Lobbyscreen store fixes, sub name textbox & save button in sub editor, transitioncinematic on crew death, saving reactor state, radar marker position fix, minimap fix, button sounds, artifact positioning fix, better LegUp prevention method, some music clips when round ends
This commit is contained in:
@@ -1066,18 +1066,30 @@
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<None Include="Content\Sounds\Music\Enter the Maze.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\Sounds\Music\Road to Hell.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\Sounds\Music\Static Motion.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\Sounds\Music\Tenebrous Brothers Carnival - Prelude.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\Sounds\Music\The Descent.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\Sounds\Music\Unseen Horrors.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\Sounds\stepMetal.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\Sounds\UI\beep-shinymetal.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\Sounds\UI\tap-zipper.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\Sounds\UI\UImsg.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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BIN
Subsurface/Content/Sounds/Music/Road to Hell.ogg
Normal file
BIN
Subsurface/Content/Sounds/Music/Road to Hell.ogg
Normal file
Binary file not shown.
BIN
Subsurface/Content/Sounds/Music/The Descent.ogg
Normal file
BIN
Subsurface/Content/Sounds/Music/The Descent.ogg
Normal file
Binary file not shown.
BIN
Subsurface/Content/Sounds/UI/beep-shinymetal.ogg
Normal file
BIN
Subsurface/Content/Sounds/UI/beep-shinymetal.ogg
Normal file
Binary file not shown.
BIN
Subsurface/Content/Sounds/UI/tap-zipper.ogg
Normal file
BIN
Subsurface/Content/Sounds/UI/tap-zipper.ogg
Normal file
Binary file not shown.
@@ -37,6 +37,10 @@
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<music file="Content/Sounds/Music/Simplex.ogg" type="default"/>
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<music file="Content/Sounds/Music/Tenebrous Brothers Carnival - Prelude.ogg" type="default"/>
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<music file="Content/Sounds/Music/The Descent.ogg" type="endshift"/>
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<music file="Content/Sounds/Music/Road to Hell.ogg" type="crewdead"/>
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<music file="Content/Sounds/Music/Enter the Maze.ogg" type="repair" priorityrange="30,60"/>
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<music file="Content/Sounds/Music/Static Motion.ogg" type="repair" priorityrange="50,80"/>
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<music file="Content/Sounds/Music/Unseen Horrors.ogg" type="monster" priorityrange="40,100"/>
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@@ -76,7 +76,7 @@ namespace Barotrauma
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private Vector2 GetStandPosition()
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{
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Vector2 standPos = leak.Position;
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var hull = leak.linkedTo[0];
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var hull = leak.FlowTargetHull;
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if (hull == null) return standPos;
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@@ -243,45 +243,33 @@ namespace Barotrauma
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movement = MathUtils.SmoothStep(movement, TargetMovement, movementLerp);
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movement.Y = 0.0f;
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bool legsUp = false;
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for (int i = 0; i < 2; i++)
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{
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Limb leg = GetLimb((i == 0) ? LimbType.LeftLeg : LimbType.RightLeg);// : leftLeg;
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Limb leg = GetLimb((i == 0) ? LimbType.LeftThigh : LimbType.RightThigh);// : leftLeg;
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float shortestAngle = leg.Rotation - torso.Rotation;
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if (Math.Abs(shortestAngle)<2.4f) continue;
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if (Math.Abs(shortestAngle) < 2.5f) continue;
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leg.body.ApplyTorque(-shortestAngle*10.0f);
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if (Math.Abs(shortestAngle) > 5.0f)
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{
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TargetDir = TargetDir == Direction.Right ? Direction.Left : Direction.Right;
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}
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else
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{
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leg = GetLimb((i == 0) ? LimbType.LeftThigh : LimbType.RightThigh);
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leg.body.ApplyTorque(-shortestAngle * 5.0f);
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// float torsoRot = MathHelper.WrapAngle(torso.Rotation);
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// torsoRot = MathHelper.ToDegrees(torsoRot);
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leg.body.ApplyTorque(shortestAngle * 10.0f);
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//float torque = Math.Sign(torso.SimPosition.X - leg.SimPosition.X) * leg.Mass * 10.0f;
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//leg.body.ApplyTorque(torque);
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//leg.body.ApplyTorque(torque);
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// if (Math.Sign(Dir)==Math.Sign(torsoRot))
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// {
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//leg.body.ApplyTorque(-leg.Mass * 100.0f);
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// }
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// else
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// {
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// leg.body.ApplyTorque(leg.Mass * 100.0f);
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// }
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//legsUp = true;
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leg = GetLimb((i == 0) ? LimbType.LeftLeg : LimbType.RightLeg);
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leg.body.ApplyTorque(-shortestAngle * 10.0f);
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}
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}
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if (legsUp || LowestLimb == null) return;
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if (LowestLimb == null) return;
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if (!onGround || (LowestLimb.SimPosition.Y - floorY > 0.5f && stairs == null)) return;
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getUpSpeed = getUpSpeed * Math.Max(head.SimPosition.Y - colliderPos.Y, 0.1f);
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getUpSpeed = getUpSpeed * Math.Max(head.SimPosition.Y - colliderPos.Y, 0.5f);
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if (stairs != null)
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{
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@@ -590,7 +590,6 @@ namespace Barotrauma
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{
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DebugConsole.ThrowError("Failed to update ragdoll limb collisioncategories", e);
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}
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}
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}
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@@ -412,6 +412,7 @@ namespace Barotrauma
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if (Info.PickedItemIDs[i] == 0) continue;
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Item item = FindEntityByID(Info.PickedItemIDs[i]) as Item;
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System.Diagnostics.Debug.Assert(item != null);
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if (item == null) continue;
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item.Pick(this, true, true, true);
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@@ -1100,49 +1101,44 @@ namespace Barotrauma
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Kill(CauseOfDeath.Pressure, isNetworkMessage);
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}
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private IEnumerable<object> DeathAnim(Camera cam)
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{
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if (controlled != this) yield return CoroutineStatus.Success;
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//private IEnumerable<object> DeathAnim(Camera cam)
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//{
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// if (controlled != this) yield return CoroutineStatus.Success;
