This commit is contained in:
Regalis
2015-11-22 00:40:37 +02:00
parent 91fa25ecd2
commit 1eaf22d3d0
14 changed files with 100 additions and 22 deletions

View File

@@ -31,5 +31,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.2.5.0")]
[assembly: AssemblyFileVersion("0.2.5.0")]
[assembly: AssemblyVersion("0.2.6.0")]
[assembly: AssemblyFileVersion("0.2.6.0")]

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@@ -283,7 +283,6 @@ namespace Barotrauma
case AttackType.PinchCCW:
float dir = (limb.attack.Type == AttackType.PinchCW) ? 1.0f : -1.0f;
float dist = Vector2.Distance(limb.SimPosition, attackPosition);
if (wallAttackPos != Vector2.Zero && targetEntity != null)
{
@@ -302,6 +301,7 @@ namespace Barotrauma
break;
}
float dist = Vector2.Distance(limb.SimPosition, damageTarget.SimPosition);
if (dist < limb.attack.Range * 0.5f)
{
attackTimer += deltaTime;

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@@ -143,10 +143,21 @@ namespace Barotrauma
var md5 = MD5.Create();
foreach (ContentFile file in files)
{
using (var stream = File.OpenRead(file.path))
if (file.type == ContentType.Executable) continue;
try
{
hashes.Add(md5.ComputeHash(stream));
}
using (var stream = File.OpenRead(file.path))
{
hashes.Add(md5.ComputeHash(stream));
}
}
catch (Exception e)
{
DebugConsole.ThrowError("Error while calculating content package hash: ", e);
}
}
//string str = sb.ToString();
@@ -157,7 +168,7 @@ namespace Barotrauma
}
//System.Buffer.BlockCopy(str.ToCharArray(), 0, bytes, 0, bytes.Length);
md5Hash = new Md5Hash(bytes);
md5Hash = new Md5Hash(bytes);
}
public List<string> GetFilesOfType(ContentType type)

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@@ -80,6 +80,10 @@ namespace Barotrauma
if (isOpen)
{
frame.Update(deltaTime);
Character.DisableControls = true;
if (PlayerInput.KeyHit(Keys.Up))
@@ -91,7 +95,7 @@ namespace Barotrauma
SelectMessage(1);
}
textBox.Update(deltaTime);
//textBox.Update(deltaTime);
if (PlayerInput.GetKeyboardState.IsKeyDown(Keys.Enter) && textBox.Text != "")
{
@@ -122,8 +126,6 @@ namespace Barotrauma
{
if (!isOpen) return;
frame.Update(1.0f / 60.0f);
int margin = 5;
//GUI.DrawRectangle(spriteBatch,

View File

@@ -205,7 +205,7 @@ namespace Barotrauma
private Vector2 MeasureText(string text)
{
if (string.IsNullOrEmpty(text) || Font==null) return Vector2.Zero;
if (Font==null) return Vector2.Zero;
Vector2 size = Vector2.Zero;
while (size == Vector2.Zero)

View File

@@ -196,9 +196,15 @@ namespace Barotrauma
{
string input = Text;
Text = "";
OnEnterPressed(this, input);
OnEnterPressed(this, input);
}
#if LINUX
else if (PlayerInput.KeyHit(Keys.Back) && Text.Length>0)
{
Text = Text.Substring(0, Text.Length-1);
}
#endif
}
textBlock.Update(deltaTime);

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@@ -21,7 +21,7 @@ namespace Barotrauma.Items.Components
private SteeringPath steeringPath;
private static PathFinder pathFinder;
private PathFinder pathFinder;
private float networkUpdateTimer;
private bool valueChanged;

View File

@@ -199,6 +199,11 @@ namespace Barotrauma.Lights
spriteBatch.Draw(lightMap, Vector2.Zero, Color.White);
spriteBatch.End();
}
public void ClearLights()
{
lights.Clear();
}
}

View File

@@ -12,6 +12,7 @@ using System.IO;
using System.Linq;
using System.Reflection;
using System.Xml.Linq;
using Barotrauma.Lights;
namespace Barotrauma
{
@@ -666,6 +667,8 @@ namespace Barotrauma
if (loaded == null) return;
Sound.OnGameEnd();
if (GameMain.LightManager != null) GameMain.LightManager.ClearLights();
loaded.Remove();

