(76e16f98e) Use outdoorsteering when far enough from the sub. Increase the wait until reachable time a bit.

This commit is contained in:
Joonas Rikkonen
2019-05-18 17:43:38 +03:00
parent dc1dd454fd
commit 71d1738498
19 changed files with 214 additions and 134 deletions

View File

@@ -273,7 +273,7 @@ namespace Barotrauma
{
IsHorizontal = false
};
cprButton = new GUIButton(new RectTransform(new Point((int)(80 * GUI.Scale)), GUI.Canvas), text: "", style: "CPRButton")
cprButton = new GUIButton(new RectTransform(new Point(80, 80), GUI.Canvas), text: "", style: "CPRButton")
{
OnClicked = (button, userData) =>
{

View File

@@ -396,11 +396,8 @@ namespace Barotrauma
{
MouseOn.DrawToolTip(spriteBatch);
}
if (GameMain.WindowActive)
{
Cursor.Draw(spriteBatch, PlayerInput.LatestMousePosition, 0, Scale / 2f);
}
Cursor.Draw(spriteBatch, PlayerInput.LatestMousePosition);
}
public static void DrawBackgroundSprite(SpriteBatch spriteBatch, Sprite backgroundSprite, float blurAmount = 1.0f, float aberrationStrength = 1.0f)
@@ -570,7 +567,7 @@ namespace Barotrauma
private static void HandlePersistingElements(float deltaTime)
{
if (GUIMessageBox.VisibleBox != null && GUIMessageBox.VisibleBox.UserData as string != "verificationprompt" && GUIMessageBox.VisibleBox.UserData as string != "bugreporter")
if (GUIMessageBox.VisibleBox != null && GUIMessageBox.VisibleBox.UserData as string != "verificationprompt")
{
GUIMessageBox.VisibleBox.AddToGUIUpdateList();
}
@@ -585,7 +582,7 @@ namespace Barotrauma
}
//the "are you sure you want to quit" prompts are drawn on top of everything else
if (GUIMessageBox.VisibleBox?.UserData as string == "verificationprompt" || GUIMessageBox.VisibleBox?.UserData as string == "bugreporter")
if (GUIMessageBox.VisibleBox?.UserData as string == "verificationprompt")
{
GUIMessageBox.VisibleBox.AddToGUIUpdateList();
}
@@ -1447,16 +1444,7 @@ namespace Barotrauma
RelativeSpacing = 0.05f
};
var button = new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), buttonContainer.RectTransform), TextManager.Get("bugreportbutton"), style: "GUIButtonLarge")
{
Color = Color.Red,
HoverColor = Color.DarkRed,
PressedColor = Color.White,
OnClicked = (btn, userdata) => { GameMain.Instance.ShowBugReporter(); return true; }
};
button = new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), buttonContainer.RectTransform), TextManager.Get("PauseMenuResume"), style: "GUIButtonLarge")
var button = new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), buttonContainer.RectTransform), TextManager.Get("PauseMenuResume"), style: "GUIButtonLarge")
{
OnClicked = TogglePauseMenu
};

View File

@@ -91,7 +91,7 @@ namespace Barotrauma
}
InnerFrame.RectTransform.NonScaledSize =
new Point(InnerFrame.Rect.Width, (int)Math.Max(height / Content.RectTransform.RelativeSize.Y, height + (int)(50 * GUI.yScale)));
new Point(InnerFrame.Rect.Width, (int)Math.Max(height / Content.RectTransform.RelativeSize.Y, height + 50));
Content.RectTransform.NonScaledSize =
new Point(Content.Rect.Width, height);
}
@@ -99,7 +99,7 @@ namespace Barotrauma
Buttons = new List<GUIButton>(buttons.Length);
for (int i = 0; i < buttons.Length; i++)
{
var button = new GUIButton(new RectTransform(new Vector2(Math.Min(0.9f / buttons.Length, 0.5f), 1.0f), buttonContainer.RectTransform), buttons[i], style: "GUIButtonLarge");
var button = new GUIButton(new RectTransform(new Vector2(Math.Min(0.9f / buttons.Length, 0.5f), 1.0f), buttonContainer.RectTransform, maxSize: new Point(300, 35)), buttons[i], style: "GUIButtonLarge");
Buttons.Add(button);
}

