(b451554e8) Merge remote-tracking branch 'origin/dev' into keymapping-refactor-test
This commit is contained in:
@@ -8,11 +8,14 @@ namespace Barotrauma
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{
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public static bool FollowSub = true;
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private float defaultZoom = 1.3f;
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private float? defaultZoom;
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public float DefaultZoom
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{
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get { return defaultZoom; }
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set { defaultZoom = MathHelper.Clamp(value, 0.5f, 2.0f); }
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get { return defaultZoom ?? (GameMain.Config == null || GameMain.Config.EnableMouseLook ? 1.3f : 1.0f); }
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set
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{
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defaultZoom = MathHelper.Clamp(value, 0.5f, 2.0f);
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}
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}
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private float zoomSmoothness = 8.0f;
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@@ -23,6 +23,8 @@ namespace Barotrauma
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protected float hudInfoTimer;
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protected bool hudInfoVisible;
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private float pressureParticleTimer;
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private float findFocusedTimer;
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protected float lastRecvPositionUpdateTime;
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@@ -165,27 +167,38 @@ namespace Barotrauma
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keys[i].SetState();
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}
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float targetOffsetAmount = 0.0f;
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if (moveCam)
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{
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if (needsAir &&
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pressureProtection < 80.0f &&
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(AnimController.CurrentHull == null || AnimController.CurrentHull.LethalPressure > 50.0f))
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(AnimController.CurrentHull == null || AnimController.CurrentHull.LethalPressure > 0.0f))
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{
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float pressure = AnimController.CurrentHull == null ? 100.0f : AnimController.CurrentHull.LethalPressure;
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if (pressure > 0.0f)
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{
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float zoomInEffectStrength = MathHelper.Clamp(pressure / 100.0f, 0.1f, 1.0f);
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cam.Zoom = MathHelper.Lerp(cam.Zoom,
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cam.DefaultZoom + (Math.Max(pressure, 10) / 150.0f) * Rand.Range(0.9f, 1.1f),
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zoomInEffectStrength);
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cam.Zoom = MathHelper.Lerp(cam.Zoom,
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(pressure / 50.0f) * Rand.Range(1.0f, 1.05f),
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(pressure - 50.0f) / 50.0f);
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pressureParticleTimer += pressure * deltaTime;
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if (pressureParticleTimer > 10.0f)
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{
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Particle p = GameMain.ParticleManager.CreateParticle("waterblood", WorldPosition + Rand.Vector(5.0f), Rand.Vector(10.0f));
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pressureParticleTimer = 0.0f;
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}
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}
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}
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if (IsHumanoid)
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{
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cam.OffsetAmount = MathHelper.Lerp(cam.OffsetAmount, 250.0f, deltaTime);
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cam.OffsetAmount = 250.0f;// MathHelper.Lerp(cam.OffsetAmount, 250.0f, deltaTime);
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}
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else
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{
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//increased visibility range when controlling large a non-humanoid
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cam.OffsetAmount = MathHelper.Lerp(cam.OffsetAmount, MathHelper.Clamp(Mass, 250.0f, 800.0f), deltaTime);
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cam.OffsetAmount = MathHelper.Clamp(Mass, 250.0f, 1500.0f);
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}
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}
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@@ -198,36 +211,49 @@ namespace Barotrauma
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Vector2 mouseSimPos = ConvertUnits.ToSimUnits(cursorPosition);
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if (GUI.PauseMenuOpen)
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{
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targetOffsetAmount = 0.0f;
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cam.OffsetAmount = 0.0f;
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}
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else if (SelectedConstruction != null && ViewTarget == null &&
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SelectedConstruction.Components.Any(ic => ic?.GuiFrame != null && ic.ShouldDrawHUD(this)))
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{
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targetOffsetAmount = 0.0f;
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cam.OffsetAmount = 0.0f;
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cursorPosition =
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SelectedConstruction.Position +
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new Vector2(cursorPosition.X % 10.0f, cursorPosition.Y % 10.0f); //apply a little bit of movement to the cursor pos to prevent AFK kicking
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}
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else if (!GameMain.Config.EnableMouseLook)
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{
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targetOffsetAmount = 0.0f;
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cam.OffsetAmount = 0.0f;
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}
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else if (Lights.LightManager.ViewTarget == this && Vector2.DistanceSquared(AnimController.Limbs[0].SimPosition, mouseSimPos) > 1.0f)
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{
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if (GUI.PauseMenuOpen || IsUnconscious)
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{
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if (deltaTime > 0.0f) cam.OffsetAmount = 0.0f;
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if (deltaTime > 0.0f)
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{
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targetOffsetAmount = 0.0f;
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cam.OffsetAmount = 0.0f;
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}
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}
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else
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{
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Body body = Submarine.CheckVisibility(AnimController.Limbs[0].SimPosition, mouseSimPos);
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Structure structure = body == null ? null : body.UserData as Structure;
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Structure structure = body?.UserData as Structure;
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float sightDist = Submarine.LastPickedFraction;
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if (body?.UserData is Structure && !((Structure)body.UserData).CastShadow)
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{
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sightDist = 1.0f;
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}
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cam.OffsetAmount = MathHelper.Lerp(cam.OffsetAmount, Math.Max(250.0f, sightDist * 500.0f), 0.05f);
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targetOffsetAmount = Math.Max(250.0f, sightDist * 500.0f);
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}
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}
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cam.OffsetAmount = MathHelper.Lerp(cam.OffsetAmount, targetOffsetAmount, 0.05f);
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if (SelectedConstruction != null && SelectedConstruction.ActiveHUDs.Any(ic => ic.GuiFrame != null && HUD.CloseHUD(ic.GuiFrame.Rect)))
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{
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if (GameMain.Client != null)
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@@ -20,6 +20,8 @@ namespace Barotrauma
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public OnButtonDownHandler OnButtonDown;
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public bool CanBeSelected = true;
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private Color? defaultTextColor;
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public override bool Enabled
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{
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@@ -30,7 +32,7 @@ namespace Barotrauma
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set
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{
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if (value == enabled) return;
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if (value == enabled) { return; }
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enabled = value;
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if (color.A == 0)
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{
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@@ -70,6 +70,7 @@ namespace Barotrauma
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private GUIImage(RectTransform rectT, Sprite sprite, Rectangle? sourceRect, bool scaleToFit, string style) : base(style, rectT)
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{
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this.scaleToFit = scaleToFit;
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sprite?.EnsureLazyLoaded();
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Sprite = sprite;
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if (sourceRect.HasValue)
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{
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@@ -506,7 +506,7 @@ namespace Barotrauma
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{
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if (ScrollBar.IsHorizontal)
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{
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if (pos + child.Rect.Height + spacing > Content.Rect.Height || child == children.Last())
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if (pos + child.Rect.Height + spacing > Content.Rect.Height)
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{
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pos = 0;
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totalSize += child.Rect.Width + spacing;
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@@ -515,10 +515,14 @@ namespace Barotrauma
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{
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pos += child.Rect.Height + spacing;
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}
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if (child == children.Last())
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{
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totalSize += child.Rect.Width + spacing;
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}
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}
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else
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{
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if (pos + child.Rect.Width + spacing > Content.Rect.Width || child == children.Last())
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if (pos + child.Rect.Width + spacing > Content.Rect.Width)
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{
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pos = 0;
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totalSize += child.Rect.Height + spacing;
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@@ -527,6 +531,11 @@ namespace Barotrauma
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{
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pos += child.Rect.Width + spacing;
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}
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if (child == children.Last())
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{
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totalSize += child.Rect.Height + spacing;
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}
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}
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}
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}
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@@ -624,9 +624,10 @@ namespace Barotrauma.Tutorials
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private Character CrewMemberWithJob(string job)
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{
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job = job.ToLowerInvariant();
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for (int i = 0; i < crew.Count; i++)
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{
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if (crew[i].Info.Job.Name == job) return crew[i];
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if (crew[i].Info.Job.Prefab.Identifier.ToLowerInvariant() == job) return crew[i];
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}
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return null;
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@@ -94,7 +94,7 @@ namespace Barotrauma
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foreach (ContentPackage contentPackage in ContentPackage.List)
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{
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var tickBox = new GUITickBox(new RectTransform(new Vector2(0.05f, 0.05f), contentPackageList.Content.RectTransform, minSize: new Point(32, 32)), contentPackage.Name)
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var tickBox = new GUITickBox(new RectTransform(new Point(32, 32), contentPackageList.Content.RectTransform), contentPackage.Name)
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{
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UserData = contentPackage,
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OnSelected = SelectContentPackage,
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@@ -167,11 +167,11 @@ namespace Barotrauma
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/// Graphics tab --------------------------------------------------------------
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var leftColumn = new GUILayoutGroup(new RectTransform(new Vector2(0.46f, 0.95f), tabs[(int)Tab.Graphics].RectTransform, Anchor.CenterLeft)
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{ RelativeOffset = new Vector2(0.02f, 0.0f) })
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var leftColumn = new GUILayoutGroup(new RectTransform(new Vector2(0.46f, 0.95f), tabs[(int)Tab.Graphics].RectTransform, Anchor.TopLeft)
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{ RelativeOffset = new Vector2(0.025f, 0.02f) })
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{ RelativeSpacing = 0.01f };
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var rightColumn = new GUILayoutGroup(new RectTransform(new Vector2(0.46f, 0.95f), tabs[(int)Tab.Graphics].RectTransform, Anchor.CenterRight)
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{ RelativeOffset = new Vector2(0.02f, 0.0f) })
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var rightColumn = new GUILayoutGroup(new RectTransform(new Vector2(0.46f, 0.95f), tabs[(int)Tab.Graphics].RectTransform, Anchor.TopRight)
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{ RelativeOffset = new Vector2(0.025f, 0.02f) })
