(e326112f5) Increased discharge coil sound range and added camera shake to make it more noticeable when it's used

This commit is contained in:
Joonas Rikkonen
2019-04-06 17:49:18 +03:00
parent ea463acc60
commit 45c1ed499a
18 changed files with 190 additions and 357 deletions

View File

@@ -211,23 +211,22 @@ namespace Barotrauma
Vector2 mouseSimPos = ConvertUnits.ToSimUnits(cursorPosition);
if (GUI.PauseMenuOpen)
{
cam.OffsetAmount = targetOffsetAmount = 0.0f;
}
else if (Lights.LightManager.ViewTarget is Item item && item.Prefab.FocusOnSelected)
{
cam.OffsetAmount = targetOffsetAmount = item.Prefab.OffsetOnSelected;
targetOffsetAmount = 0.0f;
cam.OffsetAmount = 0.0f;
}
else if (SelectedConstruction != null && ViewTarget == null &&
SelectedConstruction.Components.Any(ic => ic?.GuiFrame != null && ic.ShouldDrawHUD(this)))
{
cam.OffsetAmount = targetOffsetAmount = 0.0f;
targetOffsetAmount = 0.0f;
cam.OffsetAmount = 0.0f;
cursorPosition =
SelectedConstruction.Position +
new Vector2(cursorPosition.X % 10.0f, cursorPosition.Y % 10.0f); //apply a little bit of movement to the cursor pos to prevent AFK kicking
}
else if (!GameMain.Config.EnableMouseLook)
{
cam.OffsetAmount = targetOffsetAmount = 0.0f;
targetOffsetAmount = 0.0f;
cam.OffsetAmount = 0.0f;
}
else if (Lights.LightManager.ViewTarget == this && Vector2.DistanceSquared(AnimController.Limbs[0].SimPosition, mouseSimPos) > 1.0f)
{
@@ -235,7 +234,8 @@ namespace Barotrauma
{
if (deltaTime > 0.0f)
{
cam.OffsetAmount = targetOffsetAmount = 0.0f;
targetOffsetAmount = 0.0f;
cam.OffsetAmount = 0.0f;
}
}
else

View File

@@ -66,6 +66,33 @@ namespace Barotrauma
CanBeFocused = false
};
Point scrollButtonSize = new Point((int)(200 * GUI.Scale), (int)(30 * GUI.Scale));
crewArea = new GUIFrame(HUDLayoutSettings.ToRectTransform(HUDLayoutSettings.CrewArea, guiFrame.RectTransform), "", Color.Transparent)
{
CanBeFocused = false
};
toggleCrewButton = new GUIButton(new RectTransform(new Point((int)(30 * GUI.Scale), HUDLayoutSettings.CrewArea.Height), guiFrame.RectTransform)
{ AbsoluteOffset = HUDLayoutSettings.CrewArea.Location },
"", style: "UIToggleButton");
toggleCrewButton.OnClicked += (GUIButton btn, object userdata) =>
{
toggleCrewAreaOpen = !toggleCrewAreaOpen;
foreach (GUIComponent child in btn.Children)
{
child.SpriteEffects = toggleCrewAreaOpen ? SpriteEffects.None : SpriteEffects.FlipHorizontally;
}
return true;
};
characterListBox = new GUIListBox(new RectTransform(new Point(100, (int)(crewArea.Rect.Height - scrollButtonSize.Y * 1.6f)), crewArea.RectTransform, Anchor.CenterLeft), false, Color.Transparent, null)
{
//Spacing = (int)(3 * GUI.Scale),
ScrollBarEnabled = false,
ScrollBarVisible = false,
CanBeFocused = false
};
var characterInfo = new CharacterInfo(subElement);
characterInfos.Add(characterInfo);
foreach (XElement invElement in subElement.Elements())
@@ -81,6 +108,16 @@ namespace Barotrauma
prevUIScale = GUI.Scale;
}
#endregion
#region Character list management
public Rectangle GetCharacterListArea()
{
return characterListBox.Rect;
}
partial void InitProjectSpecific()
{
guiFrame = new GUIFrame(new RectTransform(Vector2.One, GUICanvas.Instance), null, Color.Transparent)