View File

@@ -334,7 +334,7 @@ namespace Barotrauma
SoundManager.SetCategoryGainMultiplier("ui", Config.SoundVolume);
SoundManager.SetCategoryGainMultiplier("waterambience", Config.SoundVolume);
SoundManager.SetCategoryGainMultiplier("music", Config.MusicVolume);
SoundManager.SetCategoryGainMultiplier("voip", Config.VoiceChatVolume * 5.0f);
SoundManager.SetCategoryGainMultiplier("voip", Config.VoiceChatVolume);
if (Config.EnableSplashScreen)
{
var pendingSplashScreens = TitleScreen.PendingSplashScreens;
@@ -666,7 +666,7 @@ namespace Barotrauma
(NetworkMember == null || !NetworkMember.GameStarted);
#if !DEBUG
if (NetworkMember == null && !WindowActive && !paused && true && Screen.Selected != MainMenuScreen && Config.PauseOnFocusLost)
if (NetworkMember == null && !WindowActive && !paused && true && Screen.Selected != MainMenuScreen)
{
GUI.TogglePauseMenu();
paused = true;
@@ -812,19 +812,17 @@ namespace Barotrauma
// ToDo: Move texts/links to localization, when possible.
public void ShowBugReporter()
{
var msgBox = new GUIMessageBox(TextManager.Get("bugreportbutton"), "");
msgBox.UserData = "bugreporter";
var linkHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 1.0f), msgBox.Content.RectTransform)) { Stretch = true, RelativeSpacing = 0.025f };
linkHolder.RectTransform.MaxSize = new Point(int.MaxValue, linkHolder.Rect.Height);
var msgBox = new GUIMessageBox("", "");
var linkHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.5f), msgBox.Content.RectTransform)) { Stretch = true, RelativeSpacing = 0.05f };
List<Pair<string, string>> links = new List<Pair<string, string>>()
{
new Pair<string, string>(TextManager.Get("bugreportfeedbackform"),"https://barotraumagame.com/feedback"),
new Pair<string, string>(TextManager.Get("bugreportgithubform"),"https://github.com/Regalis11/Barotrauma/issues/new?template=bug_report.md")
new Pair<string, string>("Barotrauma Feedback Form","https://barotraumagame.com/feedback"),
new Pair<string, string>("Github Issue Form (Needs account)","https://github.com/Regalis11/Barotrauma/issues/new?template=bug_report.md")
};
foreach (var link in links)
{
new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), linkHolder.RectTransform), link.First, style: "MainMenuGUIButton", textAlignment: Alignment.Left)
new GUIButton(new RectTransform(new Vector2(1.0f, 0.2f), linkHolder.RectTransform), link.First, style: "MainMenuGUIButton", textAlignment: Alignment.Left)
{
UserData = link.Second,
OnClicked = (btn, userdata) =>
@@ -835,9 +833,6 @@ namespace Barotrauma
}
};
}
msgBox.InnerFrame.RectTransform.MinSize = new Point(0,
msgBox.InnerFrame.Rect.Height + linkHolder.Rect.Height + msgBox.Content.AbsoluteSpacing * 2 + (int)(50 * GUI.Scale));
}
static bool waitForKeyHit = true;

View File

@@ -85,6 +85,13 @@ namespace Barotrauma
TextManager.Get("Settings"), textAlignment: Alignment.TopLeft, font: GUI.LargeFont)
{ ForceUpperCase = true };
//TODO: enable when new texts can be added
/*new GUIButton(new RectTransform(new Vector2(1.0f, 0.75f), settingsTitle.RectTransform, Anchor.CenterRight), style: "GUIBugButton")
{
ToolTip = "Bug Reporter",
OnClicked = (btn, userdata) => { GameMain.Instance.ShowBugReporter(); return true; }
};*/
var generalLayoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 1.0f), leftPanel.RectTransform, Anchor.TopLeft));
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), generalLayoutGroup.RectTransform), TextManager.Get("ContentPackages"));
@@ -171,12 +178,6 @@ namespace Barotrauma
};
}
new GUIButton(new RectTransform(new Vector2(0.05f, 0.75f), tabButtonHolder.RectTransform, Anchor.BottomRight) { RelativeOffset = new Vector2(0.0f, 0.2f) }, style: "GUIBugButton")
{
ToolTip = TextManager.Get("bugreportbutton"),
OnClicked = (btn, userdata) => { GameMain.Instance.ShowBugReporter(); return true; }
};
var buttonArea = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.08f), paddedFrame.RectTransform, Anchor.BottomCenter), style: null);
/// Graphics tab --------------------------------------------------------------
@@ -463,6 +464,10 @@ namespace Barotrauma
{
DebugConsole.NewMessage(name + " " + name.Length.ToString(), Color.Lime);
}
deviceList.OnSelected = (GUIComponent selected, object obj) =>
{
string name = obj as string;
if (VoiceCaptureDevice == name) { return true; }
GUITickBox directionalVoiceChat = new GUITickBox(new RectTransform(new Point(32, 32), audioSliders.RectTransform), TextManager.Get("DirectionalVoiceChat"));
directionalVoiceChat.Selected = UseDirectionalVoiceChat;

