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LuaCsForBarotraumaEP
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47ee14227e624bc31a63a39f28a52c651f20d296
LuaCsForBarotraumaEP
/
Barotrauma
/
BarotraumaShared
/
Source
/
Characters
/
AI
T
History
Joonas Rikkonen
47ee14227e
(551008fc1) Abandon FixLeakObjective when the goto subobjective cannot be completed. Reset AIObjectiveLoops when the objective is activated or added. Don't clear ignored targets periodically by default. Calculate AIObjectiveGoTo CloseEnough when the objective is created. Don't use arm length in CloseEnough, because it's not used in range checks. Partial fixes to
#1343
.
2019-04-08 12:01:54 +03:00
..
Objectives
(551008fc1) Abandon FixLeakObjective when the goto subobjective cannot be completed. Reset AIObjectiveLoops when the objective is activated or added. Don't clear ignored targets periodically by default. Calculate AIObjectiveGoTo CloseEnough when the objective is created. Don't use arm length in CloseEnough, because it's not used in range checks. Partial fixes to
#1343
.
2019-04-08 12:01:54 +03:00
AIController.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
AITarget.cs
(842e6af33) Human AI needs AITargets too (not much, but they are still useful). Therefor add Type property to AITargets, so that certain targets can be treated human only and others enemy only. Implement target filtering in the Enemy AI Controller.
2019-04-08 11:58:50 +03:00
EnemyAIController.cs
(842e6af33) Human AI needs AITargets too (not much, but they are still useful). Therefor add Type property to AITargets, so that certain targets can be treated human only and others enemy only. Implement target filtering in the Enemy AI Controller.
2019-04-08 11:58:50 +03:00
HumanAIController.cs
(ccef21f63) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-04-06 17:49:31 +03:00
IndoorsSteeringManager.cs
(ccef21f63) Merge branch 'dev' of
https://github.com/Regalis11/Barotrauma-development
into dev
2019-04-06 17:49:31 +03:00
ISteerable.cs
409d4d9...aeafa16 (merge human-ai)
2019-03-18 22:52:17 +02:00
LatchOntoAI.cs
(ae643deeb) Added alive checks to a couple of diving gear status effects (don't consume tanks when dead)
2019-04-01 22:47:22 +03:00
NPCConversation.cs
f8b0295...0671290
2019-03-18 23:30:58 +02:00
Order.cs
2f107db...5202af9
2019-03-18 21:42:26 +02:00
PathFinder.cs
f8b0295...0671290
2019-03-18 23:30:58 +02:00
SteeringManager.cs
409d4d9...aeafa16 (merge human-ai)
2019-03-18 22:52:17 +02:00
SteeringPath.cs
Removed unnecessary using directives
2017-07-05 18:35:09 +03:00