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Character.controlled = null;
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// Character.controlled = null;
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float dimDuration = 8.0f;
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float timer = 0.0f;
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// float dimDuration = 8.0f;
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// float timer = 0.0f;
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Color prevAmbientLight = GameMain.LightManager.AmbientLight;
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Color darkLight = new Color(0.2f, 0.2f, 0.2f, 1.0f);
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// Color prevAmbientLight = GameMain.LightManager.AmbientLight;
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// Color darkLight = new Color(0.2f, 0.2f, 0.2f, 1.0f);
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while (timer < dimDuration)
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{
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timer += CoroutineManager.DeltaTime;
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// while (timer < dimDuration && Character.controlled == null)
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// {
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// timer += CoroutineManager.DeltaTime;
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if (cam != null) cam.OffsetAmount = 0.0f;
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// if (cam != null) cam.OffsetAmount = 0.0f;
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cam.TargetPos = WorldPosition;
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// cam.TargetPos = WorldPosition;
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GameMain.LightManager.AmbientLight = Color.Lerp(prevAmbientLight, darkLight, timer / dimDuration);
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// GameMain.LightManager.AmbientLight = Color.Lerp(prevAmbientLight, darkLight, timer / dimDuration);
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yield return CoroutineStatus.Running;
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}
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// yield return CoroutineStatus.Running;
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// }
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// float lerpLightBack = 0.0f;
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// while (lerpLightBack < 1.0f)
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// {
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// lerpLightBack = Math.Min(lerpLightBack + CoroutineManager.DeltaTime*5.0f, 1.0f);
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while (controlled == this)
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{
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yield return CoroutineStatus.Running;
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}
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// GameMain.LightManager.AmbientLight = Color.Lerp(darkLight, prevAmbientLight, lerpLightBack);
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// yield return CoroutineStatus.Running;
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// }
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float lerpLightBack = 0.0f;
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while (lerpLightBack < 1.0f)
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{
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lerpLightBack = Math.Min(lerpLightBack + 0.05f, 1.0f);
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// cam.TargetPos = Vector2.Zero;
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GameMain.LightManager.AmbientLight = Color.Lerp(darkLight, prevAmbientLight, lerpLightBack);
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yield return CoroutineStatus.Running;
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}
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cam.TargetPos = Vector2.Zero;
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yield return CoroutineStatus.Success;
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}
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// yield return CoroutineStatus.Success;
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//}
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public void Kill(CauseOfDeath causeOfDeath, bool isNetworkMessage = false)
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{
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@@ -1175,7 +1171,7 @@ namespace Barotrauma
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if (OnDeath != null) OnDeath(this, causeOfDeath);
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CoroutineManager.StartCoroutine(DeathAnim(GameMain.GameScreen.Cam));
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//CoroutineManager.StartCoroutine(DeathAnim(GameMain.GameScreen.Cam));
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health = 0.0f;
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@@ -47,8 +47,8 @@ namespace Barotrauma
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Vector2 tryPos = level.PositionsOfInterest[Rand.Int(level.PositionsOfInterest.Count, false)];
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if (Submarine.PickBody(
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tryPos,
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tryPos - Vector2.UnitY*level.Size.Y,
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ConvertUnits.ToSimUnits(tryPos),
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ConvertUnits.ToSimUnits(tryPos - Vector2.UnitY*level.Size.Y),
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null, Physics.CollisionLevel) != null)
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{
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position = tryPos;
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@@ -16,8 +16,15 @@ namespace Barotrauma
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BottomRight = (Bottom | Right), BottomLeft = (Bottom | Left), BottomCenter = (CenterX | Bottom)
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}
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public enum GUISoundType
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{
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Message = 0,
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Click = 1
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}
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public class GUI
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{
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public static GUIStyle Style;
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private static Texture2D t;
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@@ -57,7 +64,8 @@ namespace Barotrauma
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if (loadSounds)
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{
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sounds = new Sound[2];
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sounds[0] = Sound.Load("Content/Sounds/UI/UImsg.ogg", false);
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sounds[(int)GUISoundType.Message] = Sound.Load("Content/Sounds/UI/UImsg.ogg", false);
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sounds[(int)GUISoundType.Click] = Sound.Load("Content/Sounds/UI/beep-shinymetal.ogg", false);
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}
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// create 1x1 texture for line drawing
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@@ -391,12 +399,12 @@ namespace Barotrauma
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currPos.Y += messages.Count * 30;
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messages.Add(new GUIMessage(message, color, currPos, lifeTime));
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if (playSound) PlayMessageSound();
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if (playSound) PlayUISound(GUISoundType.Message);
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}
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public static void PlayMessageSound()
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public static void PlayUISound(GUISoundType soundType)
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{
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sounds[0].Play();
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sounds[(int)soundType].Play();
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}
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private static void DrawMessages(SpriteBatch spriteBatch, float deltaTime)
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@@ -161,6 +161,8 @@ namespace Barotrauma
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}
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else if (PlayerInput.LeftButtonClicked())
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{
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GUI.PlayUISound(GUISoundType.Click);
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if (OnClicked != null)
