(7bfeac605) More space for the labels in the Pump interface
This commit is contained in:
@@ -273,7 +273,7 @@ namespace Barotrauma
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{
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IsHorizontal = false
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};
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cprButton = new GUIButton(new RectTransform(new Point(80, 80), GUI.Canvas), text: "", style: "CPRButton")
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cprButton = new GUIButton(new RectTransform(new Point((int)(80 * GUI.Scale)), GUI.Canvas), text: "", style: "CPRButton")
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{
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OnClicked = (button, userData) =>
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{
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@@ -396,8 +396,11 @@ namespace Barotrauma
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{
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MouseOn.DrawToolTip(spriteBatch);
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}
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Cursor.Draw(spriteBatch, PlayerInput.LatestMousePosition);
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if (GameMain.WindowActive)
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{
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Cursor.Draw(spriteBatch, PlayerInput.LatestMousePosition, 0, Scale / 2f);
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}
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}
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public static void DrawBackgroundSprite(SpriteBatch spriteBatch, Sprite backgroundSprite, float blurAmount = 1.0f, float aberrationStrength = 1.0f)
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@@ -91,7 +91,7 @@ namespace Barotrauma
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}
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InnerFrame.RectTransform.NonScaledSize =
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new Point(InnerFrame.Rect.Width, (int)Math.Max(height / Content.RectTransform.RelativeSize.Y, height + 50));
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new Point(InnerFrame.Rect.Width, (int)Math.Max(height / Content.RectTransform.RelativeSize.Y, height + (int)(50 * GUI.yScale)));
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Content.RectTransform.NonScaledSize =
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new Point(Content.Rect.Width, height);
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}
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@@ -99,7 +99,7 @@ namespace Barotrauma
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Buttons = new List<GUIButton>(buttons.Length);
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for (int i = 0; i < buttons.Length; i++)
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{
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var button = new GUIButton(new RectTransform(new Vector2(Math.Min(0.9f / buttons.Length, 0.5f), 1.0f), buttonContainer.RectTransform, maxSize: new Point(300, 35)), buttons[i], style: "GUIButtonLarge");
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var button = new GUIButton(new RectTransform(new Vector2(Math.Min(0.9f / buttons.Length, 0.5f), 1.0f), buttonContainer.RectTransform), buttons[i], style: "GUIButtonLarge");
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Buttons.Add(button);
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}
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@@ -334,7 +334,7 @@ namespace Barotrauma
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SoundManager.SetCategoryGainMultiplier("ui", Config.SoundVolume);
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SoundManager.SetCategoryGainMultiplier("waterambience", Config.SoundVolume);
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SoundManager.SetCategoryGainMultiplier("music", Config.MusicVolume);
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SoundManager.SetCategoryGainMultiplier("voip", Config.VoiceChatVolume);
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SoundManager.SetCategoryGainMultiplier("voip", Config.VoiceChatVolume * 5.0f);
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if (Config.EnableSplashScreen)
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{
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var pendingSplashScreens = TitleScreen.PendingSplashScreens;
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@@ -666,7 +666,7 @@ namespace Barotrauma
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(NetworkMember == null || !NetworkMember.GameStarted);
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#if !DEBUG
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if (NetworkMember == null && !WindowActive && !paused && true && Screen.Selected != MainMenuScreen)
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if (NetworkMember == null && !WindowActive && !paused && true && Screen.Selected != MainMenuScreen && Config.PauseOnFocusLost)
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{
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GUI.TogglePauseMenu();
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paused = true;
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@@ -543,7 +543,10 @@ namespace Barotrauma
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//equipped item that can't be put in the inventory, use delayed dropping
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if (quickUseAction == QuickUseAction.Drop)
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{
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slots[i].QuickUseButtonToolTip = "Hold to unequip";
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slots[i].QuickUseButtonToolTip =
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TextManager.Get("QuickUseAction.HoldToUnequip", returnNull: true) ??
