Console fixes, logging launched turret projectile and the items contained inside it

This commit is contained in:
Joonas Rikkonen
2017-07-11 19:29:41 +03:00
parent 6ad5dd6c1e
commit 935b1ff837
3 changed files with 48 additions and 31 deletions
@@ -15,9 +15,6 @@ namespace Barotrauma
private static Queue<ColoredText> queuedMessages = new Queue<ColoredText>();
//used for keeping track of the message entered when pressing up/down
static int selectedIndex;
public static bool IsOpen
{
get
@@ -95,11 +92,11 @@ namespace Barotrauma
if (PlayerInput.KeyHit(Keys.Up))
{
SelectMessage(-1);
textBox.Text = SelectMessage(-1);
}
else if (PlayerInput.KeyHit(Keys.Down))
{
SelectMessage(1);
textBox.Text = SelectMessage(1);
}
else if (PlayerInput.KeyHit(Keys.Tab))
{
@@ -114,20 +111,6 @@ namespace Barotrauma
}
}
private static void SelectMessage(int direction)
{
int messageCount = listBox.children.Count;
if (messageCount == 0) return;
direction = Math.Min(Math.Max(-1, direction), 1);
selectedIndex += direction;
if (selectedIndex < 0) selectedIndex = messageCount - 1;
selectedIndex = selectedIndex % messageCount;
textBox.Text = (listBox.children[selectedIndex] as GUITextBlock).Text;
}
public static void Draw(SpriteBatch spriteBatch)
{
if (!isOpen) return;
@@ -185,7 +168,7 @@ namespace Barotrauma
ThrowError("Failed to add a message to the debug console.", e);
}
selectedIndex = listBox.children.Count;
selectedIndex = Messages.Count;
if (activeQuestionText != null)
{
@@ -57,6 +57,12 @@ namespace Barotrauma
#endif
private static List<Command> commands = new List<Command>();
private static string currentAutoCompletedCommand;
private static int currentAutoCompletedIndex;
//used for keeping track of the message entered when pressing up/down
static int selectedIndex;
static DebugConsole()
{
@@ -205,7 +211,7 @@ namespace Barotrauma
break;
}
string itemName = string.Join(" ", commands.Take(args.Length - extraParams - 1)).ToLowerInvariant();
string itemName = string.Join(" ", args.Take(args.Length - extraParams)).ToLowerInvariant();
var itemPrefab = MapEntityPrefab.list.Find(ip => ip.Name.ToLowerInvariant() == itemName) as ItemPrefab;
if (itemPrefab == null)
@@ -672,9 +678,6 @@ namespace Barotrauma
return commands.ToArray();
}
private static string currentAutoCompletedCommand;
private static int currentAutoCompletedIndex;
public static string AutoComplete(string command)
{
if (string.IsNullOrWhiteSpace(currentAutoCompletedCommand))
@@ -706,7 +709,20 @@ namespace Barotrauma
currentAutoCompletedCommand = "";
currentAutoCompletedIndex = 0;
}
public static string SelectMessage(int direction)
{
if (Messages.Count == 0) return "";
direction = MathHelper.Clamp(direction, -1, 1);
selectedIndex += direction;
if (selectedIndex < 0) selectedIndex = Messages.Count - 1;
selectedIndex = selectedIndex % Messages.Count;
return Messages[selectedIndex].Text;
}
public static void ExecuteCommand(string command, GameMain game)
{
if (activeQuestionCallback != null)
@@ -739,14 +755,21 @@ namespace Barotrauma
}
#endif
bool commandFound = false;
foreach (Command c in commands)
{
if (c.names.Contains(splitCommand[0].ToLowerInvariant()))
{
c.Execute(splitCommand.Skip(1).ToArray());
commandFound = true;
break;
}
}
if (!commandFound)
{
ThrowError("Command \""+splitCommand[0]+"\" not found.");
}
}
private static Character FindMatchingCharacter(string[] args, bool ignoreRemotePlayers = false)
@@ -755,9 +778,9 @@ namespace Barotrauma
int characterIndex;
string characterName;
if (int.TryParse(args.Last(), out characterIndex) && args.Length > 2)
if (int.TryParse(args.Last(), out characterIndex) && args.Length > 1)
{
characterName = string.Join(" ", args.Take(args.Length - 2)).ToLowerInvariant();
characterName = string.Join(" ", args.Take(args.Length - 1)).ToLowerInvariant();
}
else
{
@@ -811,7 +834,8 @@ namespace Barotrauma
if (Messages.Count > MaxMessages)
{
Messages.RemoveRange(0, Messages.Count - MaxMessages);
}
}
#elif CLIENT
lock (queuedMessages)
{
@@ -5,6 +5,7 @@ using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
@@ -145,10 +146,10 @@ namespace Barotrauma.Items.Components
float availablePower = 0.0f;
foreach (PowerContainer battery in batteries)
{
float batteryPower = Math.Min(battery.Charge*3600.0f, battery.MaxOutPut);
float batteryPower = Math.Min(battery.Charge * 3600.0f, battery.MaxOutPut);
float takePower = Math.Min(powerConsumption - availablePower, batteryPower);
battery.Charge -= takePower/3600.0f;
battery.Charge -= takePower / 3600.0f;
if (GameMain.Server != null)
{
@@ -160,7 +161,16 @@ namespace Barotrauma.Items.Components
if (character != null)
{
GameServer.Log(character.Name + " launched " + item.Name, ServerLog.MessageType.ItemInteraction);
string msg = character.Name + " launched " + item.Name + " (projectile: " + projectiles[0].Item.Name;
if (projectiles[0].Item.ContainedItems == null || projectiles[0].Item.ContainedItems.All(i => i == null))
{
msg += ")";
}
else
{
msg += ", contained items: " + string.Join(", ", Array.FindAll(projectiles[0].Item.ContainedItems, i => i != null).Select(i => i.Name)) + ")";
}
GameServer.Log(msg, ServerLog.MessageType.ItemInteraction);
}
return true;