Another attempt to fix the "Destination array was not long enough" errors in AddToGUIUpdateList:
The errors seem to be caused by adding messages to the debug console from another thread, which may happen if an OpenAL error occurs during sound streaming. Now the debug console queues the messages and creates the necessary UI elements in the main thread, which should(?) make it thread-safe. (TODO: figure out what's causing the OpenAL errors)
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@@ -15,6 +15,8 @@ namespace Barotrauma
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{
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static bool isOpen;
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private static Queue<ColoredText> queuedMessages = new Queue<ColoredText>();
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//used for keeping track of the message entered when pressing up/down
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static int selectedIndex;
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@@ -68,6 +70,11 @@ namespace Barotrauma
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public static void Update(GameMain game, float deltaTime)
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{
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while (queuedMessages.Count > 0)
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{
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AddMessage(queuedMessages.Dequeue());
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}
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if (PlayerInput.KeyHit(Keys.F3))
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{
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isOpen = !isOpen;
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@@ -81,8 +88,6 @@ namespace Barotrauma
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GUIComponent.ForceMouseOn(null);
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textBox.Deselect();
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}
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//keyboardDispatcher.Subscriber = (isOpen) ? textBox : null;
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}
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if (isOpen)
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@@ -149,6 +154,46 @@ namespace Barotrauma
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}
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}
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private static void AddMessage(ColoredText msg)
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{
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//listbox not created yet, don't attempt to add
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if (listBox == null) return;
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if (listBox.children.Count > MaxMessages)
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{
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listBox.children.RemoveRange(0, listBox.children.Count - MaxMessages);
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}
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Messages.Add(msg);
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if (Messages.Count > MaxMessages)
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{
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Messages.RemoveRange(0, Messages.Count - MaxMessages);
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}
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try
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{
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var textBlock = new GUITextBlock(new Rectangle(0, 0, listBox.Rect.Width, 0), msg.Text, "", Alignment.TopLeft, Alignment.Left, null, true, GUI.SmallFont);
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textBlock.CanBeFocused = false;
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textBlock.TextColor = msg.Color;
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listBox.AddChild(textBlock);
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listBox.BarScroll = 1.0f;
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}
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catch (Exception e)
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{
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ThrowError("Failed to add a message to the debug console.", e);
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}
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selectedIndex = listBox.children.Count;
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if (activeQuestionText != null)
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{
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//make sure the active question stays at the bottom of the list
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listBox.children.Remove(activeQuestionText);
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listBox.children.Add(activeQuestionText);
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}
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}
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private static bool ExecProjSpecific(string[] commands)
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{
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switch (commands[0].ToLowerInvariant())
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@@ -51,10 +51,9 @@ namespace Barotrauma.Sounds
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if ((error = AL.GetError()) != ALError.NoError)
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{
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#if DEBUG
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DebugConsole.ThrowError("OpenAL error: " + AL.GetErrorString(error));
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DebugConsole.ThrowError("OpenAL error: " + AL.GetErrorString(error) + "\n" + Environment.StackTrace);
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#else
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DebugConsole.NewMessage("OpenAL error: " + AL.GetErrorString(error), Microsoft.Xna.Framework.Color.Red);
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DebugConsole.NewMessage("OpenAL error: " + AL.GetErrorString(error) + "\n" + Environment.StackTrace, Microsoft.Xna.Framework.Color.Red);
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#endif
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}
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}
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@@ -659,51 +659,24 @@ namespace Barotrauma
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public static void NewMessage(string msg, Color color)
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{
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if (String.IsNullOrEmpty((msg))) return;
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if (string.IsNullOrEmpty((msg))) return;
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Messages.Add(new ColoredText(msg, color));
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#if SERVER
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Messages.Add(new ColoredText(msg, color));
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//TODO: REMOVE
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Console.ForegroundColor = XnaToConsoleColor.Convert(color);
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Console.WriteLine(msg);
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Console.ForegroundColor = ConsoleColor.White;
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#endif
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if (Messages.Count > MaxMessages)
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{
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Messages.RemoveRange(0, Messages.Count - MaxMessages);
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}
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#if CLIENT
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//listbox not created yet, don't attempt to add
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if (listBox == null) return;
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if (listBox.children.Count > MaxMessages)
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#elif CLIENT
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lock (queuedMessages)
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{
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listBox.children.RemoveRange(0, listBox.children.Count - MaxMessages);
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}
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try
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{
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var textBlock = new GUITextBlock(new Rectangle(0, 0, listBox.Rect.Width, 0), msg, "", Alignment.TopLeft, Alignment.Left, null, true, GUI.SmallFont);
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textBlock.CanBeFocused = false;
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textBlock.TextColor = color;
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listBox.AddChild(textBlock);
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listBox.BarScroll = 1.0f;
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}
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catch
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{
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return;
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}
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selectedIndex = listBox.children.Count;
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if (activeQuestionText != null)
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{
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//make sure the active question stays at the bottom of the list
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listBox.children.Remove(activeQuestionText);
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listBox.children.Add(activeQuestionText);
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queuedMessages.Enqueue(new ColoredText(msg, color));
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}
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#endif
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}
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