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(GameMain.Config.Language == "English" ? "Hold to unequip" : TextManager.Get("QuickUseAction.Unequip"));
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if (PlayerInput.LeftButtonHeld())
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{
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slots[i].QuickUseTimer = Math.Max(0.1f, slots[i].QuickUseTimer + deltaTime);
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@@ -89,7 +89,7 @@ namespace Barotrauma.Items.Components
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RelativeSpacing = 0.05f
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};
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new GUITextBlock(new RectTransform(new Vector2(0.15f, 1.0f), sliderArea.RectTransform),
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var outLabel = new GUITextBlock(new RectTransform(new Vector2(0.3f, 1.0f), sliderArea.RectTransform),
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TextManager.Get("PumpOut"), textAlignment: Alignment.Center, wrap: true, font: GUI.SmallFont);
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pumpSpeedSlider = new GUIScrollBar(new RectTransform(new Vector2(0.8f, 1.0f), sliderArea.RectTransform), barSize: 0.25f, style: "GUISlider")
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{
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@@ -109,9 +109,10 @@ namespace Barotrauma.Items.Components
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return true;
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}
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};
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var inLabel = new GUITextBlock(new RectTransform(new Vector2(0.3f, 1.0f), sliderArea.RectTransform),
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TextManager.Get("PumpIn"), textAlignment: Alignment.Center, wrap: true, font: GUI.SmallFont);
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new GUITextBlock(new RectTransform(new Vector2(0.15f, 1.0f), sliderArea.RectTransform),
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TextManager.Get("PumpIn"), textAlignment: Alignment.Center, wrap: true, font: GUI.SmallFont);
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GUITextBlock.AutoScaleAndNormalize(outLabel, inLabel);
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}
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public override void OnItemLoaded()
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@@ -143,7 +143,7 @@ namespace Barotrauma.Items.Components
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private void Draw(SpriteBatch spriteBatch, ConnectionPanel panel, Vector2 position, Vector2 labelPos, Vector2 wirePosition, bool mouseIn, Wire equippedWire, float wireInterval)
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{
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//spriteBatch.DrawString(GUI.SmallFont, Name, new Vector2(labelPos.X, labelPos.Y-10), Color.White);
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GUI.DrawString(spriteBatch, labelPos, Name, IsPower ? Color.Red : Color.White, Color.Black, 0, GUI.SmallFont);
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GUI.DrawString(spriteBatch, labelPos, DisplayName, IsPower ? Color.Red : Color.White, Color.Black, 0, GUI.SmallFont);
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connectionSprite.Draw(spriteBatch, position);
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@@ -281,7 +281,8 @@ namespace Barotrauma
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new Vector2(rect.Width, rect.Height),
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color: color,
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textureScale: TextureScale * Scale,
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startOffset: backGroundOffset);
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startOffset: backGroundOffset,
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depth: Math.Max(Prefab.BackgroundSprite.Depth, depth + 0.000001f));
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if (UseDropShadow)
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{
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@@ -903,7 +903,7 @@ namespace Barotrauma.Networking
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connected = false;
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ConnectToServer(serverIP);
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}
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else
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if (clientID == myID)
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{
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string msg = "";
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if (disconnectReason == DisconnectReason.Unknown)
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@@ -921,8 +921,18 @@ namespace Barotrauma.Networking
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msg += TextManager.GetServerMessage(splitMsg[i]);
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}
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}
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var msgBox = new GUIMessageBox(TextManager.Get(allowReconnect ? "ConnectionLost" : "CouldNotConnectToServer"), msg);
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msgBox.Buttons[0].OnClicked += ReturnToServerList;
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if (msg == NetConnection.NoResponseMessage)
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{
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//display a generic "could not connect" popup if the message is Lidgren's "failed to establish connection"
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var msgBox = new GUIMessageBox(TextManager.Get("ConnectionFailed"), TextManager.Get(allowReconnect ? "ConnectionLost" : "CouldNotConnectToServer"));
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msgBox.Buttons[0].OnClicked += ReturnToServerList;
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}
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else
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{
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var msgBox = new GUIMessageBox(TextManager.Get(allowReconnect ? "ConnectionLost" : "CouldNotConnectToServer"), msg);
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msgBox.Buttons[0].OnClicked += ReturnToServerList;
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}
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}
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}
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@@ -31,6 +31,8 @@ namespace Barotrauma
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private bool masterServerResponded;
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private IRestResponse masterServerResponse;
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private GUIButton refreshButton;
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private float[] columnRelativeWidth;
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//filters
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@@ -140,7 +142,7 @@ namespace Barotrauma
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OnClicked = GameMain.MainMenuScreen.ReturnToMainMenu
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};
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var refreshButton = new GUIButton(new RectTransform(new Vector2(buttonContainer.Rect.Height / (float)buttonContainer.Rect.Width, 0.9f), buttonContainer.RectTransform, Anchor.Center),