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{
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if (OnClicked(this, UserData) && CanBeSelected) state = ComponentState.Selected;
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@@ -208,10 +208,10 @@ namespace Barotrauma
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flashTimer = FlashDuration;
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flashColor = (color == null) ? Color.Red * 0.8f : (Color)color;
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foreach (GUIComponent child in children)
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{
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child.Flash();
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}
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//foreach (GUIComponent child in children)
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//{
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// child.Flash();
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//}
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}
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public virtual void Draw(SpriteBatch spriteBatch)
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@@ -315,6 +315,7 @@ namespace Barotrauma
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for (int i = 0; i < children.Count; i++)
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{
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if (!children[i].Visible) continue;
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children[i].Update(deltaTime);
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}
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}
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@@ -43,12 +43,12 @@ namespace Barotrauma
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{
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get { return selected; }
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}
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public object SelectedData
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{
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get
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get
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{
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return (Selected == null) ? null : Selected.UserData;
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return (Selected == null) ? null : Selected.UserData;
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}
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}
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@@ -87,18 +87,18 @@ namespace Barotrauma
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public bool ScrollBarEnabled
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{
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get { return scrollBarEnabled; }
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set
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{
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set
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{
|
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if (value)
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{
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if (!scrollBarEnabled && scrollBarHidden) ShowScrollBar();
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if (!scrollBarEnabled && scrollBarHidden) ShowScrollBar();
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}
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else
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{
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if (scrollBarEnabled && !scrollBarHidden) HideScrollBar();
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if (scrollBarEnabled && !scrollBarHidden) HideScrollBar();
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}
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scrollBarEnabled = value;
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scrollBarEnabled = value;
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}
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}
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@@ -114,7 +114,7 @@ namespace Barotrauma
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public GUIListBox(Rectangle rect, Color? color, GUIStyle style = null, GUIComponent parent = null)
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: this(rect, color, (Alignment.Left | Alignment.Top), style, parent)
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{
|
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{
|
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}
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|
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public GUIListBox(Rectangle rect, Color? color, Alignment alignment, GUIStyle style = null, GUIComponent parent = null, bool isHorizontal = false)
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@@ -125,7 +125,7 @@ namespace Barotrauma
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selected = new List<GUIComponent>();
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if (color!=null) this.color = (Color)color;
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if (color != null) this.color = (Color)color;
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if (parent != null)
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parent.AddChild(this);
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@@ -135,7 +135,7 @@ namespace Barotrauma
|
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if (isHorizontal)
|
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{
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scrollBar = new GUIScrollBar(
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new Rectangle(this.rect.X, this.rect.Bottom-20, this.rect.Width, 20), color, 1.0f, GUI.Style);
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new Rectangle(this.rect.X, this.rect.Bottom - 20, this.rect.Width, 20), color, 1.0f, GUI.Style);
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}
|
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else
|
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{
|
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@@ -160,37 +160,39 @@ namespace Barotrauma
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|
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public void Select(object selection)
|
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{
|
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for (int i = 0; i < children.Count; i++ )
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for (int i = 0; i < children.Count; i++)
|
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{
|
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if (children[i].UserData != selection) continue;
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Select(i);
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if (OnSelected != null) OnSelected(Selected, Selected.UserData);
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//if (OnSelected != null) OnSelected(Selected, Selected.UserData);
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if (!SelectMultiple) return;
|
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}
|
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}
|
||||
|
||||
|
||||
public override void Update(float deltaTime)
|
||||
{
|
||||
if (!Visible) return;
|
||||
|
||||
base.Update(deltaTime);
|
||||
|
||||
|
||||
scrollBar.Update(deltaTime);
|
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|
||||
if ((MouseOn==this || MouseOn==scrollBar || IsParentOf(MouseOn) )&& PlayerInput.ScrollWheelSpeed!=0)
|
||||
|
||||
if ((MouseOn == this || MouseOn == scrollBar || IsParentOf(MouseOn)) && PlayerInput.ScrollWheelSpeed != 0)
|
||||
{
|
||||
scrollBar.BarScroll -= (PlayerInput.ScrollWheelSpeed/500.0f) * BarSize;
|
||||
scrollBar.BarScroll -= (PlayerInput.ScrollWheelSpeed / 500.0f) * BarSize;
|
||||
}
|
||||
}
|
||||
|
||||
public void Select(int childIndex)
|
||||
{
|
||||
//children[0] is the GUIFrame, ignore it
|
||||
//childIndex += 1;
|
||||
if (childIndex >= children.Count || childIndex < 0) return;
|
||||
|
||||
if (childIndex >= children.Count || childIndex<0) return;
|
||||
bool wasSelected = true;
|
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if (OnSelected != null) wasSelected = OnSelected(children[childIndex], children[childIndex].UserData);
|
||||
|
||||
if (!wasSelected) return;
|
||||
|
||||
if (SelectMultiple)
|
||||
{
|
||||
@@ -209,8 +211,6 @@ namespace Barotrauma
|
||||
selected.Add(children[childIndex]);
|
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}
|
||||
|
||||
if (OnSelected != null) OnSelected(Selected, Selected.UserData);
|
||||
|
||||
}
|
||||
|
||||
public void Deselect()
|
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@@ -228,8 +228,8 @@ namespace Barotrauma
|
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totalSize += spacing;
|
||||
}
|
||||
|
||||
scrollBar.BarSize = scrollBar.IsHorizontal ?
|
||||
Math.Min((float)rect.Width / (float)totalSize, 1.0f) :
|
||||
scrollBar.BarSize = scrollBar.IsHorizontal ?