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{ RelativeSpacing = 0.01f };
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var supportedDisplayModes = new List<DisplayMode>();
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@@ -368,12 +368,12 @@ namespace Barotrauma
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/// Audio tab ----------------------------------------------------------------
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var audioSliders = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.4f), tabs[(int)Tab.Audio].RectTransform, Anchor.TopCenter)
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var audioSliders = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.95f), tabs[(int)Tab.Audio].RectTransform, Anchor.TopCenter)
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{ RelativeOffset = new Vector2(0.0f, 0.02f) })
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{ RelativeSpacing = 0.01f };
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GUITextBlock soundVolumeText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), audioSliders.RectTransform), TextManager.Get("SoundVolume"));
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GUIScrollBar soundScrollBar = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.1f), audioSliders.RectTransform),
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GUITextBlock soundVolumeText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform), TextManager.Get("SoundVolume"));
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GUIScrollBar soundScrollBar = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform),
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barSize: 0.05f)
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{
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UserData = soundVolumeText,
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@@ -388,8 +388,8 @@ namespace Barotrauma
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};
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soundScrollBar.OnMoved(soundScrollBar, soundScrollBar.BarScroll);
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GUITextBlock musicVolumeText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), audioSliders.RectTransform), TextManager.Get("MusicVolume"));
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GUIScrollBar musicScrollBar = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.1f), audioSliders.RectTransform),
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GUITextBlock musicVolumeText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform), TextManager.Get("MusicVolume"));
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GUIScrollBar musicScrollBar = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform),
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barSize: 0.05f)
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{
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UserData = musicVolumeText,
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@@ -404,8 +404,8 @@ namespace Barotrauma
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};
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musicScrollBar.OnMoved(musicScrollBar, musicScrollBar.BarScroll);
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GUITextBlock voiceChatVolumeText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), audioSliders.RectTransform), TextManager.Get("VoiceChatVolume"));
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GUIScrollBar voiceChatScrollBar = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.1f), audioSliders.RectTransform),
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GUITextBlock voiceChatVolumeText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform), TextManager.Get("VoiceChatVolume"));
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GUIScrollBar voiceChatScrollBar = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform),
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barSize: 0.05f)
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{
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UserData = voiceChatVolumeText,
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@@ -426,11 +426,11 @@ namespace Barotrauma
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muteOnFocusLostBox.OnSelected = (tickBox) =>
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{
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MuteOnFocusLost = tickBox.Selected;
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UnsavedSettings = true;
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return true;
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};
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), audioSliders.RectTransform), TextManager.Get("VoiceChat"));
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new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform), TextManager.Get("VoiceChat"));
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IList<string> deviceNames = Alc.GetString((IntPtr)null, AlcGetStringList.CaptureDeviceSpecifier);
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foreach (string name in deviceNames)
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@@ -440,7 +440,7 @@ namespace Barotrauma
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if (string.IsNullOrWhiteSpace(VoiceCaptureDevice)) VoiceCaptureDevice = deviceNames[0];
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#if (!OSX)
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var deviceList = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.1f), audioSliders.RectTransform), VoiceCaptureDevice, deviceNames.Count);
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var deviceList = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform), VoiceCaptureDevice, deviceNames.Count);
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foreach (string name in deviceNames)
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{
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deviceList.AddItem(name, name);
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@@ -454,13 +454,13 @@ namespace Barotrauma
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return true;
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};
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#else
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var suavemente = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), audioSliders.RectTransform), TextManager.Get("CurrentDevice") + ": " + VoiceCaptureDevice)
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var suavemente = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform), TextManager.Get("CurrentDevice") + ": " + VoiceCaptureDevice)
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{
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ToolTip = TextManager.Get("CurrentDeviceToolTip.OSX"),
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TextAlignment = Alignment.CenterX
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};
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new GUIButton(new RectTransform(new Vector2(1.0f, 0.25f), audioSliders.RectTransform), TextManager.Get("RefreshDefaultDevice"))
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new GUIButton(new RectTransform(new Vector2(1.0f, 0.15f), audioSliders.RectTransform), TextManager.Get("RefreshDefaultDevice"))
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{
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ToolTip = TextManager.Get("RefreshDefaultDeviceToolTip"),
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OnClicked = (bt, userdata) =>
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@@ -476,16 +476,13 @@ namespace Barotrauma
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}
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};
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#endif
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var radioButtonFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.6f), audioSliders.RectTransform))
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{
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RelativeSpacing = 0.01f
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};
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//var radioButtonFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.12f), audioSliders.RectTransform));
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GUIRadioButtonGroup voiceMode = new GUIRadioButtonGroup();
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for (int i = 0; i < 3; i++)
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{
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string langStr = "VoiceMode." + ((VoiceMode)i).ToString();
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var tick = new GUITickBox(new RectTransform(new Point(32, 32), radioButtonFrame.RectTransform), TextManager.Get(langStr))
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var tick = new GUITickBox(new RectTransform(new Point(32, 32), audioSliders.RectTransform), TextManager.Get(langStr))
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{
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ToolTip = TextManager.Get(langStr + "ToolTip")
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};
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@@ -493,8 +490,8 @@ namespace Barotrauma
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voiceMode.AddRadioButton((VoiceMode)i, tick);
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}
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var micVolumeText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.1f), audioSliders.RectTransform), TextManager.Get("MicrophoneVolume"));
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var micVolumeSlider = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.1f), audioSliders.RectTransform),
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var micVolumeText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform), TextManager.Get("MicrophoneVolume"));
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var micVolumeSlider = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), audioSliders.RectTransform),
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barSize: 0.05f)
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{
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UserData = micVolumeText,
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@@ -511,9 +508,12 @@ namespace Barotrauma
|
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};
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micVolumeSlider.OnMoved(micVolumeSlider, micVolumeSlider.BarScroll);
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var voiceInputContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.25f), audioSliders.RectTransform, Anchor.BottomCenter));
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new GUITextBlock(new RectTransform(new Vector2(0.6f, 0.5f), voiceInputContainer.RectTransform), TextManager.Get("InputType.Voice") + ": ");
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var voiceKeyBox = new GUITextBox(new RectTransform(new Vector2(0.4f, 0.5f), voiceInputContainer.RectTransform, Anchor.TopRight),
|
||||
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var extraVoiceSettingsContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.2f), audioSliders.RectTransform, Anchor.BottomCenter), style: null);
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||||
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var voiceInputContainer = new GUILayoutGroup(new RectTransform(Vector2.One, extraVoiceSettingsContainer.RectTransform, Anchor.BottomCenter));
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new GUITextBlock(new RectTransform(new Vector2(0.6f, 0.25f), voiceInputContainer.RectTransform), TextManager.Get("InputType.Voice") + ": ");
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var voiceKeyBox = new GUITextBox(new RectTransform(new Vector2(0.4f, 0.25f), voiceInputContainer.RectTransform, Anchor.TopRight),
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text: keyMapping[(int)InputType.Voice].ToString())
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{
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UserData = InputType.Voice
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@@ -521,22 +521,22 @@ namespace Barotrauma
|
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voiceKeyBox.OnSelected += KeyBoxSelected;
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voiceKeyBox.SelectedColor = Color.Gold * 0.3f;
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var voiceActivityGroup = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.25f), audioSliders.RectTransform));
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GUITextBlock noiseGateText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.5f), voiceActivityGroup.RectTransform), TextManager.Get("NoiseGateThreshold"))
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var voiceActivityGroup = new GUILayoutGroup(new RectTransform(Vector2.One, extraVoiceSettingsContainer.RectTransform));
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GUITextBlock noiseGateText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.25f), voiceActivityGroup.RectTransform), TextManager.Get("NoiseGateThreshold"))
|
||||
{
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||||
TextGetter = () =>
|
||||
{
|
||||
return TextManager.Get("NoiseGateThreshold") + " " + ((int)NoiseGateThreshold).ToString() + " dB";
|
||||
}
|
||||
};
|
||||
var dbMeter = new GUIProgressBar(new RectTransform(new Vector2(1.0f, 0.5f), voiceActivityGroup.RectTransform), 0.0f, Color.Lime);
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||||
var dbMeter = new GUIProgressBar(new RectTransform(new Vector2(1.0f, 0.25f), voiceActivityGroup.RectTransform), 0.0f, Color.Lime);
|
||||
dbMeter.ProgressGetter = () =>
|
||||
{
|
||||
if (VoipCapture.Instance == null) return 0.0f;
|
||||
dbMeter.Color = VoipCapture.Instance.LastdB > NoiseGateThreshold ? Color.Lime : Color.Orange; //TODO: i'm a filthy hack
|
||||
return ((float)VoipCapture.Instance.LastdB + 100.0f) / 100.0f;
|
||||
};
|
||||
var noiseGateSlider = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 1.0f), dbMeter.RectTransform, Anchor.Center), color: Color.White, barSize: 0.03f);
|
||||
var noiseGateSlider = new GUIScrollBar(new RectTransform(Vector2.One, dbMeter.RectTransform, Anchor.Center), color: Color.White, barSize: 0.03f);
|
||||
noiseGateSlider.Frame.Visible = false;
|
||||
noiseGateSlider.Step = 0.01f;
|
||||
noiseGateSlider.Range = new Vector2(-100.0f, 0.0f);
|
||||
@@ -592,8 +592,41 @@ namespace Barotrauma
|
||||
voiceMode.Selected = VoiceSetting;
|
||||
|
||||
/// Controls tab -------------------------------------------------------------
|
||||
var controlsLayoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.95f), tabs[(int)Tab.Controls].RectTransform, Anchor.Center))
|
||||
{ RelativeSpacing = 0.01f };
|
||||
var controlsLayoutGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.95f), tabs[(int)Tab.Controls].RectTransform, Anchor.TopCenter)
|
||||
{ RelativeOffset = new Vector2(0.0f, 0.02f) })
|
||||
{ RelativeSpacing = 0.01f };
|
||||
|
||||
GUITextBlock aimAssistText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), controlsLayoutGroup.RectTransform), TextManager.Get("AimAssist"))
|
||||
{
|
||||
ToolTip = TextManager.Get("AimAssistToolTip")
|
||||
};
|
||||
GUIScrollBar aimAssistSlider = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), controlsLayoutGroup.RectTransform),
|
||||
barSize: 0.05f)
|
||||
{
|
||||
UserData = aimAssistText,
|
||||
BarScroll = MathUtils.InverseLerp(0.0f, 5.0f, AimAssistAmount),
|
||||
ToolTip = TextManager.Get("AimAssistToolTip"),
|
||||
OnMoved = (scrollBar, scroll) =>
|
||||
{
|
||||
ChangeSliderText(scrollBar, scroll);
|
||||
AimAssistAmount = MathHelper.Lerp(0.0f, 5.0f, scroll);
|
||||
return true;
|
||||
},
|
||||
Step = 0.1f
|
||||
};
|
||||
aimAssistSlider.OnMoved(aimAssistSlider, aimAssistSlider.BarScroll);
|
||||
|
||||
new GUITickBox(new RectTransform(new Point(32, 32), controlsLayoutGroup.RectTransform), TextManager.Get("EnableMouseLook"))
|
||||
{
|
||||
ToolTip = TextManager.Get("EnableMouseLookToolTip"),
|
||||
Selected = EnableMouseLook,
|
||||
OnSelected = (tickBox) =>
|
||||
{
|
||||
EnableMouseLook = tickBox.Selected;
|
||||
UnsavedSettings = true;
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
var inputFrame = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.8f), controlsLayoutGroup.RectTransform))
|
||||
{ Stretch = true };
|
||||
@@ -601,7 +634,7 @@ namespace Barotrauma
|
||||
var inputNames = Enum.GetValues(typeof(InputType));
|
||||
for (int i = 0; i < inputNames.Length; i++)
|
||||
{
|
||||
var inputContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.06f), inputFrame.RectTransform)) { Stretch = true, IsHorizontal = true, RelativeSpacing = 0.05f };
|
||||
var inputContainer = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.06f), inputFrame.RectTransform)) { Stretch = true, IsHorizontal = true, RelativeSpacing = 0.05f, Color = new Color(12, 14, 15, 215) };
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.3f, 1.0f), inputContainer.RectTransform, Anchor.TopLeft) { MinSize = new Point(150, 0) },
