commit 7b471b565d49a165ef54357fe6d165bf5df6522b
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sun Mar 24 13:49:53 2019 +0200
Don't apply smoothing to client cursor positions server-side
commit f6a67ca31e98a353bde591789bb42a2f84d1bcc1
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Mar 23 22:29:01 2019 +0200
Nuclear shells and nuclear depth charges are removed after they've exploded. Closes#1316
commit 2d7b7b9643d3640f784ba5ab8e84caf55abad6b9
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Mar 23 22:28:26 2019 +0200
Option to configure when afflictions become visible with the health scanner. Closes#1310
commit ece6ead54c021d084f406f4f99daa5a0a7ef4b19
Author: Regalis11 <poe.regalis@gmail.com>
Date: Fri Mar 22 21:52:56 2019 +0200
v0.8.9.7
commit c10dd821ca1a89b4ae62046cf8e558589ff8e6af
Author: Regalis11 <poe.regalis@gmail.com>
Date: Fri Mar 22 21:00:02 2019 +0200
Fixed release builds crashing due to simulatedlatency etc commands not existing in release builds
commit dee0dded80cbbf30d484232b6706dd705a577eb7
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Fri Mar 22 15:24:44 2019 +0200
Fixed nullref exception if a client disconnects while netstats is enabled
commit c45d5bf0c5a4a68200c9eca461cd04090a5de23a
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Fri Mar 22 15:24:26 2019 +0200
Togglehud, toggleupperhud and togglecharacternames don't require a permission to use, made simulatedlatency, simulatedloss and simulatedduplicateschange usable to clients
commit cec1ac6bccac058bc12ddf18c8e060a7a47c9301
Merge: 411cd9726 1473f77ba
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Fri Mar 22 14:01:58 2019 +0200
Merge branch 'dev' into enemy-ai
commit 411cd9726979668764eea782b515c7510ec4f5a8
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Fri Mar 22 14:01:09 2019 +0200
If the target has changed, re-evaluate the attacking limb. Fixes Hammerhead getting stuck next to the sub, because it treats the claw as the attacking limb when targeting characters inside the sub. It should use the head, because it has a wall target.
commit 2522bec262f9cb1dea9df75e1d2c22307be5254c
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Fri Mar 22 13:58:18 2019 +0200
Enemy ai/steering fixes:
- Store both sim and world positions. Offset the simposition with the subposition and use it for steering. Fixes enemy indoorsteering, which was broken.
- Use head or torso for steering instead of always using the main limb. Fixes characters like Mudraptor overshooting their targets badly.
commit c667ff9e4edf8af8f95278fbad42e0c8dd37d84c
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Fri Mar 22 13:54:21 2019 +0200
Improve the ai debug graphics.
commit 4c6c13e07e43a4e3ce2a11dfc4064961c442044a
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Mar 21 17:11:17 2019 +0200
Refactor, fix and adjust the enemy targeting logic:
- Change the logic for fading the memories
- When attacking a wall target, set it as the currently selected ai target so that we adjust the right memory
- Significantly reduce the value of character targets that are not in the same submarine
- In aggressive boarding, double the priority of walls when outside. Set the priority to 0 when inside. Reduce the attractiveness of doors, but still keep the values high.
- Redefine priorities for Mudraptor and Crawler (wip)
commit b085a95cff6bcf5e3f13e90dd1b71ac15e5ec1ab
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Mar 21 13:16:22 2019 +0200
Allow enemies to target walls by decision (not only when they happen to be on their way). TODO: target only outer walls and only when outside of the sub.
commit 814f6c9dd4d48b3931e1d3bcb1918ff79324c1d4
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Wed Mar 20 19:33:18 2019 +0200
Fixed multiplayer campaign setup UI showing the client's subs instead of the server's (see #1311)
commit 4a3e485dea85aa21037b13fd1b86af4a4ec1a5fd
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 20 19:16:17 2019 +0200
Move new texts in the end of the localization file.
commit 5a8af99afe5aad0b2f5343ca6f923d8c7eb19e68
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 20 19:05:43 2019 +0200
Recreate the editing gui window when resetting the entities with the "resetall" command.
commit 0048e6dcb9699e5b1e434ace867bc8f426cdae28
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 20 19:04:42 2019 +0200
Fix resetting to prefab.
commit 88be0923761f5ac2c895364c8ad0e11fe9a66576
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 20 18:40:13 2019 +0200
Fix item components not being loaded properly.
