(570318151) Cleanup.
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@@ -383,9 +383,7 @@ namespace Barotrauma
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tempBuffer.Write(SimPosition.X);
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tempBuffer.Write(SimPosition.Y);
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float MaxVel = NetConfig.MaxPhysicsBodyVelocity;
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AnimController.Collider.LinearVelocity = new Vector2(
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MathHelper.Clamp(AnimController.Collider.LinearVelocity.X, -MaxVel, MaxVel),
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MathHelper.Clamp(AnimController.Collider.LinearVelocity.Y, -MaxVel, MaxVel));
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AnimController.Collider.LinearVelocity = NetConfig.Quantize(AnimController.Collider.LinearVelocity, -MaxVel, MaxVel, 12);
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tempBuffer.WriteRangedSingle(AnimController.Collider.LinearVelocity.X, -MaxVel, MaxVel, 12);
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tempBuffer.WriteRangedSingle(AnimController.Collider.LinearVelocity.Y, -MaxVel, MaxVel, 12);
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@@ -33,15 +33,13 @@ namespace Barotrauma
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if (FarseerBody.Awake)
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{
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body.Enabled = true;
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body.LinearVelocity = new Vector2(
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MathHelper.Clamp(body.LinearVelocity.X, -MaxVel, MaxVel),
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MathHelper.Clamp(body.LinearVelocity.Y, -MaxVel, MaxVel));
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body.LinearVelocity = NetConfig.Quantize(body.LinearVelocity, -MaxVel, MaxVel, 12);
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msg.WriteRangedSingle(body.LinearVelocity.X, -MaxVel, MaxVel, 12);
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msg.WriteRangedSingle(body.LinearVelocity.Y, -MaxVel, MaxVel, 12);
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if (!FarseerBody.FixedRotation)
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{
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body.AngularVelocity = MathHelper.Clamp(body.AngularVelocity, -MaxAngularVel, MaxAngularVel);
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msg.WriteRangedSingle(body.AngularVelocity, -MaxAngularVel, MaxAngularVel, 8);
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body.AngularVelocity = NetConfig.Quantize(body.AngularVelocity, -MaxAngularVel, MaxAngularVel, 8);
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msg.WriteRangedSingle(MathHelper.Clamp(body.AngularVelocity, -MaxAngularVel, MaxAngularVel), -MaxAngularVel, MaxAngularVel, 8);
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}
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}
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@@ -70,7 +70,6 @@
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<Character file="Content/Characters/Hammerhead/Hammerhead.xml" />
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<Outpost file="Content/Map/Outposts/Outpost.sub" />
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<Submarine file="Submarines/Orca.sub" />
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<Submarine file="Submarines/Berilia.sub" />
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<Submarine file="Submarines/Typhon.sub" />
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<Submarine file="Submarines/Selkie.sub" />
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<Submarine file="Submarines/Bunyip.sub" />
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@@ -1964,9 +1964,6 @@
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<None Include="$(MSBuildThisFileDirectory)Content\Sounds\Impact\SoftImpact3.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="$(MSBuildThisFileDirectory)Submarines\Berilia.sub">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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</ItemGroup>
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<ItemGroup>
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<None Include="$(MSBuildThisFileDirectory)Content\Characters\Carrier\CARRIER_alarmLoop.ogg">
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@@ -198,7 +198,6 @@ namespace Barotrauma
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private void FindTargetHulls()
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{
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var idCard = character.Inventory.FindItemByIdentifier("idcard");
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bool isCurrentHullOK = !HumanAIController.UnsafeHulls.Contains(character.CurrentHull) && !IsForbidden(character.CurrentHull);
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targetHulls.Clear();
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