Commit Graph

126 Commits

Author SHA1 Message Date
Regalis
c40c3a1a98 Clients don't modify the colors of the texts in the netlobby sub list, only their alpha 2017-05-25 18:27:47 +03:00
Regalis
e3b595b9e0 Cleanup (removing unused variables & other redundancies, rethrowing exceptions instead of wrapping them in a new exception instance) 2017-05-20 15:35:13 +03:00
Regalis
7f96873256 Fixed mission-related messages being logged as errors, connection errors when fetching server lists are shown as message boxes instead of logging into the debug console 2017-05-17 19:27:41 +03:00
Regalis
bee570e2e3 - the server log view is not cleared when saving the log (but old messages are removed when going over the max number of lines)
- log can be viewed in the server lobby, not just in-game
- logging pump, reactor & battery state usage
- GUIListBox.MouseRect doesn't return an empty rect anymore -> listboxes without selectable content can be scrolled with the mouse wheel
2017-05-08 21:30:54 +03:00
Regalis
7dad837733 Server limits chatmessage length and the number of chatmessages written in one packet 2017-05-08 19:06:05 +03:00
Regalis
511f24cc47 Merge branch 'master' into new-netcode
Conflicts:
	Subsurface/Source/GameMain.cs
	Subsurface/Source/Networking/ChatMessage.cs
	Subsurface/Source/Networking/NetworkMember.cs
	Subsurface/Source/Screens/NetLobbyScreen.cs
2017-05-01 19:25:07 +03:00
Regalis
f92c2df9f7 TextBoxes align text to the right and hide any overflowing text at the left if the width of the box is exceeded 2017-04-30 18:14:25 +03:00
Regalis
eddc33dc89 Smoothly scrolling listboxes, items in the boxes can be partially visible 2017-04-30 17:57:01 +03:00
Regalis
64c109f13b Merge branch 'master' into new-netcode
Conflicts:
	Subsurface/Source/Characters/AI/EnemyAIController.cs
	Subsurface/Source/DebugConsole.cs
	Subsurface/Source/Items/Components/Machines/Radar.cs
	Subsurface/Source/Items/Item.cs
2017-04-27 21:33:44 +03:00
Regalis
6397bc432e UI tweaks 2017-04-27 21:08:20 +03:00
Regalis
31f7eca717 Merge branch 'master' into new-netcode
Conflicts:
	Subsurface/Source/GUI/GUIButton.cs
	Subsurface/Source/GameSession/CrewManager.cs
	Subsurface/Source/GameSession/GameSession.cs
	Subsurface/Source/Items/Item.cs
	Subsurface/Source/Networking/GameServer.cs
	Subsurface/Source/Screens/MainMenuScreen.cs
	Subsurface/Source/Screens/ServerListScreen.cs
2017-04-23 21:40:11 +03:00
Regalis
2cac176c87 More UI tweaking 2017-04-20 21:24:52 +03:00
Regalis
9a5777183f Separate sprites for horizontal and vertical scrollbars, style tweaking 2017-04-18 19:24:13 +03:00
Regalis
34f0ae39b6 - Sliced sprites are scaled instead of tiling (so they work properly even if the UI element is smaller than the sprite)
- Option to use separate sprites for different states of a GUIComponent (e.g. hovered/pressed button)
- Option to configure "child styles" for the individual elements of a GUIComponent (e.g. the background frame and the handle of a scroll bar)
2017-04-09 21:26:35 +03:00
Regalis
3844dd9dac GUIStyle logic changes: instead of having a predetermined GUIComponentStyle for each type of GUIComponent, any GUIComponent can use any style. The GUIComponent constructors take the name of the style as a parameter, and if no style is specified, the default style for the GUIComponent in question will be used. 2017-04-08 16:46:53 +03:00
Regalis
e1a2f6af62 Fixed the name of the server being overridden with "Server" every time a client selects the lobby screen 2017-04-05 21:57:00 +03:00
Regalis