commit 6f970d54ed800eff25ae3643b03c0020336c8621
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 20 18:21:25 2019 +0200
Add a console command for resetting all items and structures to the prefabs.
commit bd561ef43391a2e4251bef18a8738b233f540961
Merge: e8843c30c a75a56088
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 20 17:47:14 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
commit e8843c30cdb966832236ec361494e4c886130590
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 20 17:46:38 2019 +0200
Implement item and structure instance resetting to prefab. Add buttons in the subeditor. Allow to save the msg text in the editor.
commit 409d4d96ead69028a164274637d23e350acb73fb
Merge: 95169f539 26e89c63d
Author: EdusFF <pitkanen.eetu@gmail.com>
Date: Mon Mar 11 15:13:27 2019 +0200
Merge branch 'dev' of github.com:Regalis11/Barotrauma into dev
commit 95169f53937f9a7e168a884171eaa21ae7f08023
Author: EdusFF <pitkanen.eetu@gmail.com>
Date: Mon Mar 11 15:13:11 2019 +0200
Modified: ServerMessage structure to allow _ ; in player & submarine names
commit 26e89c63dc8da771aea9f09978a630a6cff60a6f
Merge: b7646d06d fb0b821bc
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Mar 11 14:42:44 2019 +0200
Merge branch 'kuraiookami-logicExpantion' into dev
# Conflicts:
# Barotrauma/BarotraumaShared/SharedContent.projitems
commit fb0b821bc97891cdeec8f2c740a12119696393ea
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Mar 11 14:41:21 2019 +0200
Use invariant culture when parsing floats or converting them to strings in signal components
commit f0c8afba934b41358cf5d59a22b87caf33f98a61
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Mar 11 14:00:44 2019 +0200
Update new signal components to use identifiers & added names and descriptions to the text file, use invariant culture in equalscomponent, memorycomponent doesn't require the signals to be floats
commit 674d9ec804fc4770b602d4b09240b08cafc8ccec
Merge: 3ea33fb54 242e2429f
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Mar 11 12:01:27 2019 +0200
Merge branch 'logicExpantion' of https://github.com/kuraiookami/Barotrauma into kuraiookami-logicExpantion
# Conflicts:
# Barotrauma/BarotraumaShared/BarotraumaShared.projitems
# Barotrauma/BarotraumaShared/Content/Items/Electricity/poweritems.xml
# Barotrauma/BarotraumaShared/Content/Items/Electricity/signalitems.xml
# Barotrauma/BarotraumaShared/Source/Items/Components/Power/PowerContainer.cs
# Barotrauma/BarotraumaShared/Source/Items/Components/Signal/AdderComponent.cs
commit b7646d06d53fb05227276e6286d0e15da5dc9080
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Mar 11 11:37:33 2019 +0200
Re-enabled multiplayer campaign
commit cf7258f6410a5995c881ec6e95eb9def5cd90ad4
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Mar 11 11:28:48 2019 +0200
Fixed item interfaces getting repositioned every frame when the editing HUD is open. Closes#1212
commit e8906239c779cf71de694bc65c81058e5cae16ef
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Mar 11 11:12:05 2019 +0200
Fixed VoipCapture creating new "could not start voice capture" popups constantly if there's no suitable capture device. Closes#1262
commit a30f47fbe47fde4fccb0453c1773a76d730d226b
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sun Mar 10 19:04:59 2019 +0200
Disable audio instead of crashing if no audio device is found. Closes#1214
commit 242e2429fd2c3ed199ac26b55e2cbdc8636e73f9
Author: Darkwolf <Darkwolf0101@gmail.com>
Date: Mon Jan 21 21:26:57 2019 -0600
Expansion of Barotrauma's logic system.
Changed:
- AdderComponent and children can clamp their output
- Powercontainer signals for charge,charge% and charge rate
Added:
- ColorComponent: Dynamic signals for light set_color inputs
- MemoryComponent: Stores and sends a signal that is edge latched
- DivideComponent: Standard division
- MultiplyComponent: Standard multiplication
- SubtractComponent: Standard subtraction
- XorComponent: Exclusive or
- EqualsComponent: Equals comparison
- GreaterComponent: Greater than comparison
commit 7245c721339885d062567befc052a592391b3b4a
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sun Mar 10 15:22:31 2019 +0200
Fixed StatusEffects only applying afflictions to one limb even if the target is "Character" instead of "Limb", added a subtle screen distortion effect to heavy radiation sickness. Closes#1256
commit e0db27e62ec9546fd4b182a0cc97f7e5830645ae
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Mar 9 21:53:51 2019 +0200
Fixed WrapText adding unnecessary spaces after every line break. Closes#1215
commit 988bc58d51c195ad9265b84a1e97e0101cd3f808
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Mar 9 21:12:50 2019 +0200
Fixed crashing when attempting to create a body for a wall section that's less than 1 unit long (e.g. if a wall that's just slightly longer than the wall section size receives damage).
