(f832e24f5) Prevent bots jumping from too high.

This commit is contained in:
Joonas Rikkonen
2019-04-08 19:17:20 +03:00
parent 9a829206af
commit eb6e919c66
3 changed files with 15 additions and 5 deletions

View File

@@ -276,9 +276,6 @@ namespace Barotrauma
characterInfos.Add(characterInfo);
}
characterInfos.Add(characterInfo);
}
/// <summary>
/// Remove the character from the crew (and crew menus).
/// </summary>

View File

@@ -128,11 +128,14 @@ namespace Barotrauma
{
if (currPath.CurrentNode.SimPosition.Y < Character.AnimController.GetColliderBottom().Y)
{
ignorePlatforms = true;
// Don't allow to jump from too high. The formula might require tweaking.
float allowedJumpHeight = Character.AnimController.ImpactTolerance / 2;
float height = Math.Abs(currPath.CurrentNode.SimPosition.Y - Character.SimPosition.Y);
ignorePlatforms = height < allowedJumpHeight;
}
}
if (Character.IsClimbing && PathSteering.InLadders && PathSteering.IsNextLadderSameAsCurrent)
if (Character.IsClimbing && PathSteering.IsNextLadderSameAsCurrent)
{
Character.AnimController.TargetMovement = new Vector2(0.0f, Math.Sign(Character.AnimController.TargetMovement.Y));
}

View File

@@ -145,6 +145,16 @@ namespace Barotrauma
}
#endif
public void SetState()
{
hit = binding.IsHit();
if (hit) hitQueue = true;
held = binding.IsDown();
if (held) heldQueue = true;
}
#endif
public bool Hit
{
get