(76e16f98e) Use outdoorsteering when far enough from the sub. Increase the wait until reachable time a bit.
This commit is contained in:
@@ -273,7 +273,7 @@ namespace Barotrauma
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{
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IsHorizontal = false
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};
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cprButton = new GUIButton(new RectTransform(new Point((int)(80 * GUI.Scale)), GUI.Canvas), text: "", style: "CPRButton")
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cprButton = new GUIButton(new RectTransform(new Point(80, 80), GUI.Canvas), text: "", style: "CPRButton")
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{
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OnClicked = (button, userData) =>
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{
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@@ -396,11 +396,8 @@ namespace Barotrauma
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{
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MouseOn.DrawToolTip(spriteBatch);
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}
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if (GameMain.WindowActive)
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{
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Cursor.Draw(spriteBatch, PlayerInput.LatestMousePosition, 0, Scale / 2f);
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}
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Cursor.Draw(spriteBatch, PlayerInput.LatestMousePosition);
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}
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public static void DrawBackgroundSprite(SpriteBatch spriteBatch, Sprite backgroundSprite, float blurAmount = 1.0f, float aberrationStrength = 1.0f)
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@@ -570,7 +567,7 @@ namespace Barotrauma
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private static void HandlePersistingElements(float deltaTime)
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{
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if (GUIMessageBox.VisibleBox != null && GUIMessageBox.VisibleBox.UserData as string != "verificationprompt" && GUIMessageBox.VisibleBox.UserData as string != "bugreporter")
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if (GUIMessageBox.VisibleBox != null && GUIMessageBox.VisibleBox.UserData as string != "verificationprompt")
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{
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GUIMessageBox.VisibleBox.AddToGUIUpdateList();
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}
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@@ -585,7 +582,7 @@ namespace Barotrauma
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}
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//the "are you sure you want to quit" prompts are drawn on top of everything else
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if (GUIMessageBox.VisibleBox?.UserData as string == "verificationprompt" || GUIMessageBox.VisibleBox?.UserData as string == "bugreporter")
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if (GUIMessageBox.VisibleBox?.UserData as string == "verificationprompt")
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{
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GUIMessageBox.VisibleBox.AddToGUIUpdateList();
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}
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@@ -1447,16 +1444,7 @@ namespace Barotrauma
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RelativeSpacing = 0.05f
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};
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var button = new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), buttonContainer.RectTransform), TextManager.Get("bugreportbutton"), style: "GUIButtonLarge")
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{
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Color = Color.Red,
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HoverColor = Color.DarkRed,
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PressedColor = Color.White,
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OnClicked = (btn, userdata) => { GameMain.Instance.ShowBugReporter(); return true; }
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};
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button = new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), buttonContainer.RectTransform), TextManager.Get("PauseMenuResume"), style: "GUIButtonLarge")
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var button = new GUIButton(new RectTransform(new Vector2(1.0f, 0.1f), buttonContainer.RectTransform), TextManager.Get("PauseMenuResume"), style: "GUIButtonLarge")
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{
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OnClicked = TogglePauseMenu
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};
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@@ -91,7 +91,7 @@ namespace Barotrauma
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}
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InnerFrame.RectTransform.NonScaledSize =
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new Point(InnerFrame.Rect.Width, (int)Math.Max(height / Content.RectTransform.RelativeSize.Y, height + (int)(50 * GUI.yScale)));