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refreshButton = new GUIButton(new RectTransform(new Vector2(buttonContainer.Rect.Height / (float)buttonContainer.Rect.Width, 0.9f), buttonContainer.RectTransform, Anchor.Center),
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"", style: "GUIButtonRefresh") {
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ToolTip = TextManager.Get("ServerListRefresh"),
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@@ -202,7 +204,33 @@ namespace Barotrauma
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private bool RefreshJoinButtonState(GUIComponent component, object obj)
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{
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if (obj == null || waitingForRefresh) return false;
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if (obj == null || waitingForRefresh) { return false; }
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if (!string.IsNullOrWhiteSpace(clientNameBox.Text) && !string.IsNullOrWhiteSpace(ipBox.Text))
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{
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joinButton.Enabled = true;
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}
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else
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{
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joinButton.Enabled = false;
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}
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return true;
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}
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private bool SelectServer(GUIComponent component, object obj)
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{
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if (obj == null || waitingForRefresh) { return false; }
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if (!string.IsNullOrWhiteSpace(clientNameBox.Text))
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{
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joinButton.Enabled = true;
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}
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else
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{
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clientNameBox.Flash();
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joinButton.Enabled = false;
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}
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if (!string.IsNullOrWhiteSpace(clientNameBox.Text) && !string.IsNullOrWhiteSpace(ipBox.Text))
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{
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@@ -264,8 +292,11 @@ namespace Barotrauma
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ipBox.Text = null;
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joinButton.Enabled = false;
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), serverList.Content.RectTransform),
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TextManager.Get("RefreshingServerList"));
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), serverList.Content.RectTransform),
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TextManager.Get("RefreshingServerList"), textAlignment: Alignment.Center)
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{
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CanBeFocused = false
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};
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CoroutineManager.StartCoroutine(WaitForRefresh());
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@@ -286,17 +317,19 @@ namespace Barotrauma
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if (!SteamManager.GetServers(AddToServerList, UpdateServerInfo, ServerQueryFinished))
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{
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serverList.ClearChildren();
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), serverList.Content.RectTransform),
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TextManager.Get("ServerListNoSteamConnection"));
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), serverList.Content.RectTransform),
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TextManager.Get("ServerListNoSteamConnection"), textAlignment: Alignment.Center)
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{
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CanBeFocused = false
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};
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}
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}
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else
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{
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CoroutineManager.StartCoroutine(SendMasterServerRequest());
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waitingForRefresh = false;
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}
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waitingForRefresh = false;
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refreshDisableTimer = DateTime.Now + AllowedRefreshInterval;
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yield return CoroutineStatus.Success;
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@@ -361,8 +394,11 @@ namespace Barotrauma
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serverList.Content.ClearChildren();
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if (serverInfos.Count() == 0)
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{
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), serverList.Content.RectTransform),
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TextManager.Get("NoServers"));
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), serverList.Content.RectTransform),
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TextManager.Get("NoServers"), textAlignment: Alignment.Center)
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{
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CanBeFocused = false
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};
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return;
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}
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foreach (ServerInfo serverInfo in serverInfos)
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@@ -502,6 +538,7 @@ namespace Barotrauma
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UserData = "noresults"
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};
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}
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waitingForRefresh = false;
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}
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private IEnumerable<object> SendMasterServerRequest()
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@@ -478,7 +478,7 @@ namespace Barotrauma
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}
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else
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{
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var downloadBtn = new GUIButton(new RectTransform(new Point(32, 32), rightColumn.RectTransform), "+", style: null)
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var downloadBtn = new GUIButton(new RectTransform(new Point((int)(32 * GUI.Scale)), rightColumn.RectTransform), "+", style: null)
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{