commit 8c31157425a9e2ec02312618d1bfa359ab3ee87d
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Mar 9 20:30:44 2019 +0200
Fixed clients being unable to toggle the respawn shuttle on/off
commit a4ccb039219830efe9cd305c26942dda1bd04e9c
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Mar 9 19:33:22 2019 +0200
Fixed inability to select the respawn shuttle as a client host
commit b89b2d2c282d8c74d7ccd37b3f29dcab51eff680
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Mar 9 19:32:41 2019 +0200
Made it possible to edit the style of the ListBox under GUIDropDowns, increased the opacity of the listbox to make the contents more readable when there's text behind it
commit 8f6d9aef3d637fe37a18c78f4b15ef8fd266374e
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Sat Mar 9 18:11:23 2019 +0200
Fixed NetLobbyScreen not showing the names of the submarines the client doesn't have
commit 18b4bacd5bb645f36f62e77587af971cb789d37c
Author: Daniel Asteljoki <daniel.asteljoki@gmail.com>
Date: Fri Mar 8 13:04:51 2019 +0200
Added a beginner level sub
commit eef09f7d07cde64d1f2f6971eda733505339a0c0
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Mar 7 19:05:14 2019 +0200
Remove the old sprite when recreating the sprite.
commit a6c3ce00782882bc14f200f95abab0fa4d5d9a2d
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Mar 7 19:04:51 2019 +0200
Fix gender specific wearables not refreshing when we change the gender.
commit f606b801dac9e4cbb4238506ff4d73981709a2f8
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Mar 7 18:42:14 2019 +0200
Move some console commands from the shared project to the client. These should not be debug only, because they might be useful for modders too.
commit 154251c183eacf37e92fa7b27bb6d57bb15797d8
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Mar 7 14:42:22 2019 +0200
Disable latchonto ai for now.
commit bdbcef41bfbc42beeb2d942e7db431b8ab627f1c
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Mar 7 13:31:02 2019 +0200
Simplify the sprite related commands.
commit 49c8e1cd01953ae31cff99bf35432ab887b45d62
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Mar 7 13:05:20 2019 +0200
Rename "Reload Texture" button as "Reload Sprite", because it actually reloads both the xml and the texture. Add the button text into the localization file.
commit 84f58d9e0bb46f29412f936d569348e46227c9d5
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Mar 7 12:50:51 2019 +0200
Add the option to reload xml/texture/both for items when they are hovered over with the mouse. dry.
commit 732084c044e6a2c220cee8d5c1d9b5e4ce05587d
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Mar 7 12:48:49 2019 +0200
Fix the sprite name of the right hand in the assistant job gear.
commit 30344369d7e87a17312cc839f195c36c77c4a3b2
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Mar 7 12:26:20 2019 +0200
Fix ReloadXML failing when multiple source elements are found.
commit ddb6fb48b6e0789b18a1ea889dcdf408fcbb5b12
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Mar 7 11:47:13 2019 +0200
Fix damagemodifier multiplier not applied on particles if no sound is played.
commit 41206013be41d240b12dad48f4ddaba9b072742b
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Thu Mar 7 11:46:22 2019 +0200
Fix engigear lower arm sprite name.
commit 8ce938305206ca65aeb00515639e799d9f2fd526
Merge: e6166d2ef 61703e8af
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 6 18:53:36 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev
commit e6166d2ef24489bac6f217211849884013dbf4e6
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 6 18:53:30 2019 +0200
Implement husk sprite overlays as wearables. Add new husk injector (wip).
commit 367c4f5b3784c65c3c26807dd6c10e837960c6bb
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Wed Mar 6 18:52:15 2019 +0200
Add console commands for changing the gender and race of the character.