View File

@@ -543,10 +543,7 @@ namespace Barotrauma
//equipped item that can't be put in the inventory, use delayed dropping
if (quickUseAction == QuickUseAction.Drop)
{
slots[i].QuickUseButtonToolTip =
TextManager.Get("QuickUseAction.HoldToUnequip", returnNull: true) ??
(GameMain.Config.Language == "English" ? "Hold to unequip" : TextManager.Get("QuickUseAction.Unequip"));
slots[i].QuickUseButtonToolTip = "Hold to unequip";
if (PlayerInput.LeftButtonHeld())
{
slots[i].QuickUseTimer = Math.Max(0.1f, slots[i].QuickUseTimer + deltaTime);

View File

@@ -89,7 +89,7 @@ namespace Barotrauma.Items.Components
RelativeSpacing = 0.05f
};
var outLabel = new GUITextBlock(new RectTransform(new Vector2(0.3f, 1.0f), sliderArea.RectTransform),
new GUITextBlock(new RectTransform(new Vector2(0.15f, 1.0f), sliderArea.RectTransform),
TextManager.Get("PumpOut"), textAlignment: Alignment.Center, wrap: true, font: GUI.SmallFont);
pumpSpeedSlider = new GUIScrollBar(new RectTransform(new Vector2(0.8f, 1.0f), sliderArea.RectTransform), barSize: 0.25f, style: "GUISlider")
{
@@ -109,10 +109,9 @@ namespace Barotrauma.Items.Components
return true;
}
};
var inLabel = new GUITextBlock(new RectTransform(new Vector2(0.3f, 1.0f), sliderArea.RectTransform),
TextManager.Get("PumpIn"), textAlignment: Alignment.Center, wrap: true, font: GUI.SmallFont);
GUITextBlock.AutoScaleAndNormalize(outLabel, inLabel);
new GUITextBlock(new RectTransform(new Vector2(0.15f, 1.0f), sliderArea.RectTransform),
TextManager.Get("PumpIn"), textAlignment: Alignment.Center, wrap: true, font: GUI.SmallFont);
}
public override void OnItemLoaded()

View File

@@ -143,7 +143,7 @@ namespace Barotrauma.Items.Components
private void Draw(SpriteBatch spriteBatch, ConnectionPanel panel, Vector2 position, Vector2 labelPos, Vector2 wirePosition, bool mouseIn, Wire equippedWire, float wireInterval)
{
//spriteBatch.DrawString(GUI.SmallFont, Name, new Vector2(labelPos.X, labelPos.Y-10), Color.White);
GUI.DrawString(spriteBatch, labelPos, DisplayName, IsPower ? Color.Red : Color.White, Color.Black, 0, GUI.SmallFont);
GUI.DrawString(spriteBatch, labelPos, Name, IsPower ? Color.Red : Color.White, Color.Black, 0, GUI.SmallFont);
connectionSprite.Draw(spriteBatch, position);

View File

@@ -281,8 +281,7 @@ namespace Barotrauma
new Vector2(rect.Width, rect.Height),
color: color,
textureScale: TextureScale * Scale,
startOffset: backGroundOffset,
depth: Math.Max(Prefab.BackgroundSprite.Depth, depth + 0.000001f));
startOffset: backGroundOffset);
if (UseDropShadow)
{