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Font = GUI.LargeFont,
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Color = new Color(38, 65, 86, 255),
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@@ -360,6 +360,9 @@ namespace Barotrauma
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if (GameMain.GameSession?.CrewManager != null && GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime))
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{
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Character.Speak(newOrder.GetChatMessage("", Character.CurrentHull?.DisplayName, givingOrderToSelf: false), ChatMessageType.Order);
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#if SERVER
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GameMain.Server.SendOrderChatMessage(new OrderChatMessage(newOrder, "", Character.CurrentHull, null, Character));
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#endif
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}
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}
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}
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@@ -115,9 +115,9 @@ namespace Barotrauma
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Vector2 currTargetSimPos = Vector2.Zero;
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currTargetSimPos = Target.SimPosition;
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// Take the sub position into account in the sim pos
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if (SteeringManager != PathSteering && character.Submarine == null && Target.Submarine != null)
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if (character.Submarine == null && Target.Submarine != null)
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{
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currTargetSimPos += Target.Submarine.SimPosition;
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//currTargetSimPos += Target.Submarine.SimPosition;
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}
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else if (character.Submarine != null && Target.Submarine == null)
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{
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@@ -45,9 +45,9 @@ namespace Barotrauma
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steering += DoSteeringWander(weight);
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}
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public void SteeringAvoid(float deltaTime, float lookAheadDistance, float weight = 1, Vector2? heading = null)
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public void SteeringAvoid(float deltaTime, float lookAheadDistance, float weight = 1)
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{
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steering += DoSteeringAvoid(deltaTime, lookAheadDistance, weight, heading);
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steering += DoSteeringAvoid(deltaTime, lookAheadDistance, weight);
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}
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public void SteeringManual(float deltaTime, Vector2 velocity)
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@@ -129,12 +129,10 @@ namespace Barotrauma
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return newSteering;
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}
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protected virtual Vector2 DoSteeringAvoid(float deltaTime, float lookAheadDistance, float weight, Vector2? heading = null)
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protected virtual Vector2 DoSteeringAvoid(float deltaTime, float lookAheadDistance, float weight)
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{
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if (steering == Vector2.Zero || host.Steering == Vector2.Zero)
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{
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return Vector2.Zero;
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}
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if (steering == Vector2.Zero || host.Steering == Vector2.Zero) return Vector2.Zero;
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float maxDistance = lookAheadDistance;
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if (rayCastTimer <= 0.0f)
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{
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@@ -160,11 +158,19 @@ namespace Barotrauma
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{
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obstaclePosition.X = closestStructure.SimPosition.X;
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}
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avoidObstaclePos = obstaclePosition;
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//avoidSteering = Vector2.Normalize(Submarine.LastPickedPosition - obstaclePosition);
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}
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/*else if (closestBody.UserData is Item)
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{
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avoidSteering = Vector2.Normalize(Submarine.LastPickedPosition - item.SimPosition);
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}*/
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else
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{
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avoidObstaclePos = Submarine.LastPickedPosition;
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//avoidSteering = Vector2.Normalize(host.SimPosition - Submarine.LastPickedPosition);
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}
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}
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}
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@@ -179,26 +185,14 @@ namespace Barotrauma
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Vector2 diff = avoidObstaclePos.Value - host.SimPosition;
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float dist = diff.Length();
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if (dist > maxDistance)
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{
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return Vector2.Zero;
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}
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if (heading.HasValue)
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{
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var f = heading ?? host.Steering;
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// Avoid to left or right depending on the current heading
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Vector2 relativeVector = Vector2.Normalize(diff) - Vector2.Normalize(f);
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var dir = relativeVector.X > 0 ? diff.Right() : diff.Left();
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float factor = 1.0f - Math.Min(dist / maxDistance, 1);
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return dir * factor * weight;
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}
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else
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{
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// Doesn't work right because it effectively just slows down or reverses the movement, where as we'd like to go right or left to avoid the target.
