Joonas Rikkonen
23e0a76f37
Character head & gender settings are saved. Closes #474
2018-07-17 13:38:21 +03:00
Joonas Rikkonen
015eacbcb0
Fixed GameAnalytics thread becoming active despite user statistics being disabled, causing the game to stay active in the background when quitting.
2018-07-13 11:29:11 +03:00
Joonas Rikkonen
c7e220d222
Collecting some more usage statistics: selected game mode, mission, submarine, content package, traitors on/off, kills
2018-07-10 15:49:08 +03:00
Joonas Rikkonen
f931d81aed
Mission refactoring (mission prefabs) and option to select which types of missions can be selected when mission type is set to random (TODO: a way to set the allowed types from the UI).
2018-05-17 23:45:29 +03:00
Joonas Rikkonen
edf5bacc89
Fixed EndRound music looping forever. Closes #334
2018-04-18 11:02:58 +03:00
Joonas Rikkonen
3bcf7a849b
Fix LOS effect on linux. Not sure why the parameter names are different in the OpenGL shader but this seems to work ¯\_(ツ)_/¯
2018-03-07 20:40:00 +02:00
Joonas Rikkonen
10ce4bd20d
Fixed messageboxes opened by the mp campaign setup UI not being shown until the UI is closed (e.g. shuttle & incompatible content package warnings), renamed MultiplayerCampaign -> MultiPlayerCampaign for consistency. See #315
2018-03-06 16:43:36 +02:00
Joonas Rikkonen
dda8854b58
Fixed campaign view button staying visible in the server lobby after the campaign has been exited. (See #315 )
2018-03-06 15:44:15 +02:00
Joonas Rikkonen
366d57b98d
Crash reports & main menu show a "debug build" text in debug builds
2018-03-06 14:35:09 +02:00
Joonas Rikkonen
4f32a90e62
Fixed mouserects of the back and tab buttons being clamped in mp campaign UI. Closes #305
2018-03-05 11:26:34 +02:00
Joonas Rikkonen
a04842705a
Fixed crashing when clicking the "refreshing server list" text. Closes #312
2018-03-04 21:24:17 +02:00
Joonas Rikkonen
da7ea779b7
LOS effect optimization/changes:
...
- Rendering the shadows instead of light volumes to avoid the expensive raycasts needed to calculate the light volume.
- The LOS shadows are now rendered in two passes (fully obscured + penumbra) instead of each convex hull taking up 2 passes.
TODO: fix linux
2018-03-03 21:57:36 +02:00
Joonas Rikkonen
07d3d69040
Equipped items can be swapped by double-clicking, fixed inventories getting messed up when swapping multi-slot items fails (e.g. drag a jumpsuit on an equipped diving suit).
2018-03-02 15:24:54 +02:00
Joonas Rikkonen
9e2966e9cb
- Fixed creature disable list only taking config files in the Content/Characters folder into account (making it impossible to disable spawning of custom monsters outside the folder)
...
- Removed hard-coded ruin structure, particle & decal config paths and moved them to content package (custom ones can be added now without modifying the original files).
2018-02-25 15:03:29 +02:00
Joonas Rikkonen
83c02504ea
Fixed clients failing to select a received submarine/shuttle file, preventing them from starting a round until they rejoin the server. Closes #271
2018-02-22 14:18:06 +02:00
Joonas Rikkonen
59e1f776f2
Updated vanilla subs (preview images, additional info, some extra lights in darker parts), submarine preview window layout tweaking
2018-02-21 17:09:53 +02:00
Joonas Rikkonen
633dc1ff1e
Option to define multiple compatible content packages in submarine files, added extension methods for parsing string, float and int arrays from XML elements
2018-02-06 10:18:39 +02:00
Joonas Rikkonen
8b3a089884
Fixed clients being unable to select subs, GUIListBoxes can be scrolled even if selection is disabled
2018-01-28 19:14:24 +02:00
Joonas Rikkonen
ad18eb0db0
Fixed vote count text overlapping with the submarine preview button in NetLobbyScreen
2018-01-26 10:36:34 +02:00
Joonas Rikkonen
a1ccf501c7
Fixes to server settings. Closes #225
...
- Selected mode and mission type settings are saved and loaded.
- RandomizeSeed setting can be changed via the debug console and it also has an effect in the dedicated server.
- Dedicated server randomizes sub & mode settings if their selection modes are set to random.
2018-01-25 15:09:44 +02:00
Joonas Rikkonen
09e4687cd0
The content package a submarine was saved with is included in the submarine preview, added a warning when attempting to start a campaign using a sub with a mismatching content package
2018-01-25 12:19:47 +02:00
Joonas Rikkonen
788ae63b71
Removed testing hotkey that saves a screenshot of the sub
2018-01-24 12:25:00 +02:00
Joonas Rikkonen
f5dbbf0735
Submarine preview window with a preview image & some extra information of the subs
2018-01-17 17:01:44 +02:00
Joonas Rikkonen
8544dea9db
Fixed clients being able to votekick/kick/ban themselves in the server lobby.
2018-01-16 17:39:20 +02:00
Joonas Rikkonen
4e7e6ef60e
Client name is saved in config.xml (no need to re-enter every time you start the game). Closes #224
2018-01-12 14:45:55 +02:00
Joonas Rikkonen
bd1cd15dd4
Added votekick button to the server lobby. Closes #190
2018-01-10 20:43:31 +02:00
Joonas Rikkonen
37217db7cb
Fixed GUIListBox background frame not moving when the listbox is moved (dropdowns inside listboxes work correctly now), opening the "add submarine" dropdown menu in sub editor deselects all entities to prevent the entity editing panel from overlapping with the dropdown.
