Commit Graph

189 Commits

Author SHA1 Message Date
Joonas Rikkonen 29f902f0bb (18bb55660) Add unreachable targets on the unreachables list. Reset the list when a new combat objective begins. Don't immediately find a new hull target if the current hull is unsafe. Instead wait a sec at max. Fixes #1417. 2019-04-15 12:01:48 +03:00
Joonas Rikkonen cc0e217e82 (e1476e522) Cleanup. 2019-04-15 12:01:32 +03:00
Joonas Rikkonen e8c67f94c3 (a8e725a96) Optimized AIObjectiveFindSafety.FindBestHull. TODO: optimize further, causes huge lag spikes if the character can't find a path (see #1417) 2019-04-15 12:01:04 +03:00
Joonas Rikkonen a57b7184fb (f6c34b377) Fix crawlers not reacting to any targets if properly latched on walls. 2019-04-11 18:26:42 +03:00
Joonas Rikkonen 9b0e0ab278 (ec990ac7c) Save chatbox & crew menu toggle state between rounds 2019-04-11 18:26:26 +03:00
Joonas Rikkonen e7e858c05b (db7e4d6d5) Fix "crawler balling" caused by crawlers taking damage when targeting the sub and not yet latched on it. 2019-04-11 18:25:58 +03:00
Joonas Rikkonen 21cc6001d4 (fc63971e1) Implement disabling the enemy ai. Fix enablecrewai command. 2019-04-11 18:25:29 +03:00
Joonas Rikkonen 3eaec8bbc6 (c490f5118) Fixed bots not appearing to use repair tools or weapons client-side when repairing something or attacking (i.e. they aimed the item but never fired/used it) 2019-04-11 18:24:01 +03:00
Joonas Rikkonen 3877c18d0c (c15419d90) Changelog additions + merge fix 2019-04-08 19:20:05 +03:00
Joonas Rikkonen 5a9b681c13 (8c99939f6) Fix bots dropping from ladders if there is a non-ladder node in the path (Especially on Typhon). The distance check was incorrect, but after correcting it, I decided that it probably causes more issues than it solves. If there is one node in the path that is not in the current ladder, but the node after that is, we can just follow the path to the node that is on the ladders. Remove an unnecessary IgnorePlatforms assignment. It's handled in the HumanAIController. 2019-04-08 19:17:35 +03:00
Joonas Rikkonen eb6e919c66 (f832e24f5) Prevent bots jumping from too high. 2019-04-08 19:17:20 +03:00
Joonas Rikkonen 28f2c00255 (02bbfb6a3) Let the ai objectives handle waiting (after switching characters). Currently only idle objective uses wait timer, others ignore it. Reduce the wait time from 20 to 10 secs. 2019-04-08 15:59:36 +03:00
Joonas Rikkonen 1ffe3e4ec0 (6b95aa87e) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-08 13:36:44 +03:00
Joonas Rikkonen 2efcd200f5 (17490598f) Don't allow putting items into locked inventories by double-clicking (causes them to be dropped in multiplayer) 2019-04-08 13:36:30 +03:00
Joonas Rikkonen 10776572d2 (0eef99a8b) Don't change targets, wander or stay still in ladders. Don't stay still in water. Improve bot behavior in close spaces. 2019-04-08 13:36:16 +03:00
Joonas Rikkonen 9c07ebda53 (8311f9380) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-08 13:36:00 +03:00
Joonas Rikkonen d28b04ed3b (30308f7e4) Fixed players being able to overwrite vanilla content when the vanilla package is not selected 2019-04-08 13:35:46 +03:00
Joonas Rikkonen 8a227a4f2c (570318151) Cleanup. 2019-04-08 13:34:48 +03:00
Joonas Rikkonen 935cd6bc65 (235745275) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-08 12:06:09 +03:00
Joonas Rikkonen 36d6cdcca4 (2f52a4bfd) Fix the raycast check in for the end nodes. Partial fix to #1343. 2019-04-08 12:02:30 +03:00
Joonas Rikkonen 47ee14227e (551008fc1) Abandon FixLeakObjective when the goto subobjective cannot be completed. Reset AIObjectiveLoops when the objective is activated or added. Don't clear ignored targets periodically by default. Calculate AIObjectiveGoTo CloseEnough when the objective is created. Don't use arm length in CloseEnough, because it's not used in range checks. Partial fixes to #1343. 2019-04-08 12:01:54 +03:00
Joonas Rikkonen 55eecc49d8 (842e6af33) Human AI needs AITargets too (not much, but they are still useful). Therefor add Type property to AITargets, so that certain targets can be treated human only and others enemy only. Implement target filtering in the Enemy AI Controller. 2019-04-08 11:58:50 +03:00
Joonas Rikkonen 33b205b1c7 (3300d3915) When searching for a new room to move to, AIObjectiveIdle only attempts to find a path to one potential room per frame. Fixes lag spikes caused by idling NPCs (was particularly noticeable if the character was in a room with no way out). Closes #1397 2019-04-07 21:44:15 +03:00