|
||||
TextManager.Get("InputType." + ((InputType)i)) + ": ", font: GUI.SmallFont) { ForceUpperCase = true };
|
||||
var keyBox = new GUITextBox(new RectTransform(new Vector2(0.7f, 1.0f), inputContainer.RectTransform),
|
||||
@@ -611,6 +644,9 @@ namespace Barotrauma
|
||||
};
|
||||
keyBox.OnSelected += KeyBoxSelected;
|
||||
keyBox.SelectedColor = Color.Gold * 0.3f;
|
||||
|
||||
//spacing
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), inputFrame.RectTransform), style: null);
|
||||
}
|
||||
GUITextBlock aimAssistText = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.05f), controlsLayoutGroup.RectTransform), TextManager.Get("AimAssist"));
|
||||
GUIScrollBar aimAssistSlider = new GUIScrollBar(new RectTransform(new Vector2(1.0f, 0.05f), controlsLayoutGroup.RectTransform),
|
||||
@@ -642,6 +678,22 @@ namespace Barotrauma
|
||||
}
|
||||
};
|
||||
|
||||
new GUIButton(new RectTransform(new Vector2(0.25f, 0.07f), controlsLayoutGroup.RectTransform, Anchor.BottomRight), TextManager.Get("LegacyBindings"), style: "GUIButton")
|
||||
{
|
||||
IgnoreLayoutGroups = true,
|
||||
OnClicked = (button, data) =>
|
||||
{
|
||||
// TODO: add a prompt?
|
||||
SetDefaultBindings(legacy: true);
|
||||
CheckBindings(true);
|
||||
ApplySettings();
|
||||
// TODO: refresh the settings frame instead of closing it.
|
||||
if (Screen.Selected == GameMain.MainMenuScreen) GameMain.MainMenuScreen.ReturnToMainMenu(null, null);
|
||||
GUI.SettingsMenuOpen = false;
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
//spacing
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), generalLayoutGroup.RectTransform), style: null);
|
||||
|
||||
@@ -672,7 +724,7 @@ namespace Barotrauma
|
||||
CheckBindings(true);
|
||||
ApplySettings();
|
||||
// TODO: refresh the settings frame instead of closing it.
|
||||
GameMain.MainMenuScreen.ReturnToMainMenu(null, null);
|
||||
if (Screen.Selected == GameMain.MainMenuScreen) GameMain.MainMenuScreen.ReturnToMainMenu(null, null);
|
||||
GUI.SettingsMenuOpen = false;
|
||||
return true;
|
||||
}
|
||||
@@ -880,8 +932,6 @@ namespace Barotrauma
|
||||
ApplySettings();
|
||||
if (Screen.Selected != GameMain.MainMenuScreen) GUI.SettingsMenuOpen = false;
|
||||
|
||||
if (Screen.Selected != GameMain.MainMenuScreen) GUI.SettingsMenuOpen = false;
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -17,6 +17,8 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
private GUIButton activateButton;
|
||||
|
||||
private GUITextBox itemFilterBox;
|
||||
|
||||
private GUIComponent inputInventoryHolder, outputInventoryHolder;
|
||||
private GUICustomComponent inputInventoryOverlay, outputInventoryOverlay;
|
||||
|
||||
@@ -28,12 +30,25 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
partial void InitProjSpecific()
|
||||
{
|
||||
var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.9f), GuiFrame.RectTransform, Anchor.Center), childAnchor: Anchor.TopCenter)
|
||||
var paddedFrame = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.95f), GuiFrame.RectTransform, Anchor.Center), childAnchor: Anchor.TopCenter)
|
||||
{
|
||||
Stretch = true,
|
||||
RelativeSpacing = 0.02f
|
||||
};
|
||||
|
||||
var filterArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.06f), paddedFrame.RectTransform), isHorizontal: true)
|
||||
{
|
||||
Stretch = true,
|
||||
UserData = "filterarea"
|
||||
};
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.25f, 1.0f), filterArea.RectTransform), TextManager.Get("FilterMapEntities"), font: GUI.Font);
|
||||
itemFilterBox = new GUITextBox(new RectTransform(new Vector2(0.8f, 1.0f), filterArea.RectTransform), font: GUI.Font);
|
||||
itemFilterBox.OnTextChanged += (textBox, text) => { FilterEntities(text); return true; };
|
||||
var clearButton = new GUIButton(new RectTransform(new Vector2(0.1f, 1.0f), filterArea.RectTransform), "x")
|
||||
{
|
||||
OnClicked = (btn, userdata) => { ClearFilter(); itemFilterBox.Flash(Color.White); return true; }
|
||||
};
|
||||
|
||||
itemList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.5f), paddedFrame.RectTransform))
|
||||
{
|
||||
OnSelected = (GUIComponent component, object userdata) =>
|
||||
@@ -50,7 +65,7 @@ namespace Barotrauma.Items.Components
|
||||
CanBeFocused = false
|
||||
};
|
||||
|
||||
var outputArea = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.3f), paddedFrame.RectTransform), isHorizontal: true);
|
||||
var outputArea = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.25f), paddedFrame.RectTransform), isHorizontal: true);
|
||||
|
||||
selectedItemFrame = new GUIFrame(new RectTransform(new Vector2(0.75f, 1.0f), outputArea.RectTransform), style: "InnerFrame");
|
||||
outputInventoryHolder = new GUIFrame(new RectTransform(new Vector2(0.25f, 1.0f), outputArea.RectTransform), style: null);
|
||||
@@ -61,7 +76,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
foreach (FabricationRecipe fi in fabricationRecipes)
|
||||
{
|
||||
GUIFrame frame = new GUIFrame(new RectTransform(new Point(itemList.Rect.Width, 50), itemList.Content.RectTransform), style: null)
|
||||
GUIFrame frame = new GUIFrame(new RectTransform(new Point(itemList.Rect.Width, 30), itemList.Content.RectTransform), style: null)
|
||||
{
|
||||
UserData = fi,
|
||||
HoverColor = Color.Gold * 0.2f,
|
||||
@@ -78,7 +93,7 @@ namespace Barotrauma.Items.Components
|
||||
var itemIcon = fi.TargetItem.InventoryIcon ?? fi.TargetItem.sprite;
|
||||
if (itemIcon != null)
|
||||
{
|
||||
GUIImage img = new GUIImage(new RectTransform(new Point(40, 40), frame.RectTransform, Anchor.CenterLeft) { AbsoluteOffset = new Point(3, 0) },
|
||||
GUIImage img = new GUIImage(new RectTransform(new Point(30, 30), frame.RectTransform, Anchor.CenterLeft) { AbsoluteOffset = new Point(3, 0) },
|
||||
itemIcon, scaleToFit: true)
|
||||
{
|
||||
Color = fi.TargetItem.InventoryIconColor,
|
||||
@@ -88,7 +103,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
|
||||
activateButton = new GUIButton(new RectTransform(new Vector2(0.8f, 0.07f), paddedFrame.RectTransform),
|
||||
TextManager.Get("FabricatorCreate"))
|
||||
TextManager.Get("FabricatorCreate"), style: "GUIButtonLarge")
|
||||
{
|
||||
OnClicked = StartButtonClicked,
|
||||
UserData = selectedItem,
|
||||
@@ -257,6 +272,44 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
private bool FilterEntities(string filter)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(filter))
|
||||
{
|
||||
itemList.Content.Children.ForEach(c => c.Visible = true);
|
||||
return true;
|
||||
}
|
||||
|
||||
filter = filter.ToLower();
|
||||
foreach (GUIComponent child in itemList.Content.Children)
|
||||
{
|
||||
FabricationRecipe recipe = child.UserData as FabricationRecipe;
|
||||
if (recipe?.DisplayName == null) { continue; }
|
||||
child.Visible = recipe.DisplayName.ToLower().Contains(filter);
|
||||
}
|
||||
itemList.UpdateScrollBarSize();
|
||||
itemList.BarScroll = 0.0f;
|
||||
|
||||
float degreeOfSuccess = user == null ? 0.0f : DegreeOfSuccess(user, selectedItem.RequiredSkills);
|
||||
if (degreeOfSuccess > 0.5f) { degreeOfSuccess = 1.0f; }
|
||||
|
||||
float requiredTime = user == null ? selectedItem.RequiredTime : GetRequiredTime(selectedItem, user);
|
||||
string requiredTimeText = TextManager.Get("FabricatorRequiredTime") + ": " + ToolBox.SecondsToReadableTime(requiredTime);
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedFrame.RectTransform),
|
||||
requiredTimeText, textColor: ToolBox.GradientLerp(degreeOfSuccess, Color.Red, Color.Yellow, Color.LightGreen), font: GUI.SmallFont);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool ClearFilter()
|
||||
{
|
||||
FilterEntities("");
|
||||
itemList.UpdateScrollBarSize();
|
||||
itemList.BarScroll = 0.0f;
|
||||
itemFilterBox.Text = "";
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool SelectItem(Character user, FabricationRecipe selectedItem)
|
||||
{
|
||||
selectedItemFrame.ClearChildren();
|
||||
@@ -318,29 +371,7 @@ namespace Barotrauma.Items.Components
|
||||
return true;
|
||||
}
|
||||
|
||||
Rectangle slotRect = inputContainer.Inventory.slots[slotIndex].Rect;
|
||||
|
||||
itemIcon.Draw(
|
||||
spriteBatch,
|
||||
slotRect.Center.ToVector2(),
|
||||
color: requiredItem.ItemPrefab.InventoryIconColor * 0.3f,
|
||||
scale: Math.Min(slotRect.Width / itemIcon.size.X, slotRect.Height / itemIcon.size.Y));
|
||||
|
||||
if (slotRect.Contains(PlayerInput.MousePosition))
|
||||
{
|
||||
string toolTipText = requiredItem.ItemPrefab.Name;
|
||||
if (!string.IsNullOrEmpty(requiredItem.ItemPrefab.Description))
|
||||
{
|
||||
toolTipText += '\n' + requiredItem.ItemPrefab.Description;
|
||||
}
|
||||
tooltip = new Pair<Rectangle, string>(slotRect, toolTipText);
|
||||
}
|
||||
|
||||
slotIndex++;
|
||||
}
|
||||
}
|
||||
}
|
||||
private void DrawOutputOverLay(SpriteBatch spriteBatch, GUICustomComponent overlayComponent)
|
||||
private bool StartButtonClicked(GUIButton button, object obj)
|
||||
{
|
||||
if (selectedItem == null) { return false; }
|
||||
if (!outputContainer.Inventory.IsEmpty())
|
||||
@@ -353,19 +384,14 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
StartFabricating(selectedItem, Character.Controlled);
|
||||
}
|
||||
|
||||
if (tooltip != null)
|
||||
else
|
||||
{
|
||||
GUIComponent.DrawToolTip(spriteBatch, tooltip.Second, tooltip.First);
|
||||
tooltip = null;
|
||||
CancelFabricating(Character.Controlled);
|
||||
}
|
||||
}
|
||||
|
||||
if (GameMain.Client != null)
|
||||
{
|
||||
FabricationRecipe recipe = child.UserData as FabricationRecipe;
|
||||
if (recipe?.DisplayName == null) { continue; }
|
||||
child.Visible = recipe.DisplayName.ToLower().Contains(filter);
|
||||
item.CreateClientEvent(this);
|
||||
}
|
||||
itemList.UpdateScrollBarSize();
|
||||
itemList.BarScroll = 0.0f;
|
||||
|
||||
@@ -123,8 +123,16 @@ namespace Barotrauma
|
||||
|
||||
partial void InitProjSpecific()
|
||||
{
|
||||
Prefab.sprite?.EnsureLazyLoaded();
|
||||
Prefab.InventoryIcon?.EnsureLazyLoaded();
|
||||
foreach (BrokenItemSprite brokenSprite in Prefab.BrokenSprites)
|
||||
{
|
||||
brokenSprite.Sprite.EnsureLazyLoaded();
|
||||
}
|
||||
|
||||
foreach (var decorativeSprite in ((ItemPrefab)prefab).DecorativeSprites)
|
||||
{
|
||||
decorativeSprite.Sprite.EnsureLazyLoaded();
|
||||
spriteAnimState.Add(decorativeSprite, new SpriteState());
|
||||
}
|
||||
}
|
||||
@@ -607,6 +615,9 @@ namespace Barotrauma
|
||||
if (GameMain.GameSession?.CrewManager != null)
|
||||
{
|
||||
disallowedAreas.Add(GameMain.GameSession.CrewManager.GetCharacterListArea());
|
||||
disallowedAreas.Add(new Rectangle(
|
||||
HUDLayoutSettings.ChatBoxArea.X - 50, HUDLayoutSettings.ChatBoxArea.Y,
|
||||
HUDLayoutSettings.ChatBoxArea.Width + 50, HUDLayoutSettings.ChatBoxArea.Height));
|
||||
}
|
||||
|
||||
GUI.PreventElementOverlap(elementsToMove, disallowedAreas,
|
||||
|
||||
@@ -28,12 +28,11 @@ namespace Barotrauma
|
||||
public readonly string[] AllowedContainerIdentifiers;
|
||||
public readonly string[] AllowedContainerTags;
|
||||
|
||||
public ContainedItemSprite(XElement element, string path = "")
|
||||
public ContainedItemSprite(XElement element, string path = "", bool lazyLoad = false)
|
||||
{
|
||||
Sprite = new Sprite(element, path);
|
||||
Sprite = new Sprite(element, path, lazyLoad: lazyLoad);
|
||||
AllowedContainerIdentifiers = element.GetAttributeStringArray("allowedcontaineridentifiers", new string[0], convertToLowerInvariant: true);
|
||||
AllowedContainerTags = element.GetAttributeStringArray("allowedcontainertags", new string[0], convertToLowerInvariant: true);
|
||||
|
||||
}
|
||||
|
||||
public bool MatchesContainer(Item container)
|
||||
@@ -101,9 +100,9 @@ namespace Barotrauma
|
||||
/// </summary>
|
||||
public List<PropertyConditional> AnimationConditionals { get; private set; } = new List<PropertyConditional>();
|
||||
|
||||
public DecorativeSprite(XElement element, string path = "")
|
||||
public DecorativeSprite(XElement element, string path = "", bool lazyLoad = false)
|
||||
{
|
||||
Sprite = new Sprite(element, path);
|
||||
Sprite = new Sprite(element, path, lazyLoad: lazyLoad);
|
||||
SerializableProperty.DeserializeProperties(this, element);
|
||||
|
||||
foreach (XElement subElement in element.Elements())
|
||||
|
||||
@@ -76,6 +76,10 @@ namespace Barotrauma
|
||||
|
||||
partial void InitProjSpecific()
|
||||
{
|
||||
Prefab.Sprite?.EnsureLazyLoaded();
|
||||
Prefab.SpecularSprite?.EnsureLazyLoaded();
|
||||
Prefab.DeformableSprite?.EnsureLazyLoaded();
|
||||
|
||||
CurrentSwingAmount = Prefab.SwingAmountRad;
|
||||
CurrentScaleOscillation = Prefab.ScaleOscillation;
|
||||
|
||||
|
||||
@@ -78,9 +78,8 @@ namespace Barotrauma.Lights
|
||||
|
||||
AmbientLight = new Color(20, 20, 20, 255);
|
||||
|
||||
visionCircle = Sprite.LoadTexture("Content/Lights/visioncircle.png");
|
||||
|
||||
highlightRaster = Sprite.LoadTexture("Content/UI/HighlightRaster.png");
|
||||
visionCircle = Sprite.LoadTexture("Content/Lights/visioncircle.png", preMultiplyAlpha: false);
|
||||
highlightRaster = Sprite.LoadTexture("Content/UI/HighlightRaster.png", preMultiplyAlpha: false);
|
||||
|
||||
CreateRenderTargets(graphics);
|
||||
GameMain.Instance.OnResolutionChanged += () =>
|
||||
@@ -292,6 +291,11 @@ namespace Barotrauma.Lights
|
||||
spriteBatch.Draw(HighlightMap, Vector2.Zero, Color.White);
|
||||
spriteBatch.End();
|
||||
}
|
||||
GameMain.ParticleManager.Draw(spriteBatch, true, null, Particles.ParticleBlendState.Additive);
|
||||
spriteBatch.End();
|
||||
|
||||
//draw a black rectangle on hulls to hide background lights behind subs
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
|
||||
//draw characters to obstruct the highlighted items/characters and light sprites
|
||||
//---------------------------------------------------------------------------------------------------
|
||||
|
||||
@@ -91,7 +91,7 @@ namespace Barotrauma.Lights
|
||||
}
|
||||
break;
|
||||
case "lighttexture":
|
||||
OverrideLightTexture = new Sprite(subElement);
|
||||
OverrideLightTexture = new Sprite(subElement, preMultiplyAlpha: false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -211,7 +211,7 @@ namespace Barotrauma.Lights
|
||||
{
|
||||
if (lightTexture == null)
|
||||
{
|
||||
lightTexture = TextureLoader.FromFile("Content/Lights/pointlight_bright.png");
|
||||
lightTexture = TextureLoader.FromFile("Content/Lights/pointlight_bright.png", preMultiplyAlpha: false);
|
||||
}
|
||||
|
||||
return lightTexture;
|
||||
|
||||
@@ -55,7 +55,13 @@ namespace Barotrauma
|
||||
get { return textureOffset; }
|
||||
set { textureOffset = value; }
|
||||
}
|
||||
|
||||
|
||||
partial void InitProjSpecific()
|
||||
{
|
||||
Prefab.sprite?.EnsureLazyLoaded();
|
||||
Prefab.BackgroundSprite?.EnsureLazyLoaded();
|
||||
}
|
||||
|
||||
partial void CreateConvexHull(Vector2 position, Vector2 size, float rotation)
|
||||
{
|
||||
if (!CastShadow) { return; }
|
||||
|
||||
@@ -52,7 +52,7 @@ namespace Barotrauma
|
||||
damageEffect.Parameters["aMultiplier"].SetValue(50.0f);
|
||||
damageEffect.Parameters["cMultiplier"].SetValue(200.0f);
|
||||
|
||||
distortTexture = TextureLoader.FromFile("Content/Effects/distortnormals.png");
|
||||
distortTexture = TextureLoader.FromFile("Content/Effects/distortnormals.png", preMultiplyAlpha: false);
|
||||
postProcessEffect.Parameters["xDistortTexture"].SetValue(distortTexture);
|
||||
}
|
||||
|
||||
|
||||
@@ -172,6 +172,11 @@ namespace Barotrauma
|
||||
{
|
||||
base.Select();
|
||||
|
||||
foreach (LevelObjectPrefab levelObjPrefab in LevelObjectPrefab.List)
|
||||
{
|
||||
levelObjPrefab.Sprite?.EnsureLazyLoaded();
|
||||
}
|
||||
|
||||
pointerLightSource = new LightSource(Vector2.Zero, 1000.0f, Color.White, submarine: null);
|
||||
GameMain.LightManager.AddLight(pointerLightSource);
|
||||
topPanel.ClearChildren();
|
||||
|
||||
@@ -219,9 +219,9 @@ namespace Barotrauma
|
||||
//spacing
|
||||
new GUIFrame(new RectTransform(new Vector2(0.01f, 0.0f), optionHolder.RectTransform), style: null);
|
||||
|
||||
var optionButtons = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 1.0f), parent: optionHolder.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.15f) });
|
||||
var optionButtons = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 1.0f), parent: optionHolder.RectTransform) { RelativeOffset = new Vector2(0.0f, 0.05f) });
|
||||
|
||||
var optionList = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 0.15f), parent: optionButtons.RectTransform))
|
||||
var optionList = new GUILayoutGroup(new RectTransform(new Vector2(0.8f, 0.3f), parent: optionButtons.RectTransform))
|
||||
{
|
||||
Stretch = false,
|
||||
RelativeSpacing = 0.035f
|
||||
@@ -688,7 +688,7 @@ namespace Barotrauma
|
||||
|
||||
if (backgroundSprite == null)
|
||||
{
|
||||
backgroundSprite = (LocationType.List.Where(l => l.UseInMainMenu).GetRandom()).GetPortrait(0);
|
||||
backgroundSprite = (LocationType.List.Where(l => l.UseInMainMenu).GetRandom())?.GetPortrait(0);
|
||||
}
|
||||
|
||||
if (backgroundSprite != null)
|
||||
|
||||
@@ -22,7 +22,7 @@ namespace Barotrauma
|
||||
"CrewExperienceHigh"
|
||||
};
|
||||
|
||||
private readonly Point defaultPreviewImageSize = new Point(1200, 600);
|
||||
private readonly Point defaultPreviewImageSize = new Point(512, 368);
|
||||
|
||||
private Camera cam;
|
||||
|
||||
@@ -65,6 +65,9 @@ namespace Barotrauma
|
||||
|
||||
private readonly string containerDeleteTag = "containerdelete";
|
||||
|
||||
private Color primaryColor = new Color(12, 14, 15, 190);
|
||||
private Color secondaryColor = new Color(12, 14, 15, 215);
|
||||
|
