Dedicated servers can use autorestart

This commit is contained in:
Joonas Rikkonen
2017-07-24 21:21:00 +03:00
parent 379c65e07d
commit aaea8bc709
7 changed files with 88 additions and 25 deletions

View File

@@ -327,6 +327,13 @@ namespace Barotrauma
new GUIMessageBox("", string.Join(" ", args));
}));
commands.Add(new Command("autorestart", "autorestart: Toggle autorestart on/off when hosting a server.", (string[] args) =>
{
if (GameMain.Server == null) return;
GameMain.NetLobbyScreen.ToggleAutoRestart();
NewMessage(GameMain.Server.AutoRestart ? "Automatic restart enabled." : "Automatic restart disabled.", Color.White);
}));
commands.Add(new Command("debugdraw", "debugdraw: Toggle the debug drawing mode on/off.", (string[] args) =>
{
GameMain.DebugDraw = !GameMain.DebugDraw;

View File

@@ -44,11 +44,12 @@ namespace Barotrauma
private GUIDropDown shuttleList;
private Sprite backgroundSprite;
private GUITextBox serverMessage;
private float autoRestartTimer;
public GUITextBox ServerMessage
{
get { return serverMessage; }
@@ -154,6 +155,17 @@ namespace Barotrauma
}
}
public string AutoRestartText()
{
if (GameMain.Server != null)
{
if (!GameMain.Server.AutoRestart || GameMain.Server.ConnectedClients.Count == 0) return "";
return "Restarting in " + ToolBox.SecondsToReadableTime(Math.Max(GameMain.Server.AutoRestartTimer, 0));
}
if (autoRestartTimer == 0.0f) return "";
return "Restarting in " + ToolBox.SecondsToReadableTime(Math.Max(autoRestartTimer, 0));
}
public NetLobbyScreen()
{
@@ -596,6 +608,12 @@ namespace Barotrauma
autoRestartTimer = timer;
}
public void ToggleAutoRestart()
{
autoRestartBox.Selected = !autoRestartBox.Selected;
ToggleAutoRestart(autoRestartBox);
}
private bool ToggleAutoRestart(GUITickBox tickBox)
{
if (GameMain.Server == null) return false;

View File

@@ -131,6 +131,14 @@ namespace Barotrauma
GameMain.Server.EndGame();
}));
commands.Add(new Command("autorestart", "autorestart: Toggle automatic round restarting on/off.", (string[] args) =>
{
if (GameMain.Server == null) return;
GameMain.Server.AutoRestart = !GameMain.Server.AutoRestart;
NewMessage(GameMain.Server.AutoRestart ? "Automatic restart enabled." : "Automatic restart disabled.", Color.White);
}));
commands.Add(new Command("entitydata", "", (string[] args) =>
{
if (args.Length == 0) return;

View File

@@ -249,6 +249,36 @@ namespace Barotrauma
NewMessage("Crew AI enabled", Color.White);
}));
commands.Add(new Command("autorestartinterval", "autorestartinterval [seconds]: Set how long the server waits between rounds before automatically starting a new one.", (string[] args) =>
{
if (GameMain.Server == null) return;
if (args.Length > 0)
{
int parsedInt = 0;
if (int.TryParse(args[0], out parsedInt) && parsedInt >= 0)
{
GameMain.Server.AutoRestartInterval = parsedInt;
NewMessage("Autorestart interval set to " + GameMain.Server.AutoRestartInterval + " seconds.", Color.White);
}
}
}));
commands.Add(new Command("autorestarttimer", "autorestarttimer [seconds]: Set the current autorestart countdown to the specified value.", (string[] args) =>
{
if (GameMain.Server == null) return;
if (args.Length > 0)
{
int parsedInt = 0;
if (int.TryParse(args[0], out parsedInt) && parsedInt >= 0)
{
GameMain.Server.AutoRestartTimer = parsedInt;
GameMain.NetLobbyScreen.LastUpdateID++;
NewMessage("Autorestart timer set to " + GameMain.Server.AutoRestartTimer + " seconds.", Color.White);
}
}
}));
commands.Add(new Command("kick", "kick [name]: Kick a player out of the server.", (string[] args) =>
{
if (GameMain.NetworkMember == null || args.Length == 0) return;