Joonas Rikkonen 1297127ae2 (0be4bd31d) Todo note about idling characters killing the framerate (see #1397) 2019-04-07 13:41:07 +03:00
Joonas Rikkonen d15a88c619 (3e8bdbb0a) v0.8.9.9 + merge fix 2019-04-06 17:54:39 +03:00
Joonas Rikkonen 14d0daf16d (ccef21f63) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-06 17:49:31 +03:00
Joonas Rikkonen 45c1ed499a (e326112f5) Increased discharge coil sound range and added camera shake to make it more noticeable when it's used 2019-04-06 17:49:18 +03:00
Joonas Rikkonen 0725e1c4b2 (1d7e76d1f) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-06 17:46:55 +03:00
Joonas Rikkonen f958f5fb44 (248ac43ed) Added inventory icons for Physicorium items armor, helmet, ammunition box and spear + normal and explosive spear (not yet implemented) 2019-04-06 17:46:42 +03:00
Joonas Rikkonen a3ff707a31 (cf99ace8a) Fix bots entering the combat state if taking damage from falling etc. 2019-04-05 16:21:12 +03:00
Joonas Rikkonen 69c414dfc9 (34cca982f) Steering tweaks that should fix bots not being able to proceed on ladders when the next waypoint is not on the ladder but the one after that is. 2019-04-05 16:20:58 +03:00
Joonas Rikkonen 25768d8845 (4b54fb4bf) Refactor AIObjectiveCombat and the reactions to the damage. Fixes bots not reacting to any damage done with repair tools. Now they should flee (but not retaliate). 2019-04-05 16:20:11 +03:00
Joonas Rikkonen 501a114000 (4119dec1c) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-05 16:19:55 +03:00
Joonas Rikkonen d7364171fb (e31a38ae1) Fixed spritebatch not being disposed when saving submarine preview images, don't reload all subs when saving a sub 2019-04-05 16:19:40 +03:00
Joonas Rikkonen 161f725778 (2b36813ef) Added Back button to submarine editor 2019-04-05 16:19:07 +03:00
Joonas Rikkonen 8f42801c7a (2d473d38a) Add RequireAimToUse checks for being logical and for future. Shouldn't have any functional implications in the current version, but we could have RepairTools or Weapons that don't require aiming. 2019-04-05 16:18:52 +03:00
Joonas Rikkonen 350e6d6036 (5c39920a7) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-05 16:18:37 +03:00
Joonas Rikkonen aef3a96d60 (cb01ae2fe) Small adjustments to Sub Editor entity list 2019-04-05 16:18:23 +03:00
Joonas Rikkonen f6bf7d9219 (dc09b0993) Fix bots not aiming with the welding tool when trying to repair, because of a dump error when checking the RequireAimToUse property. 2019-04-05 16:18:08 +03:00
Joonas Rikkonen 7007804063 (1c5ab9230) Enemies don't attack outposts or targets inside it anymore. 2019-04-05 16:11:44 +03:00
Joonas Rikkonen e84203781e (e1b4346f3) Fix enemies not being able to get into the sub via vertical hatches. Removed the velocity manipulation, because it only caused issues. 2019-04-05 16:11:30 +03:00
Joonas Rikkonen 709d9e44ab (541e3ffbe) Check that the mask is equipped in the head before trying to unequip. 2019-04-04 11:12:18 +03:00
Joonas Rikkonen 7126a60b7a (558e47075) -Reduced condition loss per use for plastiseal (-100 to -25), reduced the effect a bit (TODO: add more plastiseal to subs) -Reduced condition loss per use for antibiotic glue (-100 -> -50) -Implemented crafting recipes for antidotes -Made spacing more uniform in medical xml 2019-04-04 11:12:05 +03:00
Joonas Rikkonen 4e45876a6c (502e453a9) Instead of placing the weapon to a slot 3, find the allowed hand slots. 2019-04-04 11:11:51 +03:00
Joonas Rikkonen cc122f2bbf (b451554e8) Merge remote-tracking branch 'origin/dev' into keymapping-refactor-test 2019-04-04 11:10:29 +03:00
Joonas Rikkonen b08a31a68f (33ab1e038) Add buttons for resetting the settings to the defaults and setting the default keybindings. TODO: pressing the buttons should refresh the settings frame instead of closing it. 2019-04-04 11:10:14 +03:00
Joonas Rikkonen 41da4e24a9 (cd41ee958) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev 2019-04-04 11:09:45 +03:00
Joonas Rikkonen 1966bcb4ab (c445db0f5) Lazy load item & structure sprites (loaded automatically when switching to the sub editor or instantiating an item/structure, so should not cause any mid-game freezes). 2019-04-04 11:09:32 +03:00
Joonas Rikkonen a3425a0432 (bb85ea959) Fixed last item not being visible in grid layout groups if it's the only item on the last row 2019-04-04 11:08:49 +03:00
Joonas Rikkonen 7eb03ea6b3 (874c38a79) Show keybindings for use or shoot in the tooltips. 2019-04-04 11:08:33 +03:00