View File

@@ -903,7 +903,7 @@ namespace Barotrauma.Networking
connected = false;
ConnectToServer(serverIP);
}
if (clientID == myID)
else
{
string msg = "";
if (disconnectReason == DisconnectReason.Unknown)
@@ -921,18 +921,8 @@ namespace Barotrauma.Networking
msg += TextManager.GetServerMessage(splitMsg[i]);
}
}
if (msg == NetConnection.NoResponseMessage)
{
//display a generic "could not connect" popup if the message is Lidgren's "failed to establish connection"
var msgBox = new GUIMessageBox(TextManager.Get("ConnectionFailed"), TextManager.Get(allowReconnect ? "ConnectionLost" : "CouldNotConnectToServer"));
msgBox.Buttons[0].OnClicked += ReturnToServerList;
}
else
{
var msgBox = new GUIMessageBox(TextManager.Get(allowReconnect ? "ConnectionLost" : "CouldNotConnectToServer"), msg);
msgBox.Buttons[0].OnClicked += ReturnToServerList;
}
var msgBox = new GUIMessageBox(TextManager.Get(allowReconnect ? "ConnectionLost" : "CouldNotConnectToServer"), msg);
msgBox.Buttons[0].OnClicked += ReturnToServerList;
}
}

View File

@@ -31,8 +31,6 @@ namespace Barotrauma
private bool masterServerResponded;
private IRestResponse masterServerResponse;
private GUIButton refreshButton;
private float[] columnRelativeWidth;
//filters
@@ -142,7 +140,7 @@ namespace Barotrauma
OnClicked = GameMain.MainMenuScreen.ReturnToMainMenu
};
refreshButton = new GUIButton(new RectTransform(new Vector2(buttonContainer.Rect.Height / (float)buttonContainer.Rect.Width, 0.9f), buttonContainer.RectTransform, Anchor.Center),
var refreshButton = new GUIButton(new RectTransform(new Vector2(buttonContainer.Rect.Height / (float)buttonContainer.Rect.Width, 0.9f), buttonContainer.RectTransform, Anchor.Center),
"", style: "GUIButtonRefresh") {
ToolTip = TextManager.Get("ServerListRefresh"),
@@ -222,6 +220,22 @@ namespace Barotrauma
return true;
}
private bool RefreshJoinButtonState(GUIComponent component, object obj)
{
if (obj == null || waitingForRefresh) return false;
if (!string.IsNullOrWhiteSpace(clientNameBox.Text) && !string.IsNullOrWhiteSpace(ipBox.Text))
{
joinButton.Enabled = true;
}
else
{
joinButton.Enabled = false;
}
return true;
}
private bool SelectServer(GUIComponent component, object obj)
{
if (obj == null || waitingForRefresh) { return false; }
@@ -236,6 +250,16 @@ namespace Barotrauma
joinButton.Enabled = false;
}
if (!string.IsNullOrWhiteSpace(clientNameBox.Text))
{
joinButton.Enabled = true;
}
else
{
clientNameBox.Flash();
joinButton.Enabled = false;
}
ServerInfo serverInfo;
try
{
@@ -260,11 +284,8 @@ namespace Barotrauma
ipBox.Text = null;
joinButton.Enabled = false;
new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), serverList.Content.RectTransform),
TextManager.Get("RefreshingServerList"), textAlignment: Alignment.Center)
{
CanBeFocused = false
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), serverList.Content.RectTransform),
TextManager.Get("RefreshingServerList"));
CoroutineManager.StartCoroutine(WaitForRefresh());
@@ -285,19 +306,17 @@ namespace Barotrauma
if (!SteamManager.GetServers(AddToServerList, UpdateServerInfo, ServerQueryFinished))
{
serverList.ClearChildren();
new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), serverList.Content.RectTransform),
TextManager.Get("ServerListNoSteamConnection"), textAlignment: Alignment.Center)
{
CanBeFocused = false
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), serverList.Content.RectTransform),
TextManager.Get("ServerListNoSteamConnection"));
}
}
else
{
CoroutineManager.StartCoroutine(SendMasterServerRequest());
waitingForRefresh = false;
}
waitingForRefresh = false;
refreshDisableTimer = DateTime.Now + AllowedRefreshInterval;
yield return CoroutineStatus.Success;
@@ -362,11 +381,8 @@ namespace Barotrauma
serverList.Content.ClearChildren();
if (serverInfos.Count() == 0)
{
new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), serverList.Content.RectTransform),
TextManager.Get("NoServers"), textAlignment: Alignment.Center)
{
CanBeFocused = false
};
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), serverList.Content.RectTransform),
TextManager.Get("NoServers"));
return;
}
foreach (ServerInfo serverInfo in serverInfos)
@@ -506,7 +522,6 @@ namespace Barotrauma
UserData = "noresults"
};
}
waitingForRefresh = false;
}
private IEnumerable<object> SendMasterServerRequest()