2018-01-10 12:24:30 +02:00
Joonas Rikkonen
6a3a4efba6
Option to display lighting in sub editor
2018-01-09 12:27:42 +02:00
Joonas Rikkonen
778b1a78ad
Fixed sub editor crashing when attempting to use illegal characters in the filename. Closes #207
2018-01-08 15:37:01 +02:00
Juan Pablo Arce
904052390c
Fixed LOS effect on Windows, fixed SharpDX reference, rebuilt damageshader_opengl
2017-12-31 17:45:05 -03:00
Joonas Rikkonen
627d6ecd78
Minor UI fixes
2017-12-29 21:09:53 +02:00
Joonas Rikkonen
454e0def3b
Particle additions:
...
- Support for subemitters (= particles can emit particles).
- Option to set a different velocity change value for particles in water (can be used to simulate buouancy).
- Fixed drag vector & timer not being reset when initializing a particle.
2017-12-29 20:58:29 +02:00
Joonas Rikkonen
4f0b190371
Some more hard-coded text removal
2017-12-27 14:40:33 +02:00
Joonas Rikkonen
2894b74edc
Started moving hard-coded texts to a separate xml file (Content/Texts.xml) to make modding and translating the game easier (see #80 ). Also Renamed InfoTextManager as TextManager.
2017-12-26 23:51:18 +02:00
juanjp600
5374c0f9a6
Windows-specific fixes 3
...
MS PLOX
2017-12-25 18:35:21 -03:00
juanjp600
e2f4431357
Added a command for automatic hull generation
...
It's not perfect by any means, but it should be usable enough as a
baseline for most subs.
2017-12-23 17:57:19 -03:00
juanjp600
47b5ccd7c6
Merge branch 'master' of https://github.com/Regalis11/Barotrauma
2017-12-21 20:31:24 -03:00
Joonas Rikkonen
ac53c5f80d
Fixed campaign view button overlapping with the spectate button in NetLobbyScreen. Closes #117
2017-12-22 01:18:16 +02:00
juanjp600
40a46f96e2
Fixed LOS not going red + Fixed additive particles not looking right at all
2017-12-20 20:47:17 -03:00
juanjp600
07626a1989
Merge branch 'master' of https://github.com/Regalis11/Barotrauma
...
Barotrauma/BarotraumaShared/Source/Items/Components/ItemComponent.cs
2017-12-20 19:46:53 -03:00
juanjp600
7a413aee93
Optimized GameScreen.DrawMap
...
- Downscaled lightmap, since blurring will make this unnoticeable anyway
(TODO: make this optional)
- Render LOS in fewer passes by using a shader
- Use light volume to calculate LOS
- This also means we can use the override texture to render the diving
suit obstruct effect
- Don't render bunks and labels onto LOS background (TODO: add the
option to render back into the LOS background, i.e. just use
multiplicative blending as if it was the lightmap)
- Prefer SpriteSortMode.Deferred over all others, prefer
SamplerState.LinearClamp/PointClamp over all others
- Remove shader blur in favor of geometry blur (TODO: improve on this
further, right now it has a few artifacts)
- Trim light volumes
- Do some weird shit with the background particles (use DrawTiled
instead of relying on SamplerState.LinearWrap, because that's faster
somehow :/ )
- Pressing up/down in the console only returns a typed command now
2017-12-20 19:41:23 -03:00
Joonas Rikkonen
ce37411a29
Merge branch 'permission-overhaul'. Closes #49
...
Conflicts:
Barotrauma/BarotraumaShared/Source/DebugConsole.cs
Barotrauma/BarotraumaShared/Source/Networking/ChatMessage.cs
2017-12-20 19:36:17 +02:00
Joonas Rikkonen
0204bc2c49
Added permission presets (or ranks). Current presets are none (no special permissions), moderator (round management & kicking) and admin (almost everything permitted).
2017-12-19 22:27:07 +02:00
juanjp600
4997ebf20d
[WIP] Overhauled project to make Linux build work out of the box
...
TODO: fix the Windows build, fix the Debug builds, make OSX
configurations, work around a bug in MonoDevelop where copied content
files don't respect the original directory structure
2017-12-15 08:31:07 -03:00
Joonas Rikkonen
9599137e83
Console command permissions can be changed in the client permission menu, permitted commands are displayed in the client-side permission popup
2017-12-07 18:25:08 +02:00
Joonas Rikkonen
0b603ba10b
Fixed particles in water being drawn under ruin structures (making it seem like plasma cutters aren't working), fixed all structures having the default health of 100 because of mismatching parameter name (Health vs MaxHealth)
2017-12-05 22:30:24 +02:00
Alex Noir
0e586651e7
Adds a [PM] tag
...
Fixes .Private message type colors being silly
2017-12-05 18:50:36 +03:00
Alex Noir
d4ce079d65
Lets people use keybinds to start chatting in lobby
2017-12-05 18:01:10 +03:00
juanjp600
c6ca3572ba
Added an option to respawn directly in the main sub
2017-12-05 03:03:37 -03:00
juanjp600
2347f2937e
Improved revolver hitreg, shooting structures affects karma, fixed 5th server being blocked in server list
...
Closes #70
2017-12-04 12:39:27 -03:00