Crew commands
This commit is contained in:
@@ -60,6 +60,8 @@
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<Compile Include="Source\Characters\AICharacter.cs" />
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<Compile Include="Source\Characters\AI\AIController.cs" />
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<Compile Include="Source\Characters\AI\AITarget.cs" />
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<Compile Include="Source\Characters\AI\Order.cs" />
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<Compile Include="Source\Characters\AI\CrewCommander.cs" />
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<Compile Include="Source\Characters\AI\HumanAIController.cs" />
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<Compile Include="Source\Characters\AI\Objectives\AIObjectiveFindSafety.cs" />
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<Compile Include="Source\Characters\AI\Objectives\AIObjectiveFixLeak.cs" />
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@@ -71,7 +73,7 @@
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<Compile Include="Source\Characters\AI\Objectives\AIObjective.cs" />
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<Compile Include="Source\Characters\AI\PathFinder.cs" />
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<Compile Include="Source\Characters\AI\PathSteeringManager.cs" />
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<Compile Include="Source\Characters\AnimController.cs" />
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<Compile Include="Source\Characters\Animation\AnimController.cs" />
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<Compile Include="Source\Characters\Attack.cs" />
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<Compile Include="Source\Characters\BackgroundSprite\BackgroundSprite.cs" />
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<Compile Include="Source\Characters\BackgroundSprite\BackgroundSpriteManager.cs" />
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@@ -127,10 +129,10 @@
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<Compile Include="Source\Events\RepairTask.cs" />
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<Compile Include="Source\GameSession\CrewManager.cs" />
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<Compile Include="Source\Characters\AI\EnemyAIController.cs" />
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<Compile Include="Source\Characters\FishAnimController.cs" />
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<Compile Include="Source\Characters\Animation\FishAnimController.cs" />
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<Compile Include="Source\GameSession\GameModes\GameMode.cs" />
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<Compile Include="Source\GameSession\HireManager.cs" />
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<Compile Include="Source\Characters\HumanoidAnimController.cs" />
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<Compile Include="Source\Characters\Animation\HumanoidAnimController.cs" />
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<Compile Include="Source\GameSession\GameModes\SinglePlayerMode.cs" />
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<Compile Include="Source\GameSession\GameModes\TraitorMode.cs" />
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<Compile Include="Source\GUI\ComponentStyle.cs" />
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@@ -160,7 +162,7 @@
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<Compile Include="Source\Items\ItemInventory.cs" />
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<Compile Include="Source\Characters\Limb.cs" />
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<Compile Include="Source\GameSession\GameSession.cs" />
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<Compile Include="Source\Characters\Ragdoll.cs" />
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<Compile Include="Source\Characters\Animation\Ragdoll.cs" />
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<Compile Include="Source\Characters\StatusEffect.cs" />
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<Compile Include="Source\DebugConsole.cs" />
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<Compile Include="Source\Events\ScriptedTask.cs" />
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160
Subsurface/Source/Characters/AI/CrewCommander.cs
Normal file
160
Subsurface/Source/Characters/AI/CrewCommander.cs
Normal file
@@ -0,0 +1,160 @@
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace Barotrauma
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{
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class CrewCommander
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{
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CrewManager crewManager;
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GUIFrame frame;
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//GUIListBox characterList;
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public GUIFrame Frame
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{
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get { return IsOpen ? frame : null; }
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}
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public bool IsOpen
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{
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get;
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private set;
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}
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public CrewCommander(CrewManager crewManager)
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{
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this.crewManager = crewManager;
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}
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public void ToggleGUIFrame()
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{
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IsOpen = !IsOpen;
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if (IsOpen && frame == null) CreateGUIFrame();
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}
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private void CreateGUIFrame()
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{
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frame = new GUIFrame(Rectangle.Empty, Color.Black * 0.3f);
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frame.Padding = new Vector4(200.0f, 100.0f, 200.0f, 100.0f);
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int x = 0, y = 0;
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foreach (Character character in crewManager.characters)
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{
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GUIButton characterButton = new GUIButton(new Rectangle(x,y, 150, 40), "", Color.Transparent, null, frame);
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characterButton.UserData = character;
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characterButton.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
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if (character == Character.Controlled)
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{
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characterButton.CanBeSelected = false;
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characterButton.Color = Color.LightGray * 0.3f;
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}
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else
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{
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characterButton.HoverColor = Color.LightGray * 0.5f;
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characterButton.SelectedColor = Color.Gold * 0.5f;
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}
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string name = character.Info.Name.Replace(' ', '\n');
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GUITextBlock textBlock = new GUITextBlock(
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new Rectangle(40, 0, 0, 25),
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name,
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Color.Transparent, Color.White,
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Alignment.Left, Alignment.Left,
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null, characterButton, false);
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textBlock.Font = GUI.SmallFont;
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textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f);
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new GUIImage(new Rectangle(-10, -5, 0, 0), character.AnimController.Limbs[0].sprite, Alignment.Left, characterButton);
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x += 160;
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}
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x = 0;
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y = 150;
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foreach (Order command in Order.List)
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{
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var button = new GUIButton(new Rectangle(x, y, 150, 20), command.Name, GUI.Style, frame);
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button.UserData = command;
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button.OnClicked = SetOrder;
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x += button.Rect.Width + 10;
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}
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}