View File

@@ -478,7 +478,7 @@ namespace Barotrauma
}
else
{
var downloadBtn = new GUIButton(new RectTransform(new Point((int)(32 * GUI.Scale)), rightColumn.RectTransform), "+", style: null)
var downloadBtn = new GUIButton(new RectTransform(new Point(32, 32), rightColumn.RectTransform), "+", style: null)
{
Font = GUI.LargeFont,
Color = new Color(38, 65, 86, 255),

View File

@@ -100,6 +100,25 @@ namespace Barotrauma
steeringManager = outsideSteering;
}
float maxDistanceToSub = 3000;
if (Character.Submarine != null || SelectedAiTarget?.Entity?.Submarine != null &&
Vector2.DistanceSquared(Character.WorldPosition, SelectedAiTarget.Entity.Submarine.WorldPosition) < maxDistanceToSub * maxDistanceToSub)
{
if (steeringManager != insideSteering)
{
insideSteering.Reset();
}
steeringManager = insideSteering;
}
else
{
if (steeringManager != outsideSteering)
{
outsideSteering.Reset();
}
steeringManager = outsideSteering;
}
AnimController.Crouching = shouldCrouch;
CheckCrouching(deltaTime);
Character.ClearInputs();
@@ -360,9 +379,6 @@ namespace Barotrauma
if (GameMain.GameSession?.CrewManager != null && GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime))
{
Character.Speak(newOrder.GetChatMessage("", Character.CurrentHull?.DisplayName, givingOrderToSelf: false), ChatMessageType.Order);
#if SERVER
GameMain.Server.SendOrderChatMessage(new OrderChatMessage(newOrder, "", Character.CurrentHull, null, Character));
#endif
}
}
}

View File

@@ -1,7 +1,6 @@
using FarseerPhysics;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework;
using System;
using System.Linq;
using Barotrauma.Extensions;
namespace Barotrauma
{
@@ -46,7 +45,7 @@ namespace Barotrauma
{
this.Target = target;
this.repeat = repeat;
waitUntilPathUnreachable = 2.0f;
waitUntilPathUnreachable = 3.0f;
this.getDivingGearIfNeeded = getDivingGearIfNeeded;
CalculateCloseEnough();
}
@@ -115,9 +114,9 @@ namespace Barotrauma
Vector2 currTargetSimPos = Vector2.Zero;
currTargetSimPos = Target.SimPosition;
// Take the sub position into account in the sim pos
if (character.Submarine == null && Target.Submarine != null)
if (SteeringManager != PathSteering && character.Submarine == null && Target.Submarine != null)
{
//currTargetSimPos += Target.Submarine.SimPosition;
currTargetSimPos += Target.Submarine.SimPosition;
}
else if (character.Submarine != null && Target.Submarine == null)
{
@@ -132,6 +131,10 @@ namespace Barotrauma
}
}
character.AIController.SteeringManager.SteeringSeek(currTargetSimPos);
if (SteeringManager != PathSteering)
{
SteeringManager.SteeringAvoid(deltaTime, lookAheadDistance: 5, weight: 1, heading: VectorExtensions.Forward(character.AnimController.Collider.Rotation));
}
if (getDivingGearIfNeeded)
{
bool needsDivingGear = HumanAIController.NeedsDivingGear(targetHull);