5bdd801da4 Having multiple sub files with the same name doesn't prevent clients from selecting or requesting the correct one 2017-03-28 21:01:44 +03:00
Regalis
fe4a8b419d Chatmessage GUITextBlock height matches the height of the message (-> multi-line messages don't overlap), fixed the name of the server being added to server chatmessages if there are no recipients 2017-03-20 20:52:10 +02:00
Regalis
5bdb57b98a Merge branch 'master' into new-netcode
Conflicts:
	Subsurface/Properties/AssemblyInfo.cs
	Subsurface/Source/Characters/AICharacter.cs
	Subsurface/Source/Characters/Animation/HumanoidAnimController.cs
	Subsurface/Source/Characters/Character.cs
	Subsurface/Source/GameMain.cs
	Subsurface/Source/Items/Components/Signal/Connection.cs
	Subsurface/Source/Items/Item.cs
	Subsurface/Source/Networking/GameServer.cs
	Subsurface/Source/Networking/GameServerLogin.cs
	Subsurface/Source/Physics/PhysicsBody.cs
2017-03-11 13:24:09 +02:00
Regalis
e406b76cd5 Some more logic to handle missing sub files and active file transfers when starting a round:
- server waits for transfers to finish before starting the round (up to a max 20 seconds, can be skipped by the host)
- clients enable the spectate button when the round starts (in case they fail to start the round due to a missing sub file or an error)
- clients notify the server if a transfer is cancelled

+ FileReceivers can't be instantiated if a server is running
2017-03-09 19:56:27 +02:00
Regalis
6bae2cf47b File transfers (somewhat) working. Todo: testing, show active transfers in the UI 2017-03-07 23:01:01 +02:00
Regalis
9e16542b13 Replaced the arrows in server lobby buttons with images, made GUIImages rotatable (todo: make them align correctly when rotated/scaled), fixed the size of the sub save warning messagebox 2017-02-27 22:28:10 +02:00
Regalis
04f86865f7 Changed GUIMessageBox.MessageBoxes from a queue to a list to make it easier to remove messageboxes that aren't currently visible, fixed clients creating multiple "permissions changed" messageboxes if there's another messagebox on the screen 2017-02-18 15:58:46 +02:00
Regalis
4b8d1054b1 Changed lobby & chatMsg IDs to from uint to ushort, added a utility class that handles the wrap around of IDs 2017-02-05 22:55:19 +02:00
Regalis
89e881cb57 Readded voting (submarine, mode, end round & kick) 2017-02-04 18:30:40 +02:00
Regalis
05c5880269 Displaying the names of the connected players in the server lobby 2017-02-01 18:10:48 +02:00
Regalis
adde3461ea Merge branch 'master' into new-netcode
Conflicts:
	Subsurface/Properties/AssemblyInfo.cs
	Subsurface/Source/Characters/Animation/HumanoidAnimController.cs
	Subsurface/Source/Characters/Character.cs
	Subsurface/Source/Items/Components/Door.cs
	Subsurface/Source/Items/Components/Power/PowerContainer.cs
	Subsurface/Source/Items/Components/Signal/Wire.cs
	Subsurface/Source/Items/Item.cs
	Subsurface/Source/Networking/ChatMessage.cs
	Subsurface/Source/Networking/GameClient.cs
	Subsurface/Source/Networking/GameServer.cs
	Subsurface/Source/Networking/GameServerLogin.cs
	Subsurface/Source/Networking/GameServerSettings.cs
	Subsurface/Source/Networking/NetworkMember.cs
2016-11-24 19:52:40 +02:00
Regalis
c3b84ca835 Re-enabled client permission settings in NetLobbyScreen, fixed clients not setting their permissions when receiving PacketTypes.Permissions 2016-11-21 17:46:03 +02:00
Regalis
3bd635e3d4 derp 2016-11-16 17:40:12 +02:00
Regalis
f8d2bb4e2a Merge branch 'master' of https://gitlab.com/poe.regalis/barotrauma 2016-11-16 17:37:43 +02:00
Regalis
5b99f9e35e Saving server info box & traitor settings 2016-11-16 17:36:38 +02:00
