Fixed LobbyScreen item grouping & light.hullsInRange updating

This commit is contained in:
Regalis
2016-01-02 16:40:24 +02:00
parent 325bf0c66b
commit 8717a2259f
8 changed files with 46 additions and 28 deletions

View File

@@ -1084,12 +1084,12 @@ namespace Barotrauma
for (int i = 0; i < 10; i++)
{
Particle p = GameMain.ParticleManager.CreateParticle("waterblood",
ConvertUnits.ToDisplayUnits(centerOfMass) + Rand.Vector(50.0f),
Vector2.Zero);
ConvertUnits.ToDisplayUnits(centerOfMass) + Rand.Vector(5.0f),
Rand.Vector(10.0f));
if (p!=null) p.Size *= 2.0f;
GameMain.ParticleManager.CreateParticle("bubbles",
ConvertUnits.ToDisplayUnits(centerOfMass) + Rand.Vector(50.0f),
ConvertUnits.ToDisplayUnits(centerOfMass) + Rand.Vector(5.0f),
new Vector2(Rand.Range(-50f, 50f), Rand.Range(-100f,50f)));
}

View File

@@ -166,12 +166,15 @@ namespace Barotrauma
public static void DrawString(SpriteBatch sb, Vector2 pos, string text, Color color, Color? backgroundColor=null, int backgroundPadding=0, SpriteFont font = null)
{
if (font == null) font = GUI.Font;
sb.DrawString(font, text, pos, color);
if (backgroundColor == null) return;
Vector2 textSize = font.MeasureString(text);
DrawRectangle(sb, pos - Vector2.One*backgroundPadding, textSize + Vector2.One * 2.0f * backgroundPadding, (Color)backgroundColor, true);
if (font == null) font = GUI.Font;
if (backgroundColor != null)
{
Vector2 textSize = font.MeasureString(text);
DrawRectangle(sb, pos - Vector2.One * backgroundPadding, textSize + Vector2.One * 2.0f * backgroundPadding, (Color)backgroundColor, true);
}
sb.DrawString(font, text, pos, color);
}
public static void DrawRectangle(SpriteBatch sb, Vector2 start, Vector2 size, Color clr, bool isFilled = false, float depth = 0.0f)

View File

@@ -97,7 +97,7 @@ namespace Barotrauma.Items.Components
item.NewComponentEvent(this, true, false);
}
int radius = GuiFrame.Rect.Height / 2 - 10;
int radius = GuiFrame.Rect.Height / 2 - 30;
DrawRadar(spriteBatch, new Rectangle((int)GuiFrame.Center.X - radius, (int)GuiFrame.Center.Y - radius, radius * 2, radius * 2));
//voltage = 0.0f;

View File

@@ -141,7 +141,7 @@ namespace Barotrauma.Lights
foreach (LightSource light in lights)
{
if (light.hullsInRange.Count > 0 || light.Color.A < 0.01f || light.Range < 1.0f) continue;
if (!MathUtils.CircleIntersectsRectangle(light.Position, light.Range, viewRect)) continue;
if (!MathUtils.CircleIntersectsRectangle(light.WorldPosition, light.Range, viewRect)) continue;
light.Draw(spriteBatch);
}

View File

@@ -68,7 +68,7 @@ namespace Barotrauma.Lights
{
range = MathHelper.Clamp(value, 0.0f, 2048.0f);
if (Math.Abs(prevHullUpdateRange - range)>5.0f) return;
if (Math.Abs(prevHullUpdateRange - range)<5.0f) return;
UpdateHullsInRange();
prevHullUpdateRange = range;

View File

@@ -95,7 +95,6 @@ namespace Barotrauma
itemList.OnSelected = SelectPrefab;
itemList.CheckSelected = MapEntityPrefab.GetSelected;
foreach (MapEntityPrefab ep in MapEntityPrefab.list)
{
if (ep.Category != category) continue;
@@ -130,6 +129,9 @@ namespace Barotrauma
img.Color = ep.SpriteColor;
}
}
itemList.children.Sort((i1, i2) => (i1.UserData as MapEntityPrefab).Name.CompareTo((i2.UserData as MapEntityPrefab).Name));
}