commit 61703e8af274c8f5d9e05575ebaf13c9bde8855f
Author: Iiro Enges <iiro@fakefish.fi>
Date: Wed Mar 6 17:47:09 2019 +0200
Refined environment item scales and colors
commit 5d2c9f2e19d9d876d606415667f56c1f92fd1b8f
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Tue Mar 5 19:35:34 2019 +0200
corrected cases
commit cd9cf4ed3117b9a5cc4cb57428d8dc11d756d274
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Tue Mar 5 19:01:54 2019 +0200
updated settings
commit 84ad07149a8e56d59fd2d71b34fbb92479eba042
Author: Iiro Enges <iiro@fakefish.fi>
Date: Tue Mar 5 18:48:26 2019 +0200
Added an updated title text
commit 0ae68b0857ee259cac1480cb20a9c02f3bb88d8d
Author: Iiro Enges <iiro@fakefish.fi>
Date: Tue Mar 5 18:46:59 2019 +0200
Replaced old alien ruin textures with new ones (more variants to be added)
commit b57a6765f56ea1504ff5b39b14172f73b4122597
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Tue Mar 5 17:44:46 2019 +0200
Fixed particle jitter caused by a bug in the interpolation logic (was especially noticeable when the sub is moving fast)
commit e6715d605db9bb1d608e4a4990ac41f6214f61d1
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Tue Mar 5 17:22:31 2019 +0200
Fixed the "control" console command not being usable by clients, changed the way arguments are given to the "setclientcharacter" command (no semicolon to separate the names, quotation marks have to be used for multi-word names just like with any other command). Closes#1224
commit acb7c1e0dc05bf619e7ec4875196cc45647d3fb4
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Tue Mar 5 16:30:38 2019 +0200
Steam Workshop fixes:
- Install content packages for items that only contain a sub. Otherwise the system can't determine if the item has been updated (and might also be useful for toggling off incompatible subs when switching from mod to another).
- Log an error instead of crashing the game if CheckWorkshopItemEnabled or CheckWorkshopItemUpToDate fails due to a missing filelist.xml.
- Show a messagebox when a workshop item is updated succesfully.
commit b2e8ed565bc03f466930799268c13b2fca4bb9c9
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Tue Mar 5 14:43:42 2019 +0200
Fixed nullref exception when disabling a workshop item that doesn't have an update button (or when enabling the item fails)
commit 26f1f285cd80ca6f023b12e6dd80dc71e87ee9c3
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Tue Mar 5 14:15:14 2019 +0200
Fixed console command aliases not being taken into account in GameClient.HasConsoleCommandPermission (meaning that the client needed a permission for each name variant of a command, making it impossible to for example use "fixwalls" instead of "fixhulls"). Closes#1225
commit dee02de681a212efd0e0a82c14619f3fe4839cc4
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Tue Mar 5 13:35:48 2019 +0200
Fixed traitor rounds failing to start if there's no owner client, fixed occasional "traitorCount somehow ended up less than 1" errors due to Rand.Int using 0 as the minimum value. Closes#1217
commit bbc4a31aa83572258226f303ab767f8546de64fb
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Tue Mar 5 13:08:38 2019 +0200
Fixed missing item names in the extra cargo menu. Closes#1218
commit dd18bd163e05e8ba4718c0e98083e50ef0a0157e
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Tue Mar 5 13:04:54 2019 +0200
Fixed a compiler error in RespawnManager
commit 904700eda3e4da5468208bd7553a803e9f41234e
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Tue Mar 5 12:56:29 2019 +0200
Autorestart/spectating fixes (closes#1219):
- The server owner and spectators don't trigger autorestart.
- The owner is allowed to spectate even if spectating is disallowed in server settings.
- Fixed "play yourself" always toggling to true when a round ends.
commit 9710612256875d5a788fb34371ca8ea6dd61b749
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Tue Mar 5 10:10:25 2019 +0200
dropped the point at which damage sprites appear slightly.
commit 1ec6577ad95e1d7ebc8cbfa261c9893c55ea987c
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 17:10:31 2019 +0200
Don't attempt to move character's hands in UpdateUseItem if the character is disabled. May be causing "attempted to move pulljoint extremely far" errors (see #895)
commit 1aabc5110ce8e0ec208adce6380cbafd255b576f
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Mon Feb 4 16:47:50 2019 +0200
removed syringes from the fabricator
commit 0a80a2d8029275f6cffdae580d1ba86cd44dd1a2
Merge: 039c04818 686d4c482
Author: Eetu <pitkanen.eetu@gmail.com>
Date: Mon Feb 4 16:43:55 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev
commit 039c04818e3598f2e4cdef4065434000a48bb229
Author: Eetu <pitkanen.eetu@gmail.com>
Date: Mon Feb 4 16:43:51 2019 +0200
Updated: Alien artifacts to spawn inside containers tagged artifactholders in salvage missions & artifact events
commit 686d4c482f692bcc31eb37aeaea0d5074a537fe9
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 16:42:11 2019 +0200
Fixed a bunch more buttons/sliders being invisible while pressed
commit 823728511547f14a3dcb4fcf5025db592ea3dac9
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Mon Feb 4 16:13:36 2019 +0200
Reset the unsaved changes when exitting the character editor (Not applied when the switching between the game view and the character editor).