View File

@@ -408,10 +408,10 @@ namespace Barotrauma.Networking
initiatedStartGame = false;
}
}
else if (autoRestart && Screen.Selected == GameMain.NetLobbyScreen && connectedClients.Count>0)
else if (autoRestart && Screen.Selected == GameMain.NetLobbyScreen && connectedClients.Count > 0)
{
AutoRestartTimer -= deltaTime;
if (AutoRestartTimer < 0.0f && GameMain.NetLobbyScreen.StartButtonEnabled)
AutoRestartTimer -= deltaTime;
if (AutoRestartTimer < 0.0f && !initiatedStartGame)
{
StartGame();
}
@@ -1057,6 +1057,7 @@ namespace Barotrauma.Networking
private IEnumerable<object> InitiateStartGame(Submarine selectedSub, Submarine selectedShuttle, GameModePreset selectedMode)
{
initiatedStartGame = true;
GameMain.NetLobbyScreen.StartButtonEnabled = false;
if (connectedClients.Any())
@@ -1113,9 +1114,7 @@ namespace Barotrauma.Networking
}
private IEnumerable<object> StartGame(Submarine selectedSub, Submarine selectedShuttle, GameModePreset selectedMode)
{
initiatedStartGame = true;
{
entityEventManager.Clear();
GameMain.NetLobbyScreen.StartButtonEnabled = false;
@@ -1353,7 +1352,12 @@ namespace Barotrauma.Networking
Mission mission = GameMain.GameSession.Mission;
GameMain.GameSession.gameMode.End(endMessage);
if (autoRestart) AutoRestartTimer = AutoRestartInterval;
if (autoRestart)
{
AutoRestartTimer = AutoRestartInterval;
//send a netlobby update to get the clients' autorestart timers up to date
GameMain.NetLobbyScreen.LastUpdateID++;
}
if (SaveServerLogs) log.Save();

View File

@@ -120,7 +120,7 @@ namespace Barotrauma.Networking
public float AutoRestartInterval
{
get;
private set;
set;
}
[HasDefaultValue(true, true)]
@@ -166,7 +166,7 @@ namespace Barotrauma.Networking
public bool AutoRestart
{
get { return (connectedClients.Count != 0) && autoRestart; }
get { return autoRestart; }
set
{
autoRestart = value;
@@ -236,6 +236,8 @@ namespace Barotrauma.Networking
doc.Root.SetAttributeValue("maxplayers", maxPlayers);
doc.Root.SetAttributeValue("enableupnp", config.EnableUPnP);
doc.Root.SetAttributeValue("autorestart", autoRestart);
doc.Root.SetAttributeValue("SubSelection", subSelectionMode.ToString());
doc.Root.SetAttributeValue("ModeSelection", modeSelectionMode.ToString());
@@ -279,6 +281,14 @@ namespace Barotrauma.Networking
ObjectProperties = ObjectProperty.InitProperties(this, doc.Root);
AutoRestart = ToolBox.GetAttributeBool(doc.Root, "autorestart", false);
#if CLIENT
if (autoRestart)
{
GameMain.NetLobbyScreen.SetAutoRestart(autoRestart, AutoRestartInterval);
}
#endif
subSelectionMode = SelectionMode.Manual;
Enum.TryParse<SelectionMode>(ToolBox.GetAttributeString(doc.Root, "SubSelection", "Manual"), out subSelectionMode);
Voting.AllowSubVoting = subSelectionMode == SelectionMode.Vote;

View File

@@ -12,7 +12,7 @@ namespace Barotrauma
public UInt16 LastUpdateID
{
get { if (GameMain.Server != null && lastUpdateID < 1) lastUpdateID++; return lastUpdateID; }
set { if (GameMain.Server != null) return; lastUpdateID = value; }
set { lastUpdateID = value; }
}
//for guitextblock delegate
@@ -23,20 +23,6 @@ namespace Barotrauma
private string levelSeed = "";
private float autoRestartTimer;
public string AutoRestartText()
{
if (GameMain.Server != null)
{
if (!GameMain.Server.AutoRestart) return "";
return "Restarting in " + ToolBox.SecondsToReadableTime(Math.Max(GameMain.Server.AutoRestartTimer, 0));
}
if (autoRestartTimer == 0.0f) return "";
return "Restarting in " + ToolBox.SecondsToReadableTime(Math.Max(autoRestartTimer, 0));
}
public void ToggleTraitorsEnabled(int dir)
{
if (GameMain.Server == null) return;