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new Point(InnerFrame.Rect.Width, (int)Math.Max(height / Content.RectTransform.RelativeSize.Y, height + 50));
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Content.RectTransform.NonScaledSize =
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new Point(Content.Rect.Width, height);
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}
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@@ -99,7 +99,7 @@ namespace Barotrauma
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Buttons = new List<GUIButton>(buttons.Length);
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for (int i = 0; i < buttons.Length; i++)
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{
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var button = new GUIButton(new RectTransform(new Vector2(Math.Min(0.9f / buttons.Length, 0.5f), 1.0f), buttonContainer.RectTransform), buttons[i], style: "GUIButtonLarge");
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var button = new GUIButton(new RectTransform(new Vector2(Math.Min(0.9f / buttons.Length, 0.5f), 1.0f), buttonContainer.RectTransform, maxSize: new Point(300, 35)), buttons[i], style: "GUIButtonLarge");
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Buttons.Add(button);
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}
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@@ -334,7 +334,7 @@ namespace Barotrauma
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SoundManager.SetCategoryGainMultiplier("ui", Config.SoundVolume);
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SoundManager.SetCategoryGainMultiplier("waterambience", Config.SoundVolume);
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SoundManager.SetCategoryGainMultiplier("music", Config.MusicVolume);
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SoundManager.SetCategoryGainMultiplier("voip", Config.VoiceChatVolume * 5.0f);
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SoundManager.SetCategoryGainMultiplier("voip", Config.VoiceChatVolume);
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if (Config.EnableSplashScreen)
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{
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var pendingSplashScreens = TitleScreen.PendingSplashScreens;
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@@ -666,7 +666,7 @@ namespace Barotrauma
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(NetworkMember == null || !NetworkMember.GameStarted);
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#if !DEBUG
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if (NetworkMember == null && !WindowActive && !paused && true && Screen.Selected != MainMenuScreen && Config.PauseOnFocusLost)
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if (NetworkMember == null && !WindowActive && !paused && true && Screen.Selected != MainMenuScreen)
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{
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GUI.TogglePauseMenu();
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paused = true;
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@@ -812,19 +812,17 @@ namespace Barotrauma
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// ToDo: Move texts/links to localization, when possible.
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public void ShowBugReporter()
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{
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var msgBox = new GUIMessageBox(TextManager.Get("bugreportbutton"), "");
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msgBox.UserData = "bugreporter";
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var linkHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 1.0f), msgBox.Content.RectTransform)) { Stretch = true, RelativeSpacing = 0.025f };
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linkHolder.RectTransform.MaxSize = new Point(int.MaxValue, linkHolder.Rect.Height);
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var msgBox = new GUIMessageBox("", "");
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var linkHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.5f), msgBox.Content.RectTransform)) { Stretch = true, RelativeSpacing = 0.05f };
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List<Pair<string, string>> links = new List<Pair<string, string>>()
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{
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new Pair<string, string>(TextManager.Get("bugreportfeedbackform"),"https://barotraumagame.com/feedback"),
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new Pair<string, string>(TextManager.Get("bugreportgithubform"),"https://github.com/Regalis11/Barotrauma/issues/new?template=bug_report.md")
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new Pair<string, string>("Barotrauma Feedback Form","https://barotraumagame.com/feedback"),
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new Pair<string, string>("Github Issue Form (Needs account)","https://github.com/Regalis11/Barotrauma/issues/new?template=bug_report.md")
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};
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foreach (var link in links)
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{
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new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), linkHolder.RectTransform), link.First, style: "MainMenuGUIButton", textAlignment: Alignment.Left)