View File

@@ -45,9 +45,9 @@ namespace Barotrauma
steering += DoSteeringWander(weight);
}
public void SteeringAvoid(float deltaTime, float lookAheadDistance, float weight = 1)
public void SteeringAvoid(float deltaTime, float lookAheadDistance, float weight = 1, Vector2? heading = null)
{
steering += DoSteeringAvoid(deltaTime, lookAheadDistance, weight);
steering += DoSteeringAvoid(deltaTime, lookAheadDistance, weight, heading);
}
public void SteeringManual(float deltaTime, Vector2 velocity)
@@ -129,10 +129,12 @@ namespace Barotrauma
return newSteering;
}
protected virtual Vector2 DoSteeringAvoid(float deltaTime, float lookAheadDistance, float weight)
protected virtual Vector2 DoSteeringAvoid(float deltaTime, float lookAheadDistance, float weight, Vector2? heading = null)
{
if (steering == Vector2.Zero || host.Steering == Vector2.Zero) return Vector2.Zero;
if (steering == Vector2.Zero || host.Steering == Vector2.Zero)
{
return Vector2.Zero;
}
float maxDistance = lookAheadDistance;
if (rayCastTimer <= 0.0f)
{
@@ -158,19 +160,11 @@ namespace Barotrauma
{
obstaclePosition.X = closestStructure.SimPosition.X;
}
avoidObstaclePos = obstaclePosition;
//avoidSteering = Vector2.Normalize(Submarine.LastPickedPosition - obstaclePosition);
}
/*else if (closestBody.UserData is Item)
{
avoidSteering = Vector2.Normalize(Submarine.LastPickedPosition - item.SimPosition);
}*/
else
{
avoidObstaclePos = Submarine.LastPickedPosition;
//avoidSteering = Vector2.Normalize(host.SimPosition - Submarine.LastPickedPosition);
}
}
}
@@ -185,22 +179,26 @@ namespace Barotrauma
Vector2 diff = avoidObstaclePos.Value - host.SimPosition;
float dist = diff.Length();
if (!avoidObstaclePos.HasValue) return Vector2.Zero;
Vector2 diff = avoidObstaclePos.Value - host.SimPosition;
float dist = diff.Length();
if (dist > maxDistance) return Vector2.Zero;
return -diff * (1.0f - dist / maxDistance) * weight;
}
Vector2 diff = avoidObstaclePos.Value - host.SimPosition;
float dist = diff.Length();
if (dist > maxDistance) return Vector2.Zero;
return -diff * (1.0f - dist / maxDistance) * weight;
if (dist > maxDistance)
{
return Vector2.Zero;
}
if (heading.HasValue)
{
var f = heading ?? host.Steering;
// Avoid to left or right depending on the current heading
Vector2 relativeVector = Vector2.Normalize(diff) - Vector2.Normalize(f);
var dir = relativeVector.X > 0 ? diff.Right() : diff.Left();
float factor = 1.0f - Math.Min(dist / maxDistance, 1);
return dir * factor * weight;
}
else
{
// Doesn't work right because it effectively just slows down or reverses the movement, where as we'd like to go right or left to avoid the target.
// There's also another issue, which also affects going right or left: the raycast doesn't hit anything if we turn too much -> avoiding doesn't work well.
// Could probably "remember" the avoidance a bit longer so that the avoid steering is not immedieately disgarded, but kept for a while and reduced gradually?
return -diff * (1.0f - dist / maxDistance) * weight;
}
}
}
}