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private bool SetOrder(GUIButton button, object userData)
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{
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Order order = userData as Order;
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List<Character> selectedCharacters = new List<Character>();
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foreach (GUIComponent child in frame.children)
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{
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var characterButton = child as GUIButton;
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characterButton.State = GUIComponent.ComponentState.None;
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if (!characterButton.Selected) continue;
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characterButton.Selected = false;
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var character = child.UserData as Character;
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if (character == null) continue;
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var humanAi = character.AIController as HumanAIController;
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if (humanAi == null) continue;
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var existingOrder = characterButton.children.Find(c => c.UserData as Order != null);
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if (existingOrder != null) characterButton.RemoveChild(existingOrder);
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var orderFrame = new GUIFrame(new Rectangle(0, characterButton.Rect.Height, 0, 30 + order.Options.Length*15), null, characterButton);
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orderFrame.OutlineColor = Color.LightGray * 0.8f;
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orderFrame.Padding = new Vector4(5.0f, 5.0f, 5.0f, 5.0f);
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orderFrame.UserData = order;
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new GUITextBlock(new Rectangle(0,0,0,20), order.DoingText, GUI.Style, Alignment.TopLeft, Alignment.TopCenter, orderFrame);
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var optionList = new GUIListBox(new Rectangle(0,20,0,80), Color.Transparent, null, orderFrame);
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optionList.UserData = order;
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optionList.OnSelected = SelectOrderOption;
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foreach (string option in order.Options)
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{
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var optionBox = new GUITextBlock(new Rectangle(0,0,0,15), option, GUI.Style, optionList);
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optionBox.Font = GUI.SmallFont;
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optionBox.UserData = option;
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}
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humanAi.SetOrder(order, "");
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}
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//characterList.Deselect();
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return true;
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}
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private bool SelectOrderOption(GUIComponent component, object userData)
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{
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string option = userData.ToString();
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Order order = component.Parent.UserData as Order;
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Character character = component.Parent.Parent.Parent.UserData as Character;
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var humanAi = character.AIController as HumanAIController;
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if (humanAi == null) return false;
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humanAi.SetOrder(order, option);
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return true;
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}
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public void Draw(SpriteBatch spriteBatch)
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{
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if (!IsOpen) return;
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frame.Draw(spriteBatch);
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}
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}
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}
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@@ -58,12 +58,17 @@ namespace Barotrauma
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Character.AnimController.TargetDir = Character.AnimController.TargetMovement.X > 0.0f ? Direction.Right : Direction.Left;
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}
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float currObjectivePriority = objectiveManager.CurrentObjective == null ? 0.0f : objectiveManager.CurrentObjective.GetPriority(Character);
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float currObjectivePriority = objectiveManager.GetCurrentPriority(Character);
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float moveSpeed = MathHelper.Clamp(currObjectivePriority/10.0f, 1.0f, 3.0f);
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steeringManager.Update(moveSpeed);
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}
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public void SetOrder(Order order, string option)
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{
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objectiveManager.SetOrder(order, option);
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}
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public override void SelectTarget(AITarget target)
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{
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selectedAiTarget = target;
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@@ -14,10 +14,13 @@ namespace Barotrauma
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Vector2 targetPos;
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bool repeat;
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public override bool CanBeCompleted
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{
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get
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{
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if (repeat) return true;
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var pathSteering = character.AIController.SteeringManager as IndoorsSteeringManager;
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return (pathSteering.CurrentPath == null || !pathSteering.CurrentPath.Unreachable);
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}
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@@ -28,10 +31,11 @@ namespace Barotrauma
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get { return target; }
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}
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public AIObjectiveGoTo(AITarget target, Character character)
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public AIObjectiveGoTo(AITarget target, Character character, bool repeat = false)
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: base (character)
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{
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this.target = target;
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this.repeat = false;
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}
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@@ -51,6 +55,7 @@ namespace Barotrauma
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public override bool IsCompleted()
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{
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if (repeat) return false;
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return Vector2.Distance(target != null ? target.SimPosition : ConvertUnits.ToDisplayUnits(targetPos), character.SimPosition) < 0.5f;
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}
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}
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@@ -1,4 +1,5 @@
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using System;
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using Barotrauma.Items.Components;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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@@ -7,14 +8,19 @@ namespace Barotrauma
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{
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class AIObjectiveManager
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{
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const float OrderPriority = 50.0f;
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private List<AIObjective> objectives;
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private Character character;
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private AIObjective currentOrder;
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public AIObjective CurrentObjective
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{
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get
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{
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if (currentOrder != null) return currentOrder;
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return objectives.Any() ? objectives[0] : null;
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}
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}