|
||||
Math.Min((float)rect.Width / (float)totalSize, 1.0f) :
|
||||
Math.Min((float)rect.Height / (float)totalSize, 1.0f);
|
||||
|
||||
if (scrollBar.BarSize < 1.0f && scrollBarHidden) ShowScrollBar();
|
||||
@@ -250,7 +250,7 @@ namespace Barotrauma
|
||||
//{
|
||||
// scrollBar.BarScroll = 1.0f;
|
||||
//}
|
||||
|
||||
|
||||
}
|
||||
|
||||
public override void ClearChildren()
|
||||
@@ -265,14 +265,14 @@ namespace Barotrauma
|
||||
|
||||
if (selected.Contains(child)) selected.Remove(child);
|
||||
|
||||
UpdateScrollBarSize();
|
||||
UpdateScrollBarSize();
|
||||
}
|
||||
|
||||
private void ShowScrollBar()
|
||||
{
|
||||
if (scrollBarHidden) Rect = new Rectangle(rect.X, rect.Y, rect.Width - scrollBar.Rect.Width, rect.Height);
|
||||
scrollBarHidden = false;
|
||||
|
||||
|
||||
}
|
||||
|
||||
private void HideScrollBar()
|
||||
@@ -280,7 +280,7 @@ namespace Barotrauma
|
||||
if (!scrollBarHidden) Rect = new Rectangle(rect.X, rect.Y, rect.Width + scrollBar.Rect.Width, rect.Height);
|
||||
scrollBarHidden = true;
|
||||
}
|
||||
|
||||
|
||||
public override void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
if (!Visible) return;
|
||||
@@ -305,7 +305,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < children.Count; i++ )
|
||||
for (int i = 0; i < children.Count; i++)
|
||||
{
|
||||
GUIComponent child = children[i];
|
||||
if (child == frame) continue;
|
||||
@@ -320,6 +320,7 @@ namespace Barotrauma
|
||||
y += child.Rect.Height + spacing;
|
||||
}
|
||||
|
||||
child.Visible = false;
|
||||
|
||||
if (child.Rect.Y + child.Rect.Height < rect.Y) continue;
|
||||
if (child.Rect.Y + child.Rect.Height > rect.Y + rect.Height) break;
|
||||
@@ -330,7 +331,9 @@ namespace Barotrauma
|
||||
continue;
|
||||
}
|
||||
|
||||
if (enabled && child.CanBeFocused &&
|
||||
child.Visible = true;
|
||||
|
||||
if (enabled && child.CanBeFocused &&
|
||||
(MouseOn == this || (MouseOn != null && this.IsParentOf(MouseOn))) && child.Rect.Contains(PlayerInput.MousePosition))
|
||||
{
|
||||
child.State = ComponentState.Hover;
|
||||
@@ -346,7 +349,7 @@ namespace Barotrauma
|
||||
|
||||
}
|
||||
}
|
||||
else if(selected.Contains(child))
|
||||
else if (selected.Contains(child))
|
||||
{
|
||||
child.State = ComponentState.Selected;
|
||||
|
||||
|
||||
@@ -116,6 +116,8 @@ namespace Barotrauma
|
||||
|
||||
endTimer = 5.0f;
|
||||
|
||||
isRunning = true;
|
||||
|
||||
CrewManager.StartShift();
|
||||
|
||||
shiftSummary = new ShiftSummary(GameMain.GameSession);
|
||||
@@ -141,7 +143,7 @@ namespace Barotrauma
|
||||
|
||||
public override void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
base.Draw(spriteBatch);
|
||||
if (!isRunning) return;
|
||||
|
||||
CrewManager.Draw(spriteBatch);
|
||||
|
||||
@@ -166,6 +168,8 @@ namespace Barotrauma
|
||||
|
||||
public override void Update(float deltaTime)
|
||||
{
|
||||
if (!isRunning) return;
|
||||
|
||||
base.Update(deltaTime);
|
||||
|
||||
CrewManager.Update(deltaTime);
|
||||
@@ -174,16 +178,13 @@ namespace Barotrauma
|
||||
|
||||
if (!crewDead)
|
||||
{
|
||||
if (CrewManager.characters.Find(c => !c.IsDead) == null)
|
||||
{
|
||||
crewDead = true;
|
||||
}
|
||||
if (!CrewManager.characters.Any(c => !c.IsDead)) crewDead = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
endTimer -= deltaTime;
|
||||
|
||||
if (endTimer <= 0.0f) End("");
|
||||
if (endTimer <= 0.0f) EndShift(null, null);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -192,8 +193,6 @@ namespace Barotrauma
|
||||
|
||||
isRunning = false;
|
||||
|
||||
GameMain.GameSession.EndShift("");
|
||||
|
||||
//if (endMessage != "" || this.endMessage == null) this.endMessage = endMessage;
|
||||
|
||||
GUIFrame summaryFrame = shiftSummary.CreateSummaryFrame();
|
||||
@@ -211,8 +210,6 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
SaveUtil.SaveGame(GameMain.GameSession.SaveFile);
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -223,6 +220,8 @@ namespace Barotrauma
|
||||
msgBox.Buttons[1].OnClicked += msgBox.Close;
|
||||
}
|
||||
|
||||
GameMain.GameSession.EndShift("");
|
||||
|
||||
CrewManager.EndShift();
|
||||
for (int i = Character.CharacterList.Count - 1; i >= 0; i--)
|
||||
{
|
||||
@@ -234,8 +233,12 @@ namespace Barotrauma
|
||||
|
||||
private bool EndShift(GUIButton button, object obj)
|
||||
{
|
||||
isRunning = false;
|
||||
|
||||
var cinematic = new TransitionCinematic(Submarine.Loaded, GameMain.GameScreen.Cam);
|
||||
|
||||
SoundPlayer.OverrideMusicType = CrewManager.characters.Any(c => !c.IsDead) ? "endshift" : "crewdead";
|
||||
|
||||
CoroutineManager.StartCoroutine(EndCinematic(cinematic));
|
||||
|
||||
return true;
|
||||
@@ -250,6 +253,10 @@ namespace Barotrauma
|
||||
|
||||
End("");
|
||||
|
||||
yield return new WaitForSeconds(18.0f);
|
||||
|
||||
SoundPlayer.OverrideMusicType = null;
|
||||
|
||||
yield return CoroutineStatus.Success;
