(aa49312e0) Fixed bots failing to do almost anything in multiplayer due to the submarine's team ID not matching theirs
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@@ -1126,6 +1126,18 @@ namespace Barotrauma.Networking
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mirrorLevel: campaign.Map.CurrentLocation != campaign.Map.SelectedConnection.Locations[0]);
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}
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for (int i = 0; i < Submarine.MainSubs.Length; i++)
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{
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if (!loadSecondSub && i > 0) { break; }
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var teamID = i == 0 ? Character.TeamType.Team1 : Character.TeamType.Team2;
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Submarine.MainSubs[i].TeamID = teamID;
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foreach (Submarine sub in Submarine.MainSubs[i].DockedTo)
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{
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sub.TeamID = teamID;
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}
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}
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if (Level.Loaded.EqualityCheckVal != levelEqualityCheckVal)
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{
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string errorMsg = "Level equality check failed. The level generated at your end doesn't match the level generated by the server (seed " + Level.Loaded.Seed + ").";
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@@ -1767,6 +1767,12 @@ namespace Barotrauma.Networking
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{
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var teamID = n == 0 ? Character.TeamType.Team1 : Character.TeamType.Team2;
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Submarine.MainSubs[n].TeamID = teamID;
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foreach (Submarine sub in Submarine.MainSubs[n].DockedTo)
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{
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sub.TeamID = teamID;
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}
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//find the clients in this team
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List<Client> teamClients = teamCount == 1 ?
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new List<Client>(connectedClients) :
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