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@@ -33,9 +39,15 @@ namespace Barotrauma
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objectives.Add(objective);
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}
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public float GetCurrentPriority(Character character)
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{
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if (currentOrder != null) return OrderPriority;
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return (CurrentObjective == null) ? 0.0f : CurrentObjective.GetPriority(character);
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}
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public void UpdateObjectives()
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{
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if (!objectives.Any()) return;
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if (currentOrder != null || !objectives.Any()) return;
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//remove completed objectives
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objectives = objectives.FindAll(o => !o.IsCompleted());
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@@ -57,8 +69,33 @@ namespace Barotrauma
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public void DoCurrentObjective(float deltaTime)
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{
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if (currentOrder != null)
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{
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currentOrder.TryComplete(deltaTime);
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return;
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}
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if (!objectives.Any()) return;
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objectives[0].TryComplete(deltaTime);
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}
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public void SetOrder(Order order, string option)
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{
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switch (order.Name.ToLower())
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{
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case "follow":
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currentOrder = new AIObjectiveGoTo(Character.Controlled.AiTarget, character, true);
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break;
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case "operate reactor":
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var reactorItem = Item.ItemList.Find(i => i.GetComponent<Reactor>() != null);
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if (reactorItem == null) return;
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currentOrder = new AIObjectiveOperateItem(reactorItem.GetComponent<Reactor>(), character);
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break;
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default:
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currentOrder = null;
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break;
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}
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}
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}
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}
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@@ -1,4 +1,6 @@
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using System;
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using Barotrauma.Items.Components;
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using Microsoft.Xna.Framework;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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@@ -7,9 +9,9 @@ namespace Barotrauma
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{
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class AIObjectiveOperateItem : AIObjective
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{
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private Item targetItem;
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private ItemComponent targetItem;
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public AIObjectiveOperateItem(Item item, Character character)
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public AIObjectiveOperateItem(ItemComponent item, Character character)
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:base (character)
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{
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targetItem = item;
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@@ -17,7 +19,13 @@ namespace Barotrauma
|
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protected override void Act(float deltaTime)
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{
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//item.AIOperate(float deltaTime, Character character) or something
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if (Vector2.Distance(character.SimPosition, targetItem.Item.SimPosition) < targetItem.Item.PickDistance)
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{
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//targetItem.Pick(character, false, true);
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return;
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}
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subObjectives.Add(new AIObjectiveGoTo(targetItem.Item.SimPosition, character));
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}
|
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public override bool IsDuplicate(AIObjective otherObjective)
|
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|
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39
Subsurface/Source/Characters/AI/Order.cs
Normal file
39
Subsurface/Source/Characters/AI/Order.cs
Normal file
@@ -0,0 +1,39 @@
|
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using System;
|
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using System.Collections.Generic;
|
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using System.Linq;
|
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using System.Text;
|
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|
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namespace Barotrauma
|
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{
|
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class Order
|
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{
|
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public static List<Order> List;
|
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|
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public readonly string Name;
|
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public readonly string DoingText;
|
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|
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Sprite buttonSprite;
|
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|
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public readonly string[] Options;
|
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|
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static Order()
|
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{
|
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List = new List<Order>();
|
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|
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new Order("Follow", "Following");
|
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new Order("Operate Reactor", "Operating reactor", new string[] {"Power Up", "Shutdown"});
|
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|
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new Order("Dismiss", "Dismissed");
|
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}
|
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|
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private Order(string name, string doingText, string[] parameters = null)
|
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{
|
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this.Name = name;
|
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this.DoingText = doingText;
|
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this.Options = parameters == null ? new string[0] : parameters;
|
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|
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List.Add(this);
|
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}
|
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}
|
||||
|
||||
}
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@@ -35,9 +35,9 @@ namespace Barotrauma
|
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wanderAngle = Rand.Range(0.0f, MathHelper.TwoPi);
|
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}
|
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|
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public void SteeringSeek(Vector2 target, float speed = 1.0f)
|
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public void SteeringSeek(Vector2 targetSimPos, float speed = 1.0f)
|
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{
|
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steering += DoSteeringSeek(target, speed);
|
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steering += DoSteeringSeek(targetSimPos, speed);
|
||||
}
|
||||
|
||||
public void SteeringWander(float speed = 1.0f)
|
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|
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@@ -306,7 +306,7 @@ namespace Barotrauma
|
||||
float stairPosY = structure.StairDirection == Direction.Right ?