|
||||
}
|
||||
|
||||
|
||||
@@ -73,7 +73,12 @@ namespace Barotrauma.Tutorials
|
||||
public virtual void Update(float deltaTime)
|
||||
{
|
||||
|
||||
if (Character.Controlled != null && Character.Controlled.IsDead)
|
||||
if (Character.Controlled==null)
|
||||
{
|
||||
CoroutineManager.StopCoroutine("TutorialMode.UpdateState");
|
||||
infoBox = null;
|
||||
}
|
||||
else if (Character.Controlled.IsDead)
|
||||
{
|
||||
Character.Controlled = null;
|
||||
|
||||
@@ -147,7 +152,7 @@ namespace Barotrauma.Tutorials
|
||||
}
|
||||
|
||||
|
||||
GUI.PlayMessageSound();
|
||||
GUI.PlayUISound(GUISoundType.Message);
|
||||
|
||||
return infoBlock;
|
||||
}
|
||||
|
||||
@@ -86,20 +86,23 @@ namespace Barotrauma
|
||||
character.Info.Job!=null ? (character.Info.Name + '\n'+"("+character.Info.Job.Name+")") : character.Info.Name, null);
|
||||
|
||||
string statusText;
|
||||
Color statusColor;
|
||||
|
||||
var casualty = casualties.Find(c => c.character == character.Info);
|
||||
|
||||
if (casualty != null)
|
||||
{
|
||||
statusText = InfoTextManager.GetInfoText("CauseOfDeath." + casualty.causeOfDeath.ToString());
|
||||
statusColor = Color.DarkRed;
|
||||
}
|
||||
else
|
||||
{
|
||||
statusText = (character.Health / character.MaxHealth > 0.8f) ? "OK" : "Injured";
|
||||
statusColor = Color.DarkGreen;
|
||||
}
|
||||
|
||||
new GUITextBlock(new Rectangle(0,0,0,20), statusText,
|
||||
GUI.Style, Alignment.BottomLeft, Alignment.TopCenter, characterFrame, true, GUI.SmallFont).Color = Color.Black*0.7f;
|
||||
GUI.Style, Alignment.BottomLeft, Alignment.TopCenter, characterFrame, true, GUI.SmallFont).Color = statusColor*0.7f;
|
||||
|
||||
|
||||
x += characterFrame.Rect.Width + 10;
|
||||
|
||||
@@ -56,7 +56,12 @@ namespace Barotrauma
|
||||
private set
|
||||
{
|
||||
unsavedSettings = value;
|
||||
if (applyButton != null) applyButton.Selected = unsavedSettings;
|
||||
if (applyButton != null)
|
||||
{
|
||||
//applyButton.Selected = unsavedSettings;
|
||||
applyButton.Enabled = unsavedSettings;
|
||||
applyButton.Text = unsavedSettings ? "Apply*" : "Apply";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -424,7 +429,9 @@ namespace Barotrauma
|
||||
private bool ApplyClicked(GUIButton button, object userData)
|
||||
{
|
||||
Save("config.xml");
|
||||
|
||||
|
||||
settingsFrame.Flash(Color.Green);
|
||||
|
||||
if (GameMain.GraphicsWidth != GameMain.Config.GraphicsWidth || GameMain.GraphicsHeight != GameMain.Config.GraphicsHeight)
|
||||
{
|
||||
new GUIMessageBox("Restart required", "You need to restart the game for the resolution changes to take effect.");
|
||||
|
||||
@@ -52,8 +52,8 @@ namespace Barotrauma.Items.Components
|
||||
foreach (Hull hull in Hull.hullList)
|
||||
{
|
||||
Rectangle hullRect = new Rectangle(
|
||||
miniMap.X + (int)((hull.Rect.X - Submarine.Borders.X) * size),
|
||||
miniMap.Y - (int)((hull.Rect.Y - Submarine.Borders.Y) * size),
|
||||
miniMap.X + (int)((hull.Rect.X - Submarine.HiddenSubPosition.X - Submarine.Borders.X) * size),
|
||||
miniMap.Y - (int)((hull.Rect.Y - Submarine.HiddenSubPosition.Y - Submarine.Borders.Y) * size),
|
||||
(int)(hull.Rect.Width * size),
|
||||
(int)(hull.Rect.Height * size));
|
||||
|
||||
|
||||
@@ -230,11 +230,11 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
DrawMarker(spriteBatch,
|
||||
(GameMain.GameSession.Map == null) ? "Start" : GameMain.GameSession.Map.CurrentLocation.Name,
|
||||
(Level.Loaded.StartPosition), displayScale, center, (rect.Width * 0.55f));
|
||||
(Level.Loaded.StartPosition - (Submarine.Loaded.Position + Submarine.HiddenSubPosition)), displayScale, center, (rect.Width * 0.55f));
|
||||
|
||||
DrawMarker(spriteBatch,
|
||||
(GameMain.GameSession.Map == null) ? "End" : GameMain.GameSession.Map.SelectedLocation.Name,
|
||||
(Level.Loaded.EndPosition), displayScale, center, (rect.Width * 0.55f));
|
||||
(Level.Loaded.EndPosition - (Submarine.Loaded.Position+Submarine.HiddenSubPosition)), displayScale, center, (rect.Width * 0.55f));
|
||||
|
||||
if (GameMain.GameSession.Mission != null)
|
||||
{
|
||||
@@ -244,7 +244,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
DrawMarker(spriteBatch,
|
||||
mission.RadarLabel,
|
||||
mission.RadarPosition, displayScale, center, (rect.Width * 0.55f));
|
||||
mission.RadarPosition - (Submarine.Loaded.Position + Submarine.HiddenSubPosition), displayScale, center, (rect.Width * 0.55f));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -80,6 +80,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
[HasDefaultValue(0.0f, true)]
|
||||
public float FissionRate
|
||||
{
|
||||
get { return fissionRate; }
|
||||
@@ -89,7 +90,8 @@ namespace Barotrauma.Items.Components
|
||||
fissionRate = MathHelper.Clamp(value, 0.0f, 100.0f);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
[HasDefaultValue(0.0f, true)]
|
||||
public float CoolingRate
|
||||
