- Changes in UpdateNetPlayerPosition
- Holdable items don't try to change the pose if hand anim is disabled (e.g. when dragging someone or using a railgun controller) - Indicator which shows the position of the sub when spectating - Bugfix in controller selection logic - Saving attributes on separate lines in serversettings.xml - Safer validation of received sub files
This commit is contained in:
@@ -692,9 +692,6 @@
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<Content Include="Content\UI\inventoryIcons.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\UI\orderSymbols.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\UI\statusIcons.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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@@ -873,6 +870,9 @@
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<Content Include="Content\Missions.xml">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\UI\uiIcons.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\waterbump.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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@@ -9,7 +9,7 @@
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<ErrorReportUrlHistory />
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<FallbackCulture>en-US</FallbackCulture>
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<VerifyUploadedFiles>false</VerifyUploadedFiles>
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<ProjectView>ProjectFiles</ProjectView>
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<ProjectView>ShowAllFiles</ProjectView>
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</PropertyGroup>
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<PropertyGroup>
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<ReferencePath>
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@@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Character name ="mantis" humanoid="false">
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<Character name ="mantis" humanoid="false" health="200">
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<sound file="Content/Characters/Crawler/attack1.ogg" state="Attack" range="500"/>
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<sound file="Content/Characters/Crawler/attack2.ogg" state="Attack" range="500"/>
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@@ -1,27 +1,27 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Orders>
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<Order name="Follow" doingtext="Following" color="1.0,0.5,0.1,1.0">
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<Sprite texture="Content/UI/orderSymbols.png" sourcerect="0,0,64,64"/>
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<Sprite texture="Content/UI/uiIcons.png" sourcerect="0,0,64,64"/>
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</Order>
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<Order name="Wait" doingtext="Waiting" color="1.0,0.0,0.0,1.0">
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<Sprite texture="Content/UI/orderSymbols.png" sourcerect="128,0,64,64"/>
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<Sprite texture="Content/UI/uiIcons.png" sourcerect="128,0,64,64"/>
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</Order>
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<Order name="Dismissed" doingtext="Dismissed" color="0.0,1.0,0.0,1.0">
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<Sprite texture="Content/UI/orderSymbols.png" sourcerect="64,0,64,64"/>
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<Sprite texture="Content/UI/uiIcons.png" sourcerect="64,0,64,64"/>
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</Order>
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<Order name="Operate Reactor" doingtext="Operating Reactor" targetitemtype="Reactor" options="Power up, Shutdown" color="1.0,0.78,0.05,1.0">
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<Sprite texture="Content/UI/orderSymbols.png" sourcerect="192,0,64,64"/>
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<Sprite texture="Content/UI/uiIcons.png" sourcerect="192,0,64,64"/>
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</Order>
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<Order name="Operate Railgun" doingtext="Operating Railgun" targetitemtype="Turret" usecontroller="true" options="Fire at will, Hold fire" color="0.12,0.3,0.5,1.0">
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<Sprite texture="Content/UI/orderSymbols.png" sourcerect="0,64,64,64"/>
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<Sprite texture="Content/UI/uiIcons.png" sourcerect="0,64,64,64"/>
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</Order>
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<Order name="Fix Leaks" doingtext="Fixing Leaks" color="0.6,0.85,1.0,1.0">
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<Sprite texture="Content/UI/orderSymbols.png" sourcerect="64,64,64,64"/>
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<Sprite texture="Content/UI/uiIcons.png" sourcerect="64,64,64,64"/>
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</Order>
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</Orders>
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Binary file not shown.
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Before Width: | Height: | Size: 8.9 KiB |
Binary file not shown.