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// There's also another issue, which also affects going right or left: the raycast doesn't hit anything if we turn too much -> avoiding doesn't work well.
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// Could probably "remember" the avoidance a bit longer so that the avoid steering is not immedieately disgarded, but kept for a while and reduced gradually?
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return -diff * (1.0f - dist / maxDistance) * weight;
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}
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if (!avoidObstaclePos.HasValue) return Vector2.Zero;
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Vector2 diff = avoidObstaclePos.Value - host.SimPosition;
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float dist = diff.Length();
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if (dist > maxDistance) return Vector2.Zero;
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return -diff * (1.0f - dist / maxDistance) * weight;
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}
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}
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}
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@@ -45,7 +45,7 @@ namespace Barotrauma
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public bool PauseOnFocusLost { get; set; } = true;
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public bool MuteOnFocusLost { get; set; }
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public bool UseDirectionalVoiceChat { get; set; }
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public bool UseDirectionalVoiceChat { get; set; } = true;
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public enum VoiceMode
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{
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@@ -206,7 +206,7 @@ namespace Barotrauma
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{
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voiceChatVolume = MathHelper.Clamp(value, 0.0f, 1.0f);
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#if CLIENT
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GameMain.SoundManager?.SetCategoryGainMultiplier("voip", voiceChatVolume);
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GameMain.SoundManager?.SetCategoryGainMultiplier("voip", voiceChatVolume * 5.0f);
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#endif
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}
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}
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@@ -424,6 +424,79 @@ namespace Barotrauma
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{
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Language = doc.Root.GetAttributeString("language", "English");
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}
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}
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public void CheckBindings(bool useDefaults)
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{
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foreach (InputType inputType in Enum.GetValues(typeof(InputType)))
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{
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var binding = keyMapping[(int)inputType];
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if (binding == null)
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{
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switch (inputType)
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{
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case InputType.Deselect:
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if (useDefaults)
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{
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binding = new KeyOrMouse(1);
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}
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else
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{
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// Legacy support