{
|
||||
get { return coolingRate; }
|
||||
@@ -100,6 +102,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
[HasDefaultValue(0.0f, true)]
|
||||
public float Temperature
|
||||
{
|
||||
get { return temperature; }
|
||||
@@ -115,6 +118,7 @@ namespace Barotrauma.Items.Components
|
||||
return (temperature > 0.0f);
|
||||
}
|
||||
|
||||
[HasDefaultValue(false, true)]
|
||||
public bool AutoTemp
|
||||
{
|
||||
get { return autoTemp; }
|
||||
@@ -125,6 +129,7 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
public float AvailableFuel { get; set; }
|
||||
|
||||
[HasDefaultValue(500.0f, true)]
|
||||
public float ShutDownTemp
|
||||
{
|
||||
get { return shutDownTemp; }
|
||||
|
||||
@@ -203,7 +203,7 @@ namespace Barotrauma
|
||||
FireProof = ToolBox.GetAttributeBool(element, "fireproof", false);
|
||||
|
||||
MapEntityCategory category;
|
||||
Enum.TryParse(ToolBox.GetAttributeString(element, "category", "Item"), out category);
|
||||
Enum.TryParse(ToolBox.GetAttributeString(element, "category", "Misc"), out category);
|
||||
Category = category;
|
||||
|
||||
string spriteColorStr = ToolBox.GetAttributeString(element, "spritecolor", "1.0,1.0,1.0,1.0");
|
||||
|
||||
@@ -9,7 +9,7 @@ namespace Barotrauma
|
||||
{
|
||||
enum MapEntityCategory
|
||||
{
|
||||
Structure, Machine, Item, Electrical, Equipment, Material
|
||||
Structure, Machine, Equipment, Electrical, Material, Misc
|
||||
}
|
||||
|
||||
class MapEntityPrefab
|
||||
|
||||
@@ -55,6 +55,7 @@ namespace Barotrauma
|
||||
public string Name
|
||||
{
|
||||
get { return name; }
|
||||
set { name = value; }
|
||||
}
|
||||
|
||||
public static Vector2 LastPickedPosition
|
||||
|
||||
@@ -36,6 +36,7 @@ namespace Barotrauma
|
||||
private IEnumerable<object> UpdateTransitionCinematic(Submarine sub, Camera cam, Vector2 targetPos)
|
||||
{
|
||||
Character.Controlled = null;
|
||||
cam.TargetPos = Vector2.Zero;
|
||||
GameMain.LightManager.LosEnabled = false;
|
||||
|
||||
Vector2 diff = targetPos - sub.Position;
|
||||
@@ -50,15 +51,19 @@ namespace Barotrauma
|
||||
|
||||
while (timer < duration)
|
||||
{
|
||||
Vector2 cameraPos = sub.Position;
|
||||
cameraPos.Y = ConvertUnits.ToDisplayUnits(Level.Loaded.ShaftBodies[0].Position.Y) - cam.WorldView.Height/2.0f;
|
||||
cam.Zoom = Math.Max(0.2f, cam.Zoom - CoroutineManager.DeltaTime * 0.1f);
|
||||
|
||||
Vector2 cameraPos = sub.Position + Submarine.HiddenSubPosition;
|
||||
cameraPos.Y = Math.Min(cameraPos.Y, ConvertUnits.ToDisplayUnits(Level.Loaded.ShaftBodies[0].Position.Y) - cam.WorldView.Height/2.0f);
|
||||
|
||||
GUI.ScreenOverlayColor = Color.Lerp(Color.TransparentBlack, Color.Black, timer/duration);
|
||||
|
||||
cam.Translate((cameraPos - cam.Position) * CoroutineManager.DeltaTime*10.0f);
|
||||
|
||||
cam.Zoom = Math.Max(0.2f, cam.Zoom - CoroutineManager.DeltaTime * 0.1f);
|
||||
sub.ApplyForce((Vector2.Normalize(diff) * targetSpeed - sub.Velocity) * 500.0f);
|
||||
if (diff != Vector2.Zero)
|
||||
{
|
||||
sub.ApplyForce((Vector2.Normalize(diff) * targetSpeed - sub.Velocity) * 500.0f);
|
||||
}
|
||||
|
||||
timer += CoroutineManager.DeltaTime;
|
||||
|
||||
|
||||
@@ -195,7 +195,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
if ((prevSize == 1.0f && chatBox.BarScroll == 0.0f) || (prevSize < 1.0f && chatBox.BarScroll == 1.0f)) chatBox.BarScroll = 1.0f;
|
||||
|
||||
GUI.PlayMessageSound();
|
||||
GUI.PlayUISound(GUISoundType.Message);
|
||||
}
|
||||
|
||||
public virtual void SendChatMessage(string message, ChatMessageType type = ChatMessageType.Server) { }
|
||||
|
||||
@@ -14,6 +14,8 @@ namespace Barotrauma
|
||||
private GUIComponent[] GUItabs;
|
||||
private int selectedTab;
|
||||
|
||||
private GUITextBox nameBox;
|
||||
|
||||
//a Character used for picking up and manipulating items
|
||||
private Character dummyCharacter;
|
||||
|
||||
@@ -58,13 +60,19 @@ namespace Barotrauma
|
||||
//constructionList.OnSelected = MapEntityPrefab.SelectPrefab;
|
||||
//constructionList.CheckSelected = MapEntityPrefab.GetSelected;
|
||||
|
||||
GUITextBlock nameBlock = new GUITextBlock(new Rectangle(0, 30, 0, 20), "", GUI.Style, Alignment.TopLeft, Alignment.TopLeft, GUIpanel, true, GUI.LargeFont);
|
||||
nameBlock.TextGetter = GetSubName;
|
||||
|
||||
GUITextBlock itemCount = new GUITextBlock(new Rectangle(0, 80, 0, 20), "", GUI.Style, GUIpanel);
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 20, 0, 20), "Submarine:", GUI.Style, GUIpanel);
|
||||
nameBox = new GUITextBox(new Rectangle(0, 40, 0, 20), GUI.Style, GUIpanel);
|
||||
//nameBlock.TextGetter = GetSubName;
|
||||
|
||||
GUIButton button = new GUIButton(new Rectangle(0,70,0,20), "Save", GUI.Style, GUIpanel);
|
||||
button.OnClicked = SaveSub;
|
||||
|
||||
GUITextBlock itemCount = new GUITextBlock(new Rectangle(0, 100, 0, 20), "", GUI.Style, GUIpanel);
|
||||
itemCount.TextGetter = GetItemCount;
