Regalis
df7daa5925
Fixed incorrectly positioned character info boxes in the info menu
2017-04-24 19:08:25 +03:00
Regalis
645df3fde6
Crew command menu and the info menu can't be open at the same time, UI layout tweaking again
2017-04-23 21:06:30 +03:00
Regalis
499284dc91
UI layout tweaks
2017-04-20 17:39:32 +03:00
Regalis
dc6ed7daf1
Separate component style for item UIs + option to select the style in the item config files, removed a bunch of hard-coded UI element color changes
2017-04-10 18:11:33 +03:00
Regalis
3844dd9dac
GUIStyle logic changes: instead of having a predetermined GUIComponentStyle for each type of GUIComponent, any GUIComponent can use any style. The GUIComponent constructors take the name of the style as a parameter, and if no style is specified, the default style for the GUIComponent in question will be used.
2017-04-08 16:46:53 +03:00
Regalis
0306c03d00
Tutorial fixes: walls and windows outside the command room are fixed during the same frame they break (to prevent anything from flying out from the railgun room), moloch is forced above the player once the railgun is ready fire
2017-02-20 21:33:03 +02:00
Regalis
5871faa2dd
Added a few new console commands: disablehud, lockx & locky (disables submarine movement on the respective axis), followsub (toggles whether the camera moves with the subs)
2017-02-13 16:23:28 +02:00
Regalis
dd46ce1d98
Adjusting submarine spawnposition if the sub (or any docked subs) intersect with walls
2016-12-20 16:11:47 +02:00
Regalis
b01b38da68
Bunch of new sounds by Omniary, some charactersound & soundplayer refactoring
2016-12-15 21:42:15 +02:00
Regalis
8cd04afb80
Tutorial tweaking
2016-12-01 17:40:33 +02:00
juanjp600
7a33f5c120
Merge branch 'master' of https://gitlab.com/poe.regalis/barotrauma
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# Conflicts:
# Subsurface/Source/GameSession/GameSession.cs
2016-11-16 21:32:22 -03:00
juanjp600
fac0c850a5
Changes to collider behavior
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The collider now levitates above the ground, which makes small obstacles a non-issue. The raytest also helps the collider stick to staircases, so players don't jump off anymore.
Crouching now changes the collider to a smaller version, so now there is actual functionality to crouching.
I also removed the anchor from corpses of network players. I'm not entirely sure why this was done, but removing it doesn't seem to break anything.
2016-11-16 21:30:49 -03:00
Regalis
1c206e1730
Adding CrewManager to GUIUpdateList in single player mode
2016-11-16 21:40:13 +02:00
Regalis
16cf9f6c81
Handling exceptions in particle update, gamesession UI order fix, traitor setting loading fix
2016-11-16 20:14:14 +02:00
juanjp600
d2c17274fe
GUI elements now respect render order + some minor distance comparison optimization
2016-11-15 22:26:36 -03:00
Regalis
b371e8d600
Made the tutorial a bit easier: the windows broken by the moloch leak much more slowly and pressure doesn't reach lethal levels in the command room
2016-11-10 19:54:13 +02:00
Regalis
a18630c0b3
Fixed tutorial sub spawning twice
2016-11-10 19:34:47 +02:00
Regalis
8f646a2723
- fixed dummy location generation crashing the tutorial
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- gameserver handles exceptions thrown when instantiating a new gamesession
- fixed screwdrivers (and other items that can be held in either hand) going into both hand slots when equipping by double clicking
2016-11-03 18:22:45 +02:00
Regalis
eb2c51c2f1
Cleanup with resharper (mostly removing redundancies & using collection.Length/Count properties instead of the Count method)
2016-10-31 20:50:20 +02:00
Regalis
5cc605bc01
Dust particles are drawn in the same batch as the background sprites (-> far-away particles are rendered behind the sprites), limiting character name length in the crew info menu, the "submarine not found in your folder" -tooltip is updated after downloading a sub file
2016-10-29 15:38:40 +03:00
Regalis
282611d0cc
Limiting too long location names in navigation terminals & end shift button
2016-10-26 19:48:39 +03:00
Regalis
980f8e0d33
- option to select which location autopilot navigates towards
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- generating "dummy locations" for the MP gamesessions (visible in sonar and mission descriptions)
- EndGame network message tells the clients if the mission was successful (because the message may arrive before the sub has reached the exit or before some character has died at the client's end)
2016-10-26 19:22:40 +03:00
juanjp600
cb1b975f9f
Merged branch combat-mission into combat-mission
2016-10-10 09:58:06 -03:00
juanjp600
0125ff0f5c
Replace mission GUI box text hack + If both teams die, they both lose
2016-10-10 08:32:31 -03:00
Regalis
ef9dce9a0d
- fixed exception in GetSubsToLeaveBehind if the round ends when none of the subs is at an exit
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- water surface is clamped above the bottom of the hull