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new GUIButton(new RectTransform(new Vector2(1.0f, 0.2f), linkHolder.RectTransform), link.First, style: "MainMenuGUIButton", textAlignment: Alignment.Left)
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{
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UserData = link.Second,
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OnClicked = (btn, userdata) =>
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@@ -835,9 +833,6 @@ namespace Barotrauma
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}
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};
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}
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msgBox.InnerFrame.RectTransform.MinSize = new Point(0,
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msgBox.InnerFrame.Rect.Height + linkHolder.Rect.Height + msgBox.Content.AbsoluteSpacing * 2 + (int)(50 * GUI.Scale));
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}
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static bool waitForKeyHit = true;
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@@ -85,6 +85,13 @@ namespace Barotrauma
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TextManager.Get("Settings"), textAlignment: Alignment.TopLeft, font: GUI.LargeFont)
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{ ForceUpperCase = true };
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//TODO: enable when new texts can be added
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/*new GUIButton(new RectTransform(new Vector2(1.0f, 0.75f), settingsTitle.RectTransform, Anchor.CenterRight), style: "GUIBugButton")
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{
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ToolTip = "Bug Reporter",
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OnClicked = (btn, userdata) => { GameMain.Instance.ShowBugReporter(); return true; }
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};*/
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var generalLayoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 1.0f), leftPanel.RectTransform, Anchor.TopLeft));
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), generalLayoutGroup.RectTransform), TextManager.Get("ContentPackages"));
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@@ -171,12 +178,6 @@ namespace Barotrauma
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};
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}
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new GUIButton(new RectTransform(new Vector2(0.05f, 0.75f), tabButtonHolder.RectTransform, Anchor.BottomRight) { RelativeOffset = new Vector2(0.0f, 0.2f) }, style: "GUIBugButton")
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{
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ToolTip = TextManager.Get("bugreportbutton"),
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OnClicked = (btn, userdata) => { GameMain.Instance.ShowBugReporter(); return true; }
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};
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var buttonArea = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.08f), paddedFrame.RectTransform, Anchor.BottomCenter), style: null);
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/// Graphics tab --------------------------------------------------------------
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@@ -463,6 +464,10 @@ namespace Barotrauma
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{
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DebugConsole.NewMessage(name + " " + name.Length.ToString(), Color.Lime);
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}
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deviceList.OnSelected = (GUIComponent selected, object obj) =>
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{
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string name = obj as string;
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if (VoiceCaptureDevice == name) { return true; }
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GUITickBox directionalVoiceChat = new GUITickBox(new RectTransform(new Point(32, 32), audioSliders.RectTransform), TextManager.Get("DirectionalVoiceChat"));
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directionalVoiceChat.Selected = UseDirectionalVoiceChat;
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@@ -543,10 +543,7 @@ namespace Barotrauma
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//equipped item that can't be put in the inventory, use delayed dropping
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if (quickUseAction == QuickUseAction.Drop)
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{
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slots[i].QuickUseButtonToolTip =
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TextManager.Get("QuickUseAction.HoldToUnequip", returnNull: true) ??
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(GameMain.Config.Language == "English" ? "Hold to unequip" : TextManager.Get("QuickUseAction.Unequip"));
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slots[i].QuickUseButtonToolTip = "Hold to unequip";
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if (PlayerInput.LeftButtonHeld())
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{
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slots[i].QuickUseTimer = Math.Max(0.1f, slots[i].QuickUseTimer + deltaTime);