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var selectKey = keyMapping[(int)InputType.Select];
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if (selectKey != null && selectKey.Key != Keys.None)
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{
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binding = new KeyOrMouse(selectKey.Key);
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}
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}
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break;
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case InputType.Shoot:
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if (useDefaults)
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{
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binding = new KeyOrMouse(0);
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}
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else
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{
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// Legacy support
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var useKey = keyMapping[(int)InputType.Use];
|
||||
if (useKey != null && useKey.MouseButton.HasValue)
|
||||
{
|
||||
binding = new KeyOrMouse(useKey.MouseButton.Value);
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (binding == null)
|
||||
{
|
||||
DebugConsole.ThrowError("Key binding for the input type \"" + inputType + " not set!");
|
||||
binding = new KeyOrMouse(Keys.D1);
|
||||
}
|
||||
keyMapping[(int)inputType] = binding;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#region Load DefaultConfig
|
||||
private void LoadDefaultConfig(bool setLanguage = true)
|
||||
{
|
||||
XDocument doc = XMLExtensions.TryLoadXml(savePath);
|
||||
|
||||
if (setLanguage || string.IsNullOrEmpty(Language))
|
||||
{
|
||||
Language = doc.Root.GetAttributeString("language", "English");
|
||||
}
|
||||
|
||||
MasterServerUrl = doc.Root.GetAttributeString("masterserverurl", "");
|
||||
|
||||
AutoCheckUpdates = doc.Root.GetAttributeBool("autocheckupdates", true);
|
||||
WasGameUpdated = doc.Root.GetAttributeBool("wasgameupdated", false);
|
||||
|
||||
VerboseLogging = doc.Root.GetAttributeBool("verboselogging", false);
|
||||
SaveDebugConsoleLogs = doc.Root.GetAttributeBool("savedebugconsolelogs", false);
|
||||
|
||||
QuickStartSubmarineName = doc.Root.GetAttributeString("quickstartsub", "");
|
||||
|
||||
MasterServerUrl = doc.Root.GetAttributeString("masterserverurl", "");
|
||||
|
||||
@@ -821,54 +894,6 @@ namespace Barotrauma
|
||||
VoiceSetting = voiceSetting;
|
||||
}
|
||||
}
|
||||
if (!SelectedContentPackages.Any())
|
||||
{
|
||||
var availablePackage = ContentPackage.List.FirstOrDefault(cp => cp.IsCompatible() && cp.CorePackage);
|
||||
if (availablePackage != null)
|
||||
{
|
||||
SelectedContentPackages.Add(availablePackage);
|
||||
}
|
||||
}
|
||||
|
||||
//save to get rid of the invalid selected packages in the config file
|
||||
if (missingPackagePaths.Count > 0 || incompatiblePackages.Count > 0) { SaveNewPlayerConfig(); }
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Save DefaultConfig
|
||||
private void SaveNewDefaultConfig()
|
||||
{
|
||||
XDocument doc = new XDocument();
|
||||
|
||||
if (doc.Root == null)
|
||||
{
|
||||
doc.Add(new XElement("config"));
|
||||
}
|
||||
|
||||
doc.Root.Add(
|
||||
new XAttribute("language", TextManager.Language),
|
||||
new XAttribute("masterserverurl", MasterServerUrl),
|
||||
new XAttribute("autocheckupdates", AutoCheckUpdates),
|
||||
new XAttribute("musicvolume", musicVolume),
|
||||
new XAttribute("soundvolume", soundVolume),
|
||||
new XAttribute("voicechatvolume", voiceChatVolume),
|
||||
new XAttribute("verboselogging", VerboseLogging),
|
||||
new XAttribute("savedebugconsolelogs", SaveDebugConsoleLogs),
|
||||
new XAttribute("enablesplashscreen", EnableSplashScreen),
|
||||
new XAttribute("usesteammatchmaking", useSteamMatchmaking),
|
||||
new XAttribute("quickstartsub", QuickStartSubmarineName),
|
||||
new XAttribute("requiresteamauthentication", requireSteamAuthentication),
|
||||
new XAttribute("aimassistamount", aimAssistAmount));
|
||||
|
||||
if (!ShowUserStatisticsPrompt)
|
||||
{
|
||||
doc.Root.Add(new XAttribute("senduserstatistics", sendUserStatistics));