View File

@@ -248,10 +248,17 @@ namespace Barotrauma
spriteBatch.Draw(renderTarget, new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), new Color(0.75f, 0.8f, 0.9f, 1.0f));
spriteBatch.End();
#if LINUX
spriteBatch.Begin(SpriteSortMode.Deferred,
BlendState.AlphaBlend,
null, DepthStencilState.Default, null, null,
BlendState.NonPremultiplied,
null, DepthStencilState.DepthRead, null, null,
cam.Transform);
#else
spriteBatch.Begin(SpriteSortMode.Deferred,
BlendState.AlphaBlend,
null, DepthStencilState.DepthRead, null, null,
cam.Transform);
#endif
GameMain.ParticleManager.Draw(spriteBatch, true, Particles.ParticleBlendState.AlphaBlend);
spriteBatch.End();
@@ -270,11 +277,18 @@ namespace Barotrauma
BlendState.Opaque);
spriteBatch.Draw(renderTarget, new Rectangle(0, 0, GameMain.GraphicsWidth, GameMain.GraphicsHeight), Color.White);
spriteBatch.End();
#if LINUX
spriteBatch.Begin(SpriteSortMode.Deferred,
BlendState.NonPremultiplied,
null, DepthStencilState.DepthRead, null, null,
cam.Transform);
#else
spriteBatch.Begin(SpriteSortMode.Deferred,
BlendState.AlphaBlend,
null, DepthStencilState.DepthRead, null, null,
cam.Transform);
#endif
GameMain.ParticleManager.Draw(spriteBatch, false, Particles.ParticleBlendState.AlphaBlend);
spriteBatch.End();

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@@ -297,8 +297,16 @@ namespace Barotrauma
GameMain.NetLobbyScreen = new NetLobbyScreen();
GameMain.NetworkMember = new GameServer(name, port, isPublicBox.Selected, passwordBox.Text, useUpnpBox.Selected, int.Parse(maxPlayersBox.Text));
try
{
GameMain.NetworkMember = new GameServer(name, port, isPublicBox.Selected, passwordBox.Text, useUpnpBox.Selected, int.Parse(maxPlayersBox.Text));
}
catch (Exception e)
{
DebugConsole.ThrowError("Failed to start server", e);
}
GameMain.NetLobbyScreen.IsServer = true;
//Game1.NetLobbyScreen.Select();
return true;

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@@ -254,7 +254,21 @@ namespace Barotrauma
if (response.StatusCode!= System.Net.HttpStatusCode.OK)
{
serverList.ClearChildren();
DebugConsole.ThrowError("Error while connecting to master server (" +response.StatusCode+": "+response.StatusDescription+")");
switch (response.StatusCode)
{
case System.Net.HttpStatusCode.NotFound:
DebugConsole.ThrowError("Error while connecting to master server (404 - ''" + NetConfig.MasterServerUrl + "'' not found)");
break;
case System.Net.HttpStatusCode.ServiceUnavailable:
DebugConsole.ThrowError("Error while connecting to master server (505 - Service Unavailable)");
DebugConsole.ThrowError("The master server may be down for maintenance or temporarily overloaded. Please try again after in a few moments.");
break;
default:
DebugConsole.ThrowError("Error while connecting to master server (" +response.StatusCode+": "+response.StatusDescription+")");
break;
}
return;
}
@@ -304,8 +318,17 @@ namespace Barotrauma
selectedPassword = passwordBox.Text;
}
GameMain.NetworkMember = new GameClient(clientNameBox.Text);
GameMain.Client.ConnectToServer(ip, selectedPassword);
try
{
GameMain.NetworkMember = new GameClient(clientNameBox.Text);
GameMain.Client.ConnectToServer(ip, selectedPassword);
}
catch (Exception e)
{
DebugConsole.ThrowError("Failed to start the client", e);
}
yield return CoroutineStatus.Success;
}

View File

@@ -1,3 +1,9 @@
---------------------------------------------------------------------------------------------------------
v0.2.6.1
---------------------------------------------------------------------------------------------------------
- fixed a bug that caused characters to take bleeding damage for no apparent reason
- fixed autopilot not working when changing the map seed
---------------------------------------------------------------------------------------------------------
v0.2.6

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