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@@ -89,7 +89,7 @@ namespace Barotrauma.Items.Components
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RelativeSpacing = 0.05f
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};
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var outLabel = new GUITextBlock(new RectTransform(new Vector2(0.3f, 1.0f), sliderArea.RectTransform),
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new GUITextBlock(new RectTransform(new Vector2(0.15f, 1.0f), sliderArea.RectTransform),
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TextManager.Get("PumpOut"), textAlignment: Alignment.Center, wrap: true, font: GUI.SmallFont);
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pumpSpeedSlider = new GUIScrollBar(new RectTransform(new Vector2(0.8f, 1.0f), sliderArea.RectTransform), barSize: 0.25f, style: "GUISlider")
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{
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@@ -109,10 +109,9 @@ namespace Barotrauma.Items.Components
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return true;
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}
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};
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var inLabel = new GUITextBlock(new RectTransform(new Vector2(0.3f, 1.0f), sliderArea.RectTransform),
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TextManager.Get("PumpIn"), textAlignment: Alignment.Center, wrap: true, font: GUI.SmallFont);
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GUITextBlock.AutoScaleAndNormalize(outLabel, inLabel);
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new GUITextBlock(new RectTransform(new Vector2(0.15f, 1.0f), sliderArea.RectTransform),
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TextManager.Get("PumpIn"), textAlignment: Alignment.Center, wrap: true, font: GUI.SmallFont);
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}
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public override void OnItemLoaded()
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@@ -143,7 +143,7 @@ namespace Barotrauma.Items.Components
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private void Draw(SpriteBatch spriteBatch, ConnectionPanel panel, Vector2 position, Vector2 labelPos, Vector2 wirePosition, bool mouseIn, Wire equippedWire, float wireInterval)
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{
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//spriteBatch.DrawString(GUI.SmallFont, Name, new Vector2(labelPos.X, labelPos.Y-10), Color.White);
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GUI.DrawString(spriteBatch, labelPos, DisplayName, IsPower ? Color.Red : Color.White, Color.Black, 0, GUI.SmallFont);
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GUI.DrawString(spriteBatch, labelPos, Name, IsPower ? Color.Red : Color.White, Color.Black, 0, GUI.SmallFont);
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connectionSprite.Draw(spriteBatch, position);
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@@ -281,8 +281,7 @@ namespace Barotrauma
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new Vector2(rect.Width, rect.Height),
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color: color,
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textureScale: TextureScale * Scale,
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startOffset: backGroundOffset,
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depth: Math.Max(Prefab.BackgroundSprite.Depth, depth + 0.000001f));
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startOffset: backGroundOffset);
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if (UseDropShadow)
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{
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@@ -903,7 +903,7 @@ namespace Barotrauma.Networking
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connected = false;
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ConnectToServer(serverIP);
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}
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if (clientID == myID)
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else
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{
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string msg = "";
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if (disconnectReason == DisconnectReason.Unknown)
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@@ -921,18 +921,8 @@ namespace Barotrauma.Networking
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msg += TextManager.GetServerMessage(splitMsg[i]);
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}
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}
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if (msg == NetConnection.NoResponseMessage)
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{
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//display a generic "could not connect" popup if the message is Lidgren's "failed to establish connection"
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var msgBox = new GUIMessageBox(TextManager.Get("ConnectionFailed"), TextManager.Get(allowReconnect ? "ConnectionLost" : "CouldNotConnectToServer"));
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msgBox.Buttons[0].OnClicked += ReturnToServerList;
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}
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else
