb in limbPositions)
|
||||
{
|
||||
Limb limb = character.AnimController.GetLimb(lb.limbType);
|
||||
Limb limb = user.AnimController.GetLimb(lb.limbType);
|
||||
if (limb == null || !limb.body.Enabled) continue;
|
||||
|
||||
limb.Disabled = true;
|
||||
@@ -151,19 +156,19 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
public override bool Use(float deltaTime, Character activator = null)
|
||||
{
|
||||
if (activator != character)
|
||||
if (activator != user)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (character == null || character.Removed ||
|
||||
character.SelectedConstruction != item || !character.CanInteractWith(item))
|
||||
if (user == null || user.Removed ||
|
||||
user.SelectedConstruction != item || !user.CanInteractWith(item))
|
||||
{
|
||||
character = null;
|
||||
user = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
item.SendSignal(0, "1", "trigger_out", character);
|
||||
item.SendSignal(0, "1", "trigger_out", user);
|
||||
|
||||
ApplyStatusEffects(ActionType.OnUse, 1.0f, activator);
|
||||
|
||||
@@ -172,15 +177,15 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
public override bool SecondaryUse(float deltaTime, Character character = null)
|
||||
{
|
||||
if (this.character != character)
|
||||
if (this.user != character)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (this.character == null || character.Removed ||
|
||||
this.character.SelectedConstruction != item || !character.CanInteractWith(item))
|
||||
if (this.user == null || character.Removed ||
|
||||
this.user.SelectedConstruction != item || !character.CanInteractWith(item))
|
||||
{
|
||||
this.character = null;
|
||||
this.user = null;
|
||||
return false;
|
||||
}
|
||||
if (character == null) return false;
|
||||
@@ -233,7 +238,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
private Item GetFocusTarget()
|
||||
{
|
||||
item.SendSignal(0, MathHelper.ToDegrees(targetRotation).ToString("G", CultureInfo.InvariantCulture), "position_out", character);
|
||||
item.SendSignal(0, MathHelper.ToDegrees(targetRotation).ToString("G", CultureInfo.InvariantCulture), "position_out", user);
|
||||
|
||||
for (int i = item.LastSentSignalRecipients.Count - 1; i >= 0; i--)
|
||||
{
|
||||
@@ -285,23 +290,23 @@ namespace Barotrauma.Items.Components
|
||||
if (activator == null || activator.Removed) return false;
|
||||
|
||||
//someone already using the item
|
||||
if (character != null && !character.Removed)
|
||||
if (user != null && !user.Removed)
|
||||
{
|
||||
if (character == activator)
|
||||
if (user == activator)
|
||||
{
|
||||
IsActive = false;
|
||||
CancelUsing(character);
|
||||
character = null;
|
||||
CancelUsing(user);
|
||||
user = null;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
character = activator;
|
||||
user = activator;
|
||||
IsActive = true;
|
||||
}
|
||||
|
||||
item.SendSignal(0, "1", "signal_out", character);
|
||||
item.SendSignal(0, "1", "signal_out", user);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -734,6 +734,25 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
if (targetItem.Prefab.DeconstructItems.Any())
|
||||
{
|
||||
inputContainer.Inventory.RemoveItem(targetItem);
|
||||
Entity.Spawner.AddToRemoveQueue(targetItem);
|
||||
MoveInputQueue();
|
||||
PutItemsToLinkedContainer();
|
||||
}
|
||||
else
|
||||
{
|
||||
if (outputContainer.Inventory.Items.All(i => i != null))
|
||||
{
|
||||
targetItem.Drop(dropper: null);
|
||||
}
|
||||
else
|
||||
{
|
||||
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
|
||||
}
|
||||
}
|
||||
|
||||
if (targetItem.Prefab.DeconstructItems.Any())
|
||||
{
|
||||
inputContainer.Inventory.RemoveItem(targetItem);
|
||||
|
||||
@@ -212,6 +212,33 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
public Vector2? PosToMaintain
|
||||
{
|
||||
get { return posToMaintain; }
|
||||
set { posToMaintain = value; }
|
||||
}
|
||||
|
||||
struct ObstacleDebugInfo
|
||||
{
|
||||
public Vector2 Point1;
|
||||
public Vector2 Point2;
|
||||
|
||||
public Vector2? Intersection;
|
||||
|
||||
public float Dot;
|
||||
|
||||
public Vector2 AvoidStrength;
|
||||
|
||||
public ObstacleDebugInfo(GraphEdge edge, Vector2? intersection, float dot, Vector2 avoidStrength)
|
||||
{
|
||||
Point1 = edge.Point1;
|
||||
Point2 = edge.Point2;
|
||||
Intersection = intersection;
|
||||
Dot = dot;
|
||||
AvoidStrength = avoidStrength;
|
||||
}
|
||||
}
|
||||
|
||||
//edge point 1, edge point 2, avoid strength
|
||||
private List<ObstacleDebugInfo> debugDrawObstacles = new List<ObstacleDebugInfo>();
|
||||
|
||||
|
||||
@@ -1556,6 +1556,10 @@ namespace Barotrauma
|
||||
{
|
||||
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
||||
}
|
||||
if (!broken)
|
||||
{
|
||||
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
||||
}
|
||||
ApplyStatusEffects(!waterProof && inWater ? ActionType.InWater : ActionType.NotInWater, deltaTime);
|
||||
|
||||
if (body == null || !body.Enabled || !inWater || ParentInventory != null || Removed) { return; }
|
||||
|
||||
@@ -455,6 +455,25 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public string DisplayName
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
private string roomName;
|
||||
[Editable, Serialize("", true, translationTextTag: "RoomName.")]
|
||||
public string RoomName
|
||||
{
|
||||
get { return roomName; }
|
||||
set
|
||||
{
|
||||
if (roomName == value) { return; }
|
||||
roomName = value;
|
||||
DisplayName = TextManager.Get(roomName, returnNull: true) ?? roomName;
|
||||
}
|
||||
}
|
||||
|
||||
public override Rectangle Rect
|
||||
{
|
||||
get
|
||||
|
||||
Reference in New Issue
Block a user