View File

@@ -175,142 +175,6 @@ namespace Barotrauma.Items.Components
}
}
}
public void ApplyTo(RectTransform target)
{
if (RelativeOffset.HasValue)
{
target.RelativeOffset = RelativeOffset.Value;
}
else if (AbsoluteOffset.HasValue)
{
target.AbsoluteOffset = AbsoluteOffset.Value;
}
if (RelativeSize.HasValue)
{
target.RelativeSize = RelativeSize.Value;
}
else if (AbsoluteSize.HasValue)
{
target.NonScaledSize = AbsoluteSize.Value;
}
if (Anchor.HasValue)
{
target.Anchor = Anchor.Value;
}
if (Pivot.HasValue)
{
target.Pivot = Pivot.Value;
}
else
{
target.Pivot = RectTransform.MatchPivotToAnchor(target.Anchor);
}
target.RecalculateChildren(true, true);
}
}
public GUIFrame GuiFrame { get; protected set; }
[Serialize(false, false)]
public bool AllowUIOverlap
{
get;
set;
}
private ItemComponent linkToUIComponent;
[Serialize("", false)]
public string LinkUIToComponent
{
get;
set;
}
[Serialize(0, false)]
public int HudPriority
{
get;
private set;
}
private bool useAlternativeLayout;
public bool UseAlternativeLayout
{
get { return useAlternativeLayout; }
set
{
if (AlternativeLayout != null)
{
if (value == useAlternativeLayout) { return; }
useAlternativeLayout = value;
if (useAlternativeLayout)
{
AlternativeLayout?.ApplyTo(GuiFrame.RectTransform);
}
else
{
DefaultLayout?.ApplyTo(GuiFrame.RectTransform);
}
}
}
public void ApplyTo(RectTransform target)
{
if (RelativeOffset.HasValue)
{
target.RelativeOffset = RelativeOffset.Value;
}
else if (AbsoluteOffset.HasValue)
{
target.AbsoluteOffset = AbsoluteOffset.Value;
}
if (RelativeSize.HasValue)
{
target.RelativeSize = RelativeSize.Value;
}
else if (AbsoluteSize.HasValue)
{
target.NonScaledSize = AbsoluteSize.Value;
}
if (Anchor.HasValue)
{
target.Anchor = Anchor.Value;
}
if (Pivot.HasValue)
{
target.Pivot = Pivot.Value;
}
else
{
target.Pivot = RectTransform.MatchPivotToAnchor(target.Anchor);
}
target.RecalculateChildren(true, true);
}
}
public GUIFrame GuiFrame { get; protected set; }
[Serialize(false, false)]
public bool AllowUIOverlap
{
get;
set;
}
private ItemComponent linkToUIComponent;
[Serialize("", false)]
public string LinkUIToComponent
{
get;
set;
}
[Serialize(0, false)]
public int HudPriority
{
get;
private set;
}
private bool shouldMuffleLooping;

View File

@@ -339,14 +339,11 @@ namespace Barotrauma.Items.Components
}
}
float zoom = cam == null ? 1.0f : (float)Math.Sqrt(cam.Zoom);
crosshairSprite?.Draw(spriteBatch, crosshairPos, readyToFire ? Color.White : Color.White * 0.2f, 0, zoom);
crosshairPointerSprite?.Draw(spriteBatch, crosshairPointerPos, 0, zoom);
}
crosshairSprite?.Draw(spriteBatch, crosshairPos, readyToFire ? Color.White : Color.White * 0.2f, 0, zoom);
crosshairPointerSprite?.Draw(spriteBatch, crosshairPointerPos, 0, zoom);
if (crosshairSprite != null)
{
crosshairSprite.Draw(spriteBatch, crosshairPos, readyToFire ? Color.White : Color.White * 0.2f, 0, (float)Math.Sqrt(cam.Zoom));
}
if (crosshairPointerSprite != null) crosshairPointerSprite.Draw(spriteBatch, crosshairPointerPos, 0, (float)Math.Sqrt(cam.Zoom));
}
public void ClientRead(ServerNetObject type, NetBuffer msg, float sendingTime)