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{
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var msgBox = new GUIMessageBox(TextManager.Get(allowReconnect ? "ConnectionLost" : "CouldNotConnectToServer"), msg);
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msgBox.Buttons[0].OnClicked += ReturnToServerList;
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}
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var msgBox = new GUIMessageBox(TextManager.Get(allowReconnect ? "ConnectionLost" : "CouldNotConnectToServer"), msg);
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msgBox.Buttons[0].OnClicked += ReturnToServerList;
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}
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}
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@@ -31,8 +31,6 @@ namespace Barotrauma
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private bool masterServerResponded;
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private IRestResponse masterServerResponse;
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private GUIButton refreshButton;
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private float[] columnRelativeWidth;
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//filters
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@@ -142,7 +140,7 @@ namespace Barotrauma
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OnClicked = GameMain.MainMenuScreen.ReturnToMainMenu
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};
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refreshButton = new GUIButton(new RectTransform(new Vector2(buttonContainer.Rect.Height / (float)buttonContainer.Rect.Width, 0.9f), buttonContainer.RectTransform, Anchor.Center),
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var refreshButton = new GUIButton(new RectTransform(new Vector2(buttonContainer.Rect.Height / (float)buttonContainer.Rect.Width, 0.9f), buttonContainer.RectTransform, Anchor.Center),
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"", style: "GUIButtonRefresh") {
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ToolTip = TextManager.Get("ServerListRefresh"),
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@@ -222,6 +220,22 @@ namespace Barotrauma
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return true;
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}
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private bool RefreshJoinButtonState(GUIComponent component, object obj)
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{
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if (obj == null || waitingForRefresh) return false;
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if (!string.IsNullOrWhiteSpace(clientNameBox.Text) && !string.IsNullOrWhiteSpace(ipBox.Text))
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{
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joinButton.Enabled = true;
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}
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else
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{
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joinButton.Enabled = false;
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}
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return true;
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}
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private bool SelectServer(GUIComponent component, object obj)
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{
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if (obj == null || waitingForRefresh) { return false; }
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@@ -236,6 +250,16 @@ namespace Barotrauma
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joinButton.Enabled = false;
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}
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if (!string.IsNullOrWhiteSpace(clientNameBox.Text))
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{
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joinButton.Enabled = true;
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}
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else
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{
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clientNameBox.Flash();
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joinButton.Enabled = false;
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}
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ServerInfo serverInfo;
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try
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{
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@@ -260,11 +284,8 @@ namespace Barotrauma
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ipBox.Text = null;
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joinButton.Enabled = false;
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), serverList.Content.RectTransform),
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TextManager.Get("RefreshingServerList"), textAlignment: Alignment.Center)
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{
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CanBeFocused = false
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};
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), serverList.Content.RectTransform),
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TextManager.Get("RefreshingServerList"));