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After Width: | Height: | Size: 14 KiB |
@@ -909,9 +909,8 @@ namespace Barotrauma
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Vector2 shoulderPos = limbJoints[2].WorldAnchorA;
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Vector2 transformedHoldPos = shoulderPos;
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if (itemPos == Vector2.Zero || Anim == Animation.Climbing)
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if (itemPos == Vector2.Zero || Anim == Animation.Climbing || (leftHand.Disabled && rightHand.Disabled))
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{
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if (character.SelectedItems[1] == item)
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{
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transformedHoldPos = leftHand.pullJoint.WorldAnchorA - transformedHandlePos[1];
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@@ -815,25 +815,35 @@ namespace Barotrauma
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{
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if (inWater)
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{
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if (character is AICharacter)
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if (targetMovement.LengthSquared() > 0.01f)
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{
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correctionMovement =
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Vector2.Lerp(targetMovement, Vector2.Normalize(diff) * MathHelper.Clamp(dist * 8.0f, 0.1f, 8.0f), 0.5f);
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Vector2.Lerp(targetMovement, Vector2.Normalize(diff) * MathHelper.Clamp(dist * 5.0f, 0.1f, 5.0f), 0.2f);
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}
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else
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{
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foreach (Limb limb in Limbs)
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{
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//if (limb.body.TargetPosition == Vector2.Zero) continue;
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refLimb.body.LinearVelocity = Vector2.Lerp(
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refLimb.LinearVelocity,
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Vector2.Normalize(diff) * MathHelper.Clamp(dist, 0.0f, 5.0f),
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0.2f);
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limb.body.SetTransform(limb.SimPosition + Vector2.Normalize(diff) * 0.1f, limb.Rotation);
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}
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//foreach (Limb limb in Limbs)
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//{
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// //if (limb.body.TargetPosition == Vector2.Zero) continue;
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// // Vector2.Lerp(limb.LinearVelocity, Vector2.Normalize(diff) * MathHelper.Clamp(dist, 0.0f, 1.0f))
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// limb.body.LinearVelocity = Vector2.Lerp(
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// limb.LinearVelocity,
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// Vector2.Normalize(diff) * MathHelper.Clamp(dist, 0.0f, 5.0f),
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// 0.2f);
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// //limb.body.TargetVelocity .SetTransform(limb.SimPosition + Vector2.Normalize(diff) * 0.1f, limb.Rotation);
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//}
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}
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}
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else
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{
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//clamp the magnitude of the correction movement between 0.5f - 5.0f
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Vector2 newCorrectionMovement = Vector2.Normalize(diff) * MathHelper.Clamp(dist * 5.0f, 0.5f, 5.0f);
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Vector2 newCorrectionMovement = Vector2.Normalize(diff) * MathHelper.Clamp(dist*2.0f, 0.5f, 5.0f);
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//heading in the right direction -> use the ''normal'' movement if it's faster than correctionMovement
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//i.e. the character is close to the targetposition but the character is still running
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@@ -965,7 +965,7 @@ namespace Barotrauma
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key.DequeueHeld();
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}
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networkUpdateSent = true;
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networkUpdateSent = false;
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}
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if (needsAir)
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@@ -43,6 +43,18 @@ namespace Barotrauma