View File

@@ -44,9 +44,12 @@ namespace Barotrauma
public SteamWorkshopScreen()
{
int width = Math.Min(GameMain.GraphicsWidth - 160, 1000);
int height = Math.Min(GameMain.GraphicsHeight - 160, 700);
tabs = new GUIFrame[Enum.GetValues(typeof(Tab)).Length];
menu = new GUIFrame(new RectTransform(new Vector2(0.6f, 0.8f), GUI.Canvas, Anchor.Center) { MinSize = new Point(GameMain.GraphicsHeight, 0) });
menu = new GUIFrame(new RectTransform(new Vector2(0.6f, 0.7f), GUI.Canvas, Anchor.Center) { MinSize = new Point(width, height) });
var container = new GUILayoutGroup(new RectTransform(new Vector2(0.95f, 0.85f), menu.RectTransform, Anchor.Center) { RelativeOffset = new Vector2(0.0f, 0.05f) }) { Stretch = true };
@@ -119,8 +122,7 @@ namespace Barotrauma
}
};
var findModsButtonContainer = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.03f), listContainer.RectTransform), style: null);
new GUIButton(new RectTransform(new Vector2(0.8f, 0.8f), findModsButtonContainer.RectTransform, Anchor.Center), TextManager.Get("FindModsButton"), style: "GUIButtonLarge")
new GUIButton(new RectTransform(new Vector2(1.0f, 0.03f), listContainer.RectTransform), TextManager.Get("FindModsButton"))
{
OnClicked = (btn, userdata) =>
{
@@ -618,7 +620,7 @@ namespace Barotrauma
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), content.RectTransform), item.Title, textAlignment: Alignment.TopLeft, font: GUI.LargeFont, wrap: true);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.0f), content.RectTransform), TextManager.Get("WorkshopItemCreator") + ": " + item.OwnerName, textAlignment: Alignment.BottomLeft, wrap: true);
var headerAreaBackground = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.5f), content.RectTransform, maxSize: new Point(int.MaxValue, 235))) { Color = Color.Black };
var headerAreaBackground = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.59f), content.RectTransform, maxSize: new Point(int.MaxValue, 235))) { Color = Color.Black };
var headerArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 1.0f), headerAreaBackground.RectTransform), childAnchor: Anchor.Center);
@@ -691,9 +693,9 @@ namespace Barotrauma
//spacing
new GUIFrame(new RectTransform(new Vector2(0.0f, 0.015f), content.RectTransform), style: null);
var steamButtonHolder = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.05f), content.RectTransform), style: null);
var steamButtonHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.05f), content.RectTransform));
new GUIButton(new RectTransform(new Vector2(0.8f, 1.0f), steamButtonHolder.RectTransform, Anchor.Center), TextManager.Get("WorkshopShowItemInSteam"), style: "GUIButtonLarge")
new GUIButton(new RectTransform(new Vector2(1.0f, 1.0f), steamButtonHolder.RectTransform), TextManager.Get("WorkshopShowItemInSteam"))
{
OnClicked = (btn, userdata) =>
{

