(fc63971e1) Implement disabling the enemy ai. Fix enablecrewai command.
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@@ -12,6 +12,8 @@ namespace Barotrauma
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{
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partial class EnemyAIController : AIController
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{
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public static bool DisableEnemyAI;
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class WallTarget
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{
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public Vector2 Position;
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@@ -249,7 +251,7 @@ namespace Barotrauma
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}
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}
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public TargetingPriority GetTargetingPriority(string targetTag)
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private TargetingPriority GetTargetingPriority(string targetTag)
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{
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if (targetingPriorities.TryGetValue(targetTag, out TargetingPriority priority))
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{
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@@ -267,6 +269,7 @@ namespace Barotrauma
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public override void Update(float deltaTime)
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{
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if (DisableEnemyAI) { return; }
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bool ignorePlatforms = (-Character.AnimController.TargetMovement.Y > Math.Abs(Character.AnimController.TargetMovement.X));
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if (steeringManager is IndoorsSteeringManager)
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@@ -255,8 +255,10 @@ namespace Barotrauma
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commands.Add(new Command("disablecrewai", "disablecrewai: Disable the AI of the NPCs in the crew.", (string[] args) =>
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{
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ThrowError("Karma has not been fully implemented yet, and is disabled in this version of Barotrauma.");
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return;
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HumanAIController.DisableCrewAI = true;
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NewMessage("Crew AI disabled", Color.Red);
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// This is probably not where it should be?
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//ThrowError("Karma has not been fully implemented yet, and is disabled in this version of Barotrauma.");
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/*if (GameMain.Server == null) return;
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GameMain.Server.KarmaEnabled = !GameMain.Server.KarmaEnabled;*/
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}));
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@@ -264,7 +266,19 @@ namespace Barotrauma
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commands.Add(new Command("enablecrewai", "enablecrewai: Enable the AI of the NPCs in the crew.", (string[] args) =>
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{
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HumanAIController.DisableCrewAI = false;
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NewMessage("Crew AI enabled", Color.White);
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NewMessage("Crew AI enabled", Color.Green);
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}, isCheat: true));
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commands.Add(new Command("disableenemyai", "disableenemyai: Disable the AI of the Enemy characters (monsters).", (string[] args) =>
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{
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EnemyAIController.DisableEnemyAI = true;
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NewMessage("Enemy AI disabled", Color.Red);
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}, isCheat: true));
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commands.Add(new Command("enableenemyai", "enableenemyai: Enable the AI of the Enemy characters (monsters).", (string[] args) =>
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{
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EnemyAIController.DisableEnemyAI = false;
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NewMessage("Enemy AI enabled", Color.Green);
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}, isCheat: true));
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commands.Add(new Command("botcount", "botcount [x]: Set the number of bots in the crew in multiplayer.", null));
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