|
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lowestLimb.Position.X - structure.Rect.X : structure.Rect.Width - (lowestLimb.Position.X - structure.Rect.X);
|
||||
|
||||
if (lowestLimb.Position.Y < stairPosY) return;
|
||||
if (lowestLimb.Position.Y < structure.Rect.Y - structure.Rect.Height + stairPosY) return false;
|
||||
|
||||
if (targetMovement.Y < 0.5f)
|
||||
{
|
||||
@@ -383,7 +383,9 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
public virtual void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
{
|
||||
if (simplePhysicsEnabled) return;
|
||||
|
||||
foreach (Limb limb in Limbs)
|
||||
{
|
||||
limb.Draw(spriteBatch);
|
||||
@@ -392,7 +394,8 @@ namespace Barotrauma
|
||||
|
||||
public void DebugDraw(SpriteBatch spriteBatch)
|
||||
{
|
||||
if (!GameMain.DebugDraw) return;
|
||||
if (!GameMain.DebugDraw || !character.Enabled) return;
|
||||
if (simplePhysicsEnabled) return;
|
||||
|
||||
foreach (Limb limb in Limbs)
|
||||
{
|
||||
@@ -67,6 +67,8 @@ namespace Barotrauma
|
||||
Rand.Range(-prefab.Speed, prefab.Speed),
|
||||
Rand.Range(-prefab.Speed, prefab.Speed),
|
||||
Rand.Range(0.0f, prefab.WanderZAmount));
|
||||
|
||||
checkWallsTimer = Rand.Range(0.0f, CheckWallsInterval);
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -39,6 +39,19 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
public override Color SelectedColor
|
||||
{
|
||||
get
|
||||
{
|
||||
return base.SelectedColor;
|
||||
}
|
||||
set
|
||||
{
|
||||
base.SelectedColor = value;
|
||||
frame.SelectedColor = value;
|
||||
}
|
||||
}
|
||||
|
||||
public override Color OutlineColor
|
||||
{
|
||||
get { return base.OutlineColor; }
|
||||
@@ -120,7 +133,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (!Visible) return;
|
||||
|
||||
if (rect.Contains(PlayerInput.MousePosition) && Enabled && (MouseOn == null || MouseOn == this || IsParentOf(MouseOn)))
|
||||
if (rect.Contains(PlayerInput.MousePosition) && CanBeSelected && Enabled && (MouseOn == null || MouseOn == this || IsParentOf(MouseOn)))
|
||||
{
|
||||
state = ComponentState.Hover;
|
||||
if (PlayerInput.GetMouseState.LeftButton == ButtonState.Pressed)
|
||||
@@ -136,6 +149,11 @@ namespace Barotrauma
|
||||
{
|
||||
if (OnClicked(this, UserData) && CanBeSelected) state = ComponentState.Selected;
|
||||
}
|
||||
else
|
||||
{
|
||||
Selected = !Selected;
|
||||
// state = state == ComponentState.Selected ? ComponentState.None : ComponentState.Selected;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
|
||||
@@ -1,13 +1,15 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using System.Diagnostics;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Barotrauma
|
||||
{
|
||||
public class GUIListBox : GUIComponent
|
||||
{
|
||||
protected GUIComponent selected;
|
||||
protected List<GUIComponent> selected;
|
||||
|
||||
public delegate bool OnSelectedHandler(GUIComponent component, object obj);
|
||||
public OnSelectedHandler OnSelected;
|
||||
@@ -27,19 +29,26 @@ namespace Barotrauma
|
||||
|
||||
private bool enabled;
|
||||
|
||||
public bool SelectMultiple;
|
||||
|
||||
public GUIComponent Selected
|
||||
{
|
||||
get
|
||||
{
|
||||
