Joonas Rikkonen
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4c3e5f324f
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(29d49d21a) Fixed too small password input box
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2019-05-23 15:17:37 +03:00 |
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Joonas Rikkonen
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d0c4b83de2
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(3cd408e4a) Cancel Steam auth ticket when cancelling server connection (by clicking "Cancel" in either the "Connecting to..." popup or the password prompt). Fixes steam auth failed errors when attempting to reconnect after cancelling.
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2019-05-23 15:17:18 +03:00 |
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Joonas Rikkonen
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eed0666879
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(76909c3c7) Fixed "clowncostume" and "crewaway" achievements not unlocking in multiplayer, fixed being able to get the "killclown" achievement by committing suicide while wearing a clown costume. Closes #1478
+ merge fix
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2019-05-18 18:24:03 +03:00 |
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Joonas Rikkonen
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6332cfd55f
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(81d7f4c1c) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-18 17:44:13 +03:00 |
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Joonas Rikkonen
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71d1738498
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(76e16f98e) Use outdoorsteering when far enough from the sub. Increase the wait until reachable time a bit.
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2019-05-18 17:43:38 +03:00 |
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Joonas Rikkonen
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78b67de866
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(e9f10995d) Merge branch 'bugreporterUI' into dev
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2019-05-18 17:43:00 +03:00 |
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Joonas Rikkonen
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3a2310e547
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(3ac5065f5) Fixed: Rendering order for Bugreporter window, OK button position
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2019-05-18 17:42:41 +03:00 |
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Joonas Rikkonen
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da693c20fa
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(7bfeac605) More space for the labels in the Pump interface
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2019-05-18 17:42:20 +03:00 |
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Joonas Rikkonen
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11d08f4f70
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(2df363efc) Refactor avoiding, because the previous method wasn't working well. It now should work better, but requires a heading vector. Add some notes on how to improve the method. TODO: revisit fishes.
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2019-05-18 17:41:58 +03:00 |
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Joonas Rikkonen
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84b034b34d
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(bf1f4d5e8) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-05-18 17:41:06 +03:00 |
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Joonas Rikkonen
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3635568b6a
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(6ac5b80f0) Fixed: PauseOnFocusLost always treated as if being enabled
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2019-05-18 17:40:49 +03:00 |
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Joonas Rikkonen
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a5e869ccd0
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(cae84e234) Translate Lidgren's "no response from remote host" error message
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2019-05-18 17:39:59 +03:00 |
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Joonas Rikkonen
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cb83984e80
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(4ca668169) Fixed: Conflict
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2019-05-16 05:58:48 +03:00 |
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Joonas Rikkonen
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257889b9cc
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(42b18ccca) Allow to return to the initial combat mode after retreating. Implement reloading (disabled because only reloads one ammunition) -> TODO: only load ammunition when found in the inventory. Implement a generic method for removing subobjectives and resetting the reference. Refuel the repair tool.
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2019-05-16 05:58:15 +03:00 |
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Joonas Rikkonen
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412d46169e
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(1621785a9) Size variants of labels, also reverts 995d492
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2019-05-16 05:57:39 +03:00 |
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Joonas Rikkonen
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f8ca1444fd
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(7765c6989) Only show a bunch of pathfinder errors and warnings in debug builds.
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2019-05-16 05:57:22 +03:00 |
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Joonas Rikkonen
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1ae482a84d
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(8c8a15639) Implemented new wall textures
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2019-05-16 05:56:49 +03:00 |
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Joonas Rikkonen
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fe5f386358
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(61f67c194) Fix the raycast and angle checks. use the weapon position instead of the character position.
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2019-05-16 05:56:16 +03:00 |
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Joonas Rikkonen
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0bb541bce8
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(2c8e14bca) Added edge variants for new environment base textures
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2019-05-16 05:54:50 +03:00 |
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Joonas Rikkonen
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e9664d3639
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(084340338) Add an aim timer before the weapon can be used. Fix a null reference exception.
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2019-05-16 05:54:33 +03:00 |
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Joonas Rikkonen
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57302f7bb8
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(4ff749939) Added new environment assets for implementation
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2019-05-16 05:51:28 +03:00 |
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Joonas Rikkonen
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049d3ba795
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(e7bd8839d) Remove unused parameters.
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2019-05-16 05:51:12 +03:00 |
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Joonas Rikkonen
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ef374ada71
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(990e36132) Merge branch 'human-ai' into dev
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2019-05-16 05:50:20 +03:00 |
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Joonas Rikkonen
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068089ae5c
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(d622ac851) Fix double updates of current orders.
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2019-05-16 05:47:36 +03:00 |
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Joonas Rikkonen
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306cb77167
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(6facb21fe) Reminder to self: save before committing
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2019-05-16 05:46:29 +03:00 |
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Joonas Rikkonen
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3d7a113d75
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(048b753e6) Merge branch 'dev' into human-ai
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2019-05-16 05:20:29 +03:00 |
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Joonas Rikkonen
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454dda56c7
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(1762f02b3) Merge branch 'dev' into human-ai
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2019-05-16 05:08:22 +03:00 |
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Joonas Rikkonen
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60f52375e6
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(7788ec72a) Test issuing orders automatically.