View File

@@ -1,6 +1,7 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using System;
using System.Linq;
using System.Collections.Generic;
using System.Globalization;
@@ -20,7 +21,7 @@ namespace Barotrauma
private GUIListBox characterList, hireList;
private GUIListBox selectedItemList;
private GUIListBox[] storeItemLists;
private GUIListBox storeItemList;
private SinglePlayerMode gameMode;
@@ -139,23 +140,23 @@ namespace Barotrauma
buyButton = new GUIButton(new Rectangle(sellColumnWidth + 20, 0, 100, 25), "Buy", Alignment.Bottom, GUI.Style, bottomPanel[(int)PanelTab.Store]);
buyButton.OnClicked = BuyItems;
storeItemLists = new GUIListBox[Enum.GetValues(typeof(MapEntityCategory)).Length];
int x = selectedItemList.Rect.Width + 40;
foreach (MapEntityCategory category in Enum.GetValues(typeof(MapEntityCategory)))
{
storeItemLists[(int)category] = new GUIListBox(new Rectangle(0, 0, sellColumnWidth, 400), Color.White * 0.7f, Alignment.TopRight, GUI.Style, bottomPanel[(int)PanelTab.Store]);
storeItemLists[(int)category].OnSelected = SelectItem;
storeItemLists[(int)category].UserData = category;
bottomPanel[(int)PanelTab.Store].RemoveChild(storeItemLists[(int)category]);
var items = MapEntityPrefab.list.FindAll(ep => ep.Price>0.0f && ep.Category == category);
if (!items.Any()) continue;
foreach (MapEntityPrefab ep in MapEntityPrefab.list)
{
if (ep.Price == 0 || ep.Category != category) continue;
var categoryButton = new GUIButton(new Rectangle(x, 0, 100, 20), category.ToString(), GUI.Style, bottomPanel[(int)PanelTab.Store]);
categoryButton.UserData = category;
categoryButton.OnClicked = SelectItemCategory;
x += 110;
CreateItemFrame(ep, storeItemLists[(int)category]);
}
storeItemList = new GUIListBox(new Rectangle(0, 30, sellColumnWidth, 400), Color.White * 0.7f, Alignment.TopRight, GUI.Style, bottomPanel[(int)PanelTab.Store]);
storeItemList.OnSelected = SelectItem;
storeItemList.UserData = category;
}
SelectItemCategory(null, MapEntityCategory.Item);
}
@@ -427,10 +428,22 @@ namespace Barotrauma
{
if (!(selection is MapEntityCategory)) return false;
var existingList = bottomPanel[(int)PanelTab.Store].children.Find(c => c.UserData is MapEntityCategory);
if (existingList != null) bottomPanel[(int)PanelTab.Store].RemoveChild(existingList);
//var existingList = bottomPanel[(int)PanelTab.Store].children.Find(c => c is GUIListBox && c.UserData is MapEntityCategory);
//if (existingList != null) bottomPanel[(int)PanelTab.Store].RemoveChild(existingList);
bottomPanel[(int)PanelTab.Store].AddChild(storeItemLists[(int)selection]);
//bottomPanel[(int)PanelTab.Store].AddChild(storeItemLists[(int)selection]);
storeItemList.ClearChildren();
MapEntityCategory category = (MapEntityCategory)selection;
var items = MapEntityPrefab.list.FindAll(ep => ep.Price > 0.0f && ep.Category == category);
foreach (MapEntityPrefab ep in items)
{
CreateItemFrame(ep, storeItemList);
}
storeItemList.children.Sort((x, y) => (x.UserData as MapEntityPrefab).Name.CompareTo((y.UserData as MapEntityPrefab).Name));
return true;
}

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