View File

@@ -143,16 +143,11 @@ namespace Barotrauma
private void CreateUI()
{
TopPanel = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.05f), GUI.Canvas) { MinSize = new Point(0, 35) }, "GUIFrameTop");
GUIFrame paddedTopPanel = new GUIFrame(new RectTransform(new Vector2(0.95f, 0.55f), TopPanel.RectTransform, Anchor.Center) { RelativeOffset = new Vector2(0.0f, -0.1f) }, style: null);
var button = new GUIButton(new RectTransform(new Vector2(0.07f, 0.9f), paddedTopPanel.RectTransform, Anchor.CenterLeft), TextManager.Get("Back"))
{
OnClicked = GameMain.MainMenuScreen.ReturnToMainMenu
};
button = new GUIButton(new RectTransform(new Vector2(0.07f, 0.9f), paddedTopPanel.RectTransform, Anchor.CenterLeft) { RelativeOffset = new Vector2(0.07f, 0.0f) }, TextManager.Get("OpenSubButton"))
TopPanel = new GUIFrame(new RectTransform(new Vector2(1.0f, 0.04f), GUI.Canvas) { MinSize = new Point(0, 35) }, "GUIFrameTop");
GUIFrame paddedTopPanel = new GUIFrame(new RectTransform(new Vector2(0.95f, 0.55f), TopPanel.RectTransform, Anchor.Center) { RelativeOffset = new Vector2(0.0f, -0.1f) },
style: null);
var button = new GUIButton(new RectTransform(new Vector2(0.07f, 0.9f), paddedTopPanel.RectTransform, Anchor.CenterLeft), TextManager.Get("OpenSubButton"))
{
OnClicked = (GUIButton btn, object data) =>
{
@@ -163,7 +158,7 @@ namespace Barotrauma
}
};
button = new GUIButton(new RectTransform(new Vector2(0.07f, 0.9f), paddedTopPanel.RectTransform, Anchor.CenterLeft) { RelativeOffset = new Vector2(0.14f, 0.0f) }, TextManager.Get("SaveSubButton"))
button = new GUIButton(new RectTransform(new Vector2(0.07f, 0.9f), paddedTopPanel.RectTransform, Anchor.CenterLeft) { RelativeOffset = new Vector2(0.08f, 0.0f) }, TextManager.Get("SaveSubButton"))
{
OnClicked = (GUIButton btn, object data) =>
{
@@ -174,13 +169,13 @@ namespace Barotrauma
}
};
var nameLabel = new GUITextBlock(new RectTransform(new Vector2(0.1f, 0.9f), paddedTopPanel.RectTransform, Anchor.CenterLeft) { RelativeOffset = new Vector2(0.21f, 0.0f) },
var nameLabel = new GUITextBlock(new RectTransform(new Vector2(0.1f, 0.9f), paddedTopPanel.RectTransform, Anchor.CenterLeft) { RelativeOffset = new Vector2(0.15f, 0.0f) },
"", font: GUI.LargeFont, textAlignment: Alignment.CenterLeft)
{
TextGetter = GetSubName
};
linkedSubBox = new GUIDropDown(new RectTransform(new Vector2(0.15f, 0.9f), paddedTopPanel.RectTransform) { RelativeOffset = new Vector2(0.385f, 0.0f) },
linkedSubBox = new GUIDropDown(new RectTransform(new Vector2(0.15f, 0.9f), paddedTopPanel.RectTransform) { RelativeOffset = new Vector2(0.4f, 0.0f) },
TextManager.Get("AddSubButton"), elementCount: 20)
{
ToolTip = TextManager.Get("AddSubToolTip")
@@ -284,13 +279,12 @@ namespace Barotrauma
var paddedTab = new GUIFrame(new RectTransform(new Vector2(1.0f, 1.0f), EntityMenu.RectTransform, Anchor.Center), style: null);
var filterArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), paddedTab.RectTransform) { AbsoluteOffset = new Point(0, 10) }, isHorizontal: true)
var filterArea = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.1f), paddedTab.RectTransform), isHorizontal: true)
{
Color = secondaryColor,
Stretch = true,
UserData = "filterarea"
};
new GUITextBlock(new RectTransform(new Vector2(0.05f, 1.0f), filterArea.RectTransform), TextManager.Get("FilterMapEntities"), font: GUI.Font);
entityFilterBox = new GUITextBox(new RectTransform(new Vector2(0.8f, 1.0f), filterArea.RectTransform), font: GUI.Font);
entityFilterBox.OnTextChanged += (textBox, text) => { FilterEntities(text); return true; };
@@ -299,7 +293,7 @@ namespace Barotrauma
OnClicked = (btn, userdata) => { ClearFilter(); entityFilterBox.Flash(Color.White); return true; }
};
var entityListHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.85f), paddedTab.RectTransform, Anchor.Center) { RelativeOffset = new Vector2(0.0f, 0.06f) });
var entityListHolder = new GUILayoutGroup(new RectTransform(new Vector2(1.0f, 0.85f), paddedTab.RectTransform, Anchor.Center) { RelativeOffset = new Vector2(0.0f, 0.05f) });