||||
public override Camera Cam
|
||||
{
|
||||
get { return cam; }
|
||||
@@ -189,16 +192,17 @@ namespace Barotrauma
|
||||
return true;
|
||||
};
|
||||
|
||||
LeftPanel = new GUIFrame(new RectTransform(new Vector2(0.08f, 1.0f), GUI.Canvas) { MinSize = new Point(170, 0) }, "GUIFrameLeft");
|
||||
GUILayoutGroup paddedLeftPanel = new GUILayoutGroup(new RectTransform(
|
||||
new Point((int)(LeftPanel.Rect.Width * 0.8f), (int)(GameMain.GraphicsHeight - TopPanel.Rect.Height * 0.95f)),
|
||||
LeftPanel.RectTransform, Anchor.Center)
|
||||
{ AbsoluteOffset = new Point(0, TopPanel.Rect.Height) })
|
||||
LeftPanel = new GUIFrame(new RectTransform(new Vector2(0.08f, 1.0f), GUI.Canvas) { MinSize = new Point(170, 0) }, style: null) { Color = primaryColor };
|
||||
|
||||
GUILayoutGroup paddedLeftPanel = new GUILayoutGroup(new RectTransform(new Point((int)(LeftPanel.Rect.Width), (int)(GameMain.GraphicsHeight - TopPanel.Rect.Height * 0.95f)),
|
||||
LeftPanel.RectTransform, Anchor.Center))
|
||||
{
|
||||
RelativeSpacing = 0.01f,
|
||||
Stretch = true
|
||||
};
|
||||
|
||||
//empty guiframe as a separator
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), paddedLeftPanel.RectTransform) { AbsoluteOffset = new Point(0, TopPanel.Rect.Height) }, style: null);
|
||||
|
||||
GUITextBlock itemCount = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), paddedLeftPanel.RectTransform), "ItemCount")
|
||||
{
|
||||
TextGetter = GetItemCount
|
||||
@@ -240,10 +244,9 @@ namespace Barotrauma
|
||||
//Entity menu
|
||||
//------------------------------------------------
|
||||
|
||||
EntityMenu = new GUIFrame(new RectTransform(new Point(GameMain.GraphicsWidth - LeftPanel.Rect.Width + 20, (int)(300 * GUI.Scale)), GUI.Canvas, Anchor.BottomRight),
|
||||
style: "GUIFrameBottom");
|
||||
EntityMenu = new GUIFrame(new RectTransform(new Point(GameMain.GraphicsWidth - LeftPanel.Rect.Width, (int)(359 * GUI.Scale)), GUI.Canvas, Anchor.BottomRight), style: null) { Color = primaryColor };
|
||||
|
||||
toggleEntityMenuButton = new GUIButton(new RectTransform(new Vector2(0.25f, 0.1f), EntityMenu.RectTransform, Anchor.TopCenter, Pivot.BottomCenter) { RelativeOffset = new Vector2(0.0f, -0.12f) },
|
||||
toggleEntityMenuButton = new GUIButton(new RectTransform(new Vector2(0.15f, 0.1f), EntityMenu.RectTransform, Anchor.TopCenter, Pivot.BottomCenter) { RelativeOffset = new Vector2(0.0f, -0.05f) },
|
||||
style: "GUIButtonVerticalArrow")
|
||||
{
|
||||
OnClicked = (btn, userdata) =>
|
||||
@@ -259,7 +262,25 @@ namespace Barotrauma
|
||||
}
|
||||
};
|
||||
|
||||
var tabButtonHolder = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.1f), EntityMenu.RectTransform, Anchor.TopRight, Pivot.BottomRight),
|
||||
var paddedTab = new GUIFrame(new RectTransform(new Vector2(1.0f, 1.0f), EntityMenu.RectTransform, Anchor.Center), style: null);
|
||||
|
||||
var filterArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), paddedTab.RectTransform), isHorizontal: true)
|
||||
{
|
||||
Color = secondaryColor,
|
||||
Stretch = true,
|
||||
UserData = "filterarea"
|
||||
};
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.05f, 1.0f), filterArea.RectTransform), TextManager.Get("FilterMapEntities"), font: GUI.Font);
|
||||
entityFilterBox = new GUITextBox(new RectTransform(new Vector2(0.8f, 1.0f), filterArea.RectTransform), font: GUI.Font);
|
||||
entityFilterBox.OnTextChanged += (textBox, text) => { FilterEntities(text); return true; };
|
||||
var clearButton = new GUIButton(new RectTransform(new Vector2(0.02f, 1.0f), filterArea.RectTransform), "x")
|
||||
{
|
||||
OnClicked = (btn, userdata) => { ClearFilter(); entityFilterBox.Flash(Color.White); return true; }
|
||||
};
|
||||
|
||||
var entityListHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.85f), paddedTab.RectTransform, Anchor.Center) { RelativeOffset = new Vector2(0.0f, 0.05f) });
|
||||
|
||||
var tabButtonHolder = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.1f), entityListHolder.RectTransform, Anchor.TopRight, Pivot.BottomRight),
|
||||
isHorizontal: true)
|
||||
{
|
||||
RelativeSpacing = 0.01f,
|
||||
@@ -280,21 +301,7 @@ namespace Barotrauma
|
||||
});
|
||||
}
|
||||
|
||||
var paddedTab = new GUIFrame(new RectTransform(new Vector2(0.95f, 0.8f), EntityMenu.RectTransform, Anchor.Center), style: null);
|
||||
var filterArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.15f), paddedTab.RectTransform), isHorizontal: true)
|
||||
{
|
||||
AbsoluteSpacing = 5,
|
||||
Stretch = true,
|
||||
UserData = "filterarea"
|
||||
};
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.15f, 1.0f), filterArea.RectTransform), TextManager.Get("FilterMapEntities"), font: GUI.SmallFont);
|
||||
entityFilterBox = new GUITextBox(new RectTransform(new Vector2(0.8f, 1.0f), filterArea.RectTransform), font: GUI.SmallFont);
|
||||
entityFilterBox.OnTextChanged += (textBox, text) => { FilterEntities(text); return true; };
|
||||
var clearButton = new GUIButton(new RectTransform(new Vector2(0.05f, 1.0f), filterArea.RectTransform), "x")
|
||||
{
|
||||
OnClicked = (btn, userdata) => { ClearFilter(); entityFilterBox.Flash(Color.White); return true; }
|
||||
};
|
||||
entityList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.85f), paddedTab.RectTransform, Anchor.BottomCenter))
|
||||
entityList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.9f), entityListHolder.RectTransform, Anchor.BottomCenter))
|
||||
{
|
||||
OnSelected = SelectPrefab,
|
||||
UseGridLayout = true,
|
||||
@@ -305,7 +312,10 @@ namespace Barotrauma
|
||||
//empty guiframe as a separator
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), paddedLeftPanel.RectTransform), style: null);
|
||||
|
||||
characterModeTickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.025f), paddedLeftPanel.RectTransform), TextManager.Get("CharacterModeButton"))
|
||||
var characterModeTickBoxHolder = new GUILayoutGroup(new RectTransform(new Vector2(paddedLeftPanel.RectTransform.RelativeSize.X, 0.01f), paddedLeftPanel.RectTransform) { MinSize = new Point(0, 32) })
|
||||
{ Color = secondaryColor };
|
||||
|
||||
characterModeTickBox = new GUITickBox(new RectTransform(new Point(32, 32), characterModeTickBoxHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("CharacterModeButton"))
|
||||
{
|
||||
ToolTip = TextManager.Get("CharacterModeToolTip"),
|
||||
OnSelected = (GUITickBox tBox) =>
|
||||
@@ -314,7 +324,11 @@ namespace Barotrauma
|
||||
return true;
|
||||
}
|
||||
};
|
||||
wiringModeTickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.025f), paddedLeftPanel.RectTransform), TextManager.Get("WiringModeButton"))
|
||||
|
||||
var wiringModeTickBoxHolder = new GUILayoutGroup(new RectTransform(new Vector2(paddedLeftPanel.RectTransform.RelativeSize.X, 0.01f), paddedLeftPanel.RectTransform) { MinSize = new Point(0, 32) })
|
||||
{ Color = secondaryColor };
|
||||
|
||||
wiringModeTickBox = new GUITickBox(new RectTransform(new Point(32, 32), wiringModeTickBoxHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("WiringModeButton"))
|
||||
{
|
||||
ToolTip = TextManager.Get("WiringModeToolTip"),
|
||||
OnSelected = (GUITickBox tBox) =>
|
||||
@@ -333,9 +347,13 @@ namespace Barotrauma
|
||||
OnClicked = GenerateWaypoints
|
||||
};
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.03f), paddedLeftPanel.RectTransform), TextManager.Get("ShowEntitiesLabel"));
|
||||
// empty guiframe as a separator
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), paddedLeftPanel.RectTransform), style: null);
|
||||
|
||||
var tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.03f), paddedLeftPanel.RectTransform), TextManager.Get("ShowLighting"))
|
||||
var showEntitiesHolder = new GUILayoutGroup(new RectTransform(new Vector2(paddedLeftPanel.RectTransform.RelativeSize.X, 0.3f), paddedLeftPanel.RectTransform))
|
||||
{ Color = secondaryColor, Stretch = true, RelativeSpacing = 0.05f };
|
||||
|
||||
var tickBox = new GUITickBox(new RectTransform(new Point(32, 32), showEntitiesHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowLighting"))
|
||||
{
|
||||
Selected = lightingEnabled,
|
||||
OnSelected = (GUITickBox obj) =>
|
||||
@@ -357,52 +375,49 @@ namespace Barotrauma
|
||||
return true;
|
||||
}
|
||||
};
|
||||
tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.03f), paddedLeftPanel.RectTransform), TextManager.Get("ShowWalls"))
|
||||
tickBox = new GUITickBox(new RectTransform(new Point(32, 32), showEntitiesHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowWalls"))
|
||||
{
|
||||
Selected = Structure.ShowWalls,
|
||||
OnSelected = (GUITickBox obj) => { Structure.ShowWalls = obj.Selected; return true; }
|
||||
};
|
||||
tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.03f), paddedLeftPanel.RectTransform), TextManager.Get("ShowStructures"))
|
||||
tickBox = new GUITickBox(new RectTransform(new Point(32, 32), showEntitiesHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowStructures"))
|
||||
{
|
||||
Selected = Structure.ShowStructures,
|
||||
OnSelected = (GUITickBox obj) => { Structure.ShowStructures = obj.Selected; return true; }
|
||||
};
|
||||
tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.03f), paddedLeftPanel.RectTransform), TextManager.Get("ShowItems"))
|
||||
tickBox = new GUITickBox(new RectTransform(new Point(32, 32), showEntitiesHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowItems"))
|
||||
{
|
||||
Selected = Item.ShowItems,
|
||||
OnSelected = (GUITickBox obj) => { Item.ShowItems = obj.Selected; return true; }
|
||||
};
|
||||
tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.03f), paddedLeftPanel.RectTransform), TextManager.Get("ShowWaypoints"))
|
||||
tickBox = new GUITickBox(new RectTransform(new Point(32, 32), showEntitiesHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowWaypoints"))
|
||||
{
|
||||
Selected = WayPoint.ShowWayPoints,
|
||||
OnSelected = (GUITickBox obj) => { WayPoint.ShowWayPoints = obj.Selected; return true; }
|
||||
};
|
||||
tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.03f), paddedLeftPanel.RectTransform), TextManager.Get("ShowSpawnpoints"))
|
||||
tickBox = new GUITickBox(new RectTransform(new Point(32, 32), showEntitiesHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowSpawnpoints"))
|
||||
{
|
||||
Selected = WayPoint.ShowSpawnPoints,
|
||||
OnSelected = (GUITickBox obj) => { WayPoint.ShowSpawnPoints = obj.Selected; return true; }
|
||||
};
|
||||
tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.03f), paddedLeftPanel.RectTransform), TextManager.Get("ShowLinks"))
|
||||
tickBox = new GUITickBox(new RectTransform(new Point(32, 32), showEntitiesHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowLinks"))
|
||||
{
|
||||
Selected = Item.ShowLinks,
|
||||
OnSelected = (GUITickBox obj) => { Item.ShowLinks = obj.Selected; return true; }
|
||||
};
|
||||
tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.03f), paddedLeftPanel.RectTransform), TextManager.Get("ShowHulls"))
|
||||
tickBox = new GUITickBox(new RectTransform(new Point(32, 32), showEntitiesHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowHulls"))
|
||||
{
|
||||
Selected = Hull.ShowHulls,
|
||||
OnSelected = (GUITickBox obj) => { Hull.ShowHulls = obj.Selected; return true; }
|
||||
};
|
||||
tickBox = new GUITickBox(new RectTransform(new Vector2(1.0f, 0.03f), paddedLeftPanel.RectTransform), TextManager.Get("ShowGaps"))
|
||||
tickBox = new GUITickBox(new RectTransform(new Point(32, 32), showEntitiesHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowGaps"))
|
||||
{
|
||||
Selected = Gap.ShowGaps,
|
||||
OnSelected = (GUITickBox obj) => { Gap.ShowGaps = obj.Selected; return true; },
|
||||
};
|
||||
|
||||
//empty guiframe as a separator
|
||||
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.025f), paddedLeftPanel.RectTransform), style: null);
|
||||
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.025f), paddedLeftPanel.RectTransform), TextManager.Get("PreviouslyUsedLabel"));
|
||||
previouslyUsedList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.25f), paddedLeftPanel.RectTransform))
|
||||
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.025f), paddedLeftPanel.RectTransform, Anchor.BottomCenter) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("PreviouslyUsedLabel"));
|
||||
previouslyUsedList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.2f), paddedLeftPanel.RectTransform, Anchor.BottomCenter) { AbsoluteOffset = new Point(10, 0) })
|
||||
{
|
||||
OnSelected = SelectPrefab
|
||||
};
|
||||
@@ -537,6 +552,15 @@ namespace Barotrauma
|
||||
{
|
||||
base.Select();
|
||||
|
||||
foreach (MapEntityPrefab prefab in MapEntityPrefab.List)
|
||||
{
|
||||
prefab.sprite?.EnsureLazyLoaded();
|
||||
if (prefab is ItemPrefab itemPrefab)
|
||||
{
|
||||
itemPrefab.InventoryIcon?.EnsureLazyLoaded();
|
||||
}
|
||||
}
|
||||
|
||||
editorSelectedTime = DateTime.Now;
|
||||
|
||||
GUI.ForceMouseOn(null);
|
||||
|
||||
@@ -12,6 +12,8 @@ namespace Barotrauma
|
||||
{
|
||||
private static List<DeformableSprite> list = new List<DeformableSprite>();
|
||||
|
||||
private bool initialized = false;
|
||||
|
||||
private int triangleCount;
|
||||
|
||||
private VertexBuffer vertexBuffer, flippedVertexBuffer;
|
||||
@@ -34,7 +36,7 @@ namespace Barotrauma
|
||||
private Point spritePos;
|
||||
private Point spriteSize;
|
||||
|
||||
partial void InitProjSpecific(XElement element, int? subdivisionsX, int? subdivisionsY)
|
||||
partial void InitProjSpecific(XElement element, int? subdivisionsX, int? subdivisionsY, bool lazyLoad)
|
||||
{
|
||||
if (effect == null)
|
||||
{
|
||||
@@ -56,11 +58,30 @@ namespace Barotrauma
|
||||
throw new ArgumentException("Deformable sprites must have one or more subdivisions on each axis.");
|
||||
}
|
||||
|
||||
if (!lazyLoad)
|
||||
{
|
||||
Init();
|
||||
}
|
||||
|
||||
list.Add(this);
|
||||
}
|
||||
|
||||
public void EnsureLazyLoaded()
|
||||
{
|
||||
if (!initialized) { Init(); }
|
||||
}
|
||||
|
||||
private void Init()
|
||||
{
|
||||
if (initialized) { return; }
|
||||
initialized = true;
|
||||
|
||||
foreach (DeformableSprite existing in list)
|
||||
{
|
||||
if (!existing.initialized || existing == this) { continue; }
|
||||
//share vertex and index buffers if there's already
|
||||
//an existing sprite with the same texture and subdivisions
|
||||
if (existing.sprite.Texture == sprite.Texture &&
|
||||
if (existing.Sprite.Texture == Sprite.Texture &&
|
||||
existing.subDivX == subDivX &&
|
||||
existing.subDivY == subDivY &&
|
||||
existing.Sprite.SourceRect == Sprite.SourceRect)
|
||||
@@ -83,19 +104,18 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
if (sprite.Texture != null)
|
||||
if (Sprite.Texture != null)
|
||||
{
|
||||
SetupVertexBuffers();
|
||||
SetupIndexBuffer();
|
||||
}
|
||||
list.Add(this);
|
||||
}
|
||||
|
||||
private void SetupVertexBuffers()
|
||||
{
|
||||
Vector2 textureSize = new Vector2(sprite.Texture.Width, sprite.Texture.Height);
|
||||
var pos = sprite.SourceRect.Location;
|
||||
var size = sprite.SourceRect.Size;
|
||||
Vector2 textureSize = new Vector2(Sprite.Texture.Width, Sprite.Texture.Height);
|
||||
var pos = Sprite.SourceRect.Location;
|
||||
var size = Sprite.SourceRect.Size;
|
||||
|
||||
uvTopLeft = Vector2.Divide(pos.ToVector2(), textureSize);
|
||||
uvBottomRight = Vector2.Divide((pos + size).ToVector2(), textureSize);
|
||||
@@ -119,7 +139,7 @@ namespace Barotrauma
|
||||
uvTopLeft + (uvBottomRight - uvTopLeft) * relativePos;
|
||||
|
||||
vertices[x + y * (subDivX + 1)] = new VertexPositionColorTexture(
|
||||
position: new Vector3(relativePos.X * sprite.SourceRect.Width, relativePos.Y * sprite.SourceRect.Height, 0.0f),
|
||||
position: new Vector3(relativePos.X * Sprite.SourceRect.Width, relativePos.Y * Sprite.SourceRect.Height, 0.0f),
|
||||
color: Color.White,
|
||||
textureCoordinate: uvCoord);
|
||||
}
|
||||
@@ -153,8 +173,8 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
spritePos = sprite.SourceRect.Location;
|
||||
spriteSize = sprite.SourceRect.Size;
|
||||
spritePos = Sprite.SourceRect.Location;
|
||||
spriteSize = Sprite.SourceRect.Size;
|
||||
}
|
||||
|
||||
private void SetupIndexBuffer()
|
||||
@@ -195,6 +215,8 @@ namespace Barotrauma
|
||||
/// </summary>
|
||||
public void Deform(Func<Vector2, Vector2> deformFunction)
|
||||
{
|
||||
if (!initialized) { Init(); }
|
||||
|
||||
var deformAmount = new Vector2[subDivX + 1, subDivY + 1];
|
||||
for (int x = 0; x <= subDivX; x++)
|
||||
{
|
||||
@@ -208,6 +230,8 @@ namespace Barotrauma
|
||||
|
||||
public void Deform(Vector2[,] deform)
|
||||
{
|
||||
if (!initialized) { Init(); }
|
||||
|
||||
deformArrayWidth = deform.GetLength(0);
|
||||
deformArrayHeight = deform.GetLength(1);
|
||||
if (deformAmount == null || deformAmount.Length != deformArrayWidth * deformArrayHeight)
|
||||
@@ -234,6 +258,8 @@ namespace Barotrauma
|
||||
|
||||
public Matrix GetTransform(Vector3 pos, Vector2 origin, float rotate, Vector2 scale)
|
||||
{
|
||||
if (!initialized) { Init(); }
|
||||
|
||||
return
|
||||
Matrix.CreateTranslation(-origin.X, -origin.Y, 0) *
|
||||
Matrix.CreateScale(scale.X, -scale.Y, 1.0f) *
|
||||
@@ -243,18 +269,19 @@ namespace Barotrauma
|
||||
|
||||
public void Draw(Camera cam, Vector3 pos, Vector2 origin, float rotate, Vector2 scale, Color color, bool flip = false)
|
||||
{
|
||||
if (sprite.Texture == null) { return; }
|
||||
if (Sprite.Texture == null) { return; }
|
||||
if (!initialized) { Init(); }
|
||||
|
||||
// If the source rect is modified, we should recalculate the vertex buffer.