return selected;
|
||||
return selected.Any() ? selected[0] : null;
|
||||
}
|
||||
}
|
||||
|
||||
public List<GUIComponent> AllSelected
|
||||
{
|
||||
get { return selected; }
|
||||
}
|
||||
|
||||
public object SelectedData
|
||||
{
|
||||
get
|
||||
{
|
||||
return (selected == null) ? null : selected.UserData;
|
||||
return (Selected == null) ? null : Selected.UserData;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -47,8 +56,8 @@ namespace Barotrauma
|
||||
{
|
||||
get
|
||||
{
|
||||
if (selected == null) return -1;
|
||||
return children.FindIndex(x => x == selected);
|
||||
if (Selected == null) return -1;
|
||||
return children.FindIndex(x => x == Selected);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -108,12 +117,14 @@ namespace Barotrauma
|
||||
{
|
||||
}
|
||||
|
||||
public GUIListBox(Rectangle rect, Color? color, Alignment alignment, GUIStyle style = null, GUIComponent parent = null)
|
||||
public GUIListBox(Rectangle rect, Color? color, Alignment alignment, GUIStyle style = null, GUIComponent parent = null, bool isHorizontal = false)
|
||||
: base(style)
|
||||
{
|
||||
this.rect = rect;
|
||||
this.alignment = alignment;
|
||||
|
||||
selected = new List<GUIComponent>();
|
||||
|
||||
if (color!=null) this.color = (Color)color;
|
||||
|
||||
if (parent != null)
|
||||
@@ -121,8 +132,17 @@ namespace Barotrauma
|
||||
|
||||
scrollBarHidden = true;
|
||||
|
||||
scrollBar = new GUIScrollBar(
|
||||
new Rectangle(this.rect.X + this.rect.Width-20, this.rect.Y, 20, this.rect.Height), color, 1.0f, GUI.Style);
|
||||
if (isHorizontal)
|
||||
{
|
||||
scrollBar = new GUIScrollBar(
|
||||
new Rectangle(this.rect.X, this.rect.Bottom-20, this.rect.Width, 20), color, 1.0f, GUI.Style);
|
||||
}
|
||||
else
|
||||
{
|
||||
scrollBar = new GUIScrollBar(
|
||||
new Rectangle(this.rect.Right - 20, this.rect.Y, 20, this.rect.Height), color, 1.0f, GUI.Style);
|
||||
}
|
||||
|
||||
|
||||
frame = new GUIFrame(Rectangle.Empty, style, this);
|
||||
if (style != null) style.Apply(frame, this);
|
||||
@@ -140,16 +160,17 @@ namespace Barotrauma
|
||||
|
||||
public void Select(object selection)
|
||||
{
|
||||
foreach (GUIComponent child in children)
|
||||
for (int i = 0; i < children.Count; i++ )
|
||||
{
|
||||
if (child.UserData != selection) continue;
|
||||
|
||||
selected = child;
|
||||
if (OnSelected != null) OnSelected(selected, selected.UserData);
|
||||
return;
|
||||
if (children[i].UserData != selection) continue;
|
||||
|
||||
Select(i);
|
||||
|
||||
if (OnSelected != null) OnSelected(Selected, Selected.UserData);
|
||||
if (!SelectMultiple) return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public override void Update(float deltaTime)
|
||||
{
|
||||
if (!Visible) return;
|
||||
@@ -167,17 +188,34 @@ namespace Barotrauma
|
||||
public void Select(int childIndex)
|
||||
{
|
||||
//children[0] is the GUIFrame, ignore it
|
||||
childIndex += 1;
|
||||
//childIndex += 1;
|
||||
|
||||
if (childIndex >= children.Count || childIndex<0) return;
|
||||
|
||||
selected = children[childIndex];
|
||||
if (OnSelected != null) OnSelected(selected, selected.UserData);
|
||||
if (SelectMultiple)
