(db7e4d6d5) Fix "crawler balling" caused by crawlers taking damage when targeting the sub and not yet latched on it.
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@@ -1114,9 +1114,7 @@ namespace Barotrauma.Networking
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if (campaign == null)
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{
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GameMain.GameSession = missionIndex < 0 ?
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new GameSession(GameMain.NetLobbyScreen.SelectedSub, "", gameMode, MissionType.None) :
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new GameSession(GameMain.NetLobbyScreen.SelectedSub, "", gameMode, MissionPrefab.List[missionIndex]);
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GameMain.GameSession = new GameSession(GameMain.NetLobbyScreen.SelectedSub, "", gameMode, missionIndex < 0 ? null : MissionPrefab.List[missionIndex]);
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GameMain.GameSession.StartRound(levelSeed, levelDifficulty, loadSecondSub);
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}
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else
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@@ -1754,10 +1754,11 @@ namespace Barotrauma.Networking
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Log("Game mode: " + selectedMode.Name, ServerLog.MessageType.ServerMessage);
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Log("Submarine: " + selectedSub.Name, ServerLog.MessageType.ServerMessage);
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Log("Level seed: " + GameMain.NetLobbyScreen.LevelSeed, ServerLog.MessageType.ServerMessage);
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}
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}
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MissionMode missionMode = GameMain.GameSession.GameMode as MissionMode;
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bool missionAllowRespawn = campaign == null && (missionMode?.Mission == null || missionMode.Mission.AllowRespawn);
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bool missionAllowRespawn = campaign == null &&
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(!(GameMain.GameSession.GameMode is MissionMode) ||
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((MissionMode)GameMain.GameSession.GameMode).Mission.AllowRespawn);
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if (serverSettings.AllowRespawn && missionAllowRespawn) respawnManager = new RespawnManager(this, usingShuttle ? selectedShuttle : null);
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@@ -1940,8 +1941,10 @@ namespace Barotrauma.Networking
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MultiPlayerCampaign campaign = GameMain.GameSession?.GameMode as MultiPlayerCampaign;
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MissionMode missionMode = GameMain.GameSession.GameMode as MissionMode;
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bool missionAllowRespawn = campaign == null && (missionMode?.Mission == null || missionMode.Mission.AllowRespawn);
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bool missionAllowRespawn = campaign == null &&
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(!(GameMain.GameSession.GameMode is MissionMode) ||
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((MissionMode)GameMain.GameSession.GameMode).Mission.AllowRespawn);
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msg.Write(serverSettings.AllowRespawn && missionAllowRespawn);
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msg.Write(Submarine.MainSubs[1] != null); //loadSecondSub
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@@ -207,10 +207,10 @@ namespace Barotrauma
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break;
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}
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if (attachTargetBody != null && deattachTimer < 0.0f)
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if (IsAttached && attachTargetBody != null && deattachTimer < 0.0f)
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{
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Entity entity = attachTargetBody.UserData as Entity;
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Submarine attachedSub = entity is Submarine ? (Submarine)entity : entity?.Submarine;
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Submarine attachedSub = entity is Submarine sub ? sub : entity?.Submarine;
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if (attachedSub != null)
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{
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float velocity = attachedSub.Velocity == Vector2.Zero ? 0.0f : attachedSub.Velocity.Length();
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