(50d313d01) Fixed spectate button staying visible when a round ends while a client is in the lobby.
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@@ -1142,9 +1142,13 @@ namespace Barotrauma.Networking
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public IEnumerable<object> EndGame(string endMessage)
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{
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if (!gameStarted) yield return CoroutineStatus.Success;
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if (!gameStarted)
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{
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GameMain.NetLobbyScreen.Select();
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yield return CoroutineStatus.Success;
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}
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if (GameMain.GameSession != null) GameMain.GameSession.GameMode.End(endMessage);
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if (GameMain.GameSession != null) { GameMain.GameSession.GameMode.End(endMessage); }
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gameStarted = false;
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Character.Controlled = null;
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