juanjp600
d2c17274fe GUI elements now respect render order + some minor distance comparison optimization 2016-11-15 22:26:36 -03:00
juanjp600
f0acf69065 Merge remote-tracking branch 'barotrauma/master' into new-netcode
# Conflicts:
#	Subsurface/Properties/AssemblyInfo.cs
#	Subsurface/Source/Characters/AI/EnemyAIController.cs
#	Subsurface/Source/Characters/AICharacter.cs
#	Subsurface/Source/Characters/Character.cs
#	Subsurface/Source/Items/Components/Signal/Connection.cs
#	Subsurface/Source/Items/Item.cs
#	Subsurface/Source/Map/Structure.cs
#	Subsurface/Source/Networking/GameClient.cs
#	Subsurface/Source/Networking/GameServer.cs
#	Subsurface/Source/Screens/NetLobbyScreen.cs
2016-11-05 18:18:20 -03:00
Regalis
8011aecb31 Autorestart countdown is reset and the start button re-enabled if an exception is thrown when starting a new round, "restarting in X seconds" clamped over 0, added resolution & window mode to crash reports 2016-11-02 18:00:37 +02:00
Regalis
eb2c51c2f1 Cleanup with resharper (mostly removing redundancies & using collection.Length/Count properties instead of the Count method) 2016-10-31 20:50:20 +02:00
juanjp600
02d98f5d29 Merge remote-tracking branch 'refs/remotes/barotrauma/master'
Conflicts:
	Subsurface/Source/Networking/FileStreamReceiver.cs
	Subsurface/Source/Networking/FileStreamSender.cs
	Subsurface/Source/Networking/GameClient.cs
	Subsurface/Source/Networking/GameServer.cs
	Subsurface/Source/Networking/GameServerLogin.cs
	Subsurface/Source/Networking/NetworkEvent.cs
	Subsurface/Source/Screens/NetLobbyScreen.cs
2016-09-24 21:28:37 -03:00
juanjp600
d537e8795a Replace '' (two single quotes) with \" (double quote)
We must correct post-traumatic Blitz disorder
2016-09-24 21:26:08 -03:00
juanjp600
404c506662 Merge remote-tracking branch 'refs/remotes/barotrauma/master'
Conflicts:
	Subsurface/Properties/AssemblyInfo.cs
	Subsurface/Source/Characters/Character.cs
2016-09-07 17:35:18 -03:00
Regalis
ba77ed717a Fixed the previous commit (clients don't increment lastUpdateID when changing values in the lobby) 2016-09-07 19:59:33 +03:00
Regalis
ccf6e6d544 Syncing game mode, mission type, traitor setting, level seed & autorestart 2016-09-07 19:17:31 +03:00
Regalis
53b3ef533e Moved the whitelist UI to server settings, GUITextBoxes can't be selected through other UI elements anymore 2016-09-05 18:12:56 +03:00
juanjp600
73bdd77c08 The same name can be added more than once to whitelist 2016-09-03 19:00:07 -03:00
juanjp600
2116a1a93a Fixed rangeban 2016-09-03 18:15:36 -03:00
juanjp600
6f25bee9e1 Merge remote-tracking branch 'refs/remotes/barotrauma/master'
Conflicts:
	.vs/Subsurface_Solution/v14/.suo
	Subsurface/Barotrauma.csproj
	Subsurface/Properties/AssemblyInfo.cs
	Subsurface/Source/Items/ItemSpawner.cs
	Subsurface/Source/Networking/GameClient.cs
	Subsurface/Source/Networking/GameServer.cs
	Subsurface/Source/Networking/GameServerLogin.cs
2016-09-03 17:54:33 -03:00
juanjp600
ef2b0d8721 Whitelist + conflict resolve 2016-09-03 14:57:36 -03:00
juanjp600
e3433c725e Server name, message and submarine list syncing 2016-09-02 22:24:14 -03:00
juanjp600
51dd858af1 Client reads lobby chat from server 2016-09-01 22:05:13 -03:00
juanjp600
028c3a8bc1 Added lobby chat syncing 2016-09-01 20:45:43 -03:00
juanjp600
55a2db7c70 Removed more networking code 2016-08-30 21:33:10 -03:00
juanjp600
7bdcc51bae Made game compilable
Networking functionality is fully disabled now.

I think it's time to start rewriting everything. OH BOY
2016-08-30 21:13:36 -03:00