"Suicide button" is also usable in single player, unconscious characters can't be selected in sp, fixed resizing textblocks with wrapped text
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@@ -38,7 +38,7 @@ namespace Barotrauma
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if (cprButton != null && cprButton.Visible) cprButton.Update(deltaTime);
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if (GameMain.NetworkMember != null && suicideButton != null && suicideButton.Visible) suicideButton.Update(deltaTime);
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if (suicideButton != null && suicideButton.Visible) suicideButton.Update(deltaTime);
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if (damageOverlayTimer > 0.0f) damageOverlayTimer -= deltaTime;
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}
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@@ -174,7 +174,7 @@ namespace Barotrauma
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new Vector2(GameMain.GraphicsWidth / damageOverlay.size.X, GameMain.GraphicsHeight / damageOverlay.size.Y));
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}
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if (character.IsUnconscious && GameMain.NetworkMember!=null)
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if (character.IsUnconscious)
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{
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if (suicideButton == null)
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{
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@@ -58,9 +58,9 @@ namespace Barotrauma
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frame.Color = Color.White * 0.4f;
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frame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
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listBox = new GUIListBox(new Rectangle(0,0,0, frame.Rect.Height-40), Color.Black*0.9f, null, frame);
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listBox = new GUIListBox(new Rectangle(0,0,0, frame.Rect.Height-40), Color.Black*0.9f, GUI.Style, frame);
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textBox = new GUITextBox(new Rectangle(0,0,0,20), Color.Black*0.6f, Color.White, Alignment.BottomLeft, Alignment.Left, null, frame);
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textBox = new GUITextBox(new Rectangle(0,0,0,20), Color.Black*0.6f, Color.White, Alignment.BottomLeft, Alignment.Left, GUI.Style, frame);
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NewMessage("Press F3 to open/close the debug console", Color.Cyan);
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NewMessage("Enter ''help'' for a list of available console commands", Color.Cyan);
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@@ -513,6 +513,8 @@ namespace Barotrauma
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DebugConsole.NewMessage("Resolution set to 0 x 0 (screen resolution will be used)", Color.Green);
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DebugConsole.NewMessage("Fullscreen enabled", Color.Green);
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GameSettings.VerboseLogging = false;
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if (GameMain.Config.MasterServerUrl != "http://www.undertowgames.com/baromaster")
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{
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DebugConsole.ThrowError("MasterServerUrl ''"+GameMain.Config.MasterServerUrl+"''!");
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@@ -590,7 +592,7 @@ namespace Barotrauma
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try
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{
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var textBlock = new GUITextBlock(new Rectangle(0, 0, 0, 15), msg, GUI.Style, Alignment.TopLeft, Alignment.Left, null, true, GUI.SmallFont);
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var textBlock = new GUITextBlock(new Rectangle(0, 0, 0, 0), msg, GUI.Style, Alignment.TopLeft, Alignment.Left, null, true, GUI.SmallFont);
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textBlock.CanBeFocused = false;
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textBlock.TextColor = color;
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@@ -70,6 +70,8 @@ namespace Barotrauma
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LargeFont = ToolBox.TryLoadFont("LargeFont", content);
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cursor = new Sprite("Content/UI/cursor.png", Vector2.Zero);
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Style = new GUIStyle("Content/UI/style.xml");
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}
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public static bool PauseMenuOpen
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@@ -107,8 +109,6 @@ namespace Barotrauma
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SpeechBubbleIcon = new Sprite("Content/UI/uiIcons.png", new Rectangle(0, 129, 65, 61), null);
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SpeechBubbleIcon.Origin = SpeechBubbleIcon.size / 2;
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Style = new GUIStyle("Content/UI/style.xml");
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}
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public static void TogglePauseMenu()
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@@ -230,8 +230,8 @@ namespace Barotrauma
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}
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scrollBar.BarSize = scrollBar.IsHorizontal ?
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Math.Min((float)rect.Width / (float)totalSize, 1.0f) :
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Math.Min((float)rect.Height / (float)totalSize, 1.0f);
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Math.Max(Math.Min((float)rect.Width / (float)totalSize, 1.0f), 5.0f / rect.Width) :
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Math.Max(Math.Min((float)rect.Height / (float)totalSize, 1.0f), 5.0f / rect.Height);
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if (scrollBar.BarSize < 1.0f && scrollBarHidden) ShowScrollBar();
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if (scrollBar.BarSize >= 1.0f && !scrollBarHidden) HideScrollBar();
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@@ -159,7 +159,7 @@ namespace Barotrauma
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if (rect.Height == 0 && !string.IsNullOrWhiteSpace(Text))
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{
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this.rect.Height = (int)Font.MeasureString(Text).Y;
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this.rect.Height = (int)Font.MeasureString(wrappedText).Y;
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}
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}
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@@ -68,7 +68,7 @@ namespace Barotrauma
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//listBox.Select(selection);
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Character character = selection as Character;
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if (character == null || character.IsDead) return false;
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if (character == null || character.IsDead || character.IsUnconscious) return false;
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if (characters.Contains(character))
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{
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@@ -242,7 +242,7 @@ namespace Barotrauma
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protected virtual bool SelectCrewCharacter(GUIComponent component, object obj)
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{
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Character character = obj as Character;
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if (character == null) return false;
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if (character == null || character.IsDead || character.IsUnconscious) return false;
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var crewFrame = component.Parent;
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while (crewFrame.Parent!=null)
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@@ -67,7 +67,7 @@ namespace Barotrauma
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{
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if (hasInGameEditableProperties==null)
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{
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hasInGameEditableProperties = GetProperties<InGameEditable>().Count>0;
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hasInGameEditableProperties = GetProperties<InGameEditable>().Any();
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}
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return (bool)hasInGameEditableProperties;
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}
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@@ -882,6 +882,20 @@ namespace Barotrauma
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}
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}
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public void DrawInGameEditing(SpriteBatch spriteBatch)
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{
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if (editingHUD == null || editingHUD.UserData as Item != this)
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{
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editingHUD = CreateEditingHUD(true);
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}
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if (editingHUD.Rect.Height > 60)
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{
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editingHUD.Update((float)Physics.step);
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editingHUD.Draw(spriteBatch);
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}
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}
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private GUIComponent CreateEditingHUD(bool inGame=false)
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{
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int width = 450;
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@@ -949,6 +963,8 @@ namespace Barotrauma
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GUITickBox propertyTickBox = new GUITickBox(new Rectangle(10, y, 20, 20), objectProperty.Name,
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Alignment.Left, editingHUD);
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propertyTickBox.Selected = (bool)value;
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propertyTickBox.UserData = objectProperty;
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propertyTickBox.OnSelected = EnterProperty;
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}
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@@ -994,16 +1010,7 @@ namespace Barotrauma
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if (HasInGameEditableProperties)
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{
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if (editingHUD == null || editingHUD.UserData as Item != this)
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{
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editingHUD = CreateEditingHUD(true);
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}
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if (editingHUD.Rect.Height > 60)
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{
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editingHUD.Update((float)Physics.step);
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editingHUD.Draw(spriteBatch);
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}
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DrawInGameEditing(spriteBatch);
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}
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foreach (ItemComponent ic in components)
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