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public static Color ScreenOverlayColor;
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private static Sprite submarineIcon, arrow;
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public static Sprite SubmarineIcon
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{
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get { return submarineIcon; }
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}
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public static Sprite Arrow
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{
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get { return arrow; }
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}
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public static void Init(ContentManager content)
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{
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GUI.Font = ToolBox.TryLoadFont("SpriteFont1", content);
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@@ -72,6 +84,12 @@ namespace Barotrauma
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t = new Texture2D(graphicsDevice, 1, 1);
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t.SetData(new Color[] { Color.White });// fill the texture with white
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submarineIcon = new Sprite("Content/UI/uiIcons.png", new Rectangle(0, 192, 64, 64), null);
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submarineIcon.Origin = submarineIcon.size / 2;
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arrow = new Sprite("Content/UI/uiIcons.png", new Rectangle(80, 240, 16, 16), null);
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arrow.Origin = arrow.size / 2;
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Style = new GUIStyle("Content/UI/style.xml");
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}
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@@ -252,7 +252,7 @@ namespace Barotrauma.Items.Components
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item.Submarine = picker.Submarine;
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if (picker.SelectedConstruction != null && picker.SelectedConstruction.GetComponent<Controller>() != null) return;
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//if (picker.SelectedConstruction != null && picker.SelectedConstruction.GetComponent<Controller>() != null) return;
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//item.sprite.Depth = picker.AnimController.GetLimb(LimbType.RightHand).sprite.Depth + 0.01f;
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@@ -210,6 +210,8 @@ namespace Barotrauma.Items.Components
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limb.pullJoint.Enabled = false;
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}
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if (character.SelectedConstruction == this.item) character.SelectedConstruction = null;
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character.AnimController.Anim = AnimController.Animation.None;
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}
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@@ -225,9 +227,6 @@ namespace Barotrauma.Items.Components
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IsActive = false;
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CancelUsing(character);
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character = null;
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}
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else
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{
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return false;
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}
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}
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@@ -2,6 +2,7 @@
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using System;
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using System.IO;
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using System.Text.RegularExpressions;
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using System.Xml;
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using System.Xml.Linq;
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namespace Barotrauma.Networking
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@@ -259,15 +260,26 @@ namespace Barotrauma.Networking
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try
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{
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stream.Position = 0;
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var doc = XDocument.Load(stream);
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stream.Position = 0;
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XmlReaderSettings settings = new XmlReaderSettings();
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settings.DtdProcessing = DtdProcessing.Prohibit;
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settings.IgnoreProcessingInstructions = true;
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using (var reader = XmlReader.Create(stream, settings))
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{