|
||||
{
|
||||
if (selected.Contains(children[childIndex]))
|
||||
{
|
||||
selected.Remove(children[childIndex]);
|
||||
}
|
||||
else
|
||||
{
|
||||
selected.Add(children[childIndex]);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
selected.Clear();
|
||||
selected.Add(children[childIndex]);
|
||||
}
|
||||
|
||||
if (OnSelected != null) OnSelected(Selected, Selected.UserData);
|
||||
|
||||
}
|
||||
|
||||
public void Deselect()
|
||||
{
|
||||
selected = null;
|
||||
selected.Clear();
|
||||
}
|
||||
|
||||
public void UpdateScrollBarSize()
|
||||
@@ -218,14 +256,14 @@ namespace Barotrauma
|
||||
public override void ClearChildren()
|
||||
{
|
||||
base.ClearChildren();
|
||||
selected = null;
|
||||
selected.Clear();
|
||||
}
|
||||
|
||||
public override void RemoveChild(GUIComponent child)
|
||||
{
|
||||
base.RemoveChild(child);
|
||||
|
||||
if (selected == child) selected = null;
|
||||
if (selected.Contains(child)) selected.Remove(child);
|
||||
|
||||
UpdateScrollBarSize();
|
||||
}
|
||||
@@ -272,8 +310,16 @@ namespace Barotrauma
|
||||
GUIComponent child = children[i];
|
||||
if (child == frame) continue;
|
||||
|
||||
child.Rect = new Rectangle(child.Rect.X, y, child.Rect.Width, child.Rect.Height);
|
||||
y += child.Rect.Height + spacing;
|
||||
child.Rect = new Rectangle(x, y, child.Rect.Width, child.Rect.Height);
|
||||
if (scrollBar.IsHorizontal)
|
||||
{
|
||||
x += child.Rect.Width + spacing;
|
||||
}
|
||||
else
|
||||
{
|
||||
y += child.Rect.Height + spacing;
|
||||
}
|
||||
|
||||
|
||||
if (child.Rect.Y + child.Rect.Height < rect.Y) continue;
|
||||
if (child.Rect.Y + child.Rect.Height > rect.Y + rect.Height) break;
|
||||
@@ -284,30 +330,31 @@ namespace Barotrauma
|
||||
continue;
|
||||
}
|
||||
|
||||
if (selected == child)
|
||||
{
|
||||
child.State = ComponentState.Selected;
|
||||
|
||||
if (CheckSelected != null)
|
||||
{
|
||||
if (CheckSelected() != selected.UserData) selected = null;
|
||||
}
|
||||
}
|
||||
else if (enabled && child.CanBeFocused &&
|
||||
if (enabled && child.CanBeFocused &&
|
||||
(MouseOn == this || (MouseOn != null && this.IsParentOf(MouseOn))) && child.Rect.Contains(PlayerInput.MousePosition))
|
||||
{
|
||||
child.State = ComponentState.Hover;
|
||||
if (PlayerInput.LeftButtonClicked())
|
||||
{
|
||||
Debug.WriteLine("clicked");
|
||||
selected = child;
|
||||
if (OnSelected != null)
|
||||
{
|
||||
if (!OnSelected(selected, child.UserData)) selected = null;
|
||||
}
|
||||
Select(i);
|
||||
//selected = child;
|
||||
//if (OnSelected != null)
|
||||
//{
|
||||
// if (!OnSelected(selected, child.UserData)) selected = null;
|
||||
//}
|
||||
|
||||
}
|
||||
}
|
||||
else if(selected.Contains(child))
|
||||
{
|
||||
child.State = ComponentState.Selected;
|
||||
|
||||
if (CheckSelected != null)
|
||||
{
|
||||
if (CheckSelected() != child.UserData) selected.Remove(child);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
child.State = ComponentState.None;
|
||||
|
||||
@@ -12,9 +12,6 @@ namespace Barotrauma
|
||||
public List<Character> characters;
|
||||
public List<CharacterInfo> characterInfos;
|
||||
|
||||
//public static string mapFile;