|
||||
}
|
||||
|
||||
if (WasGameUpdated)
|
||||
{
|
||||
doc.Root.Add(new XAttribute("wasgameupdated", true));
|
||||
}
|
||||
|
||||
useSteamMatchmaking = doc.Root.GetAttributeBool("usesteammatchmaking", useSteamMatchmaking);
|
||||
requireSteamAuthentication = doc.Root.GetAttributeBool("requiresteamauthentication", requireSteamAuthentication);
|
||||
@@ -934,55 +959,6 @@ namespace Barotrauma
|
||||
|
||||
selectedContentPackagePaths = new HashSet<string>();
|
||||
|
||||
foreach (XElement subElement in doc.Root.Elements())
|
||||
{
|
||||
switch (subElement.Name.ToString().ToLowerInvariant())
|
||||
{
|
||||
case "keymapping":
|
||||
LoadKeyBinds(subElement);
|
||||
break;
|
||||
case "gameplay":
|
||||
jobPreferences = new List<string>();
|
||||
foreach (XElement ele in subElement.Element("jobpreferences").Elements("job"))
|
||||
{
|
||||
string jobIdentifier = ele.GetAttributeString("identifier", "");
|
||||
if (string.IsNullOrEmpty(jobIdentifier)) continue;
|
||||
jobPreferences.Add(jobIdentifier);
|
||||
}
|
||||
break;
|
||||
case "player":
|
||||
defaultPlayerName = subElement.GetAttributeString("name", defaultPlayerName);
|
||||
CharacterHeadIndex = subElement.GetAttributeInt("headindex", CharacterHeadIndex);
|
||||
if (Enum.TryParse(subElement.GetAttributeString("gender", "none"), true, out Gender g))
|
||||
{
|
||||
CharacterGender = g;
|
||||
}
|
||||
if (Enum.TryParse(subElement.GetAttributeString("race", "white"), true, out Race r))
|
||||
{
|
||||
CharacterRace = r;
|
||||
}
|
||||
else
|
||||
{
|
||||
CharacterRace = Race.White;
|
||||
}
|
||||
CharacterHairIndex = subElement.GetAttributeInt("hairindex", CharacterHairIndex);
|
||||
CharacterBeardIndex = subElement.GetAttributeInt("beardindex", CharacterBeardIndex);
|
||||
CharacterMoustacheIndex = subElement.GetAttributeInt("moustacheindex", CharacterMoustacheIndex);
|
||||
CharacterFaceAttachmentIndex = subElement.GetAttributeInt("faceattachmentindex", CharacterFaceAttachmentIndex);
|
||||
break;
|
||||
case "tutorials":
|
||||
foreach (XElement tutorialElement in subElement.Elements())
|
||||
{
|
||||
CompletedTutorialNames.Add(tutorialElement.GetAttributeString("name", ""));
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
UnsavedSettings = false;
|
||||
|
||||
selectedContentPackagePaths = new HashSet<string>();
|
||||
|
||||
foreach (XElement subElement in doc.Root.Elements())
|
||||
{
|
||||
gSettings = new XElement("graphicssettings");
|
||||
|
||||
@@ -609,8 +609,7 @@ namespace Barotrauma
|
||||
foreach (InterestingPosition pos in positionsOfInterest)
|
||||
{
|
||||
if (pos.PositionType != PositionType.MainPath || pos.Position.X < 5000 || pos.Position.X > Size.X - 5000) continue;
|
||||
if (Math.Abs(pos.Position.X - StartPosition.X) < 10000) continue;
|
||||
if (Math.Abs(pos.Position.Y - StartPosition.Y) < 10000) continue;
|
||||
if (Math.Abs(pos.Position.X - StartPosition.X) < minWidth * 2 || Math.Abs(pos.Position.X - EndPosition.X) < minWidth * 2) continue;
|
||||
if (GetTooCloseCells(pos.Position.ToVector2(), minWidth * 0.7f).Count > 0) continue;
|
||||
iceChunkPositions.Add(pos.Position);
|
||||
}
|
||||
|
||||
@@ -301,6 +301,10 @@ namespace Barotrauma
|
||||
#endif
|
||||
spriteColor = prefab.SpriteColor;
|
||||
if (sp.IsHorizontal.HasValue)
|
||||
{
|
||||
IsHorizontal = sp.IsHorizontal.Value;
|
||||
}
|
||||
else if (ResizeHorizontal && !ResizeVertical)
|
||||
{
|
||||
IsHorizontal = true;
|
||||
}
|
||||
@@ -345,7 +349,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
// Only add ai targets automatically to submarine/outpost walls
|
||||
if (aiTarget == null && HasBody && Tags.Contains("wall") && submarine != null)
|
||||
if (aiTarget == null && HasBody && Tags.Contains("wall") && submarine != null && !Prefab.NoAITarget)
|
||||
{
|
||||
aiTarget = new AITarget(this);
|
||||
}
|
||||
|
||||
@@ -184,6 +184,11 @@ namespace Barotrauma
|
||||
sp.Tags.Add(tag.Trim().ToLowerInvariant());
|
||||
}
|
||||
|
||||
if (element.Attribute("ishorizontal") != null)
|
||||
{
|
||||
sp.IsHorizontal = element.GetAttributeBool("ishorizontal", false);
|
||||
}
|
||||
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
switch (subElement.Name.ToString())
|
||||
|
||||
Reference in New Issue
Block a user