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while (reader.Read())
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{
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}
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}
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}
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catch
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{
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stream.Close();
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stream.Dispose();
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ErrorMessage = "Failed to parse submarine file ''"+file+"''!";
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ErrorMessage = "Parsing file ''"+file+"'' failed! The file may not be a valid submarine file.";
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return false;
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}
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@@ -846,6 +846,14 @@ namespace Barotrauma.Networking
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return false;
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}
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if (ConnectedClients.Any(c => c.FileStreamSender != null && c.FileStreamSender.FilePath == selectedSub.FilePath))
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{
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new GUIMessageBox("Couldn't start a round",
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"Can't start a round while sending the selected submarine to clients. Cancel the transfers or wait for them to finish before starting.", 400, 400);
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return false;
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}
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GameMain.ShowLoading(StartGame(selectedSub, selectedMode), false);
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return true;
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@@ -855,13 +863,6 @@ namespace Barotrauma.Networking
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{
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GUIMessageBox.CloseAll();
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if (ConnectedClients.Any(c => c.FileStreamSender != null && c.FileStreamSender.FilePath == selectedSub.FilePath))
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{
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new GUIMessageBox("Couldn't start a round",
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"Can't start a round while sending the selected submarine to clients. Cancel the transfers or wait for them to finish before starting.", 400, 400);
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yield return CoroutineStatus.Success;
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}
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AssignJobs();
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roundStartSeed = DateTime.Now.Millisecond;
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@@ -3,6 +3,7 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Xml;
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using System.Xml.Linq;
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namespace Barotrauma.Networking
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@@ -96,29 +97,25 @@ namespace Barotrauma.Networking
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private void SaveSettings()
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{
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XDocument doc = new XDocument(new XElement("serversettings"));
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doc.Root.Add
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(
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new XAttribute("AllowSpectating", allowSpectating),
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new XAttribute("RandomizeSeed", randomizeSeed),
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new XAttribute("EndRoundAtLevelEnd", endRoundAtLevelEnd),
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new XAttribute("AllowFileTransfers", allowFileTransfers),
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XmlWriterSettings settings = new XmlWriterSettings();
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settings.Indent = true;
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settings.NewLineOnAttributes = true;
|
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|
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new XAttribute("SaveServerLogs", saveServerLogs),
|
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new XAttribute("LinesPerLogFile", log.LinesPerFile),
|
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|
||||
new XAttribute("SubSelection", subSelectionMode),
|
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new XAttribute("ModeSelection", modeSelectionMode)
|
||||
);
|
||||
|
||||
try
|
||||
using (var writer = XmlWriter.Create(SettingsFile, settings))
|
||||
{
|
||||
doc.Save(SettingsFile);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugConsole.ThrowError("Saving server settings failed", e);
|