commit 9ecc56db4e73dd2ccd577130014020a1a502ae15
Merge: efbeda895 b824fc3f2
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Mon Feb 4 16:04:57 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev
commit efbeda895fceecb8b4701f23ae5a51057aa44efb
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Mon Feb 4 16:03:54 2019 +0200
Fix crash on trying to undo limb/joint deletion. Undo does not currently work on these cases, but the ragdoll can be reset to the original state from the reset button.
commit b824fc3f281aed76e8e0ed78ffb16d2213d2fda1
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Mon Feb 4 16:03:03 2019 +0200
removed syringe from medical doctor default kit
commit c40c716962c7ae1a16d791b0fbd744627a2283c5
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 16:01:33 2019 +0200
Nerfed door welding (takes 4x longer to weld a door shut now)
commit 7a27fcab1cec322fe75bcfad553aa42a37ec7d53
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 16:01:09 2019 +0200
Fixed StatusEffects not being able to target item components. Caused doors to be impossible to weld and most likely other issues with item StatusEffects as well. Closes#1053
commit 50c09ad85ee44018418f537827c009892f4feb23
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 15:52:38 2019 +0200
Fixed depth charges disappearing from loaders when interacting them with both hand slots full. Closes#1046
commit 648a5ba889623f776f184fb30b99133a8551234a
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Mon Feb 4 15:47:16 2019 +0200
Allow to delete the main limb in the character editor. Should not crash anymore.
commit 751bda4d29b81c58c1b1df1653158543a3b7710d
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Mon Feb 4 15:46:53 2019 +0200
Add a bunch of null checks to prevent crashes when the main limb is null.
commit 05c068f7aa35f7070e2cf19c526eff0c8d196b53
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Mon Feb 4 15:35:20 2019 +0200
Syringes removed from medical.xml due to being legacy items we should no longer support.
commit 74389aa95e29fc7415de48230c8f12fd4a0a6847
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 15:30:13 2019 +0200
Attempt to fix LightSource removal causing nullref exceptions.
commit 0907516bcac599b5ae20dc8e35f3a66adb8704b5
Merge: 659e1c58d f042994f4
Author: Eetu <pitkanen.eetu@gmail.com>
Date: Mon Feb 4 15:25:07 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev
commit 659e1c58d3fb03d21acf2bb6065d07d1ac2ab914
Author: Eetu <pitkanen.eetu@gmail.com>
Date: Mon Feb 4 15:24:59 2019 +0200
Added: Yes to All / No to All to the prompts when deleting multiple containers with contents. Fixed: Aforementioned prompts staying active when quitting the submarine editor. Moved: Logic for the prompts from ItemContainer.cs to SubEditorScreen.cs
commit f042994f4b7eeff8cf5a6a68715c7c6aa6b8ddfb
Merge: 70a968a16 5a2ca22bd
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 15:08:15 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev
commit 70a968a165c383c2ee765164b4507aa6072e0504
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 15:08:01 2019 +0200
Use inventory icons in the extra cargo menu, layout fixes
commit 5a2ca22bde4be43f4577d20ae4e0a1ec20a23497
Merge: b2f89ea59 9ca7440be
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Mon Feb 4 15:06:11 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev
commit b2f89ea59d481c109046d1edbd2807a516502b0c
Author: ezjamsen <ezjames.fi@gmail.com>
Date: Mon Feb 4 15:05:39 2019 +0200
redesigned walls in junction compartment of Typhon, closing #1042
commit 9ca7440be41a4fc2082b73618e90312af57c0817
Author: itchyOwl <lauri.harkanen@gmail.com>
Date: Mon Feb 4 15:05:35 2019 +0200
Add some null checks to prevent crashing if the xml document or the source element is not found.