- character names don't overlap with health bars
2016-10-09 18:20:32 +03:00
Regalis
e7e51fbe0c
Saving times and map seeds are displayed correctly in the "load game" menu
2016-10-09 17:38:01 +03:00
Regalis
f7e98ee6a8
Cargo spawning fix again: items are spawned slightly above the bottom of the cargo room (because the item is only inside the hull if pos.Y > hull.rect.bottom)
2016-10-09 17:33:51 +03:00
Regalis
0ea9600198
Team-specific combat mission descriptions + deepest lore
2016-10-06 19:55:26 +03:00
Regalis
fb28fc8cda
- separate listboxes for both teams in the crew menu
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- fixed host getting team ID 0
- fixed clients not spawning if their ID is 0 (= if playing a non-combat mission before IDs have been assigned)
- fixed host's character taking part in the job assignment of both teams
2016-10-05 20:15:39 +03:00
Regalis
41289c098a
Moved some UI element updates from draw to update
2016-10-04 18:28:56 +03:00
juanjp600
1187686449
Host can disable spawning of certain characters
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GUITickBox might not work very well because of the override of Rect, might want to look into that later
2016-10-03 22:27:32 -03:00
juanjp600
75e7b3a94e
Merged branch master into combat-mission
2016-10-01 20:10:38 -03:00
juanjp600
f6b82eb095
Some progress on flipping subs
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Press crouch to flip every sub in the map, texture alignment breaks and physics items vanish, but other than that it's working.
2016-09-29 22:20:15 -03:00
Regalis
c1cb19b940
More suitable tutorial seed + moloch spawn position, moloch nerf
2016-09-29 19:32:14 +03:00
Regalis
86c50304dd
- saving after MainSub has been removed (i.e. saving after returning to map screen) doesn't break save files anymore
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- fixed subs getting left behind if the sub moves too far from the start/end position during the ending cinematic
- map shows which LocationConnections have been passed through
2016-09-28 19:16:50 +03:00
Regalis
c5ce3a75a2
Sp campaign map shows which locations have been visited (+ some minor visual improvements to the map)
2016-09-28 16:53:08 +03:00
juanjp600
344947c3c4
Search and destroy mission
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Featuring ugly code
2016-09-26 22:09:06 -03:00
juanjp600
d537e8795a
Replace '' (two single quotes) with \" (double quote)
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We must correct post-traumatic Blitz disorder
2016-09-24 21:26:08 -03:00
juanjp600
ef2b0d8721
Whitelist + conflict resolve
2016-09-03 14:57:36 -03:00
Regalis
5de48a030e
Changes to the layout of the "manage players" menu
2016-08-29 18:28:31 +03:00
juanjp600
8f675e625b
Host can ban lobby players from ingame
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New menu looks really ugly but it works
2016-08-28 22:16:49 -03:00
Regalis
e2885a912d
Husk infections, manually attacking when controlling a creature
2016-08-28 16:16:02 +03:00
Regalis
712953cc9e
WIP client special permissions (kick, ban, end round)
2016-08-24 11:47:46 +03:00
Regalis
08817090a0
Fixed docking ports leaking if multiple vessels have docked to the main sub, cargo is always spawned in the main sub
2016-08-19 20:13:24 +03:00
Regalis
26b6847bca
Fixed NullReferenceExceptions if in the netlobby when a round ends, fixed chatmsgbox staying disabled after being stunned
2016-08-16 20:18:19 +03:00
Regalis
ec59c47041
Docking ports have a power connector that can be used for distributing power between docked subs, already connected wires in respawn shuttles and the tutorial subs can't be disconnected, flares burn longer
2016-08-13 17:52:35 +03:00
Regalis
4252f4b9d0
- clients don't spawn character jobitems themselves (item data is written in the StartGame network message)
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- after receiving a StartGame message, clients will wait until the game is loaded before reading new messages from the server
- the Item(prefab, position, submarine) constructor uses the position as the center of the item, not as top-left corner
2016-07-29 18:38:42 +03:00
Regalis
c773320a55
Autopilot can avoid other subs, characters won't go outside in idle state
2016-07-28 21:45:35 +03:00
Regalis
2490c0eb9d
- fixed Submarine.MainSub not being set in tutorialmode
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- controllers can effect view distance (-> longer railgun view dist)
- fixed removeitem messages not being sent when a fabricator destroys an item
- changes to depth damage logic: structures won't take damage until the pressure is above the health of the hull (i.e. weaker structures break first, subs with no windows can go deeper)
2016-07-25 18:38:50 +03:00
Regalis
b81417ad16
Characters can be left behind in levels and they will stay there until the player returns, other subs visible in sonar
2016-07-20 17:13:34 +03:00