var tabButtonHolder = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.1f), entityListHolder.RectTransform, Anchor.TopRight, Pivot.BottomRight),
isHorizontal: true)
@@ -359,24 +353,21 @@ namespace Barotrauma
}
};
button = new GUIButton(new RectTransform(new Vector2(1.0f, 0.025f), paddedLeftPanel.RectTransform), TextManager.Get("GenerateWaypointsButton"), style: null, color: new Color(70, 100, 122, 255))
//empty guiframe as a separator
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), paddedLeftPanel.RectTransform), style: null);
button = new GUIButton(new RectTransform(new Vector2(1.0f, 0.025f), paddedLeftPanel.RectTransform), TextManager.Get("GenerateWaypointsButton"))
{
ForceUpperCase = true,
HoverColor = new Color(33, 33, 33, 255),
TextColor = Color.White,
ToolTip = TextManager.Get("GenerateWaypointsToolTip"),
OnClicked = GenerateWaypoints
};
//spacing
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.01f), paddedLeftPanel.RectTransform), style: null);
// empty guiframe as a separator
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.02f), paddedLeftPanel.RectTransform), style: null);
var showEntitiesHolder = new GUILayoutGroup(new RectTransform(new Vector2(paddedLeftPanel.RectTransform.RelativeSize.X, 0.3f), paddedLeftPanel.RectTransform))
{ Color = secondaryColor, Stretch = true, RelativeSpacing = 0.05f };
//spacing
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.0f), showEntitiesHolder.RectTransform) { MinSize = new Point(0, 3) }, style: null);
var tickBox = new GUITickBox(new RectTransform(new Point(32, 32), showEntitiesHolder.RectTransform) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("ShowLighting"))
{
Selected = lightingEnabled,
@@ -440,9 +431,6 @@ namespace Barotrauma
OnSelected = (GUITickBox obj) => { Gap.ShowGaps = obj.Selected; return true; },
};
//spacing
new GUIFrame(new RectTransform(new Vector2(1.0f, 0.0f), showEntitiesHolder.RectTransform) { MinSize = new Point(0, 3) }, style: null);
new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.025f), paddedLeftPanel.RectTransform, Anchor.BottomCenter) { AbsoluteOffset = new Point(10, 0) }, TextManager.Get("PreviouslyUsedLabel"));
previouslyUsedList = new GUIListBox(new RectTransform(new Vector2(1.0f, 0.2f), paddedLeftPanel.RectTransform, Anchor.BottomCenter) { AbsoluteOffset = new Point(10, 0) })
{
@@ -861,8 +849,6 @@ namespace Barotrauma
GUI.AddMessage(TextManager.Get("SubSavedNotification").Replace("[filepath]", Submarine.MainSub.FilePath), Color.Green);
Submarine.RefreshSavedSub(savePath);
linkedSubBox.ClearChildren();
foreach (Submarine sub in Submarine.SavedSubmarines)
{
@@ -2224,19 +2210,19 @@ namespace Barotrauma
Sprite backgroundSprite = LevelGenerationParams.LevelParams.Find(l => l.BackgroundTopSprite != null).BackgroundTopSprite;
using (RenderTarget2D rt = new RenderTarget2D(
GameMain.Instance.GraphicsDevice,
width, height, false, SurfaceFormat.Color, DepthFormat.None))
using (SpriteBatch spriteBatch = new SpriteBatch(GameMain.Instance.GraphicsDevice))
Sprite backgroundSprite = LevelGenerationParams.LevelParams.Find(l => l.BackgroundTopSprite != null).BackgroundTopSprite;
if (backgroundSprite != null)
{
GameMain.Instance.GraphicsDevice.SetRenderTarget(rt);
if (backgroundSprite != null)
{
spriteBatch.Begin();
backgroundSprite.Draw(spriteBatch, Vector2.Zero, new Color(0.025f, 0.075f, 0.131f, 1.0f));
spriteBatch.End();
}
spriteBatch.Begin();
backgroundSprite.Draw(spriteBatch, Vector2.Zero, new Color(0.025f, 0.075f, 0.131f, 1.0f));
spriteBatch.End();
}
spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend, null, null, null, null, transform);
Submarine.Draw(spriteBatch, false);
Submarine.DrawFront(spriteBatch);
Submarine.DrawDamageable(spriteBatch, null);
spriteBatch.End();
spriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend, null, null, null, null, transform);
Submarine.Draw(spriteBatch, false);