commit 6d1331e9b86a5583761bc374c5dfb42868b03f45
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 15:03:53 2019 +0200
Fixed the layout of the extra cargo menu in server settings. Closes#1038
commit 02ac14076ace0418a5d35df7a574f99811d56017
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 14:10:34 2019 +0200
Fixed fire sounds persisting in menus. Closes#1047
commit d7d4516ddc9e21a2dba8f7bfd14a61ba7a805d4a
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 14:06:03 2019 +0200
Added a null check to CampaignUI to help diagnose #1029
commit 0fee58808c261cecd4a602db22e39dfb855ee018
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 13:55:50 2019 +0200
Fixed "attempting to remove an already removed item" console errors when ending a round.
commit 5e4448024ce00231e9e479aa238ed4b134b07321
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 13:53:59 2019 +0200
Fixed crashing when ending a round while a character is outside the sub. Closes#1040
commit e3ff050561a8f823fc8abfddfec9d22ad4dc14a5
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 13:35:28 2019 +0200
Fixed battery positioning in charging docks. Closes#1041
commit d383aec6cb7f4525906fa858375729d4ad4fc0d4
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 13:26:00 2019 +0200
Fixed debugconsole adding the file number after the extension ("file123.txt (2)" instead of "file123 (2).txt"). Closes#1043
commit fee18b7ebcaea949c3f7d0c8027ab6253769b49c
Merge: d03807237 c06e8990f
Author: Eetu <pitkanen.eetu@gmail.com>
Date: Mon Feb 4 12:10:12 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev
commit d038072372ab1993a44542298fe4031db6448ae4
Author: Eetu <pitkanen.eetu@gmail.com>
Date: Mon Feb 4 12:10:04 2019 +0200
Fixed: Setting an item's condition to zero in the SubmarineEditor causing its OnBroken status effects to be fired
commit c06e8990f97af7ae9b4788b281bf2801cdd8e2ff
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 11:43:35 2019 +0200
Fixed chatbox being deselected in the net lobby when receiving a lobby update from the server. Closes#1019
commit 2962647c37cec01fdb01092b94c25063c74c9ee0
Merge: b77bc3654 c89df8750
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 10:41:24 2019 +0200
Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev
commit b77bc365470c8cfb86dc83e4b21e5b36e0e28918
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 10:41:08 2019 +0200
Warning about automatic hull generation not working correctly with sloped walls when using the autohull command
commit 85ef20a48532e06ef0c2774aa81e1fb517814b14
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 10:40:20 2019 +0200
Log the name of the item in the "attempting to remove an already removed item" error
commit b6e32d4009a898db9c97316bcb6236170a7a92fe
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 10:39:46 2019 +0200
Fixed sliders not moving in the PowerContainer interface when an AI character is operating it
commit 4b4848b5caa7bf3893e4ae2f5afef3c980f60e46
Author: Joonas Rikkonen <poe.regalis@gmail.com>
Date: Mon Feb 4 10:39:09 2019 +0200
Nullref fix in AIObjectiveGoto
commit c89df87500c9026b3a6e75139391e64a4b1073e7
Author: Juan Pablo Arce <juanjp600@users.noreply.github.com>
Date: Sun Feb 3 21:02:59 2019 -0300
whoops
commit a85cc7705ea7611fff02fff7c18bc9826f03029a
Author: Juan Pablo Arce <juanjp600@users.noreply.github.com>
Date: Sun Feb 3 21:01:51 2019 -0300
ReduceAffliction loops back around if there's a surplus on index 0
commit e0047df3e089fd8be1646aecbd53b86b69949b13
Author: Juan Pablo Arce <juanjp600@users.noreply.github.com>
Date: Sun Feb 3 19:45:52 2019 -0300
Fixed ReduceAffliction freezing
Thanks to nilanthanimosus for catching this
TODO: make it possible to give clients console command permissions via the menus and the console, save command permissions, deal with commands that don't work as intended when simply relayed to the server and executed server-side, add "ranks" (preconfigured or custom sets of permissions, e.g. moderator, admin, etc).
The errors seem to be caused by adding messages to the debug console from another thread, which may happen if an OpenAL error occurs during sound streaming. Now the debug console queues the messages and creates the necessary UI elements in the main thread, which should(?) make it thread-safe. (TODO: figure out what's causing the OpenAL errors)
- Barotrauma's projects are in the Barotrauma directory
- All libraries are in the Libraries directory
- MonoGame is now managed by NuGet, rather than referenced from the installed files (TODO: consider using PCL for easier cross-platform development?)
- NuGet libraries are not included in the repo, as getting the latest versions automatically should be preferred
- Removed Content/effects.mgfx as it didn't seem to be used anywhere
- Removed some references to Subsurface directory
- Renamed Launcher2 to Launcher