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CoroutineManager.StartCoroutine(WaitForRefresh());
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@@ -285,19 +306,17 @@ namespace Barotrauma
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if (!SteamManager.GetServers(AddToServerList, UpdateServerInfo, ServerQueryFinished))
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{
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serverList.ClearChildren();
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), serverList.Content.RectTransform),
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TextManager.Get("ServerListNoSteamConnection"), textAlignment: Alignment.Center)
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{
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CanBeFocused = false
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};
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), serverList.Content.RectTransform),
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TextManager.Get("ServerListNoSteamConnection"));
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}
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}
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else
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{
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CoroutineManager.StartCoroutine(SendMasterServerRequest());
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waitingForRefresh = false;
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}
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waitingForRefresh = false;
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refreshDisableTimer = DateTime.Now + AllowedRefreshInterval;
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yield return CoroutineStatus.Success;
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@@ -362,11 +381,8 @@ namespace Barotrauma
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serverList.Content.ClearChildren();
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if (serverInfos.Count() == 0)
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{
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 1.0f), serverList.Content.RectTransform),
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TextManager.Get("NoServers"), textAlignment: Alignment.Center)
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{
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CanBeFocused = false
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};
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), serverList.Content.RectTransform),
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TextManager.Get("NoServers"));
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return;
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}
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foreach (ServerInfo serverInfo in serverInfos)
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@@ -506,7 +522,6 @@ namespace Barotrauma
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UserData = "noresults"
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};
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}
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waitingForRefresh = false;
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}
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private IEnumerable<object> SendMasterServerRequest()
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@@ -478,7 +478,7 @@ namespace Barotrauma
|
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}
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else
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{
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var downloadBtn = new GUIButton(new RectTransform(new Point((int)(32 * GUI.Scale)), rightColumn.RectTransform), "+", style: null)
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var downloadBtn = new GUIButton(new RectTransform(new Point(32, 32), rightColumn.RectTransform), "+", style: null)
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{
|
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Font = GUI.LargeFont,
|
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Color = new Color(38, 65, 86, 255),
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@@ -100,6 +100,25 @@ namespace Barotrauma
|
||||
steeringManager = outsideSteering;
|
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}
|
||||
|
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float maxDistanceToSub = 3000;
|
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if (Character.Submarine != null || SelectedAiTarget?.Entity?.Submarine != null &&
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Vector2.DistanceSquared(Character.WorldPosition, SelectedAiTarget.Entity.Submarine.WorldPosition) < maxDistanceToSub * maxDistanceToSub)
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||||
{
|
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if (steeringManager != insideSteering)
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||||
{
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insideSteering.Reset();
|
||||
}
|
||||
steeringManager = insideSteering;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (steeringManager != outsideSteering)
|
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{
|
||||
outsideSteering.Reset();
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||||
}
|
||||
steeringManager = outsideSteering;
|
||||
}
|
||||