View File

@@ -75,6 +75,7 @@
<Submarine file="Submarines/Bunyip.sub" />
<Submarine file="Submarines/Humpback.sub" />
<Submarine file="Submarines/Dugong.sub" />
<Submarine file="Submarines/PAX.sub" />
<Submarine file="Submarines/Remora.sub" />
<Submarine file="Submarines/RemoraDrone.sub" />
<Text file="Content/Texts/EnglishVanilla.xml" />

View File

@@ -1913,18 +1913,6 @@
<None Include="$(MSBuildThisFileDirectory)Content\Items\Misc\GuitarClown.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Items\PowerOnHeavy1.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Items\PowerOnLight1.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Items\PowerOnLight2.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Items\PowerOnLight3.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Items\Weapons\ElectricalDischarger.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
@@ -2482,6 +2470,9 @@
<None Include="$(MSBuildThisFileDirectory)Content\Items\Door\DuctBreak.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Items\Electricity\powerOn.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Content\Items\Electricity\Zap1.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
@@ -3092,6 +3083,9 @@
<None Include="$(MSBuildThisFileDirectory)Content\Items\Door\DoorBreak2.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Submarines\PAX.sub">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="$(MSBuildThisFileDirectory)Submarines\Remora.sub">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>

View File

@@ -289,15 +289,17 @@ namespace Barotrauma
public override void OnAttacked(Character attacker, AttackResult attackResult)
{
// Damage from falling etc.
if (Character.LastDamageSource == null) { return; }
float damage = attackResult.Damage;
if (damage <= 0) { return; }
if (attacker == null || attacker.IsDead || attacker.Removed)
{
AddCombatObjective(AIObjectiveCombat.CombatMode.Retreat, Rand.Range(0.5f, 1f, Rand.RandSync.Unsynced));
if (objectiveManager.CurrentOrder == null)
{
objectiveManager.GetObjective<AIObjectiveFindSafety>().Priority = 100;
}
return;
}
else if (IsFriendly(attacker))
if (IsFriendly(attacker))
{
if (attacker.AnimController.Anim == Barotrauma.AnimController.Animation.CPR && attacker.SelectedCharacter == Character)
{
@@ -307,50 +309,51 @@ namespace Barotrauma
}
if (!attacker.IsRemotePlayer && Character.Controlled != attacker && attacker.AIController != null && attacker.AIController.Enabled)
{
// Don't retaliate on damage done by friendly ai, because we know that it's accidental
AddCombatObjective(AIObjectiveCombat.CombatMode.Retreat, Rand.Range(0.5f, 1f, Rand.RandSync.Unsynced));
// Don't react to damage done by friendly ai, because we know that it's accidental
if (objectiveManager.CurrentOrder == null)
{
objectiveManager.GetObjective<AIObjectiveFindSafety>().Priority = 100;
}
return;
}
float currentVitality = Character.CharacterHealth.Vitality;
float dmgPercentage = damage / currentVitality * 100;
if (dmgPercentage < currentVitality / 10)
{
// Don't react to a minor amount of (accidental) dmg done by friendly characters
if (objectiveManager.CurrentOrder == null)
{
objectiveManager.GetObjective<AIObjectiveFindSafety>().Priority = 100;
}
}
if (ObjectiveManager.CurrentObjective is AIObjectiveCombat combatObjective)
{
if (combatObjective.Enemy != attacker)
{
// Replace the old objective with the new.
ObjectiveManager.Objectives.Remove(combatObjective);
objectiveManager.AddObjective(new AIObjectiveCombat(Character, attacker));
}
}
else
{
float currentVitality = Character.CharacterHealth.Vitality;
float dmgPercentage = damage / currentVitality * 100;
if (dmgPercentage < currentVitality / 10)
{
// Don't retaliate on minor (accidental) dmg done by friendly characters
AddCombatObjective(AIObjectiveCombat.CombatMode.Retreat, Rand.Range(0.5f, 1f, Rand.RandSync.Unsynced));
}
else
{
AddCombatObjective(AIObjectiveCombat.CombatMode.Defensive, Rand.Range(0.5f, 1f, Rand.RandSync.Unsynced));
}
objectiveManager.AddObjective(new AIObjectiveCombat(Character, attacker), Rand.Range(0.5f, 1f, Rand.RandSync.Unsynced));
}
}
else
{
AddCombatObjective(AIObjectiveCombat.CombatMode.Defensive);
}
void AddCombatObjective(AIObjectiveCombat.CombatMode mode, float delay = 0)
{
if (ObjectiveManager.CurrentObjective is AIObjectiveCombat combatObjective)
{
if (combatObjective.Enemy != attacker || (combatObjective.Enemy == null && attacker == null))
if (combatObjective.Enemy != attacker)
{
// Replace the old objective with the new.
ObjectiveManager.Objectives.Remove(combatObjective);
objectiveManager.AddObjective(new AIObjectiveCombat(Character, attacker, mode));
objectiveManager.AddObjective(new AIObjectiveCombat(Character, attacker));
}
}
else
{
if (delay > 0)
{
objectiveManager.AddObjective(new AIObjectiveCombat(Character, attacker, mode), delay);
}
else
{
objectiveManager.AddObjective(new AIObjectiveCombat(Character, attacker, mode));
}
objectiveManager.AddObjective(new AIObjectiveCombat(Character, attacker));
}
}
}

