Regalis
d3ab7946a8
Using ToLowerInvariant instead of ToLower (the game works for Turkish players now!)
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http://www.moserware.com/2008/02/does-your-code-pass-turkey-test.html
2016-04-27 17:14:09 +03:00
Regalis
14ef736176
"Suicide button" is also usable in single player, unconscious characters can't be selected in sp, fixed resizing textblocks with wrapped text
2016-04-23 17:26:56 +03:00
Regalis
e84e72bba6
Borderless windowed mode, mid-round settings menu
2016-04-22 20:55:56 +03:00
Regalis
c2242ad525
Fixed tooltip "background block" sizing
2016-04-22 17:25:09 +03:00
Regalis
de2af7f973
Speech bubble icon next to the character when speaking in multiplayer, fixed clients sending every message through radio when wearing a headset
2016-04-20 20:31:45 +03:00
Regalis
e33f30dad1
Mid-round chat messages have a limited range, headset item which can be used to communicate with players further away, new inventory slot for items like masks and headsets
2016-04-20 17:19:38 +03:00
Regalis
a45f58cd08
New artifact sprites, ping sound for handheld sonar, fixed newlines multiplying in GUITextBlocks every time the block is resized
2016-04-16 21:42:40 +03:00
Regalis
31a04c7bc1
Cargo missions, a menu that shows the mission description mid-round
2016-04-16 15:36:01 +03:00
Regalis
2a2ba80f9c
ItemLabel optimization: textBlock is drawn using an offset relative to the position of the item instead of modifying textBlock.Rect each frame (causing the text position/wrapping to be recalculated each frame)
2016-04-02 15:54:00 +03:00
Regalis
fc8b30c974
- npcs wont try grab items from other characters' inventories
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- fixed lightcomponent LightSprites "twitching" when the sub is moving
- fixed null reference exceptions in Hull.Render if no submarine has been loaded
- submarine descriptions
- emergency sirens in Aegir & Vellamo
- changed the required item for fabricating a wire from "Copper" to "Copper Bar"
2016-03-18 17:48:25 +02:00
Regalis
d6a57f9533
Bunch of crew AI bugfixes/improvements:
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- replacing empty oxygen tanks
- fixed characters only fixing leaks in the outer hull
- prioritizing large leaks over small ones
- fixed characters doing nothing after fixing all the leaks (and sinking to the bottom if they happen to be outside)
- more accurate welder aiming
- AIObjectiveGetItem makes the characters go to the cabinet/container an item is inside, not to the actual item (which may not be actually positioned at the container)
2016-03-16 17:41:59 +02:00
Regalis
3402dad741
v0.3.5.1:
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- fixed UI controls not working in launcher
- fixed battery cells not reloading inside batteries
- moloch spawns earlier in tutorial
- fixed wrong updaterversion in launcher (caused the launcher to always show a warning)
2016-03-14 18:34:57 +02:00
Regalis
d1580328ed
Some cleanup using ReSharper (mostly removing redundancies)
2016-03-12 15:32:34 +02:00
Regalis
00c1edad09
- Changes in UpdateNetPlayerPosition
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- Holdable items don't try to change the pose if hand anim is disabled (e.g. when dragging someone or using a railgun controller)
- Indicator which shows the position of the sub when spectating
- Bugfix in controller selection logic
- Saving attributes on separate lines in serversettings.xml
- Safer validation of received sub files
2016-02-28 14:33:03 +02:00
Regalis
7309201b11
File sharing fixes: canceling transfers, displaying transfers & progress server-side, invalid sub files aren't selected or sent
2016-02-27 00:25:13 +02:00
Regalis
9f8f4e290e
Fixed propulsion applying force to _every limb except_ the ones it's supposed to, fixed pressure building up in enclosed rooms that are full of water, fixed netlobby displaying multiple votes for clients, progress on file transfer
2016-02-26 22:21:00 +02:00
Regalis
308ae7a8b0
v0.3.3
2016-02-20 21:52:05 +02:00
Regalis
619390ab72
Water dustparticle fixes, random variation in background color, submarine is automatically moved to origo when loading, configuring a fabricable item with no material requirements doesn't throw an error, AI characters can't open doors if in handcuffs, engines can be picked through doors
2016-02-20 18:24:38 +02:00
Regalis
cd4e3a3d2a
Fixed password box not working, connecting powered items with multiple parallel wires works, velocity/depth indicators on nav, stuff
2016-02-18 21:09:10 +02:00
Regalis
4ad8105cd6
Characters with no CharacterInfo can't be selected, fixed broken tickboxes in server settings, inventory log tweaking, one gap sound per hull, chat message "commands" changed from /d to d;
2016-02-17 20:43:42 +02:00
Regalis
f3112e29b4
Fixed spectators joining messing up the game, textboxes are deselected when switching the screen, nerfed engineer construction level, tickboxes or textboxes cannot be selected through other ui elements
2016-02-16 20:52:39 +02:00
Regalis
9b5e78fce4
Re-enabled repairtool character damage
2016-02-13 21:24:41 +02:00
Regalis
c6f52cc68f
Voting for round to end, level generation improvements
2016-02-12 19:39:24 +02:00
Regalis
201dc1b733
Supercapacitors have much higher max output but smaller capacity, fixed not being able to drag wire nodes in editor, batteries working properly now