|
||||
if (sprite.SourceRect.Location != spritePos || sprite.SourceRect.Size != spriteSize)
|
||||
if (Sprite.SourceRect.Location != spritePos || Sprite.SourceRect.Size != spriteSize)
|
||||
{
|
||||
SetupVertexBuffers();
|
||||
}
|
||||
|
||||
#if (LINUX || OSX)
|
||||
effect.Parameters["TextureSampler+xTexture"].SetValue(sprite.Texture);
|
||||
effect.Parameters["TextureSampler+xTexture"].SetValue(Sprite.Texture);
|
||||
#else
|
||||
effect.Parameters["xTexture"].SetValue(sprite.Texture);
|
||||
effect.Parameters["xTexture"].SetValue(Sprite.Texture);
|
||||
#endif
|
||||
|
||||
Matrix matrix = GetTransform(pos, origin, rotate, scale);
|
||||
@@ -274,8 +301,8 @@ namespace Barotrauma
|
||||
|
||||
public void Remove()
|
||||
{
|
||||
sprite?.Remove();
|
||||
sprite = null;
|
||||
Sprite?.Remove();
|
||||
Sprite = null;
|
||||
|
||||
list.Remove(this);
|
||||
|
||||
|
||||
@@ -55,6 +55,28 @@ namespace Barotrauma
|
||||
if (sourceVector.W == 0.0f) sourceVector.W = texture.Height;
|
||||
}
|
||||
|
||||
public void EnsureLazyLoaded()
|
||||
{
|
||||
if (!lazyLoad || texture != null) { return; }
|
||||
|
||||
Vector4 sourceVector = Vector4.Zero;
|
||||
bool temp2 = false;
|
||||
LoadTexture(ref sourceVector, ref temp2, preMultipliedAlpha);
|
||||
if (sourceRect.Width == 0 && sourceRect.Height == 0)
|
||||
{
|
||||
sourceRect = new Rectangle((int)sourceVector.X, (int)sourceVector.Y, (int)sourceVector.Z, (int)sourceVector.W);
|
||||
size = SourceElement.GetAttributeVector2("size", Vector2.One);
|
||||
size.X *= sourceRect.Width;
|
||||
size.Y *= sourceRect.Height;
|
||||
RelativeOrigin = SourceElement.GetAttributeVector2("origin", new Vector2(0.5f, 0.5f));
|
||||
}
|
||||
foreach (Sprite s in list)
|
||||
{
|
||||
if (s == this) { continue; }
|
||||
if (s.FullPath == FullPath && s.texture != null) { s.texture = texture; }
|
||||
}
|
||||
}
|
||||
|
||||
public void ReloadTexture()
|
||||
{
|
||||
var sprites = LoadedSprites.Where(s => s.Texture == texture).ToList();
|
||||
@@ -76,11 +98,12 @@ namespace Barotrauma
|
||||
|
||||
public static Texture2D LoadTexture(string file, bool preMultiplyAlpha = true)
|
||||
{
|
||||
|
||||
if (string.IsNullOrWhiteSpace(file)) { return new Texture2D(GameMain.GraphicsDeviceManager.GraphicsDevice, 1, 1); }
|
||||
file = Path.GetFullPath(file);
|
||||
foreach (Sprite s in list)
|
||||
{
|
||||
if (s.FullPath == file) return s.texture;
|
||||
if (s.FullPath == file && s.texture != null) { return s.texture; }
|
||||
}
|
||||
|
||||
if (File.Exists(file))
|
||||
|
||||
@@ -362,7 +362,7 @@ namespace Barotrauma
|
||||
}
|
||||
tempBuffer.Write(IsRagdolled);
|
||||
|
||||
tempBuffer.Write(AnimController.TargetDir == Direction.Right);
|
||||
tempBuffer.Write(AnimController.Dir > 0.0f);
|
||||
}
|
||||
|
||||
if (SelectedCharacter != null || SelectedConstruction != null)
|
||||
|
||||
@@ -381,6 +381,9 @@
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\8_Approach1\BaroTutorial_Approach.mp4">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\9_SwitchCharacter\BaroTutorial_SwitchCharacter.mp4">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\UI\tutorialAtlas.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
@@ -1798,99 +1801,6 @@
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Texts\FinnishVanilla.xml">
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\1_CommandReactor\Sheets1.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\1_CommandReactor\Sheets2.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\2_NavConsole\Sheets1.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\2_NavConsole\Sheets2.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\2_NavConsole\Sheets3.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\2_NavConsole\Sheets4.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\2_NavConsole\Sheets5.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\3_Flood\Sheets1.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\3_Flood\Sheets2.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\3_Flood\Sheets3.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\3_Flood\Sheets4.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\3_Flood\Sheets5.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\4_Reactor\Sheets1.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\4_Reactor\Sheets2.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\4_Reactor\Sheets3.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\4_Reactor\Sheets4.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\4_Reactor\Sheets5.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\5_EnemyOnSonar\Sheets1.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\5_EnemyOnSonar\Sheets2.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\5_EnemyOnSonar\Sheets3.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\6_Degrading2\Sheets1.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\6_Degrading2\Sheets2.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\7_Medical\Sheets1.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\7_Medical\Sheets2.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\7_Medical\Sheets3.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\7_Medical\Sheets4.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\8_Approach1\Sheets1.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\8_Approach1\Sheets2.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\8_Approach1\Sheets3.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\8_Approach1\Sheets4.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\ContextualTutorial\8_Approach1\Sheets5.png">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
<Content Include="$(MSBuildThisFileDirectory)Content\Tutorials\Tutorials.xml">
|
||||
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
|
||||
</Content>
|
||||
|
||||
@@ -530,7 +530,8 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
if (Math.Abs(Character.AnimController.movement.X) > 0.1f && !Character.AnimController.InWater)
|
||||
if (Math.Abs(Character.AnimController.movement.X) > 0.1f && !Character.AnimController.InWater &&
|
||||
(GameMain.NetworkMember == null || GameMain.NetworkMember.IsServer || Character.Controlled == Character))
|
||||
{
|
||||
Character.AnimController.TargetDir = Character.WorldPosition.X < attackWorldPos.X ? Direction.Right : Direction.Left;
|
||||
}
|
||||
|
||||
@@ -696,7 +696,7 @@ namespace Barotrauma
|
||||
return;
|
||||
}
|
||||
|
||||
limb.body.ApplyForce(diff * (float)(Math.Sin(WalkPos) * Math.Sqrt(limb.Mass)) * 30.0f * animStrength);
|
||||
limb.body.ApplyForce(diff * (float)(Math.Sin(WalkPos) * Math.Sqrt(limb.Mass)) * 30.0f * animStrength, maxVelocity: 10.0f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@ using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using Barotrauma.Extensions;
|
||||
using Barotrauma.Networking;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
|
||||
@@ -1939,7 +1939,7 @@ namespace Barotrauma
|
||||
//cannot be protected from pressure when below crush depth
|
||||
protectedFromPressure = protectedFromPressure && WorldPosition.Y > CharacterHealth.CrushDepth;
|
||||
//implode if not protected from pressure, and either outside or in a high-pressure hull
|
||||
if (!protectedFromPressure &&
|
||||
if (!protectedFromPressure &&
|
||||
(AnimController.CurrentHull == null || AnimController.CurrentHull.LethalPressure >= 80.0f))
|
||||
{
|
||||
if (CharacterHealth.PressureKillDelay <= 0.0f)
|
||||
@@ -1954,7 +1954,7 @@ namespace Barotrauma
|
||||
|
||||
if (PressureTimer >= 100.0f)
|
||||
{
|
||||
if (Controlled == this) cam.Zoom = 5.0f;
|
||||
if (Controlled == this) { cam.Zoom = 5.0f; }
|
||||
if (GameMain.NetworkMember == null || !GameMain.NetworkMember.IsClient)
|
||||
{
|
||||
Implode();
|
||||
@@ -2235,7 +2235,7 @@ namespace Barotrauma
|
||||
|
||||
if (limbHit == null) return new AttackResult();
|
||||
|
||||
limbHit.body?.ApplyLinearImpulse(attack.TargetImpulseWorld + attack.TargetForceWorld * deltaTime);
|
||||
limbHit.body?.ApplyLinearImpulse(attack.TargetImpulseWorld + attack.TargetForceWorld * deltaTime, maxVelocity: NetConfig.MaxPhysicsBodyVelocity);
|
||||
#if SERVER
|
||||
if (attacker is Character attackingCharacter && attackingCharacter.AIController == null)
|
||||
{
|
||||
@@ -2321,7 +2321,8 @@ namespace Barotrauma
|
||||
{
|
||||
Vector2 diff = dir;
|
||||
if (diff == Vector2.Zero) diff = Rand.Vector(1.0f);
|
||||
hitLimb.body.ApplyLinearImpulse(Vector2.Normalize(diff) * attackImpulse, hitLimb.SimPosition + ConvertUnits.ToSimUnits(diff));
|
||||
hitLimb.body.ApplyLinearImpulse(Vector2.Normalize(diff) * attackImpulse, hitLimb.SimPosition + ConvertUnits.ToSimUnits(diff),
|
||||
maxVelocity: NetConfig.MaxPhysicsBodyVelocity);
|
||||
}
|
||||
Vector2 simPos = hitLimb.SimPosition + ConvertUnits.ToSimUnits(dir);
|
||||
AttackResult attackResult = hitLimb.AddDamage(simPos, afflictions, playSound);
|
||||
|
||||
@@ -103,6 +103,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
public float CrushDepth { get; private set; }
|
||||
public float PressureKillDelay { get; private set; } = 5.0f;
|
||||
|
||||
public float Vitality { get; private set; }
|
||||
|
||||
|
||||
@@ -626,13 +626,17 @@ namespace Barotrauma
|
||||
|
||||
Limb limb = character.AnimController.Limbs[limbIndex];
|
||||
Vector2 forcePos = limb.pullJoint == null ? limb.body.SimPosition : limb.pullJoint.WorldAnchorA;
|
||||
limb.body.ApplyLinearImpulse(limb.Mass * attack.Force * Vector2.Normalize(attackSimPos - SimPosition), forcePos);
|
||||
limb.body.ApplyLinearImpulse(limb.Mass * attack.Force * Vector2.Normalize(attackSimPos - SimPosition), forcePos,
|
||||
maxVelocity: NetConfig.MaxPhysicsBodyVelocity);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Vector2 forcePos = pullJoint == null ? body.SimPosition : pullJoint.WorldAnchorA;
|
||||
body.ApplyLinearImpulse(Mass * attack.Force * Vector2.Normalize(attackSimPos - SimPosition), forcePos);
|
||||
body.ApplyLinearImpulse(
|
||||
Mass * attack.Force * Vector2.Normalize(attackSimPos - SimPosition),
|
||||
forcePos,
|
||||
maxVelocity: NetConfig.MaxPhysicsBodyVelocity);
|
||||
}
|
||||
}
|
||||
return wasHit;
|
||||
|
||||
@@ -842,6 +842,7 @@ namespace Barotrauma
|
||||
EnableSplashScreen = doc.Root.GetAttributeBool("enablesplashscreen", EnableSplashScreen);
|
||||
|
||||
AimAssistAmount = doc.Root.GetAttributeFloat("aimassistamount", AimAssistAmount);
|
||||
EnableMouseLook = doc.Root.GetAttributeBool("enablemouselook", EnableMouseLook);
|
||||
|
||||
foreach (XElement subElement in doc.Root.Elements())
|
||||
{
|
||||
@@ -910,7 +911,18 @@ namespace Barotrauma
|
||||
|
||||
foreach (XElement subElement in doc.Root.Elements())
|
||||
{
|
||||
switch (subElement.Name.ToString().ToLowerInvariant())
|
||||
DebugConsole.ThrowError(TextManager.Get("ContentPackageNotFound").Replace("[packagepath]", missingPackagePath));
|
||||
}
|
||||
foreach (ContentPackage incompatiblePackage in incompatiblePackages)
|
||||
{
|
||||
DebugConsole.ThrowError(TextManager.Get(incompatiblePackage.GameVersion <= new Version(0, 0, 0, 0) ? "IncompatibleContentPackageUnknownVersion" : "IncompatibleContentPackage")
|
||||
.Replace("[packagename]", incompatiblePackage.Name)
|
||||
.Replace("[packageversion]", incompatiblePackage.GameVersion.ToString())
|
||||
.Replace("[gameversion]", GameMain.Version.ToString()));
|
||||
}
|
||||
foreach (ContentPackage contentPackage in SelectedContentPackages)
|
||||
{
|
||||
foreach (ContentFile file in contentPackage.Files)
|
||||
{
|
||||
case "contentpackage":
|
||||
string path = System.IO.Path.GetFullPath(subElement.GetAttributeString("path", ""));
|
||||
@@ -1018,370 +1030,6 @@ namespace Barotrauma
|
||||
new XAttribute("quickstartsub", QuickStartSubmarineName),
|
||||
new XAttribute("requiresteamauthentication", requireSteamAuthentication),
|
||||
new XAttribute("autoupdateworkshopitems", AutoUpdateWorkshopItems),
|
||||
new XAttribute("aimassistamount", aimAssistAmount));
|
||||
|
||||
if (!ShowUserStatisticsPrompt)
|
||||
{
|
||||
doc.Root.Add(new XAttribute("senduserstatistics", sendUserStatistics));
|
||||
}
|
||||
|
||||
XElement gMode = doc.Root.Element("graphicsmode");
|
||||
if (gMode == null)
|
||||
{
|
||||
gMode = new XElement("graphicsmode");
|
||||
doc.Root.Add(gMode);
|
||||
}
|
||||
if (GraphicsWidth == 0 || GraphicsHeight == 0)
|
||||
{
|
||||
gMode.ReplaceAttributes(new XAttribute("displaymode", windowMode));
|
||||
}
|
||||
else
|
||||
{
|
||||
gMode.ReplaceAttributes(
|
||||
new XAttribute("width", GraphicsWidth),
|
||||
new XAttribute("height", GraphicsHeight),
|
||||
new XAttribute("vsync", VSyncEnabled),
|
||||
new XAttribute("displaymode", windowMode));
|
||||
}
|
||||
|
||||
XElement gSettings = doc.Root.Element("graphicssettings");
|
||||
if (gSettings == null)
|
||||
{
|
||||
gSettings = new XElement("graphicssettings");
|
||||
doc.Root.Add(gSettings);
|
||||
}
|
||||
|
||||
gSettings.ReplaceAttributes(
|
||||
new XAttribute("particlelimit", ParticleLimit),
|
||||
new XAttribute("lightmapscale", LightMapScale),
|
||||
new XAttribute("specularity", SpecularityEnabled),