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2019-05-16 05:03:49 +03:00 |
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Joonas Rikkonen
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fb21005258
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(6f4bea467) Updated doors
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2019-05-03 13:43:47 +03:00 |
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Joonas Rikkonen
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b551ae7999
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(c1468d39d) Overhauled docking interface (WIP)
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2019-05-03 13:39:54 +03:00 |
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Joonas Rikkonen
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9930a3081c
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(e082ed22d) Fixed AllowRagdollButton settings not being synced with clients. Might be related to #1297
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2019-04-29 21:11:24 +03:00 |
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Joonas Rikkonen
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5f3e23f75f
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(1bd090dc7) Show the audio icon next to characters that are speaking in the single player crew menu
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2019-04-23 15:50:00 +03:00 |
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Joonas Rikkonen
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da87fdb1da
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(65ebd97e5) Disable multiplayer buttons ("server log", "end round", etc) when using a controller (e.g. when operating a railgun)
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2019-04-18 12:03:53 +03:00 |
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Joonas Rikkonen
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8b4c5b8cd7
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(a5643136e) Removed the separate "my character panel" from the top right corner of the screen in MP (not needed anymore because the job preferences etc can be edited in the info menu), removed the radio button below the chatbox (looks bad and not necessary now that we have a dedicated chat hotkey)
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2019-04-18 12:03:37 +03:00 |
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Joonas Rikkonen
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6262b3ea54
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(ce8e185aa) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-16 17:12:09 +03:00 |
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Joonas Rikkonen
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bd07acf26d
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(052ab6307) Use MonoKickstart on Linux so installing Mono is not required, fixed division by zero if the width of the server console window is 0
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2019-04-16 17:11:49 +03:00 |
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Joonas Rikkonen
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f4275de1ac
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(845cfe372) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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2019-04-11 18:26:56 +03:00 |
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Joonas Rikkonen
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a57b7184fb
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(f6c34b377) Fix crawlers not reacting to any targets if properly latched on walls.
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2019-04-11 18:26:42 +03:00 |
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Joonas Rikkonen
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9b0e0ab278
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(ec990ac7c) Save chatbox & crew menu toggle state between rounds
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2019-04-11 18:26:26 +03:00 |
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Joonas Rikkonen
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e7e858c05b
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(db7e4d6d5) Fix "crawler balling" caused by crawlers taking damage when targeting the sub and not yet latched on it.
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2019-04-11 18:25:58 +03:00 |
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Joonas Rikkonen
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16cc5c8bc2
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(7960f5b50) Fixed nullref exception when attempting to start a mission round with mission type set to None
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2019-04-11 18:25:44 +03:00 |
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Joonas Rikkonen
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c9cdbcc7ed
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(aa49312e0) Fixed bots failing to do almost anything in multiplayer due to the submarine's team ID not matching theirs
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2019-04-11 18:23:47 +03:00 |
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Joonas Rikkonen
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40d0a49958
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(0946322ab) Fixed file transfer progress bars not being visible in NetLobbyScreen. Closes #1412
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2019-04-10 13:25:10 +03:00 |
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Joonas Rikkonen
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33b8c37933
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(3cb6209cf) Show the "starting a round" popup to all clients when the server initiates a new round. Closes #1396
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2019-04-08 13:37:27 +03:00 |
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Joonas Rikkonen
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3d3975e07c
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(0132c0433) Fixed client-side nullref exception when enabling game mode voting
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2019-04-07 21:43:22 +03:00 |
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Joonas Rikkonen
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2eaf22683d
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(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
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2019-04-01 22:47:22 +03:00 |
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Joonas Rikkonen
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ec7e23061b
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(38b5d9aad) Experimental changes to syncing ragdolled (unconscious/dead) characters: - Higher error tolerance when syncing the positions. It's often hard to get the main limb exactly to the same position as the collider, because the positions of the limbs aren't synced and the pose of the ragdoll may differ between the server and clients. Increasing the tolerance makes it less likely for dead/unconscious characters to "twitch" when the game attempts to force the main limb to the position of the collider. - If the position of the ragdoll differs from the position of the collider so much that CheckDistFromCollider disables limb collisions, apply an additional force to all limbs to force the ragdoll to the correct position. Otherwise the ragdoll can occasionally start "hanging" midair, clipping through solid objects, because the main limb's pull joint doesn't necessarily have enough force to pull the entire ragdoll up to the collider.
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2019-04-01 22:47:03 +03:00 |
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Joonas Rikkonen
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08fca479f5
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(50d313d01) Fixed spectate button staying visible when a round ends while a client is in the lobby.
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2019-03-31 19:12:40 +03:00 |
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Joonas Rikkonen
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86ded4b1d5
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(2f573ba39) Fix Hammerhead spritesheet orientation.
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2019-03-27 20:54:13 +02:00 |
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Joonas Rikkonen
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4cb3469c4f
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(8f9250974) Fix spritesheet orientation offestting the joint widgets in the wrong direction, which made it a bit difficult to use.
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2019-03-27 20:54:00 +02:00 |
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