|
||||
|
||||
GUITextBlock structureCount = new GUITextBlock(new Rectangle(0, 100, 0, 20), "", GUI.Style, GUIpanel);
|
||||
GUITextBlock structureCount = new GUITextBlock(new Rectangle(0, 120, 0, 20), "", GUI.Style, GUIpanel);
|
||||
structureCount.TextGetter = GetStructureCount;
|
||||
|
||||
//GUITextBlock physicsBodyCount = new GUITextBlock(new Rectangle(0, 120, 0, 20), "", GUI.Style, GUIpanel);
|
||||
@@ -79,7 +87,7 @@ namespace Barotrauma
|
||||
GUItabs = new GUIComponent[Enum.GetValues(typeof(MapEntityCategory)).Length];
|
||||
|
||||
int width = 400, height = 400;
|
||||
int y = 150;
|
||||
int y = 160;
|
||||
foreach (MapEntityCategory category in Enum.GetValues(typeof(MapEntityCategory)))
|
||||
{
|
||||
|
||||
@@ -135,7 +143,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
|
||||
var button = new GUIButton(new Rectangle(0, y+50, 0, 20), "Character mode", Alignment.Left, GUI.Style, GUIpanel);
|
||||
button = new GUIButton(new Rectangle(0, y+50, 0, 20), "Character mode", Alignment.Left, GUI.Style, GUIpanel);
|
||||
button.ToolTip = "Allows you to pick up and use items. Useful for things such as placing items inside closets, turning devices on/off and doing the wiring.";
|
||||
button.OnClicked = ToggleCharacterMode;
|
||||
|
||||
@@ -165,7 +173,11 @@ namespace Barotrauma
|
||||
GUIComponent.MouseOn = null;
|
||||
characterMode = false;
|
||||
|
||||
if (Submarine.Loaded != null) cam.Position = Submarine.Loaded.Position + Submarine.HiddenSubPosition;
|
||||
if (Submarine.Loaded != null)
|
||||
{
|
||||
cam.Position = Submarine.Loaded.Position + Submarine.HiddenSubPosition;
|
||||
nameBox.Text = Submarine.Loaded.Name;
|
||||
}
|
||||
//CreateDummyCharacter();
|
||||
}
|
||||
|
||||
@@ -194,6 +206,32 @@ namespace Barotrauma
|
||||
GameMain.World.ProcessChanges();
|
||||
}
|
||||
|
||||
private bool SaveSub(GUIButton button, object obj)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(nameBox.Text))
|
||||
{
|
||||
nameBox.Flash();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (nameBox.Text.Contains("../"))
|
||||
{
|
||||
DebugConsole.ThrowError("Illegal symbols in filename (../)");
|
||||
nameBox.Flash();
|
||||
return false;
|
||||
}
|
||||
|
||||
if (Submarine.Loaded!=null)
|
||||
{
|
||||
Submarine.Loaded.Name = nameBox.Text;
|
||||
}
|
||||
|
||||
Submarine.SaveCurrent(nameBox.Text + ".sub");
|
||||
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool SelectTab(GUIButton button, object obj)
|
||||
{
|
||||
selectedTab = (int)obj;
|
||||
|
||||
@@ -140,6 +140,9 @@ namespace Barotrauma
|
||||
buyButton = new GUIButton(new Rectangle(sellColumnWidth + 20, 0, 100, 25), "Buy", Alignment.Bottom, GUI.Style, bottomPanel[(int)PanelTab.Store]);
|
||||
buyButton.OnClicked = BuyItems;
|
||||
|
||||
storeItemList = new GUIListBox(new Rectangle(0, 30, sellColumnWidth, 400), Color.White * 0.7f, Alignment.TopRight, GUI.Style, bottomPanel[(int)PanelTab.Store]);
|
||||
storeItemList.OnSelected = SelectItem;
|
||||
|
||||
int x = selectedItemList.Rect.Width + 40;
|
||||
foreach (MapEntityCategory category in Enum.GetValues(typeof(MapEntityCategory)))
|
||||
{
|
||||
@@ -149,14 +152,15 @@ namespace Barotrauma
|
||||
var categoryButton = new GUIButton(new Rectangle(x, 0, 100, 20), category.ToString(), GUI.Style, bottomPanel[(int)PanelTab.Store]);
|
||||
categoryButton.UserData = category;
|
||||
categoryButton.OnClicked = SelectItemCategory;
|
||||
|
||||
if (category==MapEntityCategory.Equipment)
|
||||
{
|
||||
SelectItemCategory(categoryButton, category);
|
||||
}
|
||||
x += 110;
|
||||
|
||||
storeItemList = new GUIListBox(new Rectangle(0, 30, sellColumnWidth, 400), Color.White * 0.7f, Alignment.TopRight, GUI.Style, bottomPanel[(int)PanelTab.Store]);
|
||||
storeItemList.OnSelected = SelectItem;
|
||||
storeItemList.UserData = category;
|
||||
}
|
||||
|
||||
SelectItemCategory(null, MapEntityCategory.Item);
|
||||
|
||||
}
|
||||
|
||||
@@ -184,6 +188,8 @@ namespace Barotrauma
|
||||
{
|
||||
topPanel.RemoveChild(topPanel.FindChild("locationtitle"));
|
||||
|
||||
topPanel.UserData = location;
|
||||
|
||||
var locationTitle = new GUITextBlock(new Rectangle(0, 0, 200, 25),
|
||||
"Location: "+location.Name, Color.Transparent, Color.White, Alignment.TopLeft, GUI.Style, topPanel);
|
||||
locationTitle.UserData = "locationtitle";
|
||||
@@ -263,7 +269,7 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private void CreateItemFrame(MapEntityPrefab ep, GUIListBox listBox)
|
||||
private void CreateItemFrame(MapEntityPrefab ep, GUIListBox listBox, int width)
|
||||
{
|
||||
Color color = ((listBox.CountChildren % 2) == 0) ? Color.Transparent : Color.White * 0.1f;
|
||||
|
||||
@@ -277,27 +283,28 @@ namespace Barotrauma
|
||||
SpriteFont font = listBox.Rect.Width < 280 ? GUI.SmallFont : GUI.Font;
|
||||
|
||||
GUITextBlock textBlock = new GUITextBlock(
|
||||
new Rectangle(40, 0, 0, 25),