|
||||
new XAttribute("chromaticaberration", ChromaticAberrationEnabled),
|
||||
new XAttribute("losmode", LosMode),
|
||||
new XAttribute("hudscale", HUDScale),
|
||||
new XAttribute("inventoryscale", InventoryScale));
|
||||
|
||||
foreach (ContentPackage contentPackage in SelectedContentPackages)
|
||||
{
|
||||
if (contentPackage.Path.Contains(vanillaContentPackagePath))
|
||||
{
|
||||
doc.Root.Add(new XElement("contentpackage", new XAttribute("path", contentPackage.Path)));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
var keyMappingElement = new XElement("keymapping");
|
||||
doc.Root.Add(keyMappingElement);
|
||||
for (int i = 0; i < keyMapping.Length; i++)
|
||||
{
|
||||
if (keyMapping[i].MouseButton == null)
|
||||
{
|
||||
keyMappingElement.Add(new XAttribute(((InputType)i).ToString(), keyMapping[i].Key));
|
||||
}
|
||||
else
|
||||
{
|
||||
keyMappingElement.Add(new XAttribute(((InputType)i).ToString(), keyMapping[i].MouseButton));
|
||||
}
|
||||
}
|
||||
|
||||
var gameplay = new XElement("gameplay");
|
||||
var jobPreferences = new XElement("jobpreferences");
|
||||
foreach (string jobName in JobPreferences)
|
||||
{
|
||||
jobPreferences.Add(new XElement("job", new XAttribute("identifier", jobName)));
|
||||
}
|
||||
gameplay.Add(jobPreferences);
|
||||
doc.Root.Add(gameplay);
|
||||
|
||||
var playerElement = new XElement("player",
|
||||
new XAttribute("name", defaultPlayerName ?? ""),
|
||||
new XAttribute("headindex", CharacterHeadIndex),
|
||||
new XAttribute("gender", CharacterGender),
|
||||
new XAttribute("race", CharacterRace),
|
||||
new XAttribute("hairindex", CharacterHairIndex),
|
||||
new XAttribute("beardindex", CharacterBeardIndex),
|
||||
new XAttribute("moustacheindex", CharacterMoustacheIndex),
|
||||
new XAttribute("faceattachmentindex", CharacterFaceAttachmentIndex));
|
||||
doc.Root.Add(playerElement);
|
||||
|
||||
XmlWriterSettings settings = new XmlWriterSettings
|
||||
{
|
||||
Indent = true,
|
||||
OmitXmlDeclaration = true,
|
||||
NewLineOnAttributes = true
|
||||
};
|
||||
|
||||
try
|
||||
{
|
||||
using (var writer = XmlWriter.Create(savePath, settings))
|
||||
{
|
||||
doc.WriteTo(writer);
|
||||
writer.Flush();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError("Saving game settings failed.", e);
|
||||
GameAnalyticsManager.AddErrorEventOnce("GameSettings.Save:SaveFailed", GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
|
||||
"Saving game settings failed.\n" + e.Message + "\n" + e.StackTrace);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Load PlayerConfig
|
||||
// TODO: DRY
|
||||
public void LoadPlayerConfig()
|
||||
{
|
||||
XDocument doc = XMLExtensions.LoadXml(playerSavePath);
|
||||
|
||||
if (doc == null || doc.Root == null)
|
||||
{
|
||||
ShowUserStatisticsPrompt = true;
|
||||
SaveNewPlayerConfig();
|
||||
return;
|
||||
}
|
||||
|
||||
Language = doc.Root.GetAttributeString("language", Language);
|
||||
AutoCheckUpdates = doc.Root.GetAttributeBool("autocheckupdates", AutoCheckUpdates);
|
||||
sendUserStatistics = doc.Root.GetAttributeBool("senduserstatistics", true);
|
||||
|
||||
XElement graphicsMode = doc.Root.Element("graphicsmode");
|
||||
GraphicsWidth = graphicsMode.GetAttributeInt("width", GraphicsWidth);
|
||||
GraphicsHeight = graphicsMode.GetAttributeInt("height", GraphicsHeight);
|
||||
VSyncEnabled = graphicsMode.GetAttributeBool("vsync", VSyncEnabled);
|
||||
|
||||
XElement graphicsSettings = doc.Root.Element("graphicssettings");
|
||||
ParticleLimit = graphicsSettings.GetAttributeInt("particlelimit", ParticleLimit);
|
||||
LightMapScale = MathHelper.Clamp(graphicsSettings.GetAttributeFloat("lightmapscale", LightMapScale), 0.1f, 1.0f);
|
||||
SpecularityEnabled = graphicsSettings.GetAttributeBool("specularity", SpecularityEnabled);
|
||||
ChromaticAberrationEnabled = graphicsSettings.GetAttributeBool("chromaticaberration", ChromaticAberrationEnabled);
|
||||
HUDScale = graphicsSettings.GetAttributeFloat("hudscale", HUDScale);
|
||||
InventoryScale = graphicsSettings.GetAttributeFloat("inventoryscale", InventoryScale);
|
||||
var losModeStr = graphicsSettings.GetAttributeString("losmode", "Transparent");
|
||||
if (!Enum.TryParse(losModeStr, out losMode))
|
||||
{
|
||||
losMode = LosMode.Transparent;
|
||||
}
|
||||
|
||||
#if CLIENT
|
||||
if (GraphicsWidth == 0 || GraphicsHeight == 0)
|
||||
{
|
||||
GraphicsWidth = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width;
|
||||
GraphicsHeight = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height;
|
||||
}
|
||||
#endif
|
||||
|
||||
var windowModeStr = graphicsMode.GetAttributeString("displaymode", "Fullscreen");
|
||||
if (!Enum.TryParse(windowModeStr, out windowMode))
|
||||
{
|
||||
windowMode = WindowMode.Fullscreen;
|
||||
}
|
||||
|
||||
XElement audioSettings = doc.Root.Element("audio");
|
||||
if (audioSettings != null)
|
||||
{
|
||||
SoundVolume = audioSettings.GetAttributeFloat("soundvolume", SoundVolume);
|
||||
MusicVolume = audioSettings.GetAttributeFloat("musicvolume", MusicVolume);
|
||||
VoiceChatVolume = audioSettings.GetAttributeFloat("voicechatvolume", VoiceChatVolume);
|
||||
string voiceSettingStr = audioSettings.GetAttributeString("voicesetting", "Disabled");
|
||||
VoiceCaptureDevice = audioSettings.GetAttributeString("voicecapturedevice", "");
|
||||
NoiseGateThreshold = audioSettings.GetAttributeFloat("noisegatethreshold", -45);
|
||||
var voiceSetting = VoiceMode.Disabled;
|
||||
if (Enum.TryParse(voiceSettingStr, out voiceSetting))
|
||||
{
|
||||
VoiceSetting = voiceSetting;
|
||||
}
|
||||
}
|
||||
|
||||
useSteamMatchmaking = doc.Root.GetAttributeBool("usesteammatchmaking", useSteamMatchmaking);
|
||||
requireSteamAuthentication = doc.Root.GetAttributeBool("requiresteamauthentication", requireSteamAuthentication);
|
||||
|
||||
EnableSplashScreen = doc.Root.GetAttributeBool("enablesplashscreen", EnableSplashScreen);
|
||||
|
||||
AimAssistAmount = doc.Root.GetAttributeFloat("aimassistamount", AimAssistAmount);
|
||||
EnableMouseLook = doc.Root.GetAttributeBool("enablemouselook", EnableMouseLook);
|
||||
|
||||
foreach (XElement subElement in doc.Root.Elements())
|
||||
{
|
||||
switch (subElement.Name.ToString().ToLowerInvariant())
|
||||
{
|
||||
case "keymapping":
|
||||
foreach (XAttribute attribute in subElement.Attributes())
|
||||
{
|
||||
if (Enum.TryParse(attribute.Name.ToString(), true, out InputType inputType))
|
||||
{
|
||||
if (int.TryParse(attribute.Value.ToString(), out int mouseButton))
|
||||
{
|
||||
keyMapping[(int)inputType] = new KeyOrMouse(mouseButton);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Enum.TryParse(attribute.Value.ToString(), true, out Keys key))
|
||||
{
|
||||
keyMapping[(int)inputType] = new KeyOrMouse(key);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "gameplay":
|
||||
jobPreferences = new List<string>();
|
||||
foreach (XElement ele in subElement.Element("jobpreferences").Elements("job"))
|
||||
{
|
||||
string jobIdentifier = ele.GetAttributeString("identifier", "");
|
||||
if (string.IsNullOrEmpty(jobIdentifier)) continue;
|
||||
jobPreferences.Add(jobIdentifier);
|
||||
}
|
||||
break;
|
||||
case "player":
|
||||
defaultPlayerName = subElement.GetAttributeString("name", defaultPlayerName);
|
||||
CharacterHeadIndex = subElement.GetAttributeInt("headindex", CharacterHeadIndex);
|
||||
if (Enum.TryParse(subElement.GetAttributeString("gender", "none"), true, out Gender g))
|
||||
{
|
||||
CharacterGender = g;
|
||||
}
|
||||
if (Enum.TryParse(subElement.GetAttributeString("race", "white"), true, out Race r))
|
||||
{
|
||||
CharacterRace = r;
|
||||
}
|
||||
else
|
||||
{
|
||||
CharacterRace = Race.White;
|
||||
}
|
||||
CharacterHairIndex = subElement.GetAttributeInt("hairindex", CharacterHairIndex);
|
||||
CharacterBeardIndex = subElement.GetAttributeInt("beardindex", CharacterBeardIndex);
|
||||
CharacterMoustacheIndex = subElement.GetAttributeInt("moustacheindex", CharacterMoustacheIndex);
|
||||
CharacterFaceAttachmentIndex = subElement.GetAttributeInt("faceattachmentindex", CharacterFaceAttachmentIndex);
|
||||
break;
|
||||
case "tutorials":
|
||||
foreach (XElement tutorialElement in subElement.Elements())
|
||||
{
|
||||
CompletedTutorialNames.Add(tutorialElement.GetAttributeString("name", ""));
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
foreach (InputType inputType in Enum.GetValues(typeof(InputType)))
|
||||
{
|
||||
if (keyMapping[(int)inputType] == null)
|
||||
{
|
||||
DebugConsole.ThrowError("Key binding for the input type \"" + inputType + " not set!");
|
||||
keyMapping[(int)inputType] = new KeyOrMouse(Keys.D1);
|
||||
}
|
||||
}
|
||||
|
||||
UnsavedSettings = false;
|
||||
|
||||
selectedContentPackagePaths = new HashSet<string>();
|
||||
|
||||
foreach (XElement subElement in doc.Root.Elements())
|
||||
{
|
||||
switch (subElement.Name.ToString().ToLowerInvariant())
|
||||
{
|
||||
case "contentpackage":
|
||||
string path = System.IO.Path.GetFullPath(subElement.GetAttributeString("path", ""));
|
||||
selectedContentPackagePaths.Add(path);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
LoadContentPackages(selectedContentPackagePaths);
|
||||
}
|
||||
|
||||
public void ReloadContentPackages()
|
||||
{
|
||||
LoadContentPackages(selectedContentPackagePaths);
|
||||
}
|
||||
|
||||
private void LoadContentPackages(IEnumerable<string> contentPackagePaths)
|
||||
{
|
||||
var missingPackagePaths = new List<string>();
|
||||
var incompatiblePackages = new List<ContentPackage>();
|
||||
SelectedContentPackages.Clear();
|
||||
foreach (string path in contentPackagePaths)
|
||||
{
|
||||
var matchingContentPackage = ContentPackage.List.Find(cp => System.IO.Path.GetFullPath(cp.Path) == path);
|
||||
|
||||
if (matchingContentPackage == null)
|
||||
{
|
||||
missingPackagePaths.Add(path);
|
||||
}
|
||||
else if (!matchingContentPackage.IsCompatible())
|
||||
{
|
||||
incompatiblePackages.Add(matchingContentPackage);
|
||||
}
|
||||
else
|
||||
{
|
||||
SelectedContentPackages.Add(matchingContentPackage);
|
||||
}
|
||||
}
|
||||
|
||||
TextManager.LoadTextPacks(SelectedContentPackages);
|
||||
|
||||
foreach (ContentPackage contentPackage in SelectedContentPackages)
|
||||
{
|
||||
foreach (ContentFile file in contentPackage.Files)
|
||||
{
|
||||
if (!System.IO.File.Exists(file.Path))
|
||||
{
|
||||
DebugConsole.ThrowError("Error in content package \"" + contentPackage.Name + "\" - file \"" + file.Path + "\" not found.");
|
||||
continue;
|
||||
}
|
||||
ToolBox.IsProperFilenameCase(file.Path);
|
||||
}
|
||||
}
|
||||
if (!SelectedContentPackages.Any())
|
||||
{
|
||||
var availablePackage = ContentPackage.List.FirstOrDefault(cp => cp.IsCompatible() && cp.CorePackage);
|
||||
if (availablePackage != null)
|
||||
{
|
||||
SelectedContentPackages.Add(availablePackage);
|
||||
}
|
||||
}
|
||||
|
||||
//save to get rid of the invalid selected packages in the config file
|
||||
if (missingPackagePaths.Count > 0 || incompatiblePackages.Count > 0) { SaveNewPlayerConfig(); }
|
||||
|
||||
//display error messages after all content packages have been loaded
|
||||
//to make sure the package that contains text files has been loaded before we attempt to use TextManager
|
||||
foreach (string missingPackagePath in missingPackagePaths)
|
||||
{
|
||||
DebugConsole.ThrowError(TextManager.Get("ContentPackageNotFound").Replace("[packagepath]", missingPackagePath));
|
||||
}
|
||||
foreach (ContentPackage incompatiblePackage in incompatiblePackages)
|
||||
{
|
||||
DebugConsole.ThrowError(TextManager.Get(incompatiblePackage.GameVersion <= new Version(0, 0, 0, 0) ? "IncompatibleContentPackageUnknownVersion" : "IncompatibleContentPackage")
|
||||
.Replace("[packagename]", incompatiblePackage.Name)
|
||||
.Replace("[packageversion]", incompatiblePackage.GameVersion.ToString())
|
||||
.Replace("[gameversion]", GameMain.Version.ToString()));
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Save PlayerConfig
|
||||
public void SaveNewPlayerConfig()
|
||||
{
|
||||
XDocument doc = new XDocument();
|
||||
UnsavedSettings = false;
|
||||
|
||||
if (doc.Root == null)
|
||||
{
|
||||
doc.Add(new XElement("config"));
|
||||
}
|
||||
|
||||
doc.Root.Add(
|
||||
new XAttribute("language", TextManager.Language),
|
||||
new XAttribute("masterserverurl", MasterServerUrl),
|
||||
new XAttribute("autocheckupdates", AutoCheckUpdates),
|
||||
new XAttribute("musicvolume", musicVolume),
|
||||
new XAttribute("soundvolume", soundVolume),
|
||||
new XAttribute("verboselogging", VerboseLogging),
|
||||
new XAttribute("savedebugconsolelogs", SaveDebugConsoleLogs),
|
||||
new XAttribute("enablesplashscreen", EnableSplashScreen),
|
||||
new XAttribute("usesteammatchmaking", useSteamMatchmaking),
|
||||
new XAttribute("quickstartsub", QuickStartSubmarineName),
|
||||
new XAttribute("requiresteamauthentication", requireSteamAuthentication),
|
||||
new XAttribute("autoupdateworkshopitems", AutoUpdateWorkshopItems),
|
||||
new XAttribute("aimassistamount", aimAssistAmount),
|
||||
new XAttribute("enablemouselook", EnableMouseLook));
