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LuaCsForBarotraumaEP
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619390ab728bcd1f85c32e2f34b48330fa625260
LuaCsForBarotraumaEP
/
Subsurface
/
Source
/
GUI
History
Regalis
619390ab72
Water dustparticle fixes, random variation in background color, submarine is automatically moved to origo when loading, configuring a fabricable item with no material requirements doesn't throw an error, AI characters can't open doors if in handcuffs, engines can be picked through doors
2016-02-20 18:24:38 +02:00
..
ComponentStyle.cs
Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
2015-12-28 13:21:24 +02:00
GUI.cs
Water dustparticle fixes, random variation in background color, submarine is automatically moved to origo when loading, configuring a fabricable item with no material requirements doesn't throw an error, AI characters can't open doors if in handcuffs, engines can be picked through doors
2016-02-20 18:24:38 +02:00
GUIButton.cs
Supercapacitors have much higher max output but smaller capacity, fixed not being able to drag wire nodes in editor, batteries working properly now
2016-02-07 12:32:19 +02:00
GUIComponent.cs
Editor usable without console, HiddenSubPosition divisible with grid size
2016-02-02 19:04:15 +02:00
GUIDropDown.cs
Control settings, more server settings, selecting character face
2015-10-28 19:07:17 +02:00
GUIFrame.cs
Fixed AIObjectiveGoto terminating if previous path was unreachable, BackGroundSpriteManager won't place a sprite if a suitable position isn't found, StatusEffect fire position fix, UI improvements, door convexhull fix, progress on Fabricators & Deconstructors, mapentities sorted by category in edit mode, item descriptions, TutorialMode refactoring to make it easier to add new types of tutorials
2015-12-28 13:21:24 +02:00
GUIImage.cs
- CrewCommander key can be changed
2016-01-20 00:26:45 +02:00
GUIListBox.cs
- AI equips a diving suit before going out
2016-01-25 18:47:19 +02:00
GUIMessage.cs
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
GUIMessageBox.cs
Fixed password box not working, connecting powered items with multiple parallel wires works, velocity/depth indicators on nav, stuff
2016-02-18 21:09:10 +02:00
GUIProgressBar.cs
Fabricator, deconstructor, itemspawner & itemremover syncing, fixed placing hulls in editor, misc cleanup
2016-01-10 17:10:22 +02:00
GUIScrollBar.cs
Voting for round to end, level generation improvements
2016-02-12 19:39:24 +02:00
GUIStyle.cs
Switch to Barotrauma & too many misc changes to remember
2015-10-16 18:11:58 +03:00
GUITextBlock.cs
v2.6.1
2015-11-22 00:40:37 +02:00
GUITextBox.cs
Fixed spectators joining messing up the game, textboxes are deselected when switching the screen, nerfed engineer construction level, tickboxes or textboxes cannot be selected through other ui elements
2016-02-16 20:52:39 +02:00
GUITickBox.cs
Characters with no CharacterInfo can't be selected, fixed broken tickboxes in server settings, inventory log tweaking, one gap sound per hull, chat message "commands" changed from /d to d;
2016-02-17 20:43:42 +02:00
TitleScreen.cs
Sending NetTime at the start of a combined networkevent instead of individual networkevents, syncing itemcomponents for spectators, AICharacter importantentityupdates are sent again, misc bugfixes, some new heads
2015-11-20 17:12:33 +02:00