|
||||
new Rectangle(50, 0, 0, 25),
|
||||
ep.Name,
|
||||
Color.Transparent, Color.White,
|
||||
Alignment.Left, Alignment.Left,
|
||||
Alignment.Left, Alignment.CenterX | Alignment.Left,
|
||||
null, frame);
|
||||
textBlock.Font = font;
|
||||
textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f);
|
||||
|
||||
textBlock = new GUITextBlock(
|
||||
new Rectangle(0, 0, 0, 25),
|
||||
ep.Price.ToString(),
|
||||
null, null,
|
||||
Alignment.TopRight, GUI.Style, textBlock);
|
||||
textBlock.Font = font;
|
||||
|
||||
if (ep.sprite != null)
|
||||
{
|
||||
GUIImage img = new GUIImage(new Rectangle(0, 0, 40, 40), ep.sprite, Alignment.Left, frame);
|
||||
img.Color = ep.SpriteColor;
|
||||
img.Scale = Math.Min(Math.Min(40.0f / img.SourceRect.Width, 40.0f / img.SourceRect.Height), 1.0f);
|
||||
}
|
||||
|
||||
textBlock = new GUITextBlock(
|
||||
new Rectangle(width - 80, 0, 80, 25),
|
||||
ep.Price.ToString(),
|
||||
null, null, Alignment.TopLeft,
|
||||
Alignment.TopLeft, GUI.Style, frame);
|
||||
textBlock.Font = font;
|
||||
|
||||
}
|
||||
|
||||
private bool SelectItem(GUIComponent component, object obj)
|
||||
@@ -305,7 +312,7 @@ namespace Barotrauma
|
||||
MapEntityPrefab prefab = obj as MapEntityPrefab;
|
||||
if (prefab == null) return false;
|
||||
|
||||
CreateItemFrame(prefab, selectedItemList);
|
||||
CreateItemFrame(prefab, selectedItemList, selectedItemList.Rect.Width);
|
||||
|
||||
buyButton.Enabled = CrewManager.Money >= selectedItemCost;
|
||||
|
||||
@@ -388,8 +395,8 @@ namespace Barotrauma
|
||||
bottomPanel[selectedRightPanel].Rect.Width - 310,
|
||||
bottomPanel[selectedRightPanel].Rect.Height - 40), mapZoom);
|
||||
}
|
||||
|
||||
if (bottomPanel[(int)selectedRightPanel].UserData as Location != GameMain.GameSession.Map.CurrentLocation)
|
||||
|
||||
if (topPanel.UserData as Location != GameMain.GameSession.Map.CurrentLocation)
|
||||
{
|
||||
UpdateLocationTab(GameMain.GameSession.Map.CurrentLocation);
|
||||
}
|
||||
@@ -438,13 +445,25 @@ namespace Barotrauma
|
||||
MapEntityCategory category = (MapEntityCategory)selection;
|
||||
var items = MapEntityPrefab.list.FindAll(ep => ep.Price > 0.0f && ep.Category == category);
|
||||
|
||||
int width = storeItemList.Rect.Width;
|
||||
|
||||
foreach (MapEntityPrefab ep in items)
|
||||
{
|
||||
CreateItemFrame(ep, storeItemList);
|
||||
CreateItemFrame(ep, storeItemList, width);
|
||||
}
|
||||
|
||||
storeItemList.children.Sort((x, y) => (x.UserData as MapEntityPrefab).Name.CompareTo((y.UserData as MapEntityPrefab).Name));
|
||||
|
||||
foreach (GUIComponent child in button.Parent.children)
|
||||
{
|
||||
var otherButton = child as GUIButton;
|
||||
if (child.UserData is MapEntityCategory && otherButton != button)
|
||||
{
|
||||
otherButton.Selected = false;
|
||||
}
|
||||
}
|
||||
|
||||
button.Selected = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -233,13 +233,15 @@ namespace Barotrauma
|
||||
private bool ApplySettings(GUIButton button, object obj)
|
||||
{
|
||||
GameMain.Config.Save("config.xml");
|
||||
selectedTab = (int)obj;
|
||||
selectedTab = 0;
|
||||
|
||||
if (GameMain.GraphicsWidth != GameMain.Config.GraphicsWidth || GameMain.GraphicsHeight != GameMain.Config.GraphicsHeight)
|
||||
{
|
||||
new GUIMessageBox("Restart required", "You need to restart the game for the resolution changes to take effect.");
|
||||
}
|
||||
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
@@ -55,7 +55,7 @@ namespace Barotrauma
|
||||
|
||||
public static float MusicVolume = 1.0f;
|
||||
|
||||
private const float MusicLerpSpeed = 0.01f;
|
||||
private const float MusicLerpSpeed = 0.1f;
|
||||
|
||||
private static Sound[] waterAmbiences = new Sound[2];
|
||||
private static int[] waterAmbienceIndexes = new int[2];
|
||||
@@ -70,9 +70,17 @@ namespace Barotrauma
|
||||
private static Sound startDrone;
|
||||
|
||||
public static bool Initialized;
|
||||
|
||||
public static string OverrideMusicType
|
||||
{
|
||||
get;
|
||||
set;
|
||||
}
|
||||
|
||||
public static IEnumerable<object> Init()
|
||||
{
|
||||
OverrideMusicType = null;
|
||||
|
||||
startDrone = Sound.Load("Content/Sounds/startDrone.ogg", false);
|
||||
startDrone.Play();
|
||||
|
||||
@@ -226,9 +234,13 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
List<BackgroundMusic> suitableMusic = null;
|
||||
if (Submarine.Loaded!=null && Submarine.Loaded.Position.Y<SubmarineBody.DamageDepth+10000.0f)
|
||||
if (OverrideMusicType != null)
|
||||
{
|
||||
suitableMusic = musicClips.Where(x => x != null && x.type == OverrideMusicType).ToList();
|
||||
}
|
||||
else if (Submarine.Loaded!=null && Submarine.Loaded.Position.Y<SubmarineBody.DamageDepth+10000.0f)
|
||||
{
|
||||
suitableMusic = musicClips.Where(x => x != null && x.type == "deep").ToList();
|
||||
}
|
||||
|
||||
Binary file not shown.
Reference in New Issue
Block a user