|
||||
AnimController.Crouching = shouldCrouch;
|
||||
CheckCrouching(deltaTime);
|
||||
Character.ClearInputs();
|
||||
@@ -360,9 +379,6 @@ namespace Barotrauma
|
||||
if (GameMain.GameSession?.CrewManager != null && GameMain.GameSession.CrewManager.AddOrder(newOrder, newOrder.FadeOutTime))
|
||||
{
|
||||
Character.Speak(newOrder.GetChatMessage("", Character.CurrentHull?.DisplayName, givingOrderToSelf: false), ChatMessageType.Order);
|
||||
#if SERVER
|
||||
GameMain.Server.SendOrderChatMessage(new OrderChatMessage(newOrder, "", Character.CurrentHull, null, Character));
|
||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
using FarseerPhysics;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Linq;
|
||||
using Barotrauma.Extensions;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
@@ -46,7 +45,7 @@ namespace Barotrauma
|
||||
{
|
||||
this.Target = target;
|
||||
this.repeat = repeat;
|
||||
waitUntilPathUnreachable = 2.0f;
|
||||
waitUntilPathUnreachable = 3.0f;
|
||||
this.getDivingGearIfNeeded = getDivingGearIfNeeded;
|
||||
CalculateCloseEnough();
|
||||
}
|
||||
@@ -115,9 +114,9 @@ namespace Barotrauma
|
||||
Vector2 currTargetSimPos = Vector2.Zero;
|
||||
currTargetSimPos = Target.SimPosition;
|
||||
// Take the sub position into account in the sim pos
|
||||
if (character.Submarine == null && Target.Submarine != null)
|
||||
if (SteeringManager != PathSteering && character.Submarine == null && Target.Submarine != null)
|
||||
{
|
||||
//currTargetSimPos += Target.Submarine.SimPosition;
|
||||
currTargetSimPos += Target.Submarine.SimPosition;
|
||||
}
|
||||
else if (character.Submarine != null && Target.Submarine == null)
|
||||
{
|
||||
@@ -132,6 +131,10 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
character.AIController.SteeringManager.SteeringSeek(currTargetSimPos);
|
||||
if (SteeringManager != PathSteering)
|
||||
{
|
||||
SteeringManager.SteeringAvoid(deltaTime, lookAheadDistance: 5, weight: 1, heading: VectorExtensions.Forward(character.AnimController.Collider.Rotation));
|
||||
}
|
||||
if (getDivingGearIfNeeded)
|
||||
{
|
||||
bool needsDivingGear = HumanAIController.NeedsDivingGear(targetHull);
|
||||
|
||||
@@ -45,9 +45,9 @@ namespace Barotrauma
|
||||
steering += DoSteeringWander(weight);
|
||||
}
|
||||
|
||||
public void SteeringAvoid(float deltaTime, float lookAheadDistance, float weight = 1)
|
||||
public void SteeringAvoid(float deltaTime, float lookAheadDistance, float weight = 1, Vector2? heading = null)
|
||||
{
|
||||
steering += DoSteeringAvoid(deltaTime, lookAheadDistance, weight);
|
||||
steering += DoSteeringAvoid(deltaTime, lookAheadDistance, weight, heading);
|
||||
}
|
||||
|
||||
public void SteeringManual(float deltaTime, Vector2 velocity)
|
||||
@@ -129,10 +129,12 @@ namespace Barotrauma
|
||||
return newSteering;
|
||||
}
|
||||
|
||||
protected virtual Vector2 DoSteeringAvoid(float deltaTime, float lookAheadDistance, float weight)
|
||||
protected virtual Vector2 DoSteeringAvoid(float deltaTime, float lookAheadDistance, float weight, Vector2? heading = null)
|
||||
{
|
||||
if (steering == Vector2.Zero || host.Steering == Vector2.Zero) return Vector2.Zero;
|
||||
|
||||
if (steering == Vector2.Zero || host.Steering == Vector2.Zero)
|
||||
{
|
||||
return Vector2.Zero;
|
||||
}
|
||||
float maxDistance = lookAheadDistance;
|
||||
if (rayCastTimer <= 0.0f)
|
||||
{
|
||||
@@ -158,19 +160,11 @@ namespace Barotrauma
|
||||
{
|
||||
obstaclePosition.X = closestStructure.SimPosition.X;
|
||||
}
|
||||
|
||||
avoidObstaclePos = obstaclePosition;
|
||||
//avoidSteering = Vector2.Normalize(Submarine.LastPickedPosition - obstaclePosition);
|
||||
}
|
||||
/*else if (closestBody.UserData is Item)
|
||||
{
|
||||
avoidSteering = Vector2.Normalize(Submarine.LastPickedPosition - item.SimPosition);
|
||||
}*/
|
||||
else
|
||||
{
|
||||
|
||||
avoidObstaclePos = Submarine.LastPickedPosition;
|
||||
//avoidSteering = Vector2.Normalize(host.SimPosition - Submarine.LastPickedPosition);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -185,22 +179,26 @@ namespace Barotrauma
|
||||
Vector2 diff = avoidObstaclePos.Value - host.SimPosition;
|
||||
float dist = diff.Length();
|
||||
|
||||
if (!avoidObstaclePos.HasValue) return Vector2.Zero;
|
||||
|
||||
Vector2 diff = avoidObstaclePos.Value - host.SimPosition;
|
||||
float dist = diff.Length();
|
||||
|
||||
if (dist > maxDistance) return Vector2.Zero;
|
||||
|
||||
return -diff * (1.0f - dist / maxDistance) * weight;
|
||||
}
|
||||
|
||||
Vector2 diff = avoidObstaclePos.Value - host.SimPosition;
|
||||
float dist = diff.Length();
|
||||
|
||||
if (dist > maxDistance) return Vector2.Zero;
|
||||
|
||||
return -diff * (1.0f - dist / maxDistance) * weight;
|
||||
if (dist > maxDistance)
|
||||
{
|
||||
return Vector2.Zero;
|
||||
}
|
||||
if (heading.HasValue)
|
||||
{
|
||||
var f = heading ?? host.Steering;
|
||||
// Avoid to left or right depending on the current heading
|
||||
Vector2 relativeVector = Vector2.Normalize(diff) - Vector2.Normalize(f);
|
||||
var dir = relativeVector.X > 0 ? diff.Right() : diff.Left();
|
||||
float factor = 1.0f - Math.Min(dist / maxDistance, 1);
|
||||
return dir * factor * weight;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Doesn't work right because it effectively just slows down or reverses the movement, where as we'd like to go right or left to avoid the target.
|
||||
// There's also another issue, which also affects going right or left: the raycast doesn't hit anything if we turn too much -> avoiding doesn't work well.