View File

@@ -45,7 +45,7 @@ namespace Barotrauma
public bool PauseOnFocusLost { get; set; } = true;
public bool MuteOnFocusLost { get; set; }
public bool UseDirectionalVoiceChat { get; set; } = true;
public bool UseDirectionalVoiceChat { get; set; }
public enum VoiceMode
{
@@ -206,7 +206,7 @@ namespace Barotrauma
{
voiceChatVolume = MathHelper.Clamp(value, 0.0f, 1.0f);
#if CLIENT
GameMain.SoundManager?.SetCategoryGainMultiplier("voip", voiceChatVolume * 5.0f);
GameMain.SoundManager?.SetCategoryGainMultiplier("voip", voiceChatVolume);
#endif
}
}
@@ -415,6 +415,79 @@ namespace Barotrauma
}
}
#region Load DefaultConfig
private void LoadDefaultConfig(bool setLanguage = true)
{
XDocument doc = XMLExtensions.TryLoadXml(savePath);
if (setLanguage || string.IsNullOrEmpty(Language))
{
Language = doc.Root.GetAttributeString("language", "English");
}
if (doc != null)
{
foreach (XElement subElement in doc.Root.Elements())
{
if (subElement.Name.ToString().ToLowerInvariant() == "keymapping")
{
LoadKeyBinds(subElement);
}
}
}
}
public void CheckBindings(bool useDefaults)
{
foreach (InputType inputType in Enum.GetValues(typeof(InputType)))
{
var binding = keyMapping[(int)inputType];
if (binding == null)
{
switch (inputType)
{
case InputType.Deselect:
if (useDefaults)
{
binding = new KeyOrMouse(1);
}
else
{
// Legacy support
var selectKey = keyMapping[(int)InputType.Select];
if (selectKey != null && selectKey.Key != Keys.None)
{
binding = new KeyOrMouse(selectKey.Key);
}
}
break;
case InputType.Shoot:
if (useDefaults)
{
binding = new KeyOrMouse(0);
}
else
{
// Legacy support
var useKey = keyMapping[(int)InputType.Use];
if (useKey != null && useKey.MouseButton.HasValue)
{
binding = new KeyOrMouse(useKey.MouseButton.Value);
}
}
break;
default:
break;
}
if (binding == null)
{
DebugConsole.ThrowError("Key binding for the input type \"" + inputType + " not set!");
binding = new KeyOrMouse(Keys.D1);
}
keyMapping[(int)inputType] = binding;
}
}
}
#region Load DefaultConfig
private void LoadDefaultConfig(bool setLanguage = true)
{
@@ -483,6 +556,16 @@ namespace Barotrauma
QuickStartSubmarineName = doc.Root.GetAttributeString("quickstartsub", "");
MasterServerUrl = doc.Root.GetAttributeString("masterserverurl", "");
AutoCheckUpdates = doc.Root.GetAttributeBool("autocheckupdates", true);
WasGameUpdated = doc.Root.GetAttributeBool("wasgameupdated", false);
VerboseLogging = doc.Root.GetAttributeBool("verboselogging", false);
SaveDebugConsoleLogs = doc.Root.GetAttributeBool("savedebugconsolelogs", false);
QuickStartSubmarineName = doc.Root.GetAttributeString("quickstartsub", "");
if (doc == null)
{
GraphicsWidth = 1024;

View File

@@ -609,7 +609,8 @@ namespace Barotrauma
foreach (InterestingPosition pos in positionsOfInterest)
{
if (pos.PositionType != PositionType.MainPath || pos.Position.X < 5000 || pos.Position.X > Size.X - 5000) continue;
if (Math.Abs(pos.Position.X - StartPosition.X) < minWidth * 2 || Math.Abs(pos.Position.X - EndPosition.X) < minWidth * 2) continue;
if (Math.Abs(pos.Position.X - StartPosition.X) < 10000) continue;
if (Math.Abs(pos.Position.Y - StartPosition.Y) < 10000) continue;
if (GetTooCloseCells(pos.Position.ToVector2(), minWidth * 0.7f).Count > 0) continue;
iceChunkPositions.Add(pos.Position);
}

View File

@@ -301,10 +301,6 @@ namespace Barotrauma
#endif
spriteColor = prefab.SpriteColor;
if (sp.IsHorizontal.HasValue)
{
IsHorizontal = sp.IsHorizontal.Value;
}
else if (ResizeHorizontal && !ResizeVertical)
{
IsHorizontal = true;
}
@@ -349,7 +345,7 @@ namespace Barotrauma
}
// Only add ai targets automatically to submarine/outpost walls
if (aiTarget == null && HasBody && Tags.Contains("wall") && submarine != null && !Prefab.NoAITarget)
if (aiTarget == null && HasBody && Tags.Contains("wall") && submarine != null)
{
aiTarget = new AITarget(this);
}

View File

@@ -184,11 +184,6 @@ namespace Barotrauma
sp.Tags.Add(tag.Trim().ToLowerInvariant());
}
if (element.Attribute("ishorizontal") != null)
{
sp.IsHorizontal = element.GetAttributeBool("ishorizontal", false);
}
foreach (XElement subElement in element.Elements())
{
switch (subElement.Name.ToString())