Cleanbuild console command resets the user statistics setting

This commit is contained in:
Joonas Rikkonen
2018-07-18 12:59:59 +03:00
parent 7799e05369
commit cbb207dbca
3 changed files with 17 additions and 5 deletions

View File

@@ -438,6 +438,8 @@ namespace Barotrauma
NewMessage("Resolution set to 0 x 0 (screen resolution will be used)", Color.Green);
NewMessage("Fullscreen enabled", Color.Green);
GameSettings.ShowUserStatisticsPrompt = true;
GameSettings.VerboseLogging = false;
if (GameMain.Config.MasterServerUrl != "http://www.undertowgames.com/baromaster")

View File

@@ -134,7 +134,7 @@ namespace Barotrauma
Config.WasGameUpdated = false;
Config.Save("config.xml");
}
ApplyGraphicsSettings();
Content.RootDirectory = "Content";
@@ -244,12 +244,18 @@ namespace Barotrauma
new string[] { "Yes", "No" });
userStatsPrompt.Buttons[0].OnClicked += (btn, userdata) =>
{
GameSettings.ShowUserStatisticsPrompt = false;
GameSettings.SendUserStatistics = true;
GameAnalyticsManager.Init();
return true;
};
userStatsPrompt.Buttons[0].OnClicked += userStatsPrompt.Close;
userStatsPrompt.Buttons[1].OnClicked += (btn, userdata) => { GameSettings.SendUserStatistics = false; return true; };
userStatsPrompt.Buttons[1].OnClicked += (btn, userdata) =>
{
GameSettings.ShowUserStatisticsPrompt = false;
GameSettings.SendUserStatistics = false;
return true;
};
userStatsPrompt.Buttons[1].OnClicked += userStatsPrompt.Close;
}
else if (GameSettings.SendUserStatistics)

View File

@@ -164,7 +164,7 @@ namespace Barotrauma
GameMain.Config.Save("config.xml");
}
}
public static bool ShowUserStatisticsPrompt { get; private set; }
public static bool ShowUserStatisticsPrompt { get; set; }
public GameSettings(string filePath)
{
@@ -334,8 +334,12 @@ namespace Barotrauma
new XAttribute("soundvolume", soundVolume),
new XAttribute("verboselogging", VerboseLogging),
new XAttribute("savedebugconsolelogs", SaveDebugConsoleLogs),
new XAttribute("enablesplashscreen", EnableSplashScreen),
new XAttribute("senduserstatistics", sendUserStatistics));
new XAttribute("enablesplashscreen", EnableSplashScreen));
if (!ShowUserStatisticsPrompt)
{
doc.Root.Add(new XAttribute("senduserstatistics", sendUserStatistics));
}
if (WasGameUpdated)
{