|
||||
|
||||
|
||||
@@ -168,11 +168,7 @@ namespace Barotrauma.Items.Components
|
||||
return;
|
||||
}
|
||||
|
||||
target.InitializeLinks();
|
||||
|
||||
#if CLIENT
|
||||
PlaySound(ActionType.OnUse, item.WorldPosition);
|
||||
#endif
|
||||
target.InitializeLinks();
|
||||
|
||||
if (!item.linkedTo.Contains(target.item)) item.linkedTo.Add(target.item);
|
||||
if (!target.item.linkedTo.Contains(item)) target.item.linkedTo.Add(item);
|
||||
@@ -237,9 +233,9 @@ namespace Barotrauma.Items.Components
|
||||
Math.Sign(DockingTarget.item.WorldPosition.X - item.WorldPosition.X) :
|
||||
Math.Sign(DockingTarget.item.WorldPosition.Y - item.WorldPosition.Y);
|
||||
DockingTarget.DockingDir = -DockingDir;
|
||||
#if CLIENT
|
||||
PlaySound(ActionType.OnSecondaryUse, item.WorldPosition);
|
||||
#endif
|
||||
|
||||
ApplyStatusEffects(ActionType.OnUse, 1.0f);
|
||||
|
||||
Vector2 jointDiff = joint.WorldAnchorB - joint.WorldAnchorA;
|
||||
if (item.Submarine.PhysicsBody.Mass < DockingTarget.item.Submarine.PhysicsBody.Mass ||
|
||||
DockingTarget.item.Submarine.IsOutpost)
|
||||
|
||||
@@ -396,70 +396,25 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
int dir = IsHorizontal ? Math.Sign(c.SimPosition.Y - item.SimPosition.Y) : Math.Sign(c.SimPosition.X - item.SimPosition.X);
|
||||
|
||||
List<PhysicsBody> bodies = c.AnimController.Limbs.Select(l => l.body).ToList();
|
||||
bodies.Add(c.AnimController.Collider);
|
||||
|
||||
bool soundPlayed = false;
|
||||
foreach (Limb limb in c.AnimController.Limbs)
|
||||
{
|
||||
float diff = 0.0f;
|
||||
if (!MathUtils.IsValid(body.SimPosition))
|
||||
{
|
||||
DebugConsole.ThrowError("Failed to push a limb out of a doorway - position of the body (character \"" + c.Name + "\") is not valid (" + body.SimPosition + ")");
|
||||
GameAnalyticsManager.AddErrorEventOnce("PushCharactersAway:LimbPosInvalid", GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
|
||||
"Failed to push a character out of a doorway - position of the character \"" + c.Name + "\" is not valid (" + body.SimPosition + ")." +
|
||||
" Removed: " + c.Removed +
|
||||
" Remoteplayer: " + c.IsRemotePlayer);
|
||||
continue;
|
||||
}
|
||||
|
||||
if (IsHorizontal)
|
||||
{
|
||||
if (body.SimPosition.X < simPos.X || body.SimPosition.X > simPos.X + simSize.X) continue;
|
||||
diff = body.SimPosition.Y - item.SimPosition.Y;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (body.SimPosition.Y > simPos.Y || body.SimPosition.Y < simPos.Y - simSize.Y) continue;
|
||||
diff = body.SimPosition.X - item.SimPosition.X;
|
||||
}
|
||||
|
||||
if (Math.Sign(diff) != dir)
|
||||
if (PushBodyOutOfDoorway(c, limb.body, dir, simPos, simSize) && !soundPlayed)
|
||||
{
|
||||
#if CLIENT
|
||||
SoundPlayer.PlayDamageSound("LimbBlunt", 1.0f, limb.body);
|
||||
#endif
|
||||
|
||||
if (IsHorizontal)
|
||||
{
|
||||
body.SetTransform(new Vector2(body.SimPosition.X, item.SimPosition.Y + dir * simSize.Y * 2.0f), body.Rotation);
|
||||
body.ApplyLinearImpulse(new Vector2(isOpen ? 0.0f : 1.0f, dir * 2.0f));
|
||||
}
|
||||
else
|
||||
{
|
||||
body.SetTransform(new Vector2(item.SimPosition.X + dir * simSize.X * 1.2f, body.SimPosition.Y), body.Rotation);
|
||||
body.ApplyLinearImpulse(new Vector2(dir * 0.5f, isOpen ? 0.0f : -1.0f));
|
||||
}
|
||||
}
|
||||
|
||||
if (IsHorizontal)
|
||||
{
|
||||
if (Math.Abs(body.SimPosition.Y - item.SimPosition.Y) > simSize.Y * 0.5f) continue;
|
||||
|
||||
body.ApplyLinearImpulse(new Vector2(isOpen ? 0.0f : 1.0f, dir * 0.5f));
|
||||
soundPlayed = true;
|
||||
}
|
||||
}
|
||||
PushBodyOutOfDoorway(c, c.AnimController.Collider, dir, simPos, simSize);
|
||||
}
|
||||
}
|
||||
|
||||
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
|
||||
private bool PushBodyOutOfDoorway(Character c, PhysicsBody body, int dir, Vector2 doorRectSimPos, Vector2 doorRectSimSize)
|
||||
{
|
||||
if (isStuck) return;
|
||||
|
||||
bool wasOpen = PredictedState == null ? isOpen : PredictedState.Value;
|
||||
|
||||
if (connection.Name == "toggle")
|
||||
float diff = 0.0f;
|
||||
if (!MathUtils.IsValid(body.SimPosition))
|
||||
{
|
||||
DebugConsole.ThrowError("Failed to push a limb out of a doorway - position of the body (character \"" + c.Name + "\") is not valid (" + body.SimPosition + ")");
|
||||
GameAnalyticsManager.AddErrorEventOnce("PushCharactersAway:LimbPosInvalid", GameAnalyticsSDK.Net.EGAErrorSeverity.Error,
|
||||
@@ -480,6 +435,51 @@ namespace Barotrauma.Items.Components
|
||||
diff = body.SimPosition.X - item.SimPosition.X;
|
||||
}
|
||||
|
||||
//if the limb is at a different side of the door than the character (collider),
|
||||
//immediately teleport it to the correct side
|
||||
if (Math.Sign(diff) != dir)
|
||||
{
|
||||
if (IsHorizontal)
|
||||
{
|
||||
body.SetTransform(new Vector2(body.SimPosition.X, item.SimPosition.Y + dir * doorRectSimSize.Y * 2.0f), body.Rotation);
|
||||
}
|
||||
else
|
||||
{
|
||||
body.SetTransform(new Vector2(item.SimPosition.X + dir * doorRectSimSize.X * 1.2f, body.SimPosition.Y), body.Rotation);
|
||||
}
|
||||
}
|
||||
|
||||
//apply an impulse to push the limb further from the door
|
||||
if (IsHorizontal)
|
||||
{
|
||||
if (Math.Abs(body.SimPosition.Y - item.SimPosition.Y) > doorRectSimSize.Y * 0.5f) { return false; }
|
||||
body.ApplyLinearImpulse(new Vector2(isOpen ? 0.0f : 1.0f, dir * 2.0f), maxVelocity: NetConfig.MaxPhysicsBodyVelocity);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Math.Abs(body.SimPosition.X - item.SimPosition.X) > doorRectSimSize.X * 0.5f) { return false; }
|
||||
body.ApplyLinearImpulse(new Vector2(dir * 2.0f, isOpen ? 0.0f : -1.0f), maxVelocity: NetConfig.MaxPhysicsBodyVelocity);
|
||||
}
|
||||
|
||||
c.SetStun(0.2f);
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void ReceiveSignal(int stepsTaken, string signal, Connection connection, Item source, Character sender, float power = 0.0f, float signalStrength = 1.0f)
|
||||
{
|
||||
if (isStuck) return;
|
||||
|
||||
bool wasOpen = PredictedState == null ? isOpen : PredictedState.Value;
|
||||
|
||||
if (connection.Name == "toggle")
|
||||
{
|
||||
SetState(!wasOpen, false, true);
|
||||
}
|
||||
else if (connection.Name == "set_state")
|
||||
{
|
||||
SetState(signal != "0", false, true);
|
||||
}
|
||||
|
||||
#if SERVER
|
||||
if (sender != null && wasOpen != isOpen)
|
||||
{
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
using FarseerPhysics;
|
||||
using Barotrauma.Networking;
|
||||
using FarseerPhysics;
|
||||
using FarseerPhysics.Collision;
|
||||
using FarseerPhysics.Dynamics;
|
||||
using Microsoft.Xna.Framework;
|
||||
@@ -166,11 +167,12 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
//set the rotation of the projectile again because dropping the projectile resets the rotation
|
||||
projectile.Item.SetTransform(projectilePos,
|
||||
rotation + ((item.body.Dir == 1.0f) ? projectile.LaunchRotationRadians : projectile.LaunchRotationRadians - MathHelper.Pi));
|
||||
rotation + (projectile.Item.body.Dir * projectile.LaunchRotationRadians));
|
||||
|
||||
//recoil
|
||||
item.body.ApplyLinearImpulse(
|
||||
new Vector2((float)Math.Cos(projectile.Item.body.Rotation), (float)Math.Sin(projectile.Item.body.Rotation)) * item.body.Mass * -50.0f);
|
||||
new Vector2((float)Math.Cos(projectile.Item.body.Rotation), (float)Math.Sin(projectile.Item.body.Rotation)) * item.body.Mass * -50.0f,
|
||||
maxVelocity: NetConfig.MaxPhysicsBodyVelocity);
|
||||
|
||||
item.RemoveContained(projectile.Item);
|
||||
|
||||
|
||||
@@ -107,10 +107,10 @@ namespace Barotrauma.Items.Components
|
||||
#endif
|
||||
Character thrower = picker;
|
||||
item.Drop(thrower, createNetworkEvent: GameMain.NetworkMember == null || GameMain.NetworkMember.IsServer);
|
||||
item.body.ApplyLinearImpulse(throwVector * throwForce * item.body.Mass * 3.0f);
|
||||
item.body.ApplyLinearImpulse(throwVector * throwForce * item.body.Mass * 3.0f, maxVelocity: NetConfig.MaxPhysicsBodyVelocity);
|
||||
|
||||
ac.GetLimb(LimbType.Head).body.ApplyLinearImpulse(throwVector*10.0f);
|
||||
ac.GetLimb(LimbType.Torso).body.ApplyLinearImpulse(throwVector * 10.0f);
|
||||
ac.GetLimb(LimbType.Head).body.ApplyLinearImpulse(throwVector * 10.0f, maxVelocity: NetConfig.MaxPhysicsBodyVelocity);
|
||||
ac.GetLimb(LimbType.Torso).body.ApplyLinearImpulse(throwVector * 10.0f, maxVelocity: NetConfig.MaxPhysicsBodyVelocity);
|
||||
|
||||
Limb rightHand = ac.GetLimb(LimbType.RightHand);
|
||||
item.body.AngularVelocity = rightHand.body.AngularVelocity;
|
||||
|
||||
@@ -210,13 +210,8 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
Entity.Spawner.AddToSpawnQueue(fabricatedItem.TargetItem, outputContainer.Inventory, fabricatedItem.TargetItem.Health * fabricatedItem.OutCondition);
|
||||
}
|
||||
|
||||
bool isNotClient = true;
|
||||
#if CLIENT
|
||||
isNotClient = GameMain.Client == null;
|
||||
#endif
|
||||
|
||||
if (isNotClient && user != null)
|
||||
|
||||
if ((GameMain.NetworkMember == null || GameMain.NetworkMember.IsServer) && user != null && !user.Removed)
|
||||
{
|
||||
foreach (Skill skill in fabricatedItem.RequiredSkills)
|
||||
{
|
||||
|
||||
@@ -377,23 +377,14 @@ namespace Barotrauma.Items.Components
|
||||
target.Body.ApplyLinearImpulse(item.body.LinearVelocity * item.body.Mass);
|
||||
return true;
|
||||
}
|
||||
else if (target.Body.UserData is Limb limb)
|
||||
{
|
||||
//severed limbs don't deactivate the projectile (but may still slow it down enough to make it inactive)
|
||||
if (limb.IsSevered)
|
||||
{
|
||||
target.Body.ApplyLinearImpulse(item.body.LinearVelocity * item.body.Mass);
|
||||
return true;
|
||||
}
|
||||
|
||||
limb.character.LastDamageSource = item;
|
||||
attackResult = attack.DoDamageToLimb(User, limb, item.WorldPosition, 1.0f);
|
||||
if (limb.character != null) character = limb.character;
|
||||
}
|
||||
else if (target.Body.UserData is Structure structure)
|
||||
{
|
||||
attackResult = attack.DoDamage(User, structure, item.WorldPosition, 1.0f);
|
||||
}
|
||||
limb.character.LastDamageSource = item;
|
||||
if (attack != null) { attackResult = attack.DoDamageToLimb(User, limb, item.WorldPosition, 1.0f); }
|
||||
if (limb.character != null) { character = limb.character; }
|
||||
}
|
||||
else if (target.Body.UserData is Structure structure)
|
||||
{
|
||||
if (attack != null) { attackResult = attack.DoDamage(User, structure, item.WorldPosition, 1.0f); }
|
||||
}
|
||||
|
||||
if (character != null) character.LastDamageSource = item;
|
||||
|
||||
@@ -22,6 +22,10 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
private float blinkTimer;
|
||||
|
||||
private bool itemLoaded;
|
||||
|
||||
private float blinkTimer;
|
||||
|
||||
public PhysicsBody ParentBody;
|
||||
|
||||
[Editable(MinValueFloat = 0.0f, MaxValueFloat = 2048.0f), Serialize(100.0f, true)]
|
||||
@@ -77,7 +81,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
IsActive = value;
|
||||
#if SERVER
|
||||
if (GameMain.Server != null && GameMain.Server.GameStarted) { item.CreateServerEvent(this); }
|
||||
if (GameMain.Server != null && itemLoaded) { item.CreateServerEvent(this); }
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
@@ -315,7 +315,7 @@ namespace Barotrauma.Items.Components
|
||||
Vector2 diff = nodes[nodes.Count - 1] - newNodePos;
|
||||
Vector2 pullBackDir = diff == Vector2.Zero ? Vector2.Zero : Vector2.Normalize(diff);
|
||||
|
||||
user.AnimController.Collider.ApplyForce(pullBackDir * user.Mass * 50.0f);
|
||||
user.AnimController.Collider.ApplyForce(pullBackDir * user.Mass * 50.0f, maxVelocity: NetConfig.MaxPhysicsBodyVelocity);
|
||||
user.AnimController.UpdateUseItem(true, user.WorldPosition + pullBackDir * 200.0f);
|
||||
|
||||
if (GameMain.NetworkMember == null || GameMain.NetworkMember.IsServer)
|
||||
|
||||
@@ -1145,24 +1145,6 @@ namespace Barotrauma
|
||||
return;
|
||||
}
|
||||
|
||||
float forceFactor = 1.0f;
|
||||
if (CurrentHull != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
float forceFactor = 1.0f;
|
||||
if (CurrentHull != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
float forceFactor = 1.0f;
|
||||
if (CurrentHull != null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
float forceFactor = 1.0f;
|
||||
if (CurrentHull != null)
|
||||
{
|
||||
@@ -1442,17 +1424,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
#if CLIENT
|
||||
//if the cursor is on a UI component, disable interaction with the left mouse button
|
||||
//to prevent accidentally selecting items when clicking UI elements
|
||||
if (picker == Character.Controlled && GUI.MouseOn != null)
|
||||
{
|
||||
if (GameMain.Config.KeyBind(ic.PickKey).MouseButton == 0) pickHit = false;
|
||||
if (GameMain.Config.KeyBind(ic.SelectKey).MouseButton == 0) selectHit = false;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
if (!pickHit && !selectHit) continue;
|
||||
|
||||
if (!ic.HasRequiredSkills(picker, out Skill tempRequiredSkill)) hasRequiredSkills = false;
|
||||
|
||||
@@ -1653,6 +1625,8 @@ namespace Barotrauma
|
||||
GameMain.NetworkMember != null && (GameMain.NetworkMember.IsServer || Character.Controlled == dropper))