|
||||
//public string saveFile;
|
||||
|
||||
private int money;
|
||||
|
||||
private GUIFrame guiFrame;
|
||||
@@ -24,7 +21,8 @@ namespace Barotrauma
|
||||
private GUIButton crewButton;
|
||||
protected GUIFrame crewFrame;
|
||||
|
||||
|
||||
private CrewCommander commander;
|
||||
|
||||
public int Money
|
||||
{
|
||||
get { return money; }
|
||||
@@ -45,6 +43,8 @@ namespace Barotrauma
|
||||
crewButton = new GUIButton(new Rectangle(0, 00, 100, 20), "Crew", GUI.Style, guiFrame);
|
||||
crewButton.OnClicked = ToggleCrewFrame;
|
||||
|
||||
commander = new CrewCommander(this);
|
||||
|
||||
money = 10000;
|
||||
}
|
||||
|
||||
@@ -102,13 +102,19 @@ namespace Barotrauma
|
||||
textBlock.Font = GUI.SmallFont;
|
||||
textBlock.Padding = new Vector4(5.0f, 0.0f, 5.0f, 0.0f);
|
||||
|
||||
new GUIImage(new Rectangle(-10, -10, 0, 0), character.AnimController.Limbs[0].sprite, Alignment.Left, frame);
|
||||
new GUIImage(new Rectangle(-10, -5, 0, 0), character.AnimController.Limbs[0].sprite, Alignment.Left, frame);
|
||||
}
|
||||
|
||||
public void Update(float deltaTime)
|
||||
{
|
||||
guiFrame.Update(deltaTime);
|
||||
|
||||
if (PlayerInput.KeyHit(Microsoft.Xna.Framework.Input.Keys.I))
|
||||
{
|
||||
commander.ToggleGUIFrame();
|
||||
}
|
||||
|
||||
if (commander.Frame != null) commander.Frame.Update(deltaTime);
|
||||
if (crewFrameOpen) crewFrame.Update(deltaTime);
|
||||
}
|
||||
|
||||
@@ -235,9 +241,15 @@ namespace Barotrauma
|
||||
|
||||
public void Draw(SpriteBatch spriteBatch)
|
||||
{
|
||||
guiFrame.Draw(spriteBatch);
|
||||
|
||||
if (crewFrameOpen) crewFrame.Draw(spriteBatch);
|
||||
if (commander.IsOpen)
|
||||
{
|
||||
commander.Draw(spriteBatch);
|
||||
}
|
||||
else
|
||||
{
|
||||
guiFrame.Draw(spriteBatch);
|
||||
if (crewFrameOpen) crewFrame.Draw(spriteBatch);
|
||||
}
|
||||
}
|
||||
|
||||
public void Save(XElement parentElement)
|
||||
|
||||
@@ -229,10 +229,10 @@ namespace Barotrauma
|
||||
Vector2 textSize = GUI.Font.MeasureString(toolTip);
|
||||
Vector2 rectSize = textSize * 1.2f;
|
||||
|
||||
Vector2 pos = new Vector2(highlightedSlot.Center.X, highlightedSlot.Bottom);
|
||||
Vector2 pos = new Vector2(highlightedSlot.Center.X, highlightedSlot.Y-rectSize.Y);
|
||||
pos.X = (int)pos.X;
|
||||
pos.Y = (int)pos.Y;
|
||||
|
||||
|
||||
GUI.DrawRectangle(spriteBatch, pos, rectSize, Color.Black * 0.8f, true);
|
||||
spriteBatch.DrawString(GUI.Font, toolTip,
|
||||
new Vector2((int)pos.X + rectSize.X * 0.5f, (int)pos.Y + rectSize.Y * 0.5f),
|
||||
|
||||
@@ -89,9 +89,8 @@ namespace Barotrauma
|
||||
|
||||
Color clr = (isSelected) ? Color.Red : Color.LightGreen;
|
||||
GUI.DrawRectangle(spriteBatch, new Rectangle(pos.X - rect.Width / 2, -pos.Y - rect.Height / 2, rect.Width, rect.Height), clr, true);
|
||||
|
||||
|
||||
spriteBatch.DrawString(GUI.SmallFont, Position.ToString(), new Vector2(Position.X, -Position.Y), Color.White);
|
||||
|
||||
//spriteBatch.DrawString(GUI.SmallFont, Position.ToString(), new Vector2(Position.X, -Position.Y), Color.White);
|
||||
|
||||
foreach (MapEntity e in linkedTo)
|
||||
{
|
||||
|
||||
Binary file not shown.
Reference in New Issue
Block a user