2016-02-07 12:32:19 +02:00
Regalis
ebbcf8b835
Updating sonar/steering tickboxes to match received network state, graying out disabled tickboxes
2016-02-02 19:32:38 +02:00
Regalis
89406896ca
Editor usable without console, HiddenSubPosition divisible with grid size
2016-02-02 19:04:15 +02:00
Regalis
7637bc441f
Selecting stairs based on WorldRect in editor, disable input if window not active, disable traveling if no locations are selected
2016-01-27 22:27:51 +02:00
Regalis
08daab9d87
- AI equips a diving suit before going out
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- placing a firesource outside any hull won't crash the game
- scrollbars aren't gray
- fixed client crashing if in the lobby when a round ends
- fixed password box crashing
2016-01-25 18:47:19 +02:00
Regalis
278371638e
- Fixed structure-gap links not being saved
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- Saving gap orientation
- Waypoint generation works with small hulls and even if SubBody doesn't exist
- Fixed charactermode when a editing mid-round
- Fixed powercontainer charge progressbar position
2016-01-24 21:28:27 +02:00
Regalis
7098a9a5e0
v0.3:
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- Launcher checks whether a patch is newer than the current version instead of going through the patches until the current version is found
- CharacterHUD is drawn under crew commander and other UI elements
- All structures other than the command room windows are restored to full health in tutorial
- Longer cooldown for moloch attacks
- AIObjectiveCombat always overrides current order
2016-01-23 14:37:00 +02:00
Regalis
6c57c1270c
- CrewCommander key can be changed
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- Improved logic for teleporting character in/out the sub
- changed Turret.AIOperate to use the new coordinate system
- neutralballastlevel option in steering
- crewmanager UI works properly with different numbers of crew members
- fixed obstructvision "twitching" when moving in/out the sub
- resetting steering velocity when AI is waiting
- GetItem AIObjective ignores items outside the sub
- crew has the "dismissed" order by default
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2016-01-20 00:26:45 +02:00
Regalis
17f3ec7301
Fabricator, deconstructor, itemspawner & itemremover syncing, fixed placing hulls in editor, misc cleanup
2016-01-10 17:10:22 +02:00
Regalis
addd9dea5c
Fixed PlayUISound crashing the launcher, generatic ladder waypoints, AICharacter sync bugfix, chatbox resizing according to resolution
2016-01-09 17:02:51 +02:00
Regalis
ca7febfcab
Option to hide waypoints and spawnpoints in editor, fixed cam "twitching" in multiplayer, additional light sprites for lightcomponents, wire bugfixes, fixed excessive camera shake when firing the railgun
2016-01-04 22:36:39 +02:00
Regalis
bc9ff32023
New pump & railguncont sprites, saving fixes (disappearing items fixed?), moving LightManager.ViewPos to railgun when aiming, generating waypoints outside sub, easier wire node editing, characters stand when using a controller, shiftsummary crew status scrolling, stuff
2016-01-04 01:03:37 +02:00
Regalis
cb1513f5e6
Lobbyscreen store fixes, sub name textbox & save button in sub editor, transitioncinematic on crew death, saving reactor state, radar marker position fix, minimap fix, button sounds, artifact positioning fix, better LegUp prevention method, some music clips when round ends
2016-01-03 01:13:32 +02:00
Regalis
8717a2259f
Fixed LobbyScreen item grouping & light.hullsInRange updating
2016-01-02 16:40:24 +02:00
Regalis11
325bf0c66b
WIP item grouping in store screen, endworm event
2016-01-01 22:24:47 +02:00
Regalis
92d396e6b2
Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
2015-12-28 13:21:24 +02:00
Regalis11
064e2eadd0
Round end cinematic, CoroutineManager deltatime
2015-12-26 19:33:23 +02:00
Regalis11
b2d5704f7e
Round summary screen, GUIMessageBoxes disable other UI elements, renamed quests as missions
2015-12-23 22:18:02 +02:00
Regalis
fa5cceb903
Merge branch 'NewCoordinateSystem'
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Conflicts:
Subsurface/Barotrauma.csproj
Subsurface_Solution.v12.suo
2015-12-17 18:29:26 +02:00
Regalis
859be53d28
Level wall generation bugfixes, moved level background drawing to LevelRenderer, more coordinate system bugfixes, better looking progress bars,
2015-12-14 18:59:59 +02:00
Regalis
ca7eae5322
Order symbols
2015-12-07 19:32:55 +02:00
Regalis
6f2db08be0
Dragging bodies up stairs, attempt to fix legs going through torso, fixe GuiComponent.MouseOn getting stuck when switching to edit screen
2015-11-28 00:21:45 +02:00
Regalis
c9cc94f701
Crew commands
2015-11-26 23:04:02 +02:00
Regalis
4b5126675c
Human AI improvements, minor UI tweaking
2015-11-25 16:04:51 +02:00
Regalis
1eaf22d3d0
v2.6.1
2015-11-22 00:40:37 +02:00
Regalis
cddf4f1bde
Sending NetTime at the start of a combined networkevent instead of individual networkevents, syncing itemcomponents for spectators, AICharacter importantentityupdates are sent again, misc bugfixes, some new heads
2015-11-20 17:12:33 +02:00
Regalis
f42cc78af3
Merged linux changes, fixed first item in inventory not being loaded, fixed levels breaking if re-entering the same level
2015-11-19 16:29:13 +02:00