|
||||
{
|
||||
parentInventory.CreateNetworkEvent();
|
||||
//send frequent updates after the item has been dropped
|
||||
PositionUpdateInterval = 0.0f;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -505,7 +505,7 @@ namespace Barotrauma
|
||||
{
|
||||
iconFolder = Path.GetDirectoryName(filePath);
|
||||
}
|
||||
InventoryIcon = new Sprite(subElement, iconFolder);
|
||||
InventoryIcon = new Sprite(subElement, iconFolder, lazyLoad: true);
|
||||
break;
|
||||
case "brokensprite":
|
||||
string brokenSpriteFolder = "";
|
||||
@@ -541,7 +541,7 @@ namespace Barotrauma
|
||||
}
|
||||
else
|
||||
{
|
||||
decorativeSprite = new DecorativeSprite(subElement, decorativeSpriteFolder);
|
||||
decorativeSprite = new DecorativeSprite(subElement, decorativeSpriteFolder, lazyLoad: true);
|
||||
DecorativeSprites.Add(decorativeSprite);
|
||||
groupID = decorativeSprite.RandomGroupID;
|
||||
}
|
||||
@@ -558,7 +558,7 @@ namespace Barotrauma
|
||||
{
|
||||
containedSpriteFolder = Path.GetDirectoryName(filePath);
|
||||
}
|
||||
var containedSprite = new ContainedItemSprite(subElement, containedSpriteFolder);
|
||||
var containedSprite = new ContainedItemSprite(subElement, containedSpriteFolder, lazyLoad: true);
|
||||
if (containedSprite.Sprite != null)
|
||||
{
|
||||
ContainedSprites.Add(containedSprite);
|
||||
|
||||
@@ -568,7 +568,7 @@ namespace Barotrauma
|
||||
|
||||
public void Extinguish(float deltaTime, float amount, Vector2 position)
|
||||
{
|
||||
for (int i = FireSources.Count - 1; i >= 0; i-- )
|
||||
for (int i = FireSources.Count - 1; i >= 0; i--)
|
||||
{
|
||||
FireSources[i].Extinguish(deltaTime, amount, position);
|
||||
}
|
||||
|
||||
@@ -38,6 +38,9 @@ namespace Barotrauma
|
||||
|
||||
SerializableProperty.DeserializeProperties(this, configElement);
|
||||
|
||||
name = TextManager.Get("EntityName." + identifier, returnNull: true) ?? name;
|
||||
Description = TextManager.Get("EntityDescription." + identifier, returnNull: true) ?? Description;
|
||||
|
||||
int minX = int.MaxValue, minY = int.MaxValue;
|
||||
int maxX = int.MinValue, maxY = int.MinValue;
|
||||
DisplayEntities = new List<Pair<MapEntityPrefab, Rectangle>>();
|
||||
|
||||
@@ -331,13 +331,13 @@ namespace Barotrauma
|
||||
switch (subElement.Name.ToString().ToLowerInvariant())
|
||||
{
|
||||
case "sprite":
|
||||
Sprite = new Sprite(subElement);
|
||||
Sprite = new Sprite(subElement, lazyLoad: true);
|
||||
break;
|
||||
case "specularsprite":
|
||||
SpecularSprite = new Sprite(subElement);
|
||||
SpecularSprite = new Sprite(subElement, lazyLoad: true);
|
||||
break;
|
||||
case "deformablesprite":
|
||||
DeformableSprite = new DeformableSprite(subElement);
|
||||
DeformableSprite = new DeformableSprite(subElement, lazyLoad: true);
|
||||
break;
|
||||
case "overridecommonness":
|
||||
string levelType = subElement.GetAttributeString("leveltype", "");
|
||||
|
||||
@@ -543,19 +543,19 @@ namespace Barotrauma
|
||||
if (ForceVelocityLimit < 1000.0f)
|
||||
body.ApplyForce(Force * currentForceFluctuation * distFactor, ForceVelocityLimit);
|
||||
else
|
||||
body.ApplyForce(Force * currentForceFluctuation * distFactor);
|
||||
body.ApplyForce(Force * currentForceFluctuation * distFactor, maxVelocity: NetConfig.MaxPhysicsBodyVelocity);
|
||||
break;
|
||||
case TriggerForceMode.Acceleration:
|
||||
if (ForceVelocityLimit < 1000.0f)
|
||||
body.ApplyForce(Force * body.Mass * currentForceFluctuation * distFactor, ForceVelocityLimit);
|
||||
else
|
||||
body.ApplyForce(Force * body.Mass * currentForceFluctuation * distFactor);
|
||||
body.ApplyForce(Force * body.Mass * currentForceFluctuation * distFactor, maxVelocity: NetConfig.MaxPhysicsBodyVelocity);
|
||||
break;
|
||||
case TriggerForceMode.Impulse:
|
||||
if (ForceVelocityLimit < 1000.0f)
|
||||
body.ApplyLinearImpulse(Force * currentForceFluctuation * distFactor, ForceVelocityLimit);
|
||||
body.ApplyLinearImpulse(Force * currentForceFluctuation * distFactor, maxVelocity: ForceVelocityLimit);
|
||||
else
|
||||
body.ApplyLinearImpulse(Force * currentForceFluctuation * distFactor);
|
||||
body.ApplyLinearImpulse(Force * currentForceFluctuation * distFactor, maxVelocity: NetConfig.MaxPhysicsBodyVelocity);
|
||||
break;
|
||||
case TriggerForceMode.LimitVelocity:
|
||||
float maxVel = ForceVelocityLimit * currentForceFluctuation * distFactor;
|
||||
@@ -563,7 +563,8 @@ namespace Barotrauma
|
||||
{
|
||||
body.ApplyForce(
|
||||
Vector2.Normalize(-body.LinearVelocity) *
|
||||
Force.Length() * body.Mass * currentForceFluctuation * distFactor);
|
||||
Force.Length() * body.Mass * currentForceFluctuation * distFactor,
|
||||
maxVelocity: NetConfig.MaxPhysicsBodyVelocity);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -126,7 +126,7 @@ namespace Barotrauma
|
||||
CanChangeTo.Add(new LocationTypeChange(Identifier, subElement));
|
||||
break;
|
||||
case "portrait":
|
||||
var portrait = new Sprite(subElement);
|
||||
var portrait = new Sprite(subElement, lazyLoad: true);
|
||||
if (portrait != null)
|
||||
{
|
||||
portraits.Add(portrait);
|
||||
|
||||
@@ -276,9 +276,10 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
StairDirection = Prefab.StairDirection;
|
||||
|
||||
SerializableProperties = SerializableProperty.GetProperties(this);
|
||||
|
||||
|
||||
InitProjSpecific();
|
||||
|
||||
if (Prefab.Body)
|
||||
{
|
||||
Bodies = new List<Body>();
|
||||
@@ -307,6 +308,8 @@ namespace Barotrauma
|
||||
InsertToList();
|
||||
}
|
||||
|
||||
partial void InitProjSpecific();
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return Name;
|
||||
|
||||
@@ -605,7 +605,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (!IsValidValue(impulse, "impulse", -1e10f, 1e10f)) return;
|
||||
if (!IsValidValue(point, "point")) return;
|
||||
if (!IsValidValue(impulse / body.Mass, "new velocity")) return;
|
||||
if (!IsValidValue(impulse / body.Mass, "new velocity", -1000.0f, 1000.0f)) return;
|
||||
body.ApplyLinearImpulse(impulse, point);
|
||||
}
|
||||
|
||||
@@ -646,15 +646,20 @@ namespace Barotrauma
|
||||
/// </summary>
|
||||
public void ApplyForce(Vector2 force, float maxVelocity)
|
||||
{
|
||||
if (!IsValidValue(force, "force", -1e10f, 1e10f)) return;
|
||||
if (!IsValidValue(maxVelocity, "max velocity")) return;
|
||||
|
||||
float currSpeed = body.LinearVelocity.Length();
|
||||
Vector2 velocityAddition = force / Mass * (float)Timing.Step;
|
||||
Vector2 newVelocity = body.LinearVelocity + velocityAddition;
|
||||
newVelocity = newVelocity.ClampLength(Math.Max(currSpeed, maxVelocity));
|
||||
|
||||
float newSpeedSqr = newVelocity.LengthSquared();
|
||||
if (newSpeedSqr > maxVelocity * maxVelocity)
|
||||
{
|
||||
newVelocity = newVelocity.ClampLength(maxVelocity);
|
||||
}
|
||||
|
||||
body.ApplyForce((newVelocity - body.LinearVelocity) * Mass / (float)Timing.Step);
|
||||
Vector2 clampedForce = (newVelocity - body.LinearVelocity) * Mass / (float)Timing.Step;
|
||||
if (!IsValidValue(force, "clamped force", -1e10f, 1e10f)) return;
|
||||
body.ApplyForce(force);
|
||||
}
|
||||
|
||||
public void ApplyForce(Vector2 force, Vector2 point)
|
||||
|
||||
@@ -5,30 +5,25 @@ namespace Barotrauma
|
||||
{
|
||||
partial class DeformableSprite
|
||||
{
|
||||
private Sprite sprite;
|
||||
|
||||
public Vector2 Size
|
||||
{
|
||||
get { return sprite.size; }
|
||||
get { return Sprite.size; }
|
||||
}
|
||||
|
||||
public Vector2 Origin
|
||||
{
|
||||
get { return sprite.Origin; }
|
||||
set { sprite.Origin = value; }
|
||||
get { return Sprite.Origin; }
|
||||
set { Sprite.Origin = value; }
|
||||
}
|
||||
|
||||
public Sprite Sprite
|
||||
public Sprite Sprite { get; private set; }
|
||||
|
||||
public DeformableSprite(XElement element, int? subdivisionsX = null, int? subdivisionsY = null, string filePath = "", bool lazyLoad = false)
|
||||
{
|
||||
get { return sprite; }
|
||||
Sprite = new Sprite(element, file: filePath, lazyLoad: lazyLoad);
|
||||
InitProjSpecific(element, subdivisionsX, subdivisionsY, lazyLoad);
|
||||
}
|
||||
|
||||
public DeformableSprite(XElement element, int? subdivisionsX = null, int? subdivisionsY = null, string filePath = "")
|
||||
{
|
||||
sprite = new Sprite(element, file: filePath);
|
||||
InitProjSpecific(element, subdivisionsX, subdivisionsY);
|
||||
}
|
||||
|
||||
partial void InitProjSpecific(XElement element, int? subdivisionsX, int? subdivisionsY);
|
||||
partial void InitProjSpecific(XElement element, int? subdivisionsX, int? subdivisionsY, bool lazyLoad = false);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -103,8 +103,9 @@ namespace Barotrauma
|
||||
partial void LoadTexture(ref Vector4 sourceVector, ref bool shouldReturn, bool premultiplyAlpha = true);
|
||||
partial void CalculateSourceRect();
|
||||
|
||||
public Sprite(XElement element, string path = "", string file = "")
|
||||
public Sprite(XElement element, string path = "", string file = "", bool? preMultiplyAlpha = null, bool lazyLoad = false)
|
||||
{
|
||||
this.lazyLoad = lazyLoad;
|
||||
SourceElement = element;
|
||||
if (file == "")
|
||||
{
|
||||
@@ -127,8 +128,12 @@ namespace Barotrauma
|
||||
|
||||
Name = SourceElement.GetAttributeString("name", null);
|
||||
Vector4 sourceVector = SourceElement.GetAttributeVector4("sourcerect", Vector4.Zero);
|
||||
preMultipliedAlpha = preMultiplyAlpha ?? SourceElement.GetAttributeBool("premultiplyalpha", true);
|
||||
bool shouldReturn = false;
|
||||
LoadTexture(ref sourceVector, ref shouldReturn, SourceElement.GetAttributeBool("premultiplyalpha", true));
|
||||
if (!lazyLoad)
|
||||
{
|
||||
LoadTexture(ref sourceVector, ref shouldReturn, preMultipliedAlpha);
|
||||
}
|
||||
if (shouldReturn) return;
|
||||
sourceRect = new Rectangle((int)sourceVector.X, (int)sourceVector.Y, (int)sourceVector.Z, (int)sourceVector.W);
|
||||
size = SourceElement.GetAttributeVector2("size", Vector2.One);
|
||||
|
||||
@@ -31,6 +31,8 @@ namespace Barotrauma
|
||||
public readonly HashSet<Character> ReactorMeltdown = new HashSet<Character>();
|
||||
|
||||
public readonly HashSet<Character> Casualties = new HashSet<Character>();
|
||||
|
||||
public bool SubWasDamaged;
|
||||
}
|
||||
|
||||
private static RoundData roundData;
|
||||
@@ -110,7 +112,47 @@ namespace Barotrauma
|
||||
UnlockAchievement("subdeep", true, c => c != null && c.Submarine == sub && !c.IsDead && !c.IsUnconscious);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!roundData.SubWasDamaged)
|
||||
{
|
||||
roundData.SubWasDamaged = SubWallsDamaged(Submarine.MainSub);
|
||||
}
|
||||
}
|
||||
|
||||
if (GameMain.GameSession != null && Character.Controlled != null)
|
||||
{
|
||||
if (Character.Controlled.HasEquippedItem("clownmask") &&
|
||||
Character.Controlled.HasEquippedItem("clowncostume"))
|
||||
{
|
||||
UnlockAchievement(Character.Controlled, "clowncostume");
|
||||
}
|
||||
|
||||
if (Submarine.MainSub != null && Character.Controlled.Submarine == null)
|
||||
{
|
||||
float dist = 500 / Physics.DisplayToRealWorldRatio;
|
||||
if (Vector2.DistanceSquared(Character.Controlled.WorldPosition, Submarine.MainSub.WorldPosition) >
|
||||
dist * dist)
|
||||
{
|
||||
UnlockAchievement(Character.Controlled, "crewaway");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private static bool SubWallsDamaged(Submarine sub)
|
||||
{
|
||||
foreach (Structure structure in Structure.WallList)
|
||||
{
|
||||
if (structure.Submarine != sub || structure.HasBody) { continue; }
|
||||
for (int i = 0; i < structure.SectionCount; i++)
|
||||
{
|
||||
if (structure.SectionIsLeaking(i))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static void OnBiomeDiscovered(Biome biome)
|
||||
@@ -274,14 +316,21 @@ namespace Barotrauma
|
||||
//made it to the destination
|
||||
if (gameSession.Submarine.AtEndPosition)
|
||||
{
|
||||
bool noDamageRun = !roundData.SubWasDamaged && !roundData.Casualties.Any(c => !(c.AIController is EnemyAIController));
|
||||
|
||||
#if SERVER
|
||||
if (GameMain.Server != null)
|
||||
{
|
||||
//in MP all characters that were inside the sub during reactor meltdown and still alive at the end of the round get an achievement
|
||||
UnlockAchievement("survivereactormeltdown", true, c => c != null && !c.IsDead && roundData.ReactorMeltdown.Contains(c));
|
||||
if (noDamageRun)
|
||||
{
|
||||
UnlockAchievement("nodamagerun", true, c => c != null && !c.IsDead);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
#if CLIENT
|
||||
if (noDamageRun) { UnlockAchievement("nodamagerun"); }
|
||||
if (roundData.ReactorMeltdown.Any()) //in SP getting to the destination after a meltdown is enough
|
||||
{
|
||||
UnlockAchievement("survivereactormeltdown");
|
||||
@@ -302,6 +351,11 @@ namespace Barotrauma
|
||||
UnlockAchievement(charactersInSub[0], "lonesailor");
|
||||
}
|
||||
}
|
||||
foreach (Character character in charactersInSub)
|
||||
{
|
||||
if (character.Info.Job == null) { continue; }
|
||||
UnlockAchievement(character, character.Info.Job.Prefab.Identifier + "round");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
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Reference in New Issue
Block a user