View File

@@ -43,80 +43,11 @@ namespace Barotrauma
private set;
}
/// <summary>
/// Returns true if the current or the next node is in ladders.
/// </summary>
public bool InLadders =>
currentPath != null &&
currentPath.CurrentNode != null && (currentPath.CurrentNode.Ladders != null ||
(currentPath.NextNode != null && currentPath.NextNode.Ladders != null));
public bool InLadders => currentPath != null && currentPath.CurrentNode != null && currentPath.CurrentNode.Ladders != null;
public bool IsNextNodeLadder => currentPath.NextNode != null && currentPath.CurrentNode.Ladders != null;
public bool IsNextLadderSameAsCurrent => IsNextNodeLadder && currentPath.CurrentNode.Ladders == currentPath.NextNode.Ladders;
/// <summary>
/// Returns true if the current or the next node is in stairs.
/// </summary>
public bool InStairs =>
currentPath != null &&
currentPath.CurrentNode != null && (currentPath.CurrentNode.Stairs != null ||
(currentPath.NextNode != null && currentPath.NextNode.Stairs != null));
public bool IsNextNodeLadder
{
get
{
if (currentPath == null) { return false; }
if (currentPath.NextNode == null) { return false; }
if (currentPath.NextNode.Ladders != null)
{
return true;
}
else
{
// Check if the node after the next node is ladder.
int index = currentPath.CurrentIndex + 2;
if (currentPath.Nodes.Count > index)
{
var node = currentPath.Nodes[index];
if (node == null) { return false; }
// Only applied if the node is close enough to the current node.
if (Vector2.DistanceSquared(currentPath.CurrentNode.WorldPosition, node.WorldPosition) > 100) { return false; }
return node.Ladders != null;
}
return false;
}
}
}
public bool IsNextLadderSameAsCurrent
{
get
{
if (currentPath == null) { return false; }
if (currentPath.CurrentNode == null) { return false; }
if (currentPath.NextNode == null) { return false; }
var currentLadder = currentPath.CurrentNode.Ladders;
if (currentLadder == null) { return false; }
var nextLadder = currentPath.NextNode.Ladders;
if (nextLadder != null)
{
return currentLadder == nextLadder;
}
else
{
// Check if the node after the next node is in the same ladder as the current.
int index = currentPath.CurrentIndex + 2;
if (currentPath.Nodes.Count > index)
{
var node = currentPath.Nodes[index];
if (node == null) { return false; }
// Only applied if the node is close enough to the current node.
if (Vector2.DistanceSquared(currentPath.CurrentNode.WorldPosition, node.WorldPosition) > 100) { return false; }
nextLadder = node.Ladders;
return nextLadder != null && nextLadder == currentLadder;
}
return false;
}
}
}
public bool InStairs => currentPath != null && currentPath.CurrentNode != null && currentPath.CurrentNode.Stairs != null;
public IndoorsSteeringManager(ISteerable host, bool canOpenDoors, bool canBreakDoors) : base(host)
{
@@ -242,7 +173,7 @@ namespace Barotrauma
Vector2 diff = currentPath.CurrentNode.SimPosition - pos;
bool nextLadderSamesCurrent = IsNextLadderSameAsCurrent;
if (nextLadderSamesCurrent)
if (IsNextLadderSameAsCurrent)
{
//climbing ladders -> don't move horizontally
diff.X = 0.0f;
@@ -260,14 +191,14 @@ namespace Barotrauma
bool aboveFloor = heightFromFloor > 0.0f && heightFromFloor < collider.height * 1.5f;
if (aboveFloor || IsNextNodeLadder)
{
if (!nextLadderSamesCurrent)
if (!IsNextLadderSameAsCurrent)
{
character.AnimController.Anim = AnimController.Animation.None;
}
currentPath.SkipToNextNode();
}
}
else if (nextLadderSamesCurrent)
else if (IsNextLadderSameAsCurrent)
{
//if the current node is below the character and the next one is above (or vice versa)
//and both are on ladders, we can skip directly to the next one

View File

@@ -47,32 +47,25 @@ namespace Barotrauma
private float coolDownTimer;
public enum CombatMode
{
Defensive,
Offensive, // Not implemented
Retreat
}
public CombatMode Mode { get; private set; }
public AIObjectiveCombat(Character character, Character enemy, CombatMode mode) : base(character, "")
public AIObjectiveCombat(Character character, Character enemy) : base(character, "")
{
Enemy = enemy;
coolDownTimer = CoolDown;
HumanAIController.ObjectiveManager.GetObjective<AIObjectiveFindSafety>().Priority = 0;
Mode = mode;
if (Enemy == null)
{
Mode = CombatMode.Retreat;
}
}
protected override void Act(float deltaTime)
{
coolDownTimer -= deltaTime;
if (abandon) { return; }
switch (Mode)
if (Weapon != null && character.Inventory.Items.Contains(_weapon))
{
Weapon = null;
}
if (Weapon == null)
{
Weapon = GetWeapon();
}
if (Weapon == null)
{
case CombatMode.Defensive:
if (Weapon != null && character.Inventory.Items.Contains(_weapon))
@@ -104,6 +97,17 @@ namespace Barotrauma
default:
throw new System.NotImplementedException();
}
else if (Equip(deltaTime))
{
if (Reload(deltaTime))
{
Attack(deltaTime);
}
}
if (!abandon)
{
Move(deltaTime);
}
}
private Item GetWeapon()
@@ -164,18 +168,20 @@ namespace Barotrauma
else
{
//couldn't equip the item, escape
//Abandon(deltaTime);
Escape(deltaTime);
return false;
}
}
return true;
}
private void Retreat(float deltaTime)
private void Move(float deltaTime)
{
// Retreat to safety
// TODO: aggressive behaviour, chasing?
if (retreatTarget == null || (retreatObjective != null && !retreatObjective.CanBeCompleted))
{
retreatTarget = HumanAIController.ObjectiveManager.GetObjective<AIObjectiveFindSafety>().FindBestHull(new List<Hull>() { character.CurrentHull });
retreatTarget = HumanAIController.ObjectiveManager.GetObjective<AIObjectiveFindSafety>().FindBestHull();
}
if (retreatTarget != null)
{
@@ -212,7 +218,7 @@ namespace Barotrauma
}
else if (!reloadWeaponObjective.CanBeCompleted)
{
Mode = CombatMode.Retreat;
Escape(deltaTime);
}
else
{
@@ -271,16 +277,16 @@ namespace Barotrauma
}
}
private void Abandon(float deltaTime)
private void Escape(float deltaTime)
{
abandon = true;
SteeringManager.Reset();
//HumanAIController.ObjectiveManager.GetObjective<AIObjectiveFindSafety>().Priority = 100;
HumanAIController.ObjectiveManager.GetObjective<AIObjectiveFindSafety>().Priority = 100;
}
public override bool IsCompleted()
{
bool completed = (Enemy != null && (Enemy.Removed || Enemy.IsDead)) || coolDownTimer <= 0;
bool completed = Enemy == null || Enemy.Removed || Enemy.IsDead || coolDownTimer <= 0;
if (completed)
{
if (Weapon != null)
@@ -292,7 +298,7 @@ namespace Barotrauma
}
public override bool CanBeCompleted => !abandon && (reloadWeaponObjective == null || reloadWeaponObjective.CanBeCompleted) && (retreatObjective == null || retreatObjective.CanBeCompleted);
public override float GetPriority(AIObjectiveManager objectiveManager) => (Enemy != null && (Enemy.Removed || Enemy.IsDead)) ? 0 : 100;
public override float GetPriority(AIObjectiveManager objectiveManager) => Enemy == null || Enemy.Removed || Enemy.IsDead ? 0 : 100;
public override bool IsDuplicate(AIObjective otherObjective)
{