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writer.WriteStartElement("serversettings");
|
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writer.WriteAttributeString("AllowSpectating", allowSpectating.ToString());
|
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writer.WriteAttributeString("RandomizeSeed", randomizeSeed.ToString());
|
||||
|
||||
writer.WriteAttributeString("EndRoundAtLevelEnd", endRoundAtLevelEnd.ToString());
|
||||
writer.WriteAttributeString("AllowFileTransfers", allowFileTransfers.ToString());
|
||||
writer.WriteAttributeString("MaxFileTransferDuration", ((int)FileStreamSender.MaxTransferDuration.TotalSeconds).ToString());
|
||||
writer.WriteAttributeString("SaveServerLogs", saveServerLogs.ToString());
|
||||
writer.WriteAttributeString("LinesPerLogFile", log.LinesPerFile.ToString());
|
||||
writer.WriteAttributeString("SubSelection", subSelectionMode.ToString());
|
||||
writer.WriteAttributeString("ModeSelection", modeSelectionMode.ToString());
|
||||
|
||||
writer.Flush();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -152,17 +149,58 @@ namespace Barotrauma.Networking
|
||||
|
||||
modeSelectionMode = SelectionMode.Manual;
|
||||
Enum.TryParse<SelectionMode>(ToolBox.GetAttributeString(doc.Root, "ModeSelection", "Manual"), out modeSelectionMode);
|
||||
|
||||
FileStreamSender.MaxTransferDuration = new TimeSpan(0,0,ToolBox.GetAttributeInt(doc.Root, "MaxFileTransferDuration", 150));
|
||||
}
|
||||
|
||||
private void CreateSettingsFrame()
|
||||
{
|
||||
settingsFrame = new GUIFrame(new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.Black * 0.5f);
|
||||
|
||||
|
||||
GUIFrame innerFrame = new GUIFrame(new Rectangle(0, 0, 400, 400), null, Alignment.Center, GUI.Style, settingsFrame);
|
||||
innerFrame.Padding = new Vector4(20.0f, 20.0f, 20.0f, 20.0f);
|
||||
|
||||
new GUITextBlock(new Rectangle(0, -15, 0, 20), "Server settings", GUI.Style, innerFrame, GUI.LargeFont);
|
||||
new GUITextBlock(new Rectangle(0, -5, 0, 20), "Server settings", GUI.Style, innerFrame, GUI.LargeFont);
|
||||
|
||||
var randomizeLevelBox = new GUITickBox(new Rectangle(0, 30, 20, 20), "Randomize level seed between rounds", Alignment.Left, innerFrame);
|
||||
int y = 40;
|
||||
|
||||
var endBox = new GUITickBox(new Rectangle(0, y, 20, 20), "End round when destination reached", Alignment.Left, innerFrame);
|
||||
endBox.Selected = endRoundAtLevelEnd;
|
||||
endBox.OnSelected = (GUITickBox) => { endRoundAtLevelEnd = GUITickBox.Selected; return true; };
|
||||
|
||||
|
||||
y += 30;
|
||||
var endVoteBox = new GUITickBox(new Rectangle(0, y, 20, 20), "End round by voting", Alignment.Left, innerFrame);
|
||||
endVoteBox.Selected = Voting.AllowEndVoting;
|
||||
endVoteBox.OnSelected = (GUITickBox) =>
|
||||
{
|
||||
Voting.AllowEndVoting = !Voting.AllowEndVoting;
|
||||
GameMain.Server.UpdateVoteStatus();
|
||||
return true;
|
||||
};
|
||||
|
||||
var votesRequiredText = new GUITextBlock(new Rectangle(20, y+20, 20, 20), "Votes required: 50 %", GUI.Style, innerFrame, GUI.SmallFont);
|
||||
|
||||
var votesRequiredSlider = new GUIScrollBar(new Rectangle(150, y+22, 100, 10), GUI.Style, 0.1f, innerFrame);
|
||||
votesRequiredSlider.UserData = votesRequiredText;
|
||||
votesRequiredSlider.BarScroll = (EndVoteRequiredRatio - 0.5f) * 2.0f;
|
||||
votesRequiredSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
|
||||
{
|
||||
GUITextBlock voteText = scrollBar.UserData as GUITextBlock;
|
||||
|
||||
scrollBar.BarScroll = MathUtils.Round(barScroll, 0.2f);
|
||||
EndVoteRequiredRatio = barScroll / 2.0f + 0.5f;
|
||||
voteText.Text = "Votes required: " + (int)MathUtils.Round(EndVoteRequiredRatio * 100.0f, 10.0f) + " %";
|
||||
return true;
|
||||
};
|
||||
votesRequiredSlider.OnMoved(votesRequiredSlider, votesRequiredSlider.BarScroll);
|
||||
|
||||
y += 40;
|
||||
|
||||
|
||||
|
||||
var randomizeLevelBox = new GUITickBox(new Rectangle(0, y, 20, 20), "Randomize level seed between rounds", Alignment.Left, innerFrame);
|
||||
randomizeLevelBox.Selected = randomizeSeed;
|
||||
randomizeLevelBox.OnSelected = (GUITickBox) =>
|
||||
{
|
||||
@@ -170,37 +208,23 @@ namespace Barotrauma.Networking
|
||||
return true;
|
||||
};
|
||||
|
||||
var endBox = new GUITickBox(new Rectangle(0, 60, 20, 20), "End round when destination reached", Alignment.Left, innerFrame);
|
||||
endBox.Selected = endRoundAtLevelEnd;
|
||||
endBox.OnSelected = (GUITickBox) => { endRoundAtLevelEnd = GUITickBox.Selected; return true; };
|
||||
|
||||
var endVoteBox = new GUITickBox(new Rectangle(0, 90, 20, 20), "End round by voting", Alignment.Left, innerFrame);
|
||||
endVoteBox.Selected = Voting.AllowEndVoting;
|
||||
endVoteBox.OnSelected = (GUITickBox) =>
|
||||
y += 40;
|
||||
|
||||
var shareSubsBox = new GUITickBox(new Rectangle(0, y, 20, 20), "Share submarine files with players", Alignment.Left, innerFrame);
|
||||
shareSubsBox.Selected = allowFileTransfers;
|
||||
shareSubsBox.OnSelected = (GUITickBox) =>
|
||||
{
|
||||
Voting.AllowEndVoting = !Voting.AllowEndVoting;
|
||||
GameMain.Server.UpdateVoteStatus();
|
||||
return true;
|
||||
};
|
||||
|
||||
var votesRequiredText = new GUITextBlock(new Rectangle(20, 110, 20, 20), "Votes required: 50 %", GUI.Style, innerFrame, GUI.SmallFont);
|
||||
|
||||