|
||||
// Could probably "remember" the avoidance a bit longer so that the avoid steering is not immedieately disgarded, but kept for a while and reduced gradually?
|
||||
return -diff * (1.0f - dist / maxDistance) * weight;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -45,7 +45,7 @@ namespace Barotrauma
|
||||
|
||||
public bool PauseOnFocusLost { get; set; } = true;
|
||||
public bool MuteOnFocusLost { get; set; }
|
||||
public bool UseDirectionalVoiceChat { get; set; } = true;
|
||||
public bool UseDirectionalVoiceChat { get; set; }
|
||||
|
||||
public enum VoiceMode
|
||||
{
|
||||
@@ -206,7 +206,7 @@ namespace Barotrauma
|
||||
{
|
||||
voiceChatVolume = MathHelper.Clamp(value, 0.0f, 1.0f);
|
||||
#if CLIENT
|
||||
GameMain.SoundManager?.SetCategoryGainMultiplier("voip", voiceChatVolume * 5.0f);
|
||||
GameMain.SoundManager?.SetCategoryGainMultiplier("voip", voiceChatVolume);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
@@ -415,6 +415,79 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
#region Load DefaultConfig
|
||||
private void LoadDefaultConfig(bool setLanguage = true)
|
||||
{
|
||||
XDocument doc = XMLExtensions.TryLoadXml(savePath);
|
||||
|
||||
if (setLanguage || string.IsNullOrEmpty(Language))
|
||||
{
|
||||
Language = doc.Root.GetAttributeString("language", "English");
|
||||
}
|
||||
if (doc != null)
|
||||
{
|
||||
foreach (XElement subElement in doc.Root.Elements())
|
||||
{
|
||||
if (subElement.Name.ToString().ToLowerInvariant() == "keymapping")
|
||||
{
|
||||
LoadKeyBinds(subElement);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void CheckBindings(bool useDefaults)
|
||||
{
|
||||
foreach (InputType inputType in Enum.GetValues(typeof(InputType)))
|
||||
{
|
||||
var binding = keyMapping[(int)inputType];
|
||||
if (binding == null)
|
||||
{
|
||||
switch (inputType)
|
||||
{
|
||||
case InputType.Deselect:
|
||||
if (useDefaults)
|
||||
{
|
||||
binding = new KeyOrMouse(1);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Legacy support
|
||||
var selectKey = keyMapping[(int)InputType.Select];
|
||||
if (selectKey != null && selectKey.Key != Keys.None)
|
||||
{
|
||||
binding = new KeyOrMouse(selectKey.Key);
|
||||
}
|
||||
}
|
||||
break;
|
||||
case InputType.Shoot:
|
||||
if (useDefaults)
|
||||
{
|
||||
binding = new KeyOrMouse(0);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Legacy support
|
||||
var useKey = keyMapping[(int)InputType.Use];
|
||||
if (useKey != null && useKey.MouseButton.HasValue)
|
||||
{
|
||||
binding = new KeyOrMouse(useKey.MouseButton.Value);
|
||||
}
|
||||
}
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
if (binding == null)
|
||||
{
|
||||
DebugConsole.ThrowError("Key binding for the input type \"" + inputType + " not set!");
|
||||
binding = new KeyOrMouse(Keys.D1);
|
||||
}
|
||||
keyMapping[(int)inputType] = binding;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#region Load DefaultConfig
|
||||
private void LoadDefaultConfig(bool setLanguage = true)
|
||||
{
|
||||
@@ -483,6 +556,16 @@ namespace Barotrauma
|
||||
|
||||
QuickStartSubmarineName = doc.Root.GetAttributeString("quickstartsub", "");
|
||||
|
||||
MasterServerUrl = doc.Root.GetAttributeString("masterserverurl", "");
|
||||
|
||||
AutoCheckUpdates = doc.Root.GetAttributeBool("autocheckupdates", true);
|
||||
WasGameUpdated = doc.Root.GetAttributeBool("wasgameupdated", false);
|
||||
|
||||
VerboseLogging = doc.Root.GetAttributeBool("verboselogging", false);
|
||||
SaveDebugConsoleLogs = doc.Root.GetAttributeBool("savedebugconsolelogs", false);
|
||||
|
||||
QuickStartSubmarineName = doc.Root.GetAttributeString("quickstartsub", "");
|
||||
|
||||
if (doc == null)
|
||||
{
|
||||
GraphicsWidth = 1024;
|
||||
|
||||
@@ -609,7 +609,8 @@ namespace Barotrauma
|
||||
foreach (InterestingPosition pos in positionsOfInterest)
|
||||
{
|
||||
if (pos.PositionType != PositionType.MainPath || pos.Position.X < 5000 || pos.Position.X > Size.X - 5000) continue;
|
||||
if (Math.Abs(pos.Position.X - StartPosition.X) < minWidth * 2 || Math.Abs(pos.Position.X - EndPosition.X) < minWidth * 2) continue;
|
||||
if (Math.Abs(pos.Position.X - StartPosition.X) < 10000) continue;
|
||||
if (Math.Abs(pos.Position.Y - StartPosition.Y) < 10000) continue;
|
||||
if (GetTooCloseCells(pos.Position.ToVector2(), minWidth * 0.7f).Count > 0) continue;
|
||||
iceChunkPositions.Add(pos.Position);
|
||||
}
|
||||
|
||||
@@ -301,10 +301,6 @@ namespace Barotrauma
|
||||
#endif
|
||||
spriteColor = prefab.SpriteColor;
|
||||
if (sp.IsHorizontal.HasValue)
|
||||
{
|
||||
IsHorizontal = sp.IsHorizontal.Value;
|
||||
}
|
||||
else if (ResizeHorizontal && !ResizeVertical)
|
||||
{
|
||||
IsHorizontal = true;
|
||||
}
|
||||
@@ -349,7 +345,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
// Only add ai targets automatically to submarine/outpost walls
|
||||
if (aiTarget == null && HasBody && Tags.Contains("wall") && submarine != null && !Prefab.NoAITarget)
|
||||
if (aiTarget == null && HasBody && Tags.Contains("wall") && submarine != null)
|
||||
{
|
||||
aiTarget = new AITarget(this);
|
||||
}
|
||||
|
||||
@@ -184,11 +184,6 @@ namespace Barotrauma
|
||||
sp.Tags.Add(tag.Trim().ToLowerInvariant());
|
||||
}
|
||||
|
||||
if (element.Attribute("ishorizontal") != null)
|
||||
{
|
||||
sp.IsHorizontal = element.GetAttributeBool("ishorizontal", false);
|
||||
}
|
||||
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
switch (subElement.Name.ToString())
|
||||
|
||||
Reference in New Issue
Block a user