View File

@@ -86,10 +86,7 @@ namespace Barotrauma
character.AIController.SteeringManager.Reset();
character.CursorPosition = fs.Position;
if (extinguisher.Item.RequireAimToUse)
{
character.SetInput(InputType.Aim, false, true);
}
character.SetInput(InputType.Aim, false, true);
extinguisher.Use(deltaTime, character);
if (!targetHull.FireSources.Contains(fs))

View File

@@ -168,14 +168,13 @@ namespace Barotrauma
}
}
public Hull FindBestHull(IEnumerable<Hull> ignoredHulls = null)
public Hull FindBestHull()
{
Hull bestHull = null;
float bestValue = 0;
Hull bestHull = character.CurrentHull;
float bestValue = currenthullSafety;
foreach (Hull hull in Hull.hullList)
{
if (hull.Submarine == null) { continue; }
if (ignoredHulls != null && ignoredHulls.Contains(hull)) { continue; }
float hullSafety = 0;
if (character.Submarine != null && SteeringManager == PathSteering)
{

View File

@@ -161,7 +161,7 @@ namespace Barotrauma
private void OperateRepairTool(float deltaTime)
{
character.CursorPosition = Item.Position;
if (repairTool.Item.RequireAimToUse)
if (Item.RequireAimToUse)
{
character.SetInput(InputType.Aim, false, true);
}

View File

@@ -64,7 +64,6 @@ namespace Barotrauma.Items.Components
attack = new Attack(subElement, item.Name + ", MeleeWeapon");
}
item.IsShootable = true;
// TODO: should define this in xml if we have melee weapons that don't require aim to use
item.RequireAimToUse = true;
}

View File

@@ -58,7 +58,6 @@ namespace Barotrauma.Items.Components
: base(item, element)
{
item.IsShootable = true;
// TODO: should define this in xml if we have ranged weapons that don't require aim to use
item.RequireAimToUse = true;
}

View File

@@ -80,7 +80,6 @@ namespace Barotrauma.Items.Components
}
}
item.IsShootable = true;
// TODO: should define this in xml if we have repair tools that don't require aim to use
item.RequireAimToUse = true;
InitProjSpecific(element);
}

View File

@@ -533,6 +533,25 @@ namespace Barotrauma
{
maxX = Math.Min(maxX, ruin.Area.X - 100.0f);
}
else
{
maxX = Math.Min(maxX, ruin.Area.X - 100.0f);
}
}
if (minX < 0.0f && maxX > Level.Loaded.Size.X)
{
//no walls found at either side, just use the initial spawnpos and hope for the best
}
else if (minX < 0)
{
//no wall found at the left side, spawn to the left from the right-side wall
spawnPos.X = maxX - minWidth - 100.0f + subDockingPortOffset;
}
else if (maxX > Level.Loaded.Size.X)
{
//no wall found at right side, spawn to the right from the left-side wall
spawnPos.X = minX + minWidth + 100.0f + subDockingPortOffset;
}
if (minX < 0.0f && maxX > Level.Loaded.Size.X)