var votesRequiredSlider = new GUIScrollBar(new Rectangle(150,115, 100, 10), GUI.Style, 0.1f, innerFrame);
|
||||
votesRequiredSlider.UserData = votesRequiredText;
|
||||
votesRequiredSlider.BarScroll = (EndVoteRequiredRatio - 0.5f) * 2.0f;
|
||||
votesRequiredSlider.OnMoved = (GUIScrollBar scrollBar, float barScroll) =>
|
||||
{
|
||||
GUITextBlock voteText = scrollBar.UserData as GUITextBlock;
|
||||
|
||||
scrollBar.BarScroll = MathUtils.Round(barScroll, 0.2f);
|
||||
EndVoteRequiredRatio = barScroll/2.0f + 0.5f;
|
||||
voteText.Text = "Votes required: " + (int)MathUtils.Round(EndVoteRequiredRatio * 100.0f, 10.0f) + " %";
|
||||
allowFileTransfers = GUITickBox.Selected;
|
||||
return true;
|
||||
};
|
||||
votesRequiredSlider.OnMoved(votesRequiredSlider, votesRequiredSlider.BarScroll);
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 95+50, 100, 20), "Submarine selection:", GUI.Style, innerFrame);
|
||||
var selectionFrame = new GUIFrame(new Rectangle(0, 120 + 50, 300, 20), null, innerFrame);
|
||||
|
||||
y += 40;
|
||||
|
||||
|
||||
new GUITextBlock(new Rectangle(0, y, 100, 20), "Submarine selection:", GUI.Style, innerFrame);
|
||||
var selectionFrame = new GUIFrame(new Rectangle(0, y+20, 300, 20), null, innerFrame);
|
||||
for (int i = 0; i<3; i++)
|
||||
{
|
||||
var selectionTick = new GUITickBox(new Rectangle(i * 100, 0, 20, 20), ((SelectionMode)i).ToString(), Alignment.Left, selectionFrame);
|
||||
@@ -209,8 +233,10 @@ namespace Barotrauma.Networking
|
||||
selectionTick.UserData = (SelectionMode)i;
|
||||
}
|
||||
|
||||
new GUITextBlock(new Rectangle(0, 145 + 50, 100, 20), "Mode selection:", GUI.Style, innerFrame);
|
||||
selectionFrame = new GUIFrame(new Rectangle(0, 170 + 50, 300, 20), null, innerFrame);
|
||||
y += 45;
|
||||
|
||||
new GUITextBlock(new Rectangle(0, y, 100, 20), "Mode selection:", GUI.Style, innerFrame);
|
||||
selectionFrame = new GUIFrame(new Rectangle(0, y+20, 300, 20), null, innerFrame);
|
||||
for (int i = 0; i<3; i++)
|
||||
{
|
||||
var selectionTick = new GUITickBox(new Rectangle(i*100, 0, 20, 20), ((SelectionMode)i).ToString(), Alignment.Left, selectionFrame);
|
||||
@@ -219,7 +245,9 @@ namespace Barotrauma.Networking
|
||||
selectionTick.UserData = (SelectionMode)i;
|
||||
}
|
||||
|
||||
var allowSpecBox = new GUITickBox(new Rectangle(0, 210 + 50, 20, 20), "Allow spectating", Alignment.Left, innerFrame);
|
||||
y += 60;
|
||||
|
||||
var allowSpecBox = new GUITickBox(new Rectangle(0, y, 20, 20), "Allow spectating", Alignment.Left, innerFrame);
|
||||
allowSpecBox.Selected = allowSpectating;
|
||||
allowSpecBox.OnSelected = (GUITickBox) =>
|
||||
{
|
||||
@@ -227,7 +255,9 @@ namespace Barotrauma.Networking
|
||||
return true;
|
||||
};
|
||||
|
||||
var saveLogsBox = new GUITickBox(new Rectangle(0, 240 + 50, 20, 20), "Save server logs", Alignment.Left, innerFrame);
|
||||
y += 30;
|
||||
|
||||
var saveLogsBox = new GUITickBox(new Rectangle(0, y, 20, 20), "Save server logs", Alignment.Left, innerFrame);
|
||||
saveLogsBox.Selected = saveServerLogs;
|
||||
saveLogsBox.OnSelected = (GUITickBox) =>
|
||||
{
|
||||
|
||||
@@ -177,7 +177,7 @@ namespace Barotrauma
|
||||
//{
|
||||
// cam.TargetPos = Character.Controlled.WorldPosition;
|
||||
//}
|
||||
|
||||
|
||||
cam.UpdateTransform();
|
||||
|
||||
DrawMap(graphics, spriteBatch);
|
||||
@@ -200,6 +200,8 @@ namespace Barotrauma
|
||||
|
||||
if (GameMain.GameSession != null) GameMain.GameSession.Draw(spriteBatch);
|
||||
|
||||
if (Character.Controlled == null && Submarine.Loaded != null) DrawSubmarineIndicator(spriteBatch, Submarine.Loaded);
|
||||
|
||||
GUI.Draw((float)deltaTime, spriteBatch, cam);
|
||||
|
||||
if (!PlayerInput.LeftButtonHeld()) Inventory.draggingItem = null;
|
||||
@@ -348,5 +350,25 @@ namespace Barotrauma
|
||||
|
||||
GameMain.LightManager.DrawLOS(graphics, spriteBatch, cam);
|
||||
}
|
||||
|
||||
private void DrawSubmarineIndicator(SpriteBatch spriteBatch, Submarine submarine)
|
||||
{
|
||||
Vector2 subDiff = submarine.WorldPosition - cam.Position;
|
||||
|
||||
if (Math.Abs(subDiff.X) > cam.WorldView.Width || Math.Abs(subDiff.Y) > cam.WorldView.Height)
|
||||
{
|
||||
Vector2 normalizedSubDiff = Vector2.Normalize(subDiff);
|
||||
|
||||
Vector2 iconPos =
|
||||
cam.WorldToScreen(cam.Position) +
|
||||
new Vector2(normalizedSubDiff.X * GameMain.GraphicsWidth * 0.4f, -normalizedSubDiff.Y * GameMain.GraphicsHeight * 0.4f);
|
||||
|
||||
GUI.SubmarineIcon.Draw(spriteBatch, iconPos, Color.LightBlue * 0.5f);
|
||||
|
||||
Vector2 arrowOffset = normalizedSubDiff * GUI.SubmarineIcon.size.X * 0.7f;
|
||||
arrowOffset.Y = -arrowOffset.Y;
|
||||
GUI.Arrow.Draw(spriteBatch, iconPos + arrowOffset, Color.LightBlue * 0.5f, MathUtils.VectorToAngle(arrowOffset) + MathHelper.PiOver2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -440,8 +440,6 @@ namespace Barotrauma
|
||||
|
||||
UpdateJobPreferences(jobList);
|
||||
|
||||
//UpdatePreviewPlayer(Game1.Client.CharacterInfo);
|
||||
|
||||
UpdatePreviewPlayer(characterInfo);
|
||||
}
|
||||
}
|
||||
@@ -510,7 +508,6 @@ namespace Barotrauma
|
||||
{
|
||||
valueChanged = true;
|
||||
|
||||
|
||||
var hash = (obj as Submarine).MD5Hash;
|
||||
|
||||
//hash will be null if opening the sub file failed -> don't select the sub
|
||||
|
||||